• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:17
CEST 17:17
KST 00:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)78ZeroSpace at Steam NextFest - Last free demo36Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
The future of the SC game model Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Daily SC2 Player Grid - feedback wanted The Death of Cheese: From a Professional Cheeser
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
BW General Discussion ASL 22 Proposed Map Pool Data needed Best thing happen to StarCraft since Remastered? Fact based Zerg Upgrade Tier List
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
Formula 1 Discussion 2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12247 users

Community Feedback Update - February 26 - Page 12

Forum Index > SC2 General
303 CommentsPost a Reply
Prev 1 10 11 12 13 14 16 Next All
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
March 01 2016 11:03 GMT
#221
On March 01 2016 19:57 deacon.frost wrote:
Show nested quote +
On March 01 2016 19:51 Cyro wrote:
The obs build time itself is also a consideration, if you're building 3-4 of them (to scout and defend) from the robo for timings that come when you're at 80-140 supply then you'll have less immortals

Robo in general is the big problem. The Blizzard idea is/was that you need from robo in LotV this:
- observers
- warp prisms
- disruptors

Ideally at the same time. Robo now reminds me harder version of Zerg's dilemma "when to build drones and when units"


In the reality of pro games, robo is used mainly for immortals, then some observers, then one or two prisms. No time for disruptors outside of some PvP or against some roach/ravager allin (and even then you often still see only immortals).

It's sad because I love watching disruptor shots go off against clumped zerg stuff.
Revolutionist fan
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
March 01 2016 11:07 GMT
#222
On March 01 2016 20:03 Salteador Neo wrote:
Show nested quote +
On March 01 2016 19:57 deacon.frost wrote:
On March 01 2016 19:51 Cyro wrote:
The obs build time itself is also a consideration, if you're building 3-4 of them (to scout and defend) from the robo for timings that come when you're at 80-140 supply then you'll have less immortals

Robo in general is the big problem. The Blizzard idea is/was that you need from robo in LotV this:
- observers
- warp prisms
- disruptors

Ideally at the same time. Robo now reminds me harder version of Zerg's dilemma "when to build drones and when units"


In the reality of pro games, robo is used mainly for immortals, then some observers, then one or two prisms. No time for disruptors outside of some PvP or against some roach/ravager allin (and even then you often still see only immortals).

It's sad because I love watching disruptor shots go off against clumped zerg stuff.

That's why I wrote that it was Blizzard idea Reality is far away from what they thought. Though with suggested nerf to Oracles the Robotic facility gets more attention again. I remember I was using 2 robos in HotS because I was playing the "pigbaby" style(observers, I need more observers!)
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
lohdon
Profile Blog Joined September 2014
170 Posts
March 01 2016 12:50 GMT
#223
I'm so glad I didn't buy LOTV.
Deleted User 132135
Profile Joined December 2010
702 Posts
Last Edited: 2016-03-01 13:52:44
March 01 2016 13:45 GMT
#224
Guys I wanna remind you that siege mode tank pickups should not at all be a balance matter. Balance can be achieved in many ways. Tankivacs are not necessary for that. Balance is no criteria therefore.

The question is only about design and attitude. Do we want games being dominated by flying tanks? Last monday's pro-league games showed me that a roach/ravager zerg cannot catch them at all.


I respect Blizzard and DK for the work they put into SC2. But this issue is another showcase of not existing leadership, non existent ideas and goals. The attitude is like "how can we make all of you happy so that you like us most" shit! Bullshit! There is no right and wrong in this issue. Some ppl might argue from a balance position, others like me from a design position.

What this game is lacking is one guy, one head, that knows how this game should look like, play out and be in the end of the day, a guy with a vision. And that guy ain't you for sure DK, I am sorry to say, with all that back and forth and make everything right for everyone attitude.


What I know is that flash has 30k viewers on his stream right now and that neither me nor any of the people I know find SC2 exactly fun to play these days. And no, tankivacs is nothing that viewers want to see: "look this zerg cannot catch the 2 tanks for 5+ minutes with queens and ravagers, while they deal free damage, lets balance the game around this".
Cyro
Profile Blog Joined June 2011
United Kingdom20335 Posts
Last Edited: 2016-03-01 14:18:29
March 01 2016 14:10 GMT
#225
There is no right and wrong in this issue. Some ppl might argue from a balance position, others like me from a design position.


Design is the first consideration. Some people talk 100% about balance, but they're obviously making big design changes in some of these patches.

Balance comes after design (if you balance then redesign, you'll just have to balance again.. if you redesign and then balance, you're done)

For the best example of a recent design (not balance) change, look to the photon overcharge nerf that took protoss from nearly equal winrates against zerg to 38% winrate in the last 2 weeks. That wasn't a "protoss is doing too good against zerg" change - that was a "we don't like how protoss power is allocated so we're changing the design" change, one that the community also backed up.

---

You can balance a siege tank with or without the ability to instantly pick it up and drop it in siege mode w/ boosted medivacs. It's obvious that with the sieged drop design of the unit, there is less of a power budget to assign to things like how much damage it can do, otherwise it would simply be too powerful and break the winrates.

That's the reason why "Siege tank needs pickup in order for TvZ ravager balance to exist" is a bad argument. You can add stats until it works. If there's a game breaking problem with the ravager when tank sieged pickup+drop doesn't exist, that unit can specifically be adjusted - it's not just giving trouble to terran.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
bObA
Profile Joined May 2012
France300 Posts
March 01 2016 14:20 GMT
#226
I agree with pros that would be very sad if they remove the tankivacs
That proveides very interesting games
Here is an example :



Branch.AUT
Profile Blog Joined May 2010
Austria853 Posts
March 01 2016 14:20 GMT
#227
On March 01 2016 21:50 lohdon wrote:
I'm so glad I didn't buy LOTV.

you're missing out man. Its a great great game to play!
Cyro
Profile Blog Joined June 2011
United Kingdom20335 Posts
Last Edited: 2016-03-01 14:30:56
March 01 2016 14:21 GMT
#228
@bObA

4gate, infestor/bl, 1-1-1, mass ghost lategame TvZ, soul train and many more similar things made some of the most exciting games in the history of sc2 - food for thought.

One of dozens of examples:
+ Show Spoiler +



32:50 to end, especially
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
SiaBBo
Profile Joined February 2011
Finland133 Posts
March 01 2016 14:35 GMT
#229
Something to remember is that in Brood War Lurker concaves were very popular against Protoss. Overlords were detectors. Only detector that Protoss had was an Observer. Scourges one shot it and Hydras kill it very fast too. This wasn't a problem in Brood War though so how is it a big problem in SC2? It isn't.
Cyro
Profile Blog Joined June 2011
United Kingdom20335 Posts
Last Edited: 2016-03-01 14:40:43
March 01 2016 14:36 GMT
#230
You -can- play with observers, it's just harder and tilts the fights more in Z favor
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
PressureSC2
Profile Joined January 2016
122 Posts
March 01 2016 14:43 GMT
#231
On March 01 2016 23:20 Branch.AUT wrote:
Show nested quote +
On March 01 2016 21:50 lohdon wrote:
I'm so glad I didn't buy LOTV.

you're missing out man. Its a great great game to play!


Yeah, despite the fact that it could be so much better with the right changes, there is no doubt that it is still "the" strategy game to be playing now and hopefully in the future.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
March 01 2016 14:46 GMT
#232
On March 01 2016 23:35 SiaBBo wrote:
Something to remember is that in Brood War Lurker concaves were very popular against Protoss. Overlords were detectors. Only detector that Protoss had was an Observer. Scourges one shot it and Hydras kill it very fast too. This wasn't a problem in Brood War though so how is it a big problem in SC2? It isn't.

In Brood War the storm had bigger radius and bigger damage. Gimme gimme gimme!

C'mon, SC2 is A DIFFERENT game.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
weikor
Profile Blog Joined March 2011
Austria580 Posts
March 01 2016 14:49 GMT
#233
I dont understand why the tank had to change from a positional unit, to a 2 part colossus that requires a little more micro.

If theres really need for a long range - mobile unit, isnt that why they implemented the cyclone?

Why dont they change the cyclone to fill the role of the tankivac, and change the flying tank to a proper siege tank
PressureSC2
Profile Joined January 2016
122 Posts
March 01 2016 14:51 GMT
#234
On March 01 2016 22:45 LSN wrote:
Guys I wanna remind you that siege mode tank pickups should not at all be a balance matter. Balance can be achieved in many ways. Tankivacs are not necessary for that. Balance is no criteria therefore.

The question is only about design and attitude. Do we want games being dominated by flying tanks? Last monday's pro-league games showed me that a roach/ravager zerg cannot catch them at all.


I respect Blizzard and DK for the work they put into SC2. But this issue is another showcase of not existing leadership, non existent ideas and goals. The attitude is like "how can we make all of you happy so that you like us most" shit! Bullshit! There is no right and wrong in this issue. Some ppl might argue from a balance position, others like me from a design position.

What this game is lacking is one guy, one head, that knows how this game should look like, play out and be in the end of the day, a guy with a vision. And that guy ain't you for sure DK, I am sorry to say, with all that back and forth and make everything right for everyone attitude.


What I know is that flash has 30k viewers on his stream right now and that neither me nor any of the people I know find SC2 exactly fun to play these days. And no, tankivacs is nothing that viewers want to see: "look this zerg cannot catch the 2 tanks for 5+ minutes with queens and ravagers, while they deal free damage, lets balance the game around this".


Sadly, this is the truth. However, I would disagree with one point - being that it is not too late for the current design/balance teams to have a change of heart and begin to pursue the correct path to have this game become great again. It is never too late for anything in life. How long did it take to change Protoss chronoboost, warp-in mechanics, and/or reinstate the macro features - too long but they got it right in the end.

Unfortunately, change and/or great things rarely come from a position of comfort, or of entitlement. Game design must prevail now over any balance considerations in these early months after release of the final expansion. To do otherwise would be very detrimental to the future of the game. We can balance the game this summer, or next year - and everyone will be better off waiting for it.
PressureSC2
Profile Joined January 2016
122 Posts
March 01 2016 14:53 GMT
#235
On March 01 2016 23:49 weikor wrote:
I dont understand why the tank had to change from a positional unit, to a 2 part colossus that requires a little more micro.

If theres really need for a long range - mobile unit, isnt that why they implemented the cyclone?

Why dont they change the cyclone to fill the role of the tankivac, and change the flying tank to a proper siege tank


That is how it should be designed. Also, why do it at the precise time (beta) that a new flying siege unit is being introduced to the game !! Why create a Tankivac out of the most positional and core unit that Terran has, when you are also bringing in the Liberator as part of LOTV? It makes absolutely no sense from a design perspective !
Deleted User 132135
Profile Joined December 2010
702 Posts
March 01 2016 15:03 GMT
#236
On March 01 2016 23:10 Cyro wrote:
You can balance a siege tank with or without the ability to instantly pick it up and drop it in siege mode w/ boosted medivacs. It's obvious that with the sieged drop design of the unit, there is less of a power budget to assign to things like how much damage it can do, otherwise it would simply be too powerful and break the winrates.


Ye and ravagers are defenitely too strong. Not too strong as a unit themselves but too strong for the point of time when they come into play. Therefore I'd try to switch ravagers with lurkers, delay liberators by tech lab and remove tankivacs.
SpecKROELLchen
Profile Joined August 2011
Germany151 Posts
Last Edited: 2016-03-01 16:16:53
March 01 2016 16:11 GMT
#237
I think the design of the old siegetank is problematic because lotv is so fast that you have to reposition yourself very often.
If you do not hit a 30 sec timing you have to backoff. If you backoff with tanks you can be overrun so hard.
Thats why i like the idea of the tank being able to pick off sieged but then unsiege + maybe a slight damage increas.
Cyro
Profile Blog Joined June 2011
United Kingdom20335 Posts
Last Edited: 2016-03-01 16:52:21
March 01 2016 16:51 GMT
#238
but part of the reason that LOTV is fast is because we have units like siege tank which are now hypermobile instead of strong positional units. We have mobility creep because nobody stood up for unit designs like the siege tank.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
TheWinks
Profile Joined July 2011
United States572 Posts
March 01 2016 16:55 GMT
#239
On March 01 2016 23:10 Cyro wrote:
That's the reason why "Siege tank needs pickup in order for TvZ ravager balance to exist" is a bad argument. You can add stats until it works. If there's a game breaking problem with the ravager when tank sieged pickup+drop doesn't exist, that unit can specifically be adjusted - it's not just giving trouble to terran.

You can balance anything, but that doesn't mean gameplay is better. What if you have to increase tank base damage to 45+ in order to do it and they start one shotting marines turning TvT into mech hell? You might have removed tankivacs and maintained balance, but in the process abandoned the actual goal of making TvT different/'better'.
Cyro
Profile Blog Joined June 2011
United Kingdom20335 Posts
March 01 2016 16:57 GMT
#240
You would increase tank health and nerf ravagers before going that far, 100%.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Prev 1 10 11 12 13 14 16 Next All
Please log in or register to reply.
Live Events Refresh
Online Event
15:00
Yamato Cup #6
LiquipediaDiscussion
BSL22 NKC (BSL vs China)
14:00
Final Day
Mihu vs TBD
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 401
elazer 209
ProTech146
SHIN 25
MindelVK 25
BRAT_OK 21
StarCraft: Brood War
Britney 44955
Mini 1691
Jaedong 1275
EffOrt 1149
Light 699
Soma 373
firebathero 369
BeSt 337
Mong 187
ggaemo 185
[ Show more ]
ZZZero.O 172
Hyun 134
Rush 113
Last 102
Hm[arnc] 80
Pusan 79
JYJ 55
Sea.KH 52
ToSsGirL 51
HiyA 27
GoRush 23
Rock 23
Terrorterran 21
ajuk12(nOOB) 20
sorry 17
zelot 16
Sacsri 9
Noble 9
Dota 2
Gorgc7652
qojqva1911
XaKoH 455
League of Legends
Reynor95
Counter-Strike
pashabiceps1072
x6flipin481
Sick197
Super Smash Bros
Mew2King80
Heroes of the Storm
Khaldor537
Liquid`Hasu274
Other Games
B2W.Neo1723
byalli278
Hui .178
KnowMe144
Liquid`VortiX122
Liquid`RaSZi73
Organizations
Dota 2
PGL Dota 2 - Main Stream12950
Other Games
EGCTV1604
StarCraft 2
TaKeTV 341
Other Games
BasetradeTV270
StarCraft: Brood War
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• HeavenSC 45
• StrangeGG 30
• mYiSmile118
• LUISG 14
• Response 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1194
Upcoming Events
RSL Revival
10h 43m
WardiTV Weekly
19h 43m
RSL Revival
1d 18h
RSL Revival
2 days
Bombastic Starleague
2 days
Kung Fu Cup
2 days
OSC
3 days
CrankTV Team League
3 days
Bombastic Starleague
4 days
Replay Cast
4 days
[ Show More ]
The PondCast
4 days
HomeStory Cup
4 days
Replay Cast
5 days
HomeStory Cup
5 days
Replay Cast
6 days
HomeStory Cup
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 1
Maestros of the Game 2
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.