• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:28
CEST 02:28
KST 09:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy13ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple5Aligulac acquired by REPLAYMAN.com/Stego Research4Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Aligulac acquired by REPLAYMAN.com/Stego Research Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational Weekly Cups (March 23-29): herO takes triple
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
BW General Discussion Build Order Practice Maps [ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey vs Ample
Tourneys
[ASL21] Ro24 Group E [Megathread] Daily Proleagues 🌍 Weekly Foreign Showmatches [ASL21] Ro24 Group D
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 15140 users

February 2016 Aligulac Statistics - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 Next All
Big J
Profile Joined March 2011
Austria16289 Posts
March 06 2016 16:27 GMT
#21
On March 07 2016 01:00 PinoKotsBeer wrote:
Show nested quote +
On March 07 2016 00:51 -HuShang- wrote:
On March 06 2016 22:48 SiorasSC wrote:
Can we make immortals not immortal again pls? its infuriating when you're literally killing everything except the immortals and they do so much damage to everything that only them surviving is enough


They could, but they would have to nerf lurkers and ravagers to compensate.

Im not a protoss player, but when i see PVZ games it turns out mass roach ravager lurker and the toss player can only go into air. But to do that you need more bases (gass). The lurker and ravager could certainly use a slight nerf.
The new units are too "easy/versatile" to get. Made too many roaches? no problem, just turn them into ravagers. Too many hydra's? just make lurkers. In the past zerg needed to balance their composition a lot more.
No QQ here, just my observation.

Are you talking about Phoenix/Immortal/Chargelot/Templar type of play or what games are you watching where Protoss goes mass air against Zerg?
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2016-03-06 16:51:19
March 06 2016 16:46 GMT
#22
Although I'm glad I got into masters league despite Protoss average win rate, I still think liberators' damage needs to be fixed. I can't comment much on PvZ as of yet.

Edit: I'm surprised not many people complain about liberators as much as other topics that are usually discussed. Countering an air unit only with another air unit (tempest) is bad! On top of that, tempest is bad against anything else terran has in their usual army.
SNSeigifried
Profile Joined April 2013
United States1640 Posts
Last Edited: 2016-03-06 19:11:21
March 06 2016 17:10 GMT
#23
On March 07 2016 00:19 duke91 wrote:
When will you realize that only looking at winrates is stupid. you need to adjust for how many of each race is there. The imbalance would be even bigger if there are relatively more zerg at the top ranks


I have gathered data for you guys to look at and discuss what you guys think. Would love to hear feedback and any opinions you guys have and any other data you would like me to collect!!! :D

Dreamhack Leizpig ZvP for All Players: 28-25 in series and 72-74 in maps.
Dreamhack Leizpig ZvP for Noteable Players: 12-7 in series and 35-22 in maps.
Noteable Protoss Players: Lilbow/PtitDrogo/Rail/ShoWTimE/Nice/Neeb/Probe/MorroW/State/Welmu/HuK/MaNa
Noteable Zerg Players: SortOf/Bly/Serral/viOLet/Elazer/Nerchio/TLO/Snute/ZhuGeLiang/Namshar/FireCake

2016 WCS Circuit: Winter Circuit Championship ZVP: 5-1 in series and 15-10 in maps.
Protoss Players: Has/HuK/ShoWTimE/Lilbow/Neeb
Zerg Players: FireCake/PiG/Nerchio/SortOf/Hydra

2016 Global StarCraft II League Season 1: Code S ZVP: 2-4 in series and 6-9 in maps.
Protoss Players: CJ.herO/Seed/MyuNgSiK/Stork/Super/Classic
Zerg Players: Leenock/Soulkey/Curious/DeParture/Solar

2016 StarCraft II StarLeague Season 1 Main Event ZVP: 5-2 in series and 14-4 in maps.
Protoss Players: Trust/MyuNgSiK/Classic/Stats/Patience
Zerg Players: ByuL/Dark/soO/Soulkey

2016 Proleague: Round 1 Round Robin ZVP: 7-8 in maps.
Protoss Players: Super/Classic/Creator/Billowy/Blaze/Trap/Zest/Hurricane/Dear/Seed
Zerg Players: Dark/Curious/DeParture/ByuL/RagnaroK/Rogue

2016 Global StarCraft II League Season 1: Code A ZVP: 6-4 in series and 21-19 in maps.
Protoss Players: Trap/Stats/Liquid.HerO/Choya/Trust/Creator/Super/Billowy/Hush/Hurricane
Zerg Players: Shine/DeParture/Sacsri/Losira/soO/Armani/RagnaroK/Rogue/DongRaeGu/Soulkey

Totals from all tournaments combined ZVP: 30-18 in series and 98-72 in maps.
Totals from just in korea for ZVP: 13-10 in series and 49-38 in maps.
Totals from just in foreign scene for ZVP: 17-8 in series and 49-34 in maps.

Maps ZVP:
Prion Terraces: 16-4
Dusk Towers: 22-22
Ruins of Seras: 18-13
Central Protocol: 1-1
Orbital Shipyard: 10-13
Ulrena: 6-9
Lerilak Crest: 21-11
Sky Shield: 1-2
Rak'Shir: 2-0
Icebound Esports
Deleted User 137586
Profile Joined January 2011
7859 Posts
March 06 2016 17:32 GMT
#24
I was in the let's wait an see camp before, but I think we've waited quite long enough. Not only has the problem persisted, but if you look at trends, it's getting worse: Aligulac list 157 that finished a few days ago has PvZ at 40%, and the latest list started off even worse for ZvP so I don't think there's a miraculous single-day reversal either.

I'm not saying that this is a unit stats based balance problem, as it could be map based. But I'm pretty sure now that a problem exists.
Cry 'havoc' and let slip the dogs of war
Musicus
Profile Joined August 2011
Germany23576 Posts
March 06 2016 17:37 GMT
#25
Are the winrates for every map available? I'm pretty sure that we can balance PvZ with better maps.
Maru and Serral are probably top 5.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2016-03-06 17:39:47
March 06 2016 17:39 GMT
#26
On March 07 2016 02:37 Musicus wrote:
Are the winrates for every map available? I'm pretty sure that we can balance PvZ with better maps.


I'm pretty sure you can balance everything in this game with "better" maps.
FrkFrJss
Profile Joined April 2015
Canada1205 Posts
March 06 2016 17:45 GMT
#27
On March 07 2016 02:32 Ghanburighan wrote:
I was in the let's wait an see camp before, but I think we've waited quite long enough. Not only has the problem persisted, but if you look at trends, it's getting worse: Aligulac list 157 that finished a few days ago has PvZ at 40%, and the latest list started off even worse for ZvP so I don't think there's a miraculous single-day reversal either.

I'm not saying that this is a unit stats based balance problem, as it could be map based. But I'm pretty sure now that a problem exists.


You know that Protoss had below 50% win rate vs Terran for 9 months right? But, the winrates evened out, and Protoss actually was favoured vs Terran towards the end of HotS. Now, the maps changed, but the balance didn't. Granted, it was never a 40% winrate, but there was an imbalance.

Especially because LotV turned a lot of how Protoss was played on its head, I'm willing to wait even longer. The winrates were climbing in January, and then they took a tumble after the patch, so it's really only been one and half months since the last patch. That isn't a lot of time.

Now, the other thing to consider is if stylistically, the game is fun in PvZ, kind of like in the PvT matchup, it was balanced for a while, but it was not considered overly enjoyable to play.
"Keep Moving Forward" - Walt Disney
Jonsoload
Profile Joined October 2011
Germany62 Posts
March 06 2016 17:47 GMT
#28
I'm not saying that this is a unit stats based balance problem, as it could be map based. But I'm pretty sure now that a problem exists.
Look at Prion Terraces for example. DKim's philosophy behind the map was that he wanted to promote the clash of mineral heavy armies. There is only this one thing that is not setting in quite well with me: What the #+*~ does Protoss have that can be considered a mineral heavy army? Simply put: none.

The map currently sits at a comfortable 65,5% winrate in favor of Zerg. It was hovering around 62% before the gold mineral change. Blizz thought hey, maybe if the Protoss and Terran can get a faster access to gold bases just like Zerg, then it will even things out. Turns out the access to easy gold flows naturally faster for Zerg than Protoss anyway (talking PvZ now only, dunno PvT), making heavy ling pressure on this map even easier, the type of ling swarm that keeps denying Protoss from actually planting the Nexus at the golden natural.

iIf they want to keep their shitty philosophy of "different maps with different advantages", then they must admit that this philosophy in its core is disadvantagous to PvZ play on most of the maps, and they would need to buff Protoss/ nerf Zerg accordingly.
I want a TC icon,not a race icon of scII :(
SNSeigifried
Profile Joined April 2013
United States1640 Posts
March 06 2016 18:07 GMT
#29
On March 07 2016 02:37 Musicus wrote:
Are the winrates for every map available? I'm pretty sure that we can balance PvZ with better maps.

Just added up for each map and added to my original post :D
Icebound Esports
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2016-03-06 18:17:12
March 06 2016 18:09 GMT
#30
On March 07 2016 02:10 SNSeigifried wrote:
Show nested quote +
On March 07 2016 00:19 duke91 wrote:
When will you realize that only looking at winrates is stupid. you need to adjust for how many of each race is there. The imbalance would be even bigger if there are relatively more zerg at the top ranks


I have gathered data for you guys to look at and discuss what you guys think. Would love to hear feedback and any opinions you guys have and any other data you would like me to collect!!! :D

Dreamhack Leizpig ZvP for noteable players in Group Stage 2 and Playoffs: 12-7 in series and 35-22 in maps.
Protoss Players: Lilbow/PtitDrogo/Rail/ShoWTimE/Nice/Neeb/Probe/MorroW/State/Welmu/HuK/MaNa
Zerg Players: SortOf/Bly/Serral/viOLet/Elazer/Nerchio/TLO/Snute/ZhuGeLiang/Namshar/FireCake

2016 WCS Circuit: Winter Circuit Championship ZVP: 5-1 in series and 15-10 in maps.
Protoss Players: Has/HuK/ShoWTimE/Lilbow/Neeb
Zerg Players: FireCake/PiG/Nerchio/SortOf/Hydra

2016 Global StarCraft II League Season 1: Code S ZVP: 2-4 in series and 6-9 in maps.
Protoss Players: CJ.herO/Seed/MyuNgSiK/Stork/Super/Classic
Zerg Players: Leenock/Soulkey/Curious/DeParture/Solar

2016 StarCraft II StarLeague Season 1 Main Event ZVP: 5-2 in series and 14-4 in maps.
Protoss Players: Trust/MyuNgSiK/Classic/Stats/Patience
Zerg Players: ByuL/Dark/soO/Soulkey

2016 Proleague: Round 1 Round Robin ZVP: 8-6 in maps.
Protoss Players: Super/Classic/Creator/Billowy/Blaze/Trap/Zest/Hurricane/Dear/Seed
Zerg Players: Dark/Curious/DeParture/ByuL/RagnaroK/Rogue

2016 Global StarCraft II League Season 1: Code A ZVP: 6-4 in series and 21-19 in maps.
Protoss Players: Trap/Stats/Liquid.HerO/Choya/Trust/Creator/Super/Billowy/Hush/Hurricane
Zerg Players: Shine/DeParture/Sacsri/Losira/soO/Armani/RagnaroK/Rogue/DongRaeGu/Soulkey

Totals from all tournaments combined ZVP: 30-18 in series and 99-70 in maps.
Totals from just in korea for ZVP: 13-10 in series and 49-38 in maps.
Totals from just in foreign scene for ZVP: 17-8 in series and 50-32 in maps.



What purpose does cherry picking data serve? Generally, people that do that are trying to pull the wool over people's eyes when they do it. I don't know where you got the Korea stats from, but the sample sizes are so small it isn't meaningful, but here are the full stats from Korea, with links below:

GSL:

Code S-

PvT - Protoss has a 42.3% winrate

ZvP - Zerg has a 40.0% winrate

TvZ - Terran has a 73.7% winrate

http://wiki.teamliquid.net/starcraft2/2016_Global_StarCraft_II_League_Season_1/Code_S_Statistics


Code A-

PvT - Protoss has a 62.5% winrate

ZvP - Zerg has a 52.5% winrate

TvZ - Terran has a 54.5% winrate

http://wiki.teamliquid.net/starcraft2/2016_Global_StarCraft_II_League_Season_1/Code_A_Statistics


SSL:

PvT - Protoss has a 42.9% winrate

ZvP - Zerg has a 77.8% winrate

TvZ - Terran has a 41.7% winrate

http://wiki.teamliquid.net/starcraft2/2016_StarCraft_II_StarLeague_Season_1/Main_Event_Statistics


Proleague:


PvT - Protoss has a 35.7% winrate

ZvP - Zerg has a 46.7% winrate

TvZ - Terran has a 53.8% winrate

http://wiki.teamliquid.net/starcraft2/2016_Proleague/Round_1/Statistics
SNSeigifried
Profile Joined April 2013
United States1640 Posts
March 06 2016 18:30 GMT
#31
On March 07 2016 03:09 BronzeKnee wrote:
Show nested quote +
On March 07 2016 02:10 SNSeigifried wrote:
On March 07 2016 00:19 duke91 wrote:
When will you realize that only looking at winrates is stupid. you need to adjust for how many of each race is there. The imbalance would be even bigger if there are relatively more zerg at the top ranks


I have gathered data for you guys to look at and discuss what you guys think. Would love to hear feedback and any opinions you guys have and any other data you would like me to collect!!! :D

Dreamhack Leizpig ZvP for noteable players in Group Stage 2 and Playoffs: 12-7 in series and 35-22 in maps.
Protoss Players: Lilbow/PtitDrogo/Rail/ShoWTimE/Nice/Neeb/Probe/MorroW/State/Welmu/HuK/MaNa
Zerg Players: SortOf/Bly/Serral/viOLet/Elazer/Nerchio/TLO/Snute/ZhuGeLiang/Namshar/FireCake

2016 WCS Circuit: Winter Circuit Championship ZVP: 5-1 in series and 15-10 in maps.
Protoss Players: Has/HuK/ShoWTimE/Lilbow/Neeb
Zerg Players: FireCake/PiG/Nerchio/SortOf/Hydra

2016 Global StarCraft II League Season 1: Code S ZVP: 2-4 in series and 6-9 in maps.
Protoss Players: CJ.herO/Seed/MyuNgSiK/Stork/Super/Classic
Zerg Players: Leenock/Soulkey/Curious/DeParture/Solar

2016 StarCraft II StarLeague Season 1 Main Event ZVP: 5-2 in series and 14-4 in maps.
Protoss Players: Trust/MyuNgSiK/Classic/Stats/Patience
Zerg Players: ByuL/Dark/soO/Soulkey

2016 Proleague: Round 1 Round Robin ZVP: 8-6 in maps.
Protoss Players: Super/Classic/Creator/Billowy/Blaze/Trap/Zest/Hurricane/Dear/Seed
Zerg Players: Dark/Curious/DeParture/ByuL/RagnaroK/Rogue

2016 Global StarCraft II League Season 1: Code A ZVP: 6-4 in series and 21-19 in maps.
Protoss Players: Trap/Stats/Liquid.HerO/Choya/Trust/Creator/Super/Billowy/Hush/Hurricane
Zerg Players: Shine/DeParture/Sacsri/Losira/soO/Armani/RagnaroK/Rogue/DongRaeGu/Soulkey

Totals from all tournaments combined ZVP: 30-18 in series and 99-70 in maps.
Totals from just in korea for ZVP: 13-10 in series and 49-38 in maps.
Totals from just in foreign scene for ZVP: 17-8 in series and 50-32 in maps.



What purpose does cherry picking data serve? Generally, people that do that are trying to pull the wool over people's eyes when they do it. I don't know where you got the Korea stats from, but the sample sizes are so small it isn't meaningful, but here are the full stats from Korea, with links below:

GSL:

Code S-

PvT - Protoss has a 42.3% winrate

ZvP - Zerg has a 40.0% winrate

TvZ - Terran has a 73.7% winrate

http://wiki.teamliquid.net/starcraft2/2016_Global_StarCraft_II_League_Season_1/Code_S_Statistics


Code A-

PvT - Protoss has a 62.5% winrate

ZvP - Zerg has a 52.5% winrate

TvZ - Terran has a 54.5% winrate

http://wiki.teamliquid.net/starcraft2/2016_Global_StarCraft_II_League_Season_1/Code_A_Statistics


SSL:

PvT - Protoss has a 42.9% winrate

ZvP - Zerg has a 77.8% winrate

TvZ - Terran has a 41.7% winrate

http://wiki.teamliquid.net/starcraft2/2016_StarCraft_II_StarLeague_Season_1/Main_Event_Statistics


Proleague:


PvT - Protoss has a 35.7% winrate

ZvP - Zerg has a 46.7% winrate

TvZ - Terran has a 53.8% winrate

http://wiki.teamliquid.net/starcraft2/2016_Proleague/Round_1/Statistics

Cherrypicking no i just actually added my stuff up myself but as you can see if you did the math their the exact same stats on that page so don't say meaningless comments to try and make me look stupid 0_0
2016 StarCraft II StarLeague Season 1 Main Event ZVP: 5-2 in series and 14-4 in maps. = 77.8% winrate
2016 Global StarCraft II League Season 1: Code A ZVP: 6-4 in series and 21-19 in maps.= 52.5% winrate
2016 Global StarCraft II League Season 1: Code S ZVP: 2-4 in series and 6-9 in maps. = 40% winrate
2016 Proleague: Round 1 Round Robin ZVP: 7-8 in maps. = 46.7% winrate
Icebound Esports
Superbanana
Profile Joined May 2014
2369 Posts
March 06 2016 18:33 GMT
#32
Balanced!
[image loading]

3 races, equal distribution on the top 10
Specifically, Z P T Z P T Z P T
In PvZ the zerg can make the situation spire out of control but protoss can adept to the situation.
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2016-03-06 18:40:21
March 06 2016 18:34 GMT
#33
On March 07 2016 03:30 SNSeigifried wrote:

Cherrypicking no i just actually added my stuff up myself but as you can see if you did the math their the exact same stats on that page so don't say meaningless comments to try and make me look stupid 0_0


It isn't a meaningless comment to make you look stupid. I apologize if it came off that way.

I'm asking why you are cherry picking the data, or if you prefer, why did you collect those statistics and choose to ignore others? Because I assumed there was some qualitative reason to ignore quantitative statistics and I wanted to know what it was.

I now realize what you collected is what was already collected. I wrongly assumed you had collected and added up something new that hadn't been calculated by Liquipedia stats.

My mistake.
SNSeigifried
Profile Joined April 2013
United States1640 Posts
March 06 2016 18:39 GMT
#34
On March 07 2016 03:34 BronzeKnee wrote:
Show nested quote +
On March 07 2016 03:30 SNSeigifried wrote:

Cherrypicking no i just actually added my stuff up myself but as you can see if you did the math their the exact same stats on that page so don't say meaningless comments to try and make me look stupid 0_0


It isn't a meaningless comment to make you look stupid.

I'm asking why you are cherry picking the data, or if you prefer, why did you collect those statistics and choose to ignore others?

I now realize what you collected is what was already collected. I wrongly assumed you had collected something new.

I choose to only used data from premier events that were on location in lotv because that is where we will get the best competition but i had to limit dreamhack leizpig to only noteables because their were quite a big chunk of players who loss such as Monty/hinO who would hurt the accuracy of the data since the skill gap between them to compared ShowTimE/Snute is to big.
Icebound Esports
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2016-03-06 18:45:31
March 06 2016 18:40 GMT
#35
However, as I stated those sample sizes are so small, that a single series can often swing a positive win rate for one race to a negative one.

You can't infer anything from such a small data set.
SNSeigifried
Profile Joined April 2013
United States1640 Posts
March 06 2016 18:44 GMT
#36
On March 07 2016 03:40 BronzeKnee wrote:
However, as I stated those sample sizes are so small, that a single series can often swing a positive win rate for one race to a negative one.

You can't infer anything from such a small data set.

I think this data is useful when combined and I feel it may support the argument that it may just be a map problem.
Totals from all tournaments combined ZVP: 30-18 in series and 98-72 in maps.
Totals from just in korea for ZVP: 13-10 in series and 49-38 in maps.
Totals from just in foreign scene for ZVP: 17-8 in series and 49-34 in maps.

Maps ZVP:
Prion Terraces: 16-4
Dusk Towers: 22-22
Ruins of Seras: 18-13
Central Protocol: 1-1
Orbital Shipyard: 10-13
Ulrena: 6-9
Lerilak Crest: 21-11
Sky Shield: 1-2
Rak'Shir: 2-0
Icebound Esports
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2016-03-06 18:50:28
March 06 2016 18:45 GMT
#37
On March 07 2016 03:39 SNSeigifried wrote:
but i had to limit dreamhack leizpig to only noteables because their were quite a big chunk of players who loss such as Monty/hinO who would hurt the accuracy of the data since the skill gap between them to compared ShowTimE/Snute is to big.


So there is the cherry picking. The problem with cherry picking is that you never know who the next Stephano is going to be. Let's say that Monty performs poorly in one tournament, but then goes a massive streak two days later in the next tournament and is the next big thing, do you then retroactively add his statistics back into past data because you now realize he is good? That is the qualitative cherry picking I was looking for, and it is flawed.

As for the map pool, as someone said, "better" maps can solve any problem. And the data is still so small that just a few series can flip a favored map for one race to a favored map for another for 6 out of 9 (66%) of the maps.
BretZ
Profile Joined May 2011
United States1510 Posts
March 06 2016 18:50 GMT
#38
Honestly just want a new map pool before too much balance discussion gets going. I think new maps could do wonders for P
SNSeigifried
Profile Joined April 2013
United States1640 Posts
March 06 2016 18:51 GMT
#39
On March 07 2016 03:45 BronzeKnee wrote:
Show nested quote +
On March 07 2016 03:39 SNSeigifried wrote:
but i had to limit dreamhack leizpig to only noteables because their were quite a big chunk of players who loss such as Monty/hinO who would hurt the accuracy of the data since the skill gap between them to compared ShowTimE/Snute is to big.


So there is the cherry picking. The problem with cherry picking is that you never know who the next Stephano is going to be. Let's say that Monty performs poorly in one tournament, but then goes a massive streak the next tournament and is the next big thing, do you then retroactively add his statistics back into past data because you now realize he is good? That is the qualitative cherry picking I was looking for, and it is flawed.

As for the map pool, as someone said, "better" maps can solve any problem. And the data is still so small that just a few series can flip a favored map for one race to a favored map for another for 6 out of 9 (66%) of the maps.

Well sorry i can't fix the sample size since their have only been 170 zvp maps played at the premier level of competition on location currently. Also i would rather cherrypick then add data of players who could of been silver since dreamhack leizpig was a massive open tournament that anyone in germany could play in which intern could skew the data incorrectly.
Icebound Esports
BronzeKnee
Profile Joined March 2011
United States5219 Posts
March 06 2016 18:52 GMT
#40
I'm going to go on the record right now and say that maps alone will not solve PvZ unless we get a bunch of maps like Dusk Towers with free backdoor expansions and easily defendable 3rd and 4th bases.

Time will tell who is right.
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#75
PiGStarcraft529
davetesta70
SteadfastSC43
CranKy Ducklings11
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft438
JuggernautJason67
SteadfastSC 43
CosmosSc2 34
Vindicta 12
Nina 7
RuFF_SC2 2
StarCraft: Brood War
GuemChi 5235
Horang2 1484
Artosis 674
Dota 2
monkeys_forever904
Counter-Strike
tarik_tv3933
Super Smash Bros
C9.Mang0369
PPMD51
Other Games
summit1g13802
Fnx 1615
Day[9].tv1273
shahzam415
Maynarde106
ToD96
ViBE54
Organizations
Other Games
gamesdonequick784
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 75
• CranKy Ducklings SOOP3
• sooper7s
• Migwel
• LaughNgamezSOOP
• IndyKCrew
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4682
Other Games
• Day9tv1273
• imaqtpie752
• Scarra742
• Shiphtur102
Upcoming Events
Replay Cast
8h 32m
Afreeca Starleague
9h 32m
BeSt vs Leta
Queen vs Jaedong
Kung Fu Cup
10h 32m
Replay Cast
23h 32m
The PondCast
1d 9h
OSC
1d 23h
RSL Revival
2 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
2 days
RSL Revival
3 days
Maru vs MaxPax
BSL
3 days
[ Show More ]
RSL Revival
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSL Season 20: Qualifier 1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.