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David Kim's Response on Community Feedback - Page 18

Forum Index > SC2 General
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crazedrat
Profile Joined July 2015
272 Posts
Last Edited: 2016-02-02 04:01:59
February 02 2016 03:47 GMT
#341
Well as far as Prion I like the 3rd gold, I actually do not think the map is that bad for protoss PvZ, .. they just need to play safe for the opening, Zerg ends up trapped once the golds mine out... it gets much harder to expand and move around the map, and protoss is booming at that point. On Central I think some low health destructible rocks at the natural 3rd so zerg cannot expand quicker than the other races.
PPN
Profile Joined August 2011
France248 Posts
February 02 2016 08:46 GMT
#342
On February 02 2016 12:47 crazedrat wrote:
Well as far as Prion I like the 3rd gold, I actually do not think the map is that bad for protoss PvZ, .. they just need to play safe for the opening, Zerg ends up trapped once the golds mine out... it gets much harder to expand and move around the map, and protoss is booming at that point. On Central I think some low health destructible rocks at the natural 3rd so zerg cannot expand quicker than the other races.

Have you ever actually tried to play PvZ on Prion and Central P? Not just watched I mean. Not sure you're playing the same kind of PvZ than the rest of the world. That or you're on drugs. Not sure.
kasapanos
Profile Joined December 2012
Finland8 Posts
Last Edited: 2016-02-02 14:31:07
February 02 2016 12:25 GMT
#343
I left starcraft 2 for Dota 2 a few years back. I really liked the game for some time and played and watched it a lot back then. The problems came more and more evident later on and I'm going to give my full opinion of them now.

Brood war was an awesome game. It was a game where space control mattered. You could put a few tanks to cover a narrow route to a location to block access. This would be almost impenetrable. What the opponent would have had to do can be something like:
1. Find different route to flank the formation.
2. Attack the formation knowing the weakness (in this case, send air units to attack).
3. If also flanks are covered well you take control of the rest of the map, because the enemy invested a lot to defend that specific location and can't be that strong elsewhere -> take the initiative.
4. try to use some fancy spell to cover your attack moves.
5. force the enemy to move

This resembles chess. There were multiple units (lurker, arbiter, reaver, defiler..) that had really strong location control. But they had evident weaknesses. High manacost, slow, up in the tech tree... So you could rush, flank, drop, avoid, outmacro, outmicro the units but not rush on to them. And oh dear the games in BW... And the maps. They were fun and diverse.

Starcraft 2 on the other hand took a completely different path. Even with 200/200 all the tanks covering one narrow ledge, you can not block the protoss ground forces. As they just demolish you. But...YOU CAN LIFT THE TANK!! Who wants to lift a tank that is supposed to defend? It's the speed of the brain and not (only) the speed of the hands that should differ players. In SC2 Zerg had no way to really control any kind of terrain. It was some kind of weird hit and run game the TvZ. Protoss of course just a-moved always. Gateway was plain useless path to choose apart from rushing as they fell on tech rapidly and even big gate-army got demolished in seconds. Fuck I loved gateway on BW!!! It was the backbone of protoss!! Now it was some weird deathball-colossi-hit-and-run-cannon-defence-weird-mommaship-core-whaaaaatisthis?? I wanted to have the epic gateway-massing fights or sneaky carrier-stomps but not one OP-unit destroying everything.

Sometimes I go back here to see what's happening. Now there's 18 people streaming BW and three streaming SC2. David Kim still defending his vision of the game and not listening what the people are asking for even after 5 years. Respect the players man!! Please make it truly BW 2.0. That's what we really want. We got enough of 1-unit games already. I dont want one fast tier-1 unit that I miss and all my workers are gone. I don't want to micro tanks! l want them to be able to create by-land-impenetrable defence and to really discover the wannabe-chess-master in me that finds a way to find the way around it. And I'm too old to micro each factory or limit selections BW-style and too comfortable to watch 800x600 2016.

It might be that you want to pay ping-pong and I want to play chess. This is a matter of taste of course. The problem is that BW was in ways similar to chess. What if you would truly ask the community what they want?

Peace.
crazedrat
Profile Joined July 2015
272 Posts
Last Edited: 2016-02-02 15:39:32
February 02 2016 15:25 GMT
#344
On February 02 2016 17:46 PPN wrote:
Show nested quote +
On February 02 2016 12:47 crazedrat wrote:
Well as far as Prion I like the 3rd gold, I actually do not think the map is that bad for protoss PvZ, .. they just need to play safe for the opening, Zerg ends up trapped once the golds mine out... it gets much harder to expand and move around the map, and protoss is booming at that point. On Central I think some low health destructible rocks at the natural 3rd so zerg cannot expand quicker than the other races.

Have you ever actually tried to play PvZ on Prion and Central P? Not just watched I mean. Not sure you're playing the same kind of PvZ than the rest of the world. That or you're on drugs. Not sure.

All of you whine too much. 2 base allins don't work ... taking the 3rd gold and defending it does work, that will get you into the midgame and you can start to pressure once you're maxed.
TimeSpiral
Profile Joined January 2011
United States1010 Posts
February 02 2016 15:35 GMT
#345
On February 02 2016 06:09 Penev wrote:
Show nested quote +
On February 02 2016 05:38 TimeSpiral wrote:
So I wanted to read what wadded so many panties and whitie-tighties. And frankly, I was underwhelmed, but I will add my $0.02 from a leadership perspective, because there are some interesting dynamics happening here.

Kim is making what some would refer to as mistakes, as a member of leadership charged with directly communicating with the end user. He has specifically mentioned what he considers to be bad (or nuisance) behavior, and once that is done, it almost doesn't matter what he says about it. Spending any amount of time on it could potentially feed and encourage the negative behavior--having the opposite effect on his intent. And it almost certainly changes the tone of the messaging, robbing the positive messaging of its potential efficacy.

A tactic David Kim may want to consider: ignore nuisance behavior. That behavior might be bolstered by clingers-on in the community, but it will eventually just die off if no official / meaningful attention is given to it.

Revealing the inner disposition of the team was probably a mistake. If the nuisance behavior is getting to a point where it is affecting the team--as Kim alluded to--then a different set of leadership skills could be employed to fortify the team. Which you and I should never know about. Building a perception of the team to the community is a different set of skills, and is basically a political strategy. Here he is attempting to express vulnerability, humanity, and brotherhood -- a mistake with this community, in my humblest opinion. Remember, Kim, your team is at the helm of an incredibly awesome and important game. Own it!

It looks as if Kim might be getting nicked by his own double-edge sword, and maybe didn't put on the correct set of armor. He wants transparency. The community wants transparency--which is bullshit. They want control, which they can't reasonably have. Sorry!--so Kim gives it, perhaps without thinking through all the iterations of what comes next. Kim and his team have a goal. They will work towards achieving it. The community can help achieve that goal, but probably can't or won't change the fundamental nature of that goal.

Kim may want to consider focusing on the behavior he and his team find useful, and that's it. The members of the community that are behaving in such a way that is being called out, specifically mentioned, even lauded by Kim, will be encouraged to feedback even more, and with even more zeal. This cuts both ways. Cultivating a community such as this is extremely difficult work, but there is gold in here. Gold!

Kim's tone is conversational, which is nice, but could probably be edited up a bit : ) Phrasing like: obviously, like I said, like we mentioned, since we're only, you should, as you can see; can be problematic, and in most situations, just cut out completely. Look at this example:

David Kim wrote:
Obviously, we are seeing some balance issues on this map, so this is a map where we definitely want to focus on making some balance tuning passes. Let’s discuss what specific changes we could make to this map.

[...]

So as you can see, each map is unique and contributes to the map pool as a whole being an extremely diverse play experience. Map balance, however, is a different thing. Obviously if a map balance has clear problems we should work towards fixing that like we’ve already mentioned in the weekly update. We would like to thank and do a major shoutout to the people out there that are sharing specific solutions that we might be able to implement to make specific maps better. It’s easy to jump on the bandwagon of “Map X just sucks and there’s nothing anyone can ever do about it to make it any better.” There are two major problems with this mindset: It’s just unproductive, and the statement is just not true. We should know better than this especially since we’ve been iterating on and polishing various design problems together as a whole.


I will modify them slightly, with some of the principles above implemented:

TOP: We are seeing some balance issues on this map, so this is a map we definitely want to tune. Let’s discuss what specific changes we could make to this map.

BOTTOM: Each map is unique and contributes to our intent for a diverse play experience. We would like to thank you and do a major shoutout to the people out there that are sharing specific solutions to potential balance issues. We value this feedback and we use it to enhance the maps. Keep it coming, guys.

CONCLUSION
I really like what Kim is trying to do, but believe me, this sort of community outreach and cultivation is difficult work. I'm sure he has enlisted some help editing and strategizing these notes, but it's my opinion that they could still use some work--mainly style and voice--if he really wants to leverage the genius lurking in the pages of these great forums.

Thanks for reading!

Can't get much more constructive than this, thanks.

You too Nony. This thread delivers, as they say


Thank you! Awesome to see it appreciated. I like to think David Kim read it over his morning coffee (or after the morning coffee--you know; the shit-read). Because come on, a guy like Kim? Definitely has Google alerts on : D
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
ZerglingSoup
Profile Joined June 2009
United States346 Posts
Last Edited: 2016-02-02 15:46:46
February 02 2016 15:46 GMT
#346
I like Starcraft 2. I think Legacy of the Void is a fun game. The unique maps actually keep the game interesting to watch, and fresh to play as well. I'm glad the dev team is paying close enough attention to tweak the maps when balance issues arise. In the meantime, its fun to watch different races scramble to find creative ways to overcome and nullify seemingly unfair advantages. That was one of my favorite things about broodwar actually, was that the players were often forced to balance the game, rather than devs. Like this, I discover many new things about Starcraft.

I play random and can only rank as high as a Top 3 Gold and that's if I practice alot. When I lose I know it is because I'm bad and I don't ever think to blame David Kim. I mostly watch Korean matches with my wife and maybe a beer in the evenings. Probably not many people like me read or flame-post on forums because we are pretty content and enjoy the game for what it is, and all the useless negativity in feedback threads usually makes us close the tab.

There's a lot of things in this world to be upset about and there are surely lots of ways that Starcraft could be improved, but I would hope that most reasonable people could keep these as separate categories.
Stream plz
InfCereal
Profile Joined December 2011
Canada1759 Posts
February 02 2016 15:50 GMT
#347
http://us.battle.net/sc2/en/game/patch-notes/3-1-2

This seems relevant
Cereal
PPN
Profile Joined August 2011
France248 Posts
February 02 2016 19:54 GMT
#348
On February 03 2016 00:25 crazedrat wrote:
Show nested quote +
On February 02 2016 17:46 PPN wrote:
On February 02 2016 12:47 crazedrat wrote:
Well as far as Prion I like the 3rd gold, I actually do not think the map is that bad for protoss PvZ, .. they just need to play safe for the opening, Zerg ends up trapped once the golds mine out... it gets much harder to expand and move around the map, and protoss is booming at that point. On Central I think some low health destructible rocks at the natural 3rd so zerg cannot expand quicker than the other races.

Have you ever actually tried to play PvZ on Prion and Central P? Not just watched I mean. Not sure you're playing the same kind of PvZ than the rest of the world. That or you're on drugs. Not sure.

All of you whine too much. 2 base allins don't work ... taking the 3rd gold and defending it does work, that will get you into the midgame and you can start to pressure once you're maxed.


What level are you playing at? In which world is a Zerg going to not take gold as natural or 3 hatch on Prion and Protoss won't have a say in it unless going all-in? Why would Zerg not prevent Protoss from taking 3rd as gold in a timely fashion if ever thanks to the extra income? I am not whining I just don't want maps that scream "hey you'd better kill zerg now or things will get out of hands", in fact I'd really really like to be wrong, but you sure talk big. If you are diamond or master, give me replays of you doing what you claim to do.
crazedrat
Profile Joined July 2015
272 Posts
Last Edited: 2016-02-03 08:21:35
February 03 2016 08:21 GMT
#349
On February 03 2016 04:54 PPN wrote:
Show nested quote +
On February 03 2016 00:25 crazedrat wrote:
On February 02 2016 17:46 PPN wrote:
On February 02 2016 12:47 crazedrat wrote:
Well as far as Prion I like the 3rd gold, I actually do not think the map is that bad for protoss PvZ, .. they just need to play safe for the opening, Zerg ends up trapped once the golds mine out... it gets much harder to expand and move around the map, and protoss is booming at that point. On Central I think some low health destructible rocks at the natural 3rd so zerg cannot expand quicker than the other races.

Have you ever actually tried to play PvZ on Prion and Central P? Not just watched I mean. Not sure you're playing the same kind of PvZ than the rest of the world. That or you're on drugs. Not sure.

All of you whine too much. 2 base allins don't work ... taking the 3rd gold and defending it does work, that will get you into the midgame and you can start to pressure once you're maxed.


What level are you playing at? In which world is a Zerg going to not take gold as natural or 3 hatch on Prion and Protoss won't have a say in it unless going all-in? Why would Zerg not prevent Protoss from taking 3rd as gold in a timely fashion if ever thanks to the extra income? I am not whining I just don't want maps that scream "hey you'd better kill zerg now or things will get out of hands", in fact I'd really really like to be wrong, but you sure talk big. If you are diamond or master, give me replays of you doing what you claim to do.

You don't have to go kill the zerg. Actually thats the worst thing you can try to do. Just pressure and defend... They have a boost in the early midgame... you can hold on. The map gets better as the game goes long. Ok?
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
February 03 2016 09:02 GMT
#350
we’ve had so much success for the better of the game in the past year compared to previous years

That's an... interesting assessment of SC2's trajectory, DK. Maybe hoping people don't remember what the game used to be?
Twitter: @iamcaustic
Timelog
Profile Joined May 2015
Netherlands57 Posts
February 03 2016 09:30 GMT
#351
On February 03 2016 18:02 iamcaustic wrote:
Show nested quote +
we’ve had so much success for the better of the game in the past year compared to previous years

That's an... interesting assessment of SC2's trajectory, DK. Maybe hoping people don't remember what the game used to be?

You can say what you want, but the general consensus I see around all community platforms is that LotV is definitely better then HotS. Not perfect of course as it is still early in release, but certainly better.
Terrible Starcraft 2 player, SC2 EU Battle.Net MVP and overall gaming enthousiast.
EatingBomber
Profile Joined August 2015
1017 Posts
February 03 2016 09:44 GMT
#352
On February 03 2016 18:30 Timelog wrote:
Show nested quote +
On February 03 2016 18:02 iamcaustic wrote:
we’ve had so much success for the better of the game in the past year compared to previous years

That's an... interesting assessment of SC2's trajectory, DK. Maybe hoping people don't remember what the game used to be?

You can say what you want, but the general consensus I see around all community platforms is that LotV is definitely better then HotS. Not perfect of course as it is still early in release, but certainly better.

Wait for the novelties of the game to wear off, and then say that. I think it is too early to tell whether LotV is an improvement over HotS
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
Last Edited: 2016-02-03 10:21:31
February 03 2016 10:21 GMT
#353
Guys, I have a question. Aren't you having the search for a team game bug? It looks it's not searching, but it is, and vice-versa. So many patches, none relevant.
coolprogrammingstuff
Profile Joined December 2015
906 Posts
Last Edited: 2016-02-03 10:21:32
February 03 2016 10:21 GMT
#354
wrong thread :X
ZombieFrog
Profile Joined August 2014
United States87 Posts
February 03 2016 10:51 GMT
#355
Eh I do feel for DK and his team. I'm certain without a doubt that no matter what changes they made, even if they followed all of the communities ideas to the letter (which would be a silly thing to do) people would inevitably bitch endlessly about something in SC2. I've seen it from the beginning and I'm certain it will continue until the end. Constructive criticism is cool and what you should give to game developers, but that is sadly not what people give
For Sure
IceBerrY
Profile Joined February 2012
Germany220 Posts
Last Edited: 2016-02-03 11:16:41
February 03 2016 11:16 GMT
#356
edit: sry wrong thread..
Alexcalibur1996
Profile Joined February 2016
United States39 Posts
February 03 2016 11:39 GMT
#357
How about nerfing ultralisks? It's not like Zerg is weak in early or mid game. I'm currently diamond Terran and it's basically an auto-loss when the Zerg transits into ultras. With that many zerglings charging, ghost snipes are simple not an option. And when I manage to win such a game, it's because we both mined out the map and the Zerg charges into my tanks and mines. Terran has absolutely nothing to support its late game and a bio army gets massacred in seconds. How about reducing the ultras to 7 or 6 amour? How about making marauders great again?
Never play sober.
PPN
Profile Joined August 2011
France248 Posts
February 03 2016 17:13 GMT
#358
On February 03 2016 17:21 crazedrat wrote:
Show nested quote +
On February 03 2016 04:54 PPN wrote:
On February 03 2016 00:25 crazedrat wrote:
On February 02 2016 17:46 PPN wrote:
On February 02 2016 12:47 crazedrat wrote:
Well as far as Prion I like the 3rd gold, I actually do not think the map is that bad for protoss PvZ, .. they just need to play safe for the opening, Zerg ends up trapped once the golds mine out... it gets much harder to expand and move around the map, and protoss is booming at that point. On Central I think some low health destructible rocks at the natural 3rd so zerg cannot expand quicker than the other races.

Have you ever actually tried to play PvZ on Prion and Central P? Not just watched I mean. Not sure you're playing the same kind of PvZ than the rest of the world. That or you're on drugs. Not sure.

All of you whine too much. 2 base allins don't work ... taking the 3rd gold and defending it does work, that will get you into the midgame and you can start to pressure once you're maxed.


What level are you playing at? In which world is a Zerg going to not take gold as natural or 3 hatch on Prion and Protoss won't have a say in it unless going all-in? Why would Zerg not prevent Protoss from taking 3rd as gold in a timely fashion if ever thanks to the extra income? I am not whining I just don't want maps that scream "hey you'd better kill zerg now or things will get out of hands", in fact I'd really really like to be wrong, but you sure talk big. If you are diamond or master, give me replays of you doing what you claim to do.

You don't have to go kill the zerg. Actually thats the worst thing you can try to do. Just pressure and defend... They have a boost in the early midgame... you can hold on. The map gets better as the game goes long. Ok?

So what you are telling me is to stay on 2 bases until I run out of mineral and take 3rd when Zerg controls the whole map? Yeah as I thought you have nothing to back up your delirious claim.
BronzeKnee
Profile Joined March 2011
United States5219 Posts
February 03 2016 19:21 GMT
#359
On February 03 2016 19:51 ZombieFrog wrote:
Eh I do feel for DK and his team. I'm certain without a doubt that no matter what changes they made, even if they followed all of the communities ideas to the letter (which would be a silly thing to do) people would inevitably bitch endlessly about something in SC2. I've seen it from the beginning and I'm certain it will continue until the end. Constructive criticism is cool and what you should give to game developers, but that is sadly not what people give


Do you think it is too much to expect politicians to draft good laws? Is it too much to expect a doctor to treat someone effectively? Is it too much to expect the the trashman to actually pick your trash every week?

So why is it too much to expect the design team to just do their job and create a great game? They are paid to do that.

The tidal wave of criticism the design team faces is a result of poor performance. It didn't exist when the game was at its height (sure there was some criticism, but not to the enx
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2016-02-03 20:55:18
February 03 2016 19:55 GMT
#360
On February 04 2016 04:21 BronzeKnee wrote:
Show nested quote +
On February 03 2016 19:51 ZombieFrog wrote:
Eh I do feel for DK and his team. I'm certain without a doubt that no matter what changes they made, even if they followed all of the communities ideas to the letter (which would be a silly thing to do) people would inevitably bitch endlessly about something in SC2. I've seen it from the beginning and I'm certain it will continue until the end. Constructive criticism is cool and what you should give to game developers, but that is sadly not what people give


Do you think it is too much to expect politicians to draft good laws? Is it too much to expect a doctor to treat someone effectively? Is it too much to expect the the trashman to actually pick your trash every week?

So why is it too much to expect the design team to just do their job and create a great game? They are paid to do that.

The tidal wave of criticism the design team faces is a result of poor performance. It didn't exist when the game was at its height (sure there was some criticism, but not to the enx


In the interest of fairness, I take issue with your examples (though not your point).

Doctors and politicians have - literally - thousands of years of encyclopedias, expertise, and history to fall back on. They go to school specifically to learn what they will do as professionals. And then they fuck up. All the time.

Conversely, RTS is a twenty year old genre, in which there have been MAYBE fifty notable titles, and of those fifty MAYBE ten have valuable lessons that a SC2 designer could learn. There is no grad school that'll teach you how to make a perfect MU in SC2.

In point of fact, half of the fan base won't be happy with Protoss until practically all of their units, PO, and warp gate are reworked from the ground up, while the other half thinks that Protoss is the only race that actually takes S in this RTS. Unlike issues of human rights, or taking out a rotten tooth, where there is often a clear right and a clear wrong, the issue of Protoss (and anything else in this game) comes down to preference.

Again, I wouldn't dream of disagreeing that their design of this game has been haphazard and continues to have a gaping black hole where "vision for how the game should be" is supposed to go... but in a very real and very unavoidable sense, Blizzard devs have been learning their craft as they built this game. Some allowance must be made for that. Although they learn very, very slowly.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
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