• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:28
CEST 14:28
KST 21:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?85Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!41Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9]
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
BW General Discussion Official StarCraft website teases new content ahead of BlizzCon? BGH Auto Balance -> http://bghmmr.eu/ New 3v3 BGH Ladder (and more) on ShieldBattery! Gypsy to Korea
Tourneys
Brood War in Budapest ! WORTEX 2026 BW Finals Small VOD Thread 2.0 KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues
Strategy
Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Artificial Intelligence Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread UK Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5953 users

Community Feedback Update - February 26 - Page 12

Forum Index > SC2 General
303 CommentsPost a Reply
Prev 1 10 11 12 13 14 16 Next All
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
March 01 2016 11:03 GMT
#221
On March 01 2016 19:57 deacon.frost wrote:
Show nested quote +
On March 01 2016 19:51 Cyro wrote:
The obs build time itself is also a consideration, if you're building 3-4 of them (to scout and defend) from the robo for timings that come when you're at 80-140 supply then you'll have less immortals

Robo in general is the big problem. The Blizzard idea is/was that you need from robo in LotV this:
- observers
- warp prisms
- disruptors

Ideally at the same time. Robo now reminds me harder version of Zerg's dilemma "when to build drones and when units"


In the reality of pro games, robo is used mainly for immortals, then some observers, then one or two prisms. No time for disruptors outside of some PvP or against some roach/ravager allin (and even then you often still see only immortals).

It's sad because I love watching disruptor shots go off against clumped zerg stuff.
Revolutionist fan
deacon.frost
Profile Joined February 2013
Czech Republic12133 Posts
March 01 2016 11:07 GMT
#222
On March 01 2016 20:03 Salteador Neo wrote:
Show nested quote +
On March 01 2016 19:57 deacon.frost wrote:
On March 01 2016 19:51 Cyro wrote:
The obs build time itself is also a consideration, if you're building 3-4 of them (to scout and defend) from the robo for timings that come when you're at 80-140 supply then you'll have less immortals

Robo in general is the big problem. The Blizzard idea is/was that you need from robo in LotV this:
- observers
- warp prisms
- disruptors

Ideally at the same time. Robo now reminds me harder version of Zerg's dilemma "when to build drones and when units"


In the reality of pro games, robo is used mainly for immortals, then some observers, then one or two prisms. No time for disruptors outside of some PvP or against some roach/ravager allin (and even then you often still see only immortals).

It's sad because I love watching disruptor shots go off against clumped zerg stuff.

That's why I wrote that it was Blizzard idea Reality is far away from what they thought. Though with suggested nerf to Oracles the Robotic facility gets more attention again. I remember I was using 2 robos in HotS because I was playing the "pigbaby" style(observers, I need more observers!)
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
lohdon
Profile Blog Joined September 2014
170 Posts
March 01 2016 12:50 GMT
#223
I'm so glad I didn't buy LOTV.
Deleted User 132135
Profile Joined December 2010
702 Posts
Last Edited: 2016-03-01 13:52:44
March 01 2016 13:45 GMT
#224
Guys I wanna remind you that siege mode tank pickups should not at all be a balance matter. Balance can be achieved in many ways. Tankivacs are not necessary for that. Balance is no criteria therefore.

The question is only about design and attitude. Do we want games being dominated by flying tanks? Last monday's pro-league games showed me that a roach/ravager zerg cannot catch them at all.


I respect Blizzard and DK for the work they put into SC2. But this issue is another showcase of not existing leadership, non existent ideas and goals. The attitude is like "how can we make all of you happy so that you like us most" shit! Bullshit! There is no right and wrong in this issue. Some ppl might argue from a balance position, others like me from a design position.

What this game is lacking is one guy, one head, that knows how this game should look like, play out and be in the end of the day, a guy with a vision. And that guy ain't you for sure DK, I am sorry to say, with all that back and forth and make everything right for everyone attitude.


What I know is that flash has 30k viewers on his stream right now and that neither me nor any of the people I know find SC2 exactly fun to play these days. And no, tankivacs is nothing that viewers want to see: "look this zerg cannot catch the 2 tanks for 5+ minutes with queens and ravagers, while they deal free damage, lets balance the game around this".
Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
Last Edited: 2016-03-01 14:18:29
March 01 2016 14:10 GMT
#225
There is no right and wrong in this issue. Some ppl might argue from a balance position, others like me from a design position.


Design is the first consideration. Some people talk 100% about balance, but they're obviously making big design changes in some of these patches.

Balance comes after design (if you balance then redesign, you'll just have to balance again.. if you redesign and then balance, you're done)

For the best example of a recent design (not balance) change, look to the photon overcharge nerf that took protoss from nearly equal winrates against zerg to 38% winrate in the last 2 weeks. That wasn't a "protoss is doing too good against zerg" change - that was a "we don't like how protoss power is allocated so we're changing the design" change, one that the community also backed up.

---

You can balance a siege tank with or without the ability to instantly pick it up and drop it in siege mode w/ boosted medivacs. It's obvious that with the sieged drop design of the unit, there is less of a power budget to assign to things like how much damage it can do, otherwise it would simply be too powerful and break the winrates.

That's the reason why "Siege tank needs pickup in order for TvZ ravager balance to exist" is a bad argument. You can add stats until it works. If there's a game breaking problem with the ravager when tank sieged pickup+drop doesn't exist, that unit can specifically be adjusted - it's not just giving trouble to terran.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
bObA
Profile Joined May 2012
France300 Posts
March 01 2016 14:20 GMT
#226
I agree with pros that would be very sad if they remove the tankivacs
That proveides very interesting games
Here is an example :



Branch.AUT
Profile Blog Joined May 2010
Austria853 Posts
March 01 2016 14:20 GMT
#227
On March 01 2016 21:50 lohdon wrote:
I'm so glad I didn't buy LOTV.

you're missing out man. Its a great great game to play!
Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
Last Edited: 2016-03-01 14:30:56
March 01 2016 14:21 GMT
#228
@bObA

4gate, infestor/bl, 1-1-1, mass ghost lategame TvZ, soul train and many more similar things made some of the most exciting games in the history of sc2 - food for thought.

One of dozens of examples:
+ Show Spoiler +



32:50 to end, especially
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
SiaBBo
Profile Joined February 2011
Finland133 Posts
March 01 2016 14:35 GMT
#229
Something to remember is that in Brood War Lurker concaves were very popular against Protoss. Overlords were detectors. Only detector that Protoss had was an Observer. Scourges one shot it and Hydras kill it very fast too. This wasn't a problem in Brood War though so how is it a big problem in SC2? It isn't.
Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
Last Edited: 2016-03-01 14:40:43
March 01 2016 14:36 GMT
#230
You -can- play with observers, it's just harder and tilts the fights more in Z favor
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
PressureSC2
Profile Joined January 2016
122 Posts
March 01 2016 14:43 GMT
#231
On March 01 2016 23:20 Branch.AUT wrote:
Show nested quote +
On March 01 2016 21:50 lohdon wrote:
I'm so glad I didn't buy LOTV.

you're missing out man. Its a great great game to play!


Yeah, despite the fact that it could be so much better with the right changes, there is no doubt that it is still "the" strategy game to be playing now and hopefully in the future.
deacon.frost
Profile Joined February 2013
Czech Republic12133 Posts
March 01 2016 14:46 GMT
#232
On March 01 2016 23:35 SiaBBo wrote:
Something to remember is that in Brood War Lurker concaves were very popular against Protoss. Overlords were detectors. Only detector that Protoss had was an Observer. Scourges one shot it and Hydras kill it very fast too. This wasn't a problem in Brood War though so how is it a big problem in SC2? It isn't.

In Brood War the storm had bigger radius and bigger damage. Gimme gimme gimme!

C'mon, SC2 is A DIFFERENT game.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
weikor
Profile Blog Joined March 2011
Austria580 Posts
March 01 2016 14:49 GMT
#233
I dont understand why the tank had to change from a positional unit, to a 2 part colossus that requires a little more micro.

If theres really need for a long range - mobile unit, isnt that why they implemented the cyclone?

Why dont they change the cyclone to fill the role of the tankivac, and change the flying tank to a proper siege tank
PressureSC2
Profile Joined January 2016
122 Posts
March 01 2016 14:51 GMT
#234
On March 01 2016 22:45 LSN wrote:
Guys I wanna remind you that siege mode tank pickups should not at all be a balance matter. Balance can be achieved in many ways. Tankivacs are not necessary for that. Balance is no criteria therefore.

The question is only about design and attitude. Do we want games being dominated by flying tanks? Last monday's pro-league games showed me that a roach/ravager zerg cannot catch them at all.


I respect Blizzard and DK for the work they put into SC2. But this issue is another showcase of not existing leadership, non existent ideas and goals. The attitude is like "how can we make all of you happy so that you like us most" shit! Bullshit! There is no right and wrong in this issue. Some ppl might argue from a balance position, others like me from a design position.

What this game is lacking is one guy, one head, that knows how this game should look like, play out and be in the end of the day, a guy with a vision. And that guy ain't you for sure DK, I am sorry to say, with all that back and forth and make everything right for everyone attitude.


What I know is that flash has 30k viewers on his stream right now and that neither me nor any of the people I know find SC2 exactly fun to play these days. And no, tankivacs is nothing that viewers want to see: "look this zerg cannot catch the 2 tanks for 5+ minutes with queens and ravagers, while they deal free damage, lets balance the game around this".


Sadly, this is the truth. However, I would disagree with one point - being that it is not too late for the current design/balance teams to have a change of heart and begin to pursue the correct path to have this game become great again. It is never too late for anything in life. How long did it take to change Protoss chronoboost, warp-in mechanics, and/or reinstate the macro features - too long but they got it right in the end.

Unfortunately, change and/or great things rarely come from a position of comfort, or of entitlement. Game design must prevail now over any balance considerations in these early months after release of the final expansion. To do otherwise would be very detrimental to the future of the game. We can balance the game this summer, or next year - and everyone will be better off waiting for it.
PressureSC2
Profile Joined January 2016
122 Posts
March 01 2016 14:53 GMT
#235
On March 01 2016 23:49 weikor wrote:
I dont understand why the tank had to change from a positional unit, to a 2 part colossus that requires a little more micro.

If theres really need for a long range - mobile unit, isnt that why they implemented the cyclone?

Why dont they change the cyclone to fill the role of the tankivac, and change the flying tank to a proper siege tank


That is how it should be designed. Also, why do it at the precise time (beta) that a new flying siege unit is being introduced to the game !! Why create a Tankivac out of the most positional and core unit that Terran has, when you are also bringing in the Liberator as part of LOTV? It makes absolutely no sense from a design perspective !
Deleted User 132135
Profile Joined December 2010
702 Posts
March 01 2016 15:03 GMT
#236
On March 01 2016 23:10 Cyro wrote:
You can balance a siege tank with or without the ability to instantly pick it up and drop it in siege mode w/ boosted medivacs. It's obvious that with the sieged drop design of the unit, there is less of a power budget to assign to things like how much damage it can do, otherwise it would simply be too powerful and break the winrates.


Ye and ravagers are defenitely too strong. Not too strong as a unit themselves but too strong for the point of time when they come into play. Therefore I'd try to switch ravagers with lurkers, delay liberators by tech lab and remove tankivacs.
SpecKROELLchen
Profile Joined August 2011
Germany151 Posts
Last Edited: 2016-03-01 16:16:53
March 01 2016 16:11 GMT
#237
I think the design of the old siegetank is problematic because lotv is so fast that you have to reposition yourself very often.
If you do not hit a 30 sec timing you have to backoff. If you backoff with tanks you can be overrun so hard.
Thats why i like the idea of the tank being able to pick off sieged but then unsiege + maybe a slight damage increas.
Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
Last Edited: 2016-03-01 16:52:21
March 01 2016 16:51 GMT
#238
but part of the reason that LOTV is fast is because we have units like siege tank which are now hypermobile instead of strong positional units. We have mobility creep because nobody stood up for unit designs like the siege tank.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
TheWinks
Profile Joined July 2011
United States572 Posts
March 01 2016 16:55 GMT
#239
On March 01 2016 23:10 Cyro wrote:
That's the reason why "Siege tank needs pickup in order for TvZ ravager balance to exist" is a bad argument. You can add stats until it works. If there's a game breaking problem with the ravager when tank sieged pickup+drop doesn't exist, that unit can specifically be adjusted - it's not just giving trouble to terran.

You can balance anything, but that doesn't mean gameplay is better. What if you have to increase tank base damage to 45+ in order to do it and they start one shotting marines turning TvT into mech hell? You might have removed tankivacs and maintained balance, but in the process abandoned the actual goal of making TvT different/'better'.
Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
March 01 2016 16:57 GMT
#240
You would increase tank health and nerf ravagers before going that far, 100%.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Prev 1 10 11 12 13 14 16 Next All
Please log in or register to reply.
Live Events Refresh
OSC
12:00
Masters Cup 151 Open Qualifier
Liquipedia
Sparkling Tuna Cup
10:00
Weekly #145
ByuN vs GgMaChineLIVE!
herO vs TBD
ByuN467
CranKy Ducklings368
CranKy Ducklings SOOP74
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 467
StarCraft: Brood War
Britney 47073
Bisu 3434
Zeus 1797
Shuttle 1724
actioN 741
Hyuk 609
firebathero 385
Soulkey 288
Mini 263
Pusan 190
[ Show more ]
Hyun 175
Killer 164
hero 72
910 60
JYJ 54
Bale 47
NaDa 40
Barracks 40
sSak 31
soO 31
Hm[arnc] 30
HiyA 26
Sharp 25
Aegong 20
Free 16
SilentControl 14
Noble 9
Dota 2
Gorgc3800
qojqva1289
resolut1ontv 169
Pyrionflax147
Counter-Strike
x6flipin327
kRYSTAL_100
Super Smash Bros
Mew2King77
Heroes of the Storm
Khaldor254
Other Games
singsing2624
B2W.Neo1022
XaKoH 190
Organizations
Other Games
gamesdonequick1067
BasetradeTV86
StarCraft: Brood War
lovetv 10
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1836
• Nemesis180
Upcoming Events
Shopify Rebellion Sundays
2h 33m
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
3h 33m
OSC
11h 33m
Afreeca Starleague
21h 33m
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
22h 33m
Monday Night Weeklies
1d 3h
Afreeca Starleague
1d 21h
Leta vs ggaemo
Jaedong vs Queen
GSL
1d 22h
PiGosaur Cup
2 days
Kung Fu Cup
2 days
[ Show More ]
Replay Cast
3 days
The PondCast
3 days
KCM Race Survival
3 days
Escore
4 days
IntoTheTV X SOOP
4 days
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.