• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:33
CEST 17:33
KST 00:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
herO wins GSL Code S Season 1 (2025)9Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure6Code S RO8 Preview: Classic, Reynor, Maru, GuMiho3Code S RO8 Preview: ByuN, Rogue, herO, Cure5[ASL19] Ro4 Preview: Storied Rivals7
Community News
Weekly Cups (May 12-18): Clem sweeps WardiTV May3Code S Season 2 (2025) - Qualifier Results92025 GSL Season 2 (Qualifiers)14Code S Season 1 - Classic & GuMiho advance to RO4 (2025)4[BSL 2v2] ProLeague Season 3 - Friday 21:00 CET7
StarCraft 2
General
Code S Season 2 (2025) - Qualifier Results Power Rank: October 2018 herO wins GSL Code S Season 1 (2025) Weekly Cups (May 12-18): Clem sweeps WardiTV May Weekly Cups (May 5-11): New 2v2 Champs
Tourneys
RSL: Revival, a new crowdfunded tournament series [GSL 2025] Code S Season 1 - RO4 and Grand Finals PIG STY FESTIVAL 6.0! (28 Apr - 4 May) Monday Nights Weeklies 2025 GSL Season 2 (Qualifiers)
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed
Brood War
General
Where is effort ? StarCastTV Ultimate Battle Pros React To: Emotional Finalist in Best vs Light BGH auto balance -> http://bghmmr.eu/ ASL 19 Tickets for foreigners
Tourneys
[Megathread] Daily Proleagues The Casual Games of the Week Thread [ASL19] Semifinal A [USBL Spring 2025] Groups cast
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread What do you want from future RTS games? Beyond All Reason Grand Theft Auto VI Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Narcissists In Gaming: Why T…
TrAiDoS
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9167 users

Community Feedback Update - February 26 - Page 10

Forum Index > SC2 General
303 CommentsPost a Reply
Prev 1 8 9 10 11 12 16 Next All
SiaBBo
Profile Joined February 2011
Finland132 Posts
February 28 2016 12:45 GMT
#181
There are many units that don't make sense right now.

Cyclone
It's just incredibly bad. Nice to see Blizzard is maybe doing something about it.

Tempest
Why is it 4 supply? It makes no sense.

Thor
So in what scenario it is actually good to build Thors?

Warp Prism
Just remove pickup range.

Nydus Worm
Why is it still invisible while it's summoning?

I think Blizzard should look more into these units too. Tankivac is problematic since TvT is really frustrating but it makes TvZ pretty cool. I also think that Oracle may be a little too strong right now since it's the only aggression that Protoss really needs to do agains Terran. I'm okay with a slight Liberator nerf since they are quite strong but they can be countered.
Vanadiel
Profile Joined April 2012
France961 Posts
February 28 2016 13:26 GMT
#182
On February 28 2016 21:45 SiaBBo wrote:
There are many units that don't make sense right now.

Cyclone
It's just incredibly bad. Nice to see Blizzard is maybe doing something about it.

Tempest
Why is it 4 supply? It makes no sense.

Thor
So in what scenario it is actually good to build Thors?

Warp Prism
Just remove pickup range.

Nydus Worm
Why is it still invisible while it's summoning?

I think Blizzard should look more into these units too. Tankivac is problematic since TvT is really frustrating but it makes TvZ pretty cool. I also think that Oracle may be a little too strong right now since it's the only aggression that Protoss really needs to do agains Terran. I'm okay with a slight Liberator nerf since they are quite strong but they can be countered.


I agree with Cyclone, but the design of the units iself is... I means, if it was strong the game might look pretty ridiculous. As for tempest, I think they are not problematic by themselves, but because revalation of the oracle is just too much strong: range, duration, energy cost, it's just way too good.

Are Nyddus really problematic? Honestly I can't think of a lot of games in which they were broken.
mCon.Hephaistas
Profile Joined May 2014
Netherlands891 Posts
February 28 2016 13:30 GMT
#183
On February 28 2016 21:45 SiaBBo wrote:
There are many units that don't make sense right now.

Cyclone
It's just incredibly bad. Nice to see Blizzard is maybe doing something about it.

Tempest
Why is it 4 supply? It makes no sense.

Thor
So in what scenario it is actually good to build Thors?

Warp Prism
Just remove pickup range.

Nydus Worm
Why is it still invisible while it's summoning?

I think Blizzard should look more into these units too. Tankivac is problematic since TvT is really frustrating but it makes TvZ pretty cool. I also think that Oracle may be a little too strong right now since it's the only aggression that Protoss really needs to do agains Terran. I'm okay with a slight Liberator nerf since they are quite strong but they can be countered.


Nydus is more counterable then liberators so not sure why you put it there?

Also SH are way more useless then Thors.

Obvious Terran bias here.
_Croc
Profile Joined August 2013
Norway36 Posts
February 28 2016 14:07 GMT
#184
OHHH NO!

They considering keeping the Tankivacs!
~~ I am so excited for the tank buff ~~
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
Last Edited: 2016-02-28 17:11:09
February 28 2016 14:09 GMT
#185
On February 28 2016 21:45 SiaBBo wrote:
There are many units that don't make sense right now.

Cyclone
It's just incredibly bad. Nice to see Blizzard is maybe doing something about it.

Tempest
Why is it 4 supply? It makes no sense.

Thor
So in what scenario it is actually good to build Thors?

Warp Prism
Just remove pickup range.

Nydus Worm
Why is it still invisible while it's summoning?

I think Blizzard should look more into these units too. Tankivac is problematic since TvT is really frustrating but it makes TvZ pretty cool. I also think that Oracle may be a little too strong right now since it's the only aggression that Protoss really needs to do agains Terran. I'm okay with a slight Liberator nerf since they are quite strong but they can be countered.

I agree and i'll add another one to the list.

Oracle
Why does the stasis ward not expire? the only spell in the game that last forever.

Viper
Why cant we dodge the parasitic bomb and why does it stack.
http://www.twitch.tv/pinokotsbeer
SiaBBo
Profile Joined February 2011
Finland132 Posts
February 28 2016 15:15 GMT
#186
On February 28 2016 22:30 mCon.Hephaistas wrote:
Show nested quote +
On February 28 2016 21:45 SiaBBo wrote:
There are many units that don't make sense right now.

Cyclone
It's just incredibly bad. Nice to see Blizzard is maybe doing something about it.

Tempest
Why is it 4 supply? It makes no sense.

Thor
So in what scenario it is actually good to build Thors?

Warp Prism
Just remove pickup range.

Nydus Worm
Why is it still invisible while it's summoning?

I think Blizzard should look more into these units too. Tankivac is problematic since TvT is really frustrating but it makes TvZ pretty cool. I also think that Oracle may be a little too strong right now since it's the only aggression that Protoss really needs to do agains Terran. I'm okay with a slight Liberator nerf since they are quite strong but they can be countered.


Nydus is more counterable then liberators so not sure why you put it there?

Also SH are way more useless then Thors.

Obvious Terran bias here.


Oh right, forgot Swarm Host. I actually have NEVER seen Swarm Host played in LotV.
RaFox17
Profile Joined May 2013
Finland4581 Posts
February 28 2016 15:18 GMT
#187
On February 29 2016 00:15 SiaBBo wrote:
Show nested quote +
On February 28 2016 22:30 mCon.Hephaistas wrote:
On February 28 2016 21:45 SiaBBo wrote:
There are many units that don't make sense right now.

Cyclone
It's just incredibly bad. Nice to see Blizzard is maybe doing something about it.

Tempest
Why is it 4 supply? It makes no sense.

Thor
So in what scenario it is actually good to build Thors?

Warp Prism
Just remove pickup range.

Nydus Worm
Why is it still invisible while it's summoning?

I think Blizzard should look more into these units too. Tankivac is problematic since TvT is really frustrating but it makes TvZ pretty cool. I also think that Oracle may be a little too strong right now since it's the only aggression that Protoss really needs to do agains Terran. I'm okay with a slight Liberator nerf since they are quite strong but they can be countered.


Nydus is more counterable then liberators so not sure why you put it there?

Also SH are way more useless then Thors.

Obvious Terran bias here.


Oh right, forgot Swarm Host. I actually have NEVER seen Swarm Host played in LotV.

Blizzards greatest act of "balancing" a unit :D :D
Cyro
Profile Blog Joined June 2011
United Kingdom20282 Posts
Last Edited: 2016-02-28 17:32:35
February 28 2016 16:57 GMT
#188
I've seen swarm hosts more often than colossus (PvZ, PvP)
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
DomeGetta
Profile Joined February 2012
480 Posts
February 28 2016 17:29 GMT
#189
This is so refreshing.

I'm really happy that Blizz came to their senses on the Tankivac (thanks pro KR scene).

You can't eliminate a mechanic that is 100% necessary in at least 1 non mirror MU to "fix" a mirror match-up.

Imagine code S TvZ if they patched this lol - would be a complete ravager shit show.

Not to mention TvT would become a ridiculous bore-fest (50 min tvt turtle mech games).

Honestly with TvT I don't think Tankivac is a problem - it makes the game faster and more exciting.

The one thing I'd like to see them look at for TvT is reapers.

2 and 3 rax reaper builds absolutely dominate the ladder at high masters in GM MMR.

It makes it so that you really can't safely reaper expo if you don't want to just GG out vs those builds.

I don't know what the fix would be - but I think you'd get way more positive feedback from KR on something like that vs. changing something that is instrumental in non-mirror matchups for holding all ins.




dyDrawer
Profile Joined September 2012
Canada438 Posts
February 28 2016 18:49 GMT
#190
I saw an idea on Tankivacs that I thought might be interesting:

How about, that when Medivacs pick up Siege Tanks, they lose a bit of their mobility?

We can start with say, Medivacs unable to use their boosters when loaded with a Siege Tank in siege mode.

Or maybe reduce their base speed when loaded with Siege Tank.

I think it makes sense design wise, and it also makes balancing easier, cuz movement speed can be tweaked, whereas removing it altogether is really black and white.
Dear, Rain, PartinG, Trap - "Glory to the Firstborn"
CyanApple
Profile Joined February 2016
48 Posts
February 29 2016 08:59 GMT
#191
There are many units that don't make sense right now.

Cyclone
It's just incredibly bad. Nice to see Blizzard is maybe doing something about it.

Tempest
Why is it 4 supply? It makes no sense.

Thor
So in what scenario it is actually good to build Thors?

Warp Prism
Just remove pickup range.

Nydus Worm
Why is it still invisible while it's summoning?

I think Blizzard should look more into these units too. Tankivac is problematic since TvT is really frustrating but it makes TvZ pretty cool. I also think that Oracle may be a little too strong right now since it's the only aggression that Protoss really needs to do agains Terran. I'm okay with a slight Liberator nerf since they are quite strong but they can be countered.


Going back to mech discussion. Imo mech lacks a support unit, which could well be found in the cyclone. Could it be desirable for it to have a slowing effect, like the marauder does, but for AA and AG? Or something like a smoke-screen in order to hide the tank from shots, so it gets hit less (much like the blinding cloud, but different). Or maybe something like a moving EMP/Disabler, such that spells cannot be cast in a certain area around it (makes use of positional play).
Just some rudimental ideas to find some synergy with tanks&thors maybe. I'd atleast like to see something like that more than the tankivac.
LSN
Profile Joined December 2010
Germany696 Posts
Last Edited: 2016-02-29 11:21:30
February 29 2016 10:26 GMT
#192
- swarm host should be either removed or get into a somewhere viable position
- liberator anti air damage vs. e.g. mutalisks is at least questionable

- I would try to swap lurkers and ravagers position in game. This should make decision about removing tankivacs easier as well

gl ^^

I don't believe that the ravager meta of Zerg in all matchups can be viable in terms of fun & variety long term. Sure right now it is new and therefore noone complains. But it is gonna get old soon. Therefore the proposed changes.
Charoisaur
Profile Joined August 2014
Germany15883 Posts
February 29 2016 10:40 GMT
#193
On February 28 2016 22:30 mCon.Hephaistas wrote:
Show nested quote +
On February 28 2016 21:45 SiaBBo wrote:
There are many units that don't make sense right now.

Cyclone
It's just incredibly bad. Nice to see Blizzard is maybe doing something about it.

Tempest
Why is it 4 supply? It makes no sense.

Thor
So in what scenario it is actually good to build Thors?

Warp Prism
Just remove pickup range.

Nydus Worm
Why is it still invisible while it's summoning?

I think Blizzard should look more into these units too. Tankivac is problematic since TvT is really frustrating but it makes TvZ pretty cool. I also think that Oracle may be a little too strong right now since it's the only aggression that Protoss really needs to do agains Terran. I'm okay with a slight Liberator nerf since they are quite strong but they can be countered.


Nydus is more counterable then liberators so not sure why you put it there?

Also SH are way more useless then Thors.

Obvious Terran bias here.

And ravens are more useless than SH..
Many of the coolest moments in sc2 happen due to worker harassment
RaFox17
Profile Joined May 2013
Finland4581 Posts
February 29 2016 10:46 GMT
#194
On February 29 2016 19:40 Charoisaur wrote:
Show nested quote +
On February 28 2016 22:30 mCon.Hephaistas wrote:
On February 28 2016 21:45 SiaBBo wrote:
There are many units that don't make sense right now.

Cyclone
It's just incredibly bad. Nice to see Blizzard is maybe doing something about it.

Tempest
Why is it 4 supply? It makes no sense.

Thor
So in what scenario it is actually good to build Thors?

Warp Prism
Just remove pickup range.

Nydus Worm
Why is it still invisible while it's summoning?

I think Blizzard should look more into these units too. Tankivac is problematic since TvT is really frustrating but it makes TvZ pretty cool. I also think that Oracle may be a little too strong right now since it's the only aggression that Protoss really needs to do agains Terran. I'm okay with a slight Liberator nerf since they are quite strong but they can be countered.


Nydus is more counterable then liberators so not sure why you put it there?

Also SH are way more useless then Thors.

Obvious Terran bias here.

And ravens are more useless than SH..

Still think that SH are way more useless than raven Ravens have the auto-turret for harassment. (not saying that either is super strong)
SiaBBo
Profile Joined February 2011
Finland132 Posts
February 29 2016 11:24 GMT
#195
I thinks it's Terran that wins the competion of having the most useless units. :b
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
February 29 2016 11:25 GMT
#196
On February 28 2016 23:09 PinoKotsBeer wrote:
Show nested quote +
On February 28 2016 21:45 SiaBBo wrote:
There are many units that don't make sense right now.

Cyclone
It's just incredibly bad. Nice to see Blizzard is maybe doing something about it.

Tempest
Why is it 4 supply? It makes no sense.

Thor
So in what scenario it is actually good to build Thors?

Warp Prism
Just remove pickup range.

Nydus Worm
Why is it still invisible while it's summoning?

I think Blizzard should look more into these units too. Tankivac is problematic since TvT is really frustrating but it makes TvZ pretty cool. I also think that Oracle may be a little too strong right now since it's the only aggression that Protoss really needs to do agains Terran. I'm okay with a slight Liberator nerf since they are quite strong but they can be countered.

I agree and i'll add another one to the list.

Oracle
Why does the stasis ward not expire? the only spell in the game that last forever.

Viper
Why cant we dodge the parasitic bomb and why does it stack.

So the supply drop should be temporary too? I am totally OK with that!
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Elentos
Profile Blog Joined February 2015
55466 Posts
Last Edited: 2016-02-29 11:29:14
February 29 2016 11:27 GMT
#197
On February 29 2016 20:25 deacon.frost wrote:
Show nested quote +
On February 28 2016 23:09 PinoKotsBeer wrote:
On February 28 2016 21:45 SiaBBo wrote:
There are many units that don't make sense right now.

Cyclone
It's just incredibly bad. Nice to see Blizzard is maybe doing something about it.

Tempest
Why is it 4 supply? It makes no sense.

Thor
So in what scenario it is actually good to build Thors?

Warp Prism
Just remove pickup range.

Nydus Worm
Why is it still invisible while it's summoning?

I think Blizzard should look more into these units too. Tankivac is problematic since TvT is really frustrating but it makes TvZ pretty cool. I also think that Oracle may be a little too strong right now since it's the only aggression that Protoss really needs to do agains Terran. I'm okay with a slight Liberator nerf since they are quite strong but they can be countered.

I agree and i'll add another one to the list.

Oracle
Why does the stasis ward not expire? the only spell in the game that last forever.

Viper
Why cant we dodge the parasitic bomb and why does it stack.

So the supply drop should be temporary too? I am totally OK with that!

The difference is that the supply drop requires depots to have been built in the first place. The oracle is able to shit out free widow mines, imagine if banshees could do that, that'd be something
Every 60 seconds in Africa, a minute passes.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
Last Edited: 2016-02-29 11:40:41
February 29 2016 11:38 GMT
#198
On February 29 2016 20:27 Elentos wrote:
Show nested quote +
On February 29 2016 20:25 deacon.frost wrote:
On February 28 2016 23:09 PinoKotsBeer wrote:
On February 28 2016 21:45 SiaBBo wrote:
There are many units that don't make sense right now.

Cyclone
It's just incredibly bad. Nice to see Blizzard is maybe doing something about it.

Tempest
Why is it 4 supply? It makes no sense.

Thor
So in what scenario it is actually good to build Thors?

Warp Prism
Just remove pickup range.

Nydus Worm
Why is it still invisible while it's summoning?

I think Blizzard should look more into these units too. Tankivac is problematic since TvT is really frustrating but it makes TvZ pretty cool. I also think that Oracle may be a little too strong right now since it's the only aggression that Protoss really needs to do agains Terran. I'm okay with a slight Liberator nerf since they are quite strong but they can be countered.

I agree and i'll add another one to the list.

Oracle
Why does the stasis ward not expire? the only spell in the game that last forever.

Viper
Why cant we dodge the parasitic bomb and why does it stack.

So the supply drop should be temporary too? I am totally OK with that!

The difference is that the supply drop requires depots to have been built in the first place. The oracle is able to shit out free widow mines, imagine if banshees could do that, that'd be something

Is it a spell? Yes. Does it expire? No. Technically transfuse never expires either (that would be fun - 10 times transfused Ultralisk imploding after 20 seconds)

And yeah, let's change stasis ward to the stasis thingy that the good ol' Arbiter has. That would be more used than the actual trap(also broken ) They cannot change stasis ward to something else(expiring) and not turning it into utterly broken shit

Edit:
(or utterly useless)
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Thecatsme0w
Profile Joined February 2016
2 Posts
Last Edited: 2016-02-29 12:04:35
February 29 2016 11:59 GMT
#199
Here's a list of units/abilities that I think need to at least be looked at, and some possible solutions:


Zerg

Banelings: Reduce gas cost slightly (by 5?). There's less gas on the map to work with, more minerals. Marines are still just as easy to pump out, lings and banes are harder with larva change and less gas overall to work with.

Ravager: Corrosive Bile needs a longer cooldown, possible nerf/realloaction of damage.

Lurker: Damage slightly decreased.

Infestor: Revert/speed up fungal growth cast to make dealing with mass Phoenix/Chargelots/Blink Stalkers easier. When was the last time anyone landed a "money" fungal? It just doesn't happen to fast units. Infestors are nearly useless ATM for anything but in late game situations with Ultras. They provide almost zero utility to help you get there, though.

Nydus: Remove invulnerability while building, replace with heavy armor. Reduce cost of exit Nyduses.

Corruptor: Add + damage to massive to combat Tempests and Carriers. Possibly introduce an upgrade of some kind for Corruptors to make them faster/stronger in some way.


Terran:

Reaper: Decrease damage from 10 to 5 on KD8 Mine. Mass reapers are simply too strong early game TvZ.

Cyclone: Complete overhaul.

Orbital Command: Put a cooldown on OC's for casting mules, or limit the number of mules allowed on each mineral base. Mules continue to overly compensate for bad/damaged economies, for a race that is primarily mineral driven. OC's allow bailing out bad macro with spamming mules, allow instant supply block freeing, and scan anywhere on the map. For free. Zerg Lairs/Hives have no utility abilities.

Tanks: Allow pick up of tank in seige mode, drops in tank mode. Slight damage increase.

Liberators: Defender mode area should be smaller, they zone out too big of an area when massed. Flying attack should be nerfed slightly, and buffed slightly vs armored. Liberator speed should be nerfed slightly.

Banshee: Lower speed upgrade slightly.

Turrets: Lower damage vs. Bio slightly. Between mines, Turrets, and Liberators, Mutalisks are almost incapable of entering a Terran base.

Ghosts: Steady targeting is too strong. Aiming time/energy cost needs to be increased, or damage decreased.


Protoss:

Twilight Council: Charge and Blink seem too accessible early on, and both enable extremely powerful all ins from Toss. Maybe an increase in research time, or build time for the structure.

Disrupter: Purification Nova needs a change. Too much damage. Possibly make the casting time lower to decrease the range? Or increase it to give the opposing player more time to react/split units. .5 seconds would go a long way here in either direction.

High Templar: Reduce storm damage slightly.

Tempest:Reduce range or damage slightly. Increase Supply Cost to 6.

Oracle: Revelation duration needs to be reduced (60 seconds of eyes on your army is a ridiculous amount of time for a free spell cast by one of the fastest units in the game, with 9 range) and energy cost increased.

Pylon overcharge: Slight energy increase, possible duration decrease.



That's my two cents. Feedback/input is appreciated.


Grumbels
Profile Blog Joined May 2009
Netherlands7028 Posts
February 29 2016 12:17 GMT
#200
As a case example, let's imagine the following unit as something that captures the essence of the tank: a unit which has to stand still and load for three seconds before firing some explosive projectile, if it moves before that the cooldown is reset. (like stringing a bow)

In contrast with the tank it has lost the mode transformations, it has gained in defensive mobility and the interaction with the medivac would feel more natural. In general it would be a streamlined version of the tank.

Can anyone tell me what the downsides to this substitution would be? Would it be less clumsy? What charms of the siege tank would fade? Is there anything particular about the siege tank that one can not easily replicate?
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Prev 1 8 9 10 11 12 16 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 27m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Bisu 4724
Rain 3764
Sea 3338
EffOrt 2267
Horang2 1167
Soulkey 699
Light 636
Mini 603
PianO 483
Hyuk 407
[ Show more ]
ZerO 394
Stork 358
firebathero 340
ggaemo 340
Snow 263
hero 177
BeSt 161
Mind 150
TY 126
Dewaltoss 93
Rush 91
Sharp 83
Pusan 77
ToSsGirL 70
Hyun 48
soO 42
sSak 36
JYJ30
Barracks 29
Noble 26
Terrorterran 22
sorry 21
HiyA 21
Backho 13
GoRush 13
zelot 12
Rock 11
ajuk12(nOOB) 11
Shine 9
Stormgate
RushiSC35
Dota 2
Gorgc9442
qojqva2773
Dendi1681
XcaliburYe324
Counter-Strike
olofmeister3419
markeloff1513
edward133
Super Smash Bros
Mew2King95
Other Games
hiko1107
Lowko591
crisheroes375
OGKoka 218
Liquid`VortiX132
XaKoH 121
TKL 60
Trikslyr40
FunKaTv 33
KnowMe26
ZerO(Twitch)26
Organizations
StarCraft 2
ESL.tv155
StarCraft: Brood War
Kim Chul Min (afreeca) 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV313
League of Legends
• Nemesis8061
• Jankos1936
Upcoming Events
Monday Night Weeklies
27m
TKL 60
Replay Cast
1d 8h
The PondCast
1d 18h
Replay Cast
2 days
Replay Cast
2 days
Road to EWC
3 days
SC Evo League
4 days
Road to EWC
4 days
Afreeca Starleague
5 days
BeSt vs Soulkey
Road to EWC
5 days
[ Show More ]
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2025-05-16
2025 GSL S1
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
NPSL S3
Heroes 10 EU
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

Rose Open S1
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.