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David Kim's Response on Community Feedback - Page 16

Forum Index > SC2 General
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Deleted User 137586
Profile Joined January 2011
7859 Posts
February 01 2016 15:22 GMT
#301
Talking about positivity, what happened to Psione? Everyone seemed to love that guy.
Cry 'havoc' and let slip the dogs of war
Penev
Profile Joined October 2012
28512 Posts
Last Edited: 2016-02-01 15:31:21
February 01 2016 15:30 GMT
#302
On February 02 2016 00:22 Ghanburighan wrote:
Talking about positivity, what happened to Psione? Everyone seemed to love that guy.

This his latest tweet



Edit: Changed "last" to "latest"
I Protoss winner, could it be?
lestye
Profile Blog Joined August 2010
United States4186 Posts
Last Edited: 2016-02-01 16:05:58
February 01 2016 15:34 GMT
#303
On February 01 2016 12:52 Spyridon wrote:
Show nested quote +
On February 01 2016 11:10 lestye wrote:
You're assuming that its the same people who are making the mission packs are the same people who are engineering the features.

When a company promises or advertise a new feature for their game, they don't hold off everything until that feature is delivered. They promised those features post-release. That has nothing to do the mission packs,

Guess what? Features are a lot harder to implement than maps. They're not going to sit on the map packs forever until some other team pushes the feature.


I know how development teams work. Been a developer my whole life.

If you think they seriously have a completely different team working on the map packs & all the LotV updates, your dreaming...

Sure, some aspects of the team can be used mainly for mission packs. Mainly the ones who develop the media - Artists primarily.

What about the shared assets? What about the coders that are spending time coding features for the map packs? The testers? the QA team? The balancing team? The actual design team?

How about we mention some of the ones very specific to what they talked about in this update: How about the map design team?? They mention new maps for ladder as well as new coop mode maps. But where are the map designers working right now...? You guessed it, the Nova packs.

Now that I think about it, media (skins and voice packs) were part of the community update as well. They even said the skins and voice packs will be waiting until after the mission packs!! Where do you think the voice actors and artists are deployed right now? The mission pack... Even though the skin and voice packs could easily be released for LotV.

From all this, you can figure out that the only team that POTENTIALLY isn't busy working on the map pack, is the team that works on the back end. And even some of those may be devoted to the map pack, for who knows what features.

Fact of the matter is, we have only had one tiny patch in months, which would take minutes to create in the editor. Their developers are NOT actively working on LotV. The only changes they have a potential reason to take this long for is the back end. The rest of it used teams that are allocated to specific areas, and right now those designers - like the map designers, programmers, QA team, balancing team, and sound design/voice actors.... Are all allocated to be working on the map pack. Not the features they announced in this community update that are going to be held off until after the map packs.

And this is kind of irrelevant to what I was saying anyway. Just pointing out that it's obvious where the resources are allocated right now. Rather than defending them, how about answering all those questions in the 2nd paragraph of my last post? Do you agree with their practices and are you going to give them more money before they deliver things they said would be coming to LotV?

I rather wait to see if they actually deliver. They showed us a different product in beta and did not deliver that product. And in their other game releases, they have been known to make promises before release and never follow through.

I'm shocked anyone is defending them at all, tbh. They have done very little to ensure their customers happiness over the years.The population of the game proves that more than anything.


The hell are you talking about ? Did you watch the Blizzcon panel at all? They didn't have any skins, they said they didn't have much time to do them, the skins they showed off were skins that shipped with the collectors edition of the game.

They didn't even have anything to show with the Nova maps, just that small teaser. I think you're overestimating how far they are along. The promises they gave weren't something they said would launch with the game , but as part of the long term support of the game. We just got a co op map a month ago I think you're wrong that they're putting the CO op map people on Nova. If you think the map artists and designers are responsible for the ladder rework, you're out of your mind.

I'm so incredibly confused why you're complaining about them taking pre-orders for map packs when half of the "features" they promised were monetized microtransactions to begin with.

I want to be clear. I'm not blindly defending them, I am giving them the benefit of the doubt and am being patient. It's in their best interest to add those features.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
NonY
Profile Blog Joined June 2007
8751 Posts
Last Edited: 2016-02-01 15:59:15
February 01 2016 15:57 GMT
#304
https://hbr.org/2013/03/the-ideal-praise-to-criticism

I don't know what it is about this kind of thing that makes people so stubborn. Humans are not a blank slate psychologically and will power isn't all-powerful. Tailoring an environment to be productive for humans psychologically in a particular way is like tailoring an environment to be productive for humans with two legs and two arms and two hands and ten fingers. While you might feel like your consciousness is perfectly malleable and adaptable and that your will power can get you to do whatever it is you need to do, the fact remains that there are better and worse psychological environments for humans in general. If your answer to every psychological hurdle is to "tough it out" then you are at risk of being surpassed by people who know how to change their environment to something closer to the ideal psychological environment. It isn't a credit to you to ignore this inefficiency. It's a problem that ought to be worked like any other problem and having an ego and taking pride in an ability to withstand counterproductive or unproductive comments is a detriment to your work.

The way to solve this situation is like I already said: a liaison. The negative comments of the community are not directed at the liaison so the liaison can read them without that negative emotional impact. They mine all the feedback for everything that's constructive and present it to the team in a neutral voice, removing any unnecessary negativity/abuse that the feedback originally contained. They also pass on all the positive feedback, since that is constructive too and is nice for the team to hear anyway. In a normal work environment, the leadership would be more positive and teach their employees to be more positive to each other, so that they can give each other plenty of feedback while also maintaining a positive work environment. It seems like this is the tactic David Kim tried to take with the community, but it's completely unrealistic for the dev team's relationship with the community to change in this way. The community will always be hiding their constructive feedback in posts full of unconstructive, negative and abusive messages.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
BlueStar
Profile Blog Joined August 2005
Bulgaria1168 Posts
Last Edited: 2016-02-01 16:22:46
February 01 2016 16:11 GMT
#305
On February 02 2016 00:57 NonY wrote:
https://hbr.org/2013/03/the-ideal-praise-to-criticism

I don't know what it is about this kind of thing that makes people so stubborn. Humans are not a blank slate psychologically and will power isn't all-powerful. Tailoring an environment to be productive for humans psychologically in a particular way is like tailoring an environment to be productive for humans with two legs and two arms and two hands and ten fingers. While you might feel like your consciousness is perfectly malleable and adaptable and that your will power can get you to do whatever it is you need to do, the fact remains that there are better and worse psychological environments for humans in general. If your answer to every psychological hurdle is to "tough it out" then you are at risk of being surpassed by people who know how to change their environment to something closer to the ideal psychological environment. It isn't a credit to you to ignore this inefficiency. It's a problem that ought to be worked like any other problem and having an ego and taking pride in an ability to withstand counterproductive or unproductive comments is a detriment to your work.

The way to solve this situation is like I already said: a liaison. The negative comments of the community are not directed at the liaison so the liaison can read them without that negative emotional impact. They mine all the feedback for everything that's constructive and present it to the team in a neutral voice, removing any unnecessary negativity/abuse that the feedback originally contained. They also pass on all the positive feedback, since that is constructive too and is nice for the team to hear anyway. In a normal work environment, the leadership would be more positive and teach their employees to be more positive to each other, so that they can give each other plenty of feedback while also maintaining a positive work environment. It seems like this is the tactic David Kim tried to take with the community, but it's completely unrealistic for the dev team's relationship with the community to change in this way. The community will always be hiding their constructive feedback in posts full of unconstructive, negative and abusive messages.


There is no PR/Community manager in the universe who can imagine that he can say (write) that their team is sad, or something cannot be done. Community managers need to be part politicians, part marketing specialsts, and part leaders. They always need to balance between the outside expectations, the internally provided information and prepare a mixture of well targeted and properly written communications that will embrace the community and align the product vision and internal information in the eyes of the stakeholders (community members)

Me for myself am working as such, and at the moment when I imagine writing such thing as david kim has written, I'll fly through the window out of the corporate world.

- To accuse your customers in being childish or asking for a treat is equal to suicide in terms of career development.

Someone from Blizzard must proofread the things DK writes to the public.


And in my opinion if Blizzard tried to communicate the things in different way many people wouldn't say imba or OP all the time. As it used to be in Brood War, when we all knew that the problem is on our side of the monitor, no the game.
Their malfunction to strategies their communication by validating such terms as imbalanced by emphasizing doing certain actions to avoid 'imba units/strats' did a great job for Blizzard.

Leader of the Bulgarian National SCBW/SC2 team and team pSi.SCBW/SC2
NonY
Profile Blog Joined June 2007
8751 Posts
Last Edited: 2016-02-01 16:25:50
February 01 2016 16:24 GMT
#306
On February 02 2016 01:11 BlueStar wrote:
Show nested quote +
On February 02 2016 00:57 NonY wrote:
https://hbr.org/2013/03/the-ideal-praise-to-criticism

I don't know what it is about this kind of thing that makes people so stubborn. Humans are not a blank slate psychologically and will power isn't all-powerful. Tailoring an environment to be productive for humans psychologically in a particular way is like tailoring an environment to be productive for humans with two legs and two arms and two hands and ten fingers. While you might feel like your consciousness is perfectly malleable and adaptable and that your will power can get you to do whatever it is you need to do, the fact remains that there are better and worse psychological environments for humans in general. If your answer to every psychological hurdle is to "tough it out" then you are at risk of being surpassed by people who know how to change their environment to something closer to the ideal psychological environment. It isn't a credit to you to ignore this inefficiency. It's a problem that ought to be worked like any other problem and having an ego and taking pride in an ability to withstand counterproductive or unproductive comments is a detriment to your work.

The way to solve this situation is like I already said: a liaison. The negative comments of the community are not directed at the liaison so the liaison can read them without that negative emotional impact. They mine all the feedback for everything that's constructive and present it to the team in a neutral voice, removing any unnecessary negativity/abuse that the feedback originally contained. They also pass on all the positive feedback, since that is constructive too and is nice for the team to hear anyway. In a normal work environment, the leadership would be more positive and teach their employees to be more positive to each other, so that they can give each other plenty of feedback while also maintaining a positive work environment. It seems like this is the tactic David Kim tried to take with the community, but it's completely unrealistic for the dev team's relationship with the community to change in this way. The community will always be hiding their constructive feedback in posts full of unconstructive, negative and abusive messages.

Me for myself am working as such, and at the moment when I imagine writing such thing as david kim has written, I'll fly through the window out of the corporate world.

- To accuse your customers in being childish or asking for a treat is equal to suicide in terms of career development.

Someone from Blizzard must proofread the things DK writes to the public.

Yeah, it's funny that the one thing almost everyone is agreeing on here is that DK wrote the wrong things. And yet DK directly communicating with the community is the result of the community's demands. The community wanted this transparency! They wanted DK to take on this extra responsibility! I think it demonstrates how the demands of the community that seem reasonable and helpful are often misguided and unhelpful. If Blizzard ever listens to the community and it doesn't turn out well, then the community will say (1) That's not what we wanted. That's what one stupid minority group wanted and you shouldn't have listened to them and (2) We gave you the right idea but you failed in execution. To me it just seems like a very tricky thing for a video game development team, especially one with an esport, to be involved with the community.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
InfCereal
Profile Joined December 2011
Canada1759 Posts
February 01 2016 16:44 GMT
#307
It's pretty sad the backlash DK is receiving for this. The SC team has been working on this for what, nine years?

Blizzard is being more open and receptive than they ever have been in the past, and we're shitting on them. Why in the world would these developers, who have committed almost a decade of their life into this game, want to develop features for a community that literally shits on them daily, when they're giving them everything they want.

We wanted community updates? We got them.

We wanted in game tournaments? Got them

Skins? Got'em

Casual game modes? Got'em

DLC? Getting'em

Ladder revamp? Getting'em

Blizzard has already stated they're expecting this season to run shorter than normal, so you can complain about the maps all you want, but you know they're going to put it right.
Cereal
BlueStar
Profile Blog Joined August 2005
Bulgaria1168 Posts
February 01 2016 16:47 GMT
#308
On February 02 2016 01:24 NonY wrote:
Show nested quote +
On February 02 2016 01:11 BlueStar wrote:
On February 02 2016 00:57 NonY wrote:
https://hbr.org/2013/03/the-ideal-praise-to-criticism

I don't know what it is about this kind of thing that makes people so stubborn. Humans are not a blank slate psychologically and will power isn't all-powerful. Tailoring an environment to be productive for humans psychologically in a particular way is like tailoring an environment to be productive for humans with two legs and two arms and two hands and ten fingers. While you might feel like your consciousness is perfectly malleable and adaptable and that your will power can get you to do whatever it is you need to do, the fact remains that there are better and worse psychological environments for humans in general. If your answer to every psychological hurdle is to "tough it out" then you are at risk of being surpassed by people who know how to change their environment to something closer to the ideal psychological environment. It isn't a credit to you to ignore this inefficiency. It's a problem that ought to be worked like any other problem and having an ego and taking pride in an ability to withstand counterproductive or unproductive comments is a detriment to your work.

The way to solve this situation is like I already said: a liaison. The negative comments of the community are not directed at the liaison so the liaison can read them without that negative emotional impact. They mine all the feedback for everything that's constructive and present it to the team in a neutral voice, removing any unnecessary negativity/abuse that the feedback originally contained. They also pass on all the positive feedback, since that is constructive too and is nice for the team to hear anyway. In a normal work environment, the leadership would be more positive and teach their employees to be more positive to each other, so that they can give each other plenty of feedback while also maintaining a positive work environment. It seems like this is the tactic David Kim tried to take with the community, but it's completely unrealistic for the dev team's relationship with the community to change in this way. The community will always be hiding their constructive feedback in posts full of unconstructive, negative and abusive messages.

Me for myself am working as such, and at the moment when I imagine writing such thing as david kim has written, I'll fly through the window out of the corporate world.

- To accuse your customers in being childish or asking for a treat is equal to suicide in terms of career development.

Someone from Blizzard must proofread the things DK writes to the public.

Yeah, it's funny that the one thing almost everyone is agreeing on here is that DK wrote the wrong things. And yet DK directly communicating with the community is the result of the community's demands. The community wanted this transparency! They wanted DK to take on this extra responsibility! I think it demonstrates how the demands of the community that seem reasonable and helpful are often misguided and unhelpful. If Blizzard ever listens to the community and it doesn't turn out well, then the community will say (1) That's not what we wanted. That's what one stupid minority group wanted and you shouldn't have listened to them and (2) We gave you the right idea but you failed in execution. To me it just seems like a very tricky thing for a video game development team, especially one with an esport, to be involved with the community.


It is tricky. 100%
And tough, for sure.

But in the business world (where any gaming developer wants to be, and Blizzard is) you need to plan the desired state and pinpoint strategic points and things that are yet to come. Especially when you communicate. If you want to nurture a good collaborative and trustworthy environment you'd want to focus more on the right wording and aligning the things in your bucket.

If there is no plan (strategy) behind doing something and you just do stuff on demand - well, a bad outcome and resistance is the only thing that is guaranteed in the future.
Leader of the Bulgarian National SCBW/SC2 team and team pSi.SCBW/SC2
Spyridon
Profile Joined April 2010
United States997 Posts
February 01 2016 17:30 GMT
#309
On February 02 2016 00:34 lestye wrote:
Show nested quote +
On February 01 2016 12:52 Spyridon wrote:
On February 01 2016 11:10 lestye wrote:
You're assuming that its the same people who are making the mission packs are the same people who are engineering the features.

When a company promises or advertise a new feature for their game, they don't hold off everything until that feature is delivered. They promised those features post-release. That has nothing to do the mission packs,

Guess what? Features are a lot harder to implement than maps. They're not going to sit on the map packs forever until some other team pushes the feature.


I know how development teams work. Been a developer my whole life.

If you think they seriously have a completely different team working on the map packs & all the LotV updates, your dreaming...

Sure, some aspects of the team can be used mainly for mission packs. Mainly the ones who develop the media - Artists primarily.

What about the shared assets? What about the coders that are spending time coding features for the map packs? The testers? the QA team? The balancing team? The actual design team?

How about we mention some of the ones very specific to what they talked about in this update: How about the map design team?? They mention new maps for ladder as well as new coop mode maps. But where are the map designers working right now...? You guessed it, the Nova packs.

Now that I think about it, media (skins and voice packs) were part of the community update as well. They even said the skins and voice packs will be waiting until after the mission packs!! Where do you think the voice actors and artists are deployed right now? The mission pack... Even though the skin and voice packs could easily be released for LotV.

From all this, you can figure out that the only team that POTENTIALLY isn't busy working on the map pack, is the team that works on the back end. And even some of those may be devoted to the map pack, for who knows what features.

Fact of the matter is, we have only had one tiny patch in months, which would take minutes to create in the editor. Their developers are NOT actively working on LotV. The only changes they have a potential reason to take this long for is the back end. The rest of it used teams that are allocated to specific areas, and right now those designers - like the map designers, programmers, QA team, balancing team, and sound design/voice actors.... Are all allocated to be working on the map pack. Not the features they announced in this community update that are going to be held off until after the map packs.

And this is kind of irrelevant to what I was saying anyway. Just pointing out that it's obvious where the resources are allocated right now. Rather than defending them, how about answering all those questions in the 2nd paragraph of my last post? Do you agree with their practices and are you going to give them more money before they deliver things they said would be coming to LotV?

I rather wait to see if they actually deliver. They showed us a different product in beta and did not deliver that product. And in their other game releases, they have been known to make promises before release and never follow through.

I'm shocked anyone is defending them at all, tbh. They have done very little to ensure their customers happiness over the years.The population of the game proves that more than anything.


The hell are you talking about ? Did you watch the Blizzcon panel at all? They didn't have any skins, they said they didn't have much time to do them, the skins they showed off were skins that shipped with the collectors edition of the game.

They didn't even have anything to show with the Nova maps, just that small teaser. I think you're overestimating how far they are along. The promises they gave weren't something they said would launch with the game , but as part of the long term support of the game. We just got a co op map a month ago I think you're wrong that they're putting the CO op map people on Nova. If you think the map artists and designers are responsible for the ladder rework, you're out of your mind.

I'm so incredibly confused why you're complaining about them taking pre-orders for map packs when half of the "features" they promised were monetized microtransactions to begin with.

I want to be clear. I'm not blindly defending them, I am giving them the benefit of the doubt and am being patient. It's in their best interest to add those features.


You asked what I am talking about and mentioned skins? That was quoted from the community update posted last week. The section is literally titled "Skins and Voice Packs".

Regarding the rest, they straight up said in the same community update that the maps & everything else is going to be held off until after the nova pack and/or late summer (which is after the nova pack release, which is scheduled for june).

I'm not complaining about them taking pre orders, I'm complaining about them releasing another paid product before delivering on the features they said would be added to LotV before LotV came out. Sorry, I will not support their business tactics of selling a new product before the last product is in a solid state, and I will not give them more money based on promises. Blizzard broke promises they made to my wallet far too many times at this point.

On February 01 2016 23:51 Ghanburighan wrote:
I think it's partly correct to let wallets do the talking, especially as Blizzard is probably more sensitive to this. But that's quite extreme and discussion with the community might guide Blizzard towards making decisions which benefit both the developer and consumer: consumers enjoy the product more and spend more money.

As it stands, I haven't recommended LotV to my friends yet. I don't think it's in a state where we'd have fun playing it like we did with WoL and HotS. This is partly to do with the particulars of me and my friends, but not only - the deciding question is longevity. And I fear that if such pockets of resistance multiply, SC2 as a whole will suffer.


I haven't recommended LotV to my freinds either. WoL every gaming friend I knew (about 12 RL friends) played it. HotS only 3 people I knew played it. LotV I am the only one.

Pockets of resistance have been multiplying since WoL, and SC2 has already been suffering... Sadly.

Rather than this actually waking up the development team to what is happening, and inspiring them to do the changes SC2 needs to be put in a healthy path... They are apparently using this situation to grab as much money as possible, regardless of the happiness of the community.
lestye
Profile Blog Joined August 2010
United States4186 Posts
February 01 2016 17:36 GMT
#310
They never said that was going to be in the expansion at launch. It's amazing you're complaining about then releasing paid products before another paid product is finished.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Mattitude905
Profile Joined November 2015
35 Posts
February 01 2016 17:44 GMT
#311
On February 02 2016 01:44 InfCereal wrote:
It's pretty sad the backlash DK is receiving for this. The SC team has been working on this for what, nine years?

Blizzard is being more open and receptive than they ever have been in the past, and we're shitting on them. Why in the world would these developers, who have committed almost a decade of their life into this game, want to develop features for a community that literally shits on them daily, when they're giving them everything they want.

We wanted community updates? We got them.

We wanted in game tournaments? Got them

Skins? Got'em

Casual game modes? Got'em

DLC? Getting'em

Ladder revamp? Getting'em

Blizzard has already stated they're expecting this season to run shorter than normal, so you can complain about the maps all you want, but you know they're going to put it right.



Everything that we got is meaningless when the maps are this bad.

Honestly I played more games of Sc2 in the last 2 weeks than i have since WoL launched. Now this week I was contemplating uninstalling the game. Playing this game feels like youre involved in a destructive relationship and sometimes you just cant put up with it anymore.
Clonester
Profile Joined August 2014
Germany2808 Posts
February 01 2016 17:45 GMT
#312
On February 02 2016 02:44 Mattitude905 wrote:
Show nested quote +
On February 02 2016 01:44 InfCereal wrote:
It's pretty sad the backlash DK is receiving for this. The SC team has been working on this for what, nine years?

Blizzard is being more open and receptive than they ever have been in the past, and we're shitting on them. Why in the world would these developers, who have committed almost a decade of their life into this game, want to develop features for a community that literally shits on them daily, when they're giving them everything they want.

We wanted community updates? We got them.

We wanted in game tournaments? Got them

Skins? Got'em

Casual game modes? Got'em

DLC? Getting'em

Ladder revamp? Getting'em

Blizzard has already stated they're expecting this season to run shorter than normal, so you can complain about the maps all you want, but you know they're going to put it right.



Everything that we got is meaningless when the maps are this bad.

Honestly I played more games of Sc2 in the last 2 weeks than i have since WoL launched. Now this week I was contemplating uninstalling the game. Playing this game feels like youre involved in a destructive relationship and sometimes you just cant put up with it anymore.


So SC II literally your borderline girlfriend?
Bomber, Attacker, DD, SOMEBODY, NiKo, Nex, Spidii
Mattitude905
Profile Joined November 2015
35 Posts
Last Edited: 2016-02-01 17:50:05
February 01 2016 17:47 GMT
#313
On February 02 2016 02:45 Clonester wrote:
Show nested quote +
On February 02 2016 02:44 Mattitude905 wrote:
On February 02 2016 01:44 InfCereal wrote:
It's pretty sad the backlash DK is receiving for this. The SC team has been working on this for what, nine years?

Blizzard is being more open and receptive than they ever have been in the past, and we're shitting on them. Why in the world would these developers, who have committed almost a decade of their life into this game, want to develop features for a community that literally shits on them daily, when they're giving them everything they want.

We wanted community updates? We got them.

We wanted in game tournaments? Got them

Skins? Got'em

Casual game modes? Got'em

DLC? Getting'em

Ladder revamp? Getting'em

Blizzard has already stated they're expecting this season to run shorter than normal, so you can complain about the maps all you want, but you know they're going to put it right.



Everything that we got is meaningless when the maps are this bad.

Honestly I played more games of Sc2 in the last 2 weeks than i have since WoL launched. Now this week I was contemplating uninstalling the game. Playing this game feels like youre involved in a destructive relationship and sometimes you just cant put up with it anymore.


So SC II literally your borderline girlfriend?


No.

If you had any reading comprehension skills, you'd realize when people are drawing comparisons. If you can't speak english then don't try to pick apart someone's post for the sake of insulting them. Pick up your ladahosen and stuff your face with brawtwurst before you come in here with your limited understanding of the English language.


User was warned for this post
Wrath
Profile Blog Joined July 2014
3174 Posts
February 01 2016 17:53 GMT
#314
On February 02 2016 01:44 InfCereal wrote:
It's pretty sad the backlash DK is receiving for this. The SC team has been working on this for what, nine years?

Blizzard is being more open and receptive than they ever have been in the past, and we're shitting on them. Why in the world would these developers, who have committed almost a decade of their life into this game, want to develop features for a community that literally shits on them daily, when they're giving them everything they want.

We wanted community updates? We got them.

We wanted in game tournaments? Got them

Skins? Got'em

Casual game modes? Got'em

DLC? Getting'em

Ladder revamp? Getting'em

Blizzard has already stated they're expecting this season to run shorter than normal, so you can complain about the maps all you want, but you know they're going to put it right.


Sorry but... Those are mostly "prestigious" things

What happened to revamping economy to fix it? (I understand we are beyond BETA but the way they ignored it still pisses me off)

What happened to the 0 damage point micro?

What happened to the no worker massacre?

What happened to fixing the damned Arcade already?

My personal opinion: I think the reason why this game is not the way it should be is because the heavy focus on the god damned esports aspect that it is forgetting the aspect of making it fun for those who play it. Ever update felt it was from perspective of the average twitch viewer. "Worker harassment cool!"...

I'm not finding it fun to be jumping into the action with the 12 worker start, the way bases dry so we have no turtle... the way we have so many units specialized in eradicating mineral lines. The game feels like herp derp worker harassment into all in for me.
Penev
Profile Joined October 2012
28512 Posts
February 01 2016 17:59 GMT
#315
On February 02 2016 02:47 Mattitude905 wrote:
Show nested quote +
On February 02 2016 02:45 Clonester wrote:
On February 02 2016 02:44 Mattitude905 wrote:
On February 02 2016 01:44 InfCereal wrote:
It's pretty sad the backlash DK is receiving for this. The SC team has been working on this for what, nine years?

Blizzard is being more open and receptive than they ever have been in the past, and we're shitting on them. Why in the world would these developers, who have committed almost a decade of their life into this game, want to develop features for a community that literally shits on them daily, when they're giving them everything they want.

We wanted community updates? We got them.

We wanted in game tournaments? Got them

Skins? Got'em

Casual game modes? Got'em

DLC? Getting'em

Ladder revamp? Getting'em

Blizzard has already stated they're expecting this season to run shorter than normal, so you can complain about the maps all you want, but you know they're going to put it right.



Everything that we got is meaningless when the maps are this bad.

Honestly I played more games of Sc2 in the last 2 weeks than i have since WoL launched. Now this week I was contemplating uninstalling the game. Playing this game feels like youre involved in a destructive relationship and sometimes you just cant put up with it anymore.


So SC II literally your borderline girlfriend?


No.

If you had any reading comprehension skills, you'd realize when people are drawing comparisons. If you can't speak english then don't try to pick apart someone's post for the sake of insulting them. Pick up your ladahosen and stuff your face with brawtwurst before you come in here with your limited understanding of the English language.

Well this is ironic, he is joking.
I Protoss winner, could it be?
Mattitude905
Profile Joined November 2015
35 Posts
Last Edited: 2016-02-01 18:02:57
February 01 2016 18:01 GMT
#316
On February 02 2016 02:59 Penev wrote:

Well this is ironic, he is joking.


German people joking? He wasn't joking he was trolling.
Darkwhite
Profile Joined June 2007
Norway352 Posts
February 01 2016 18:03 GMT
#317
On February 02 2016 00:57 NonY wrote:
https://hbr.org/2013/03/the-ideal-praise-to-criticism

I don't know what it is about this kind of thing that makes people so stubborn. Humans are not a blank slate psychologically and will power isn't all-powerful. Tailoring an environment to be productive for humans psychologically in a particular way is like tailoring an environment to be productive for humans with two legs and two arms and two hands and ten fingers. While you might feel like your consciousness is perfectly malleable and adaptable and that your will power can get you to do whatever it is you need to do, the fact remains that there are better and worse psychological environments for humans in general. If your answer to every psychological hurdle is to "tough it out" then you are at risk of being surpassed by people who know how to change their environment to something closer to the ideal psychological environment. It isn't a credit to you to ignore this inefficiency. It's a problem that ought to be worked like any other problem and having an ego and taking pride in an ability to withstand counterproductive or unproductive comments is a detriment to your work.


The community can't just wave a magic wand at David Kim and get their perfect game. But this argument cuts both ways. David Kim can't just whine to his customers and transform them into his ideal fans either, who understand and love his game and praise him as their hero. David Kim is getting a paycheck to be able to cater to the needs of his customers. A lot of whom are probably still in school. How malleable do you expect them to be?

And when you think about it, the argument cuts a lot more strongly in the direction of David Kim. Statistically, it's a lot more likely than he and his team is performing below average along some or other axis, than that his customers are a particularly demanding, unreasonable and abusive subset of paying customers in general. And when you think about it, David Kim can at least conceivably be replaced. There is simply no way for Blizzard to abandon their current fanbase and just pick up some ten thousands of new, better behaved customers.

The way to solve this situation is like I already said: a liaison. The negative comments of the community are not directed at the liaison so the liaison can read them without that negative emotional impact. They mine all the feedback for everything that's constructive and present it to the team in a neutral voice, removing any unnecessary negativity/abuse that the feedback originally contained. They also pass on all the positive feedback, since that is constructive too and is nice for the team to hear anyway. In a normal work environment, the leadership would be more positive and teach their employees to be more positive to each other, so that they can give each other plenty of feedback while also maintaining a positive work environment. It seems like this is the tactic David Kim tried to take with the community, but it's completely unrealistic for the dev team's relationship with the community to change in this way. The community will always be hiding their constructive feedback in posts full of unconstructive, negative and abusive messages.


No. The solution is for David Kim to take a good, long and hard look in the mirror every morning and repeat to himself ten times: You get the response you deserve. When these people who kept SC:BW alive and kicking for ten years with next to zero support from Blizzard are acting up like this, I have to be doing something wrong. And because I'm a professional with a lot of talented people around me, I'll take responsibility and sort this out.

Installing a middle man between yourself and your customers is practically the worst way of going about things. Filtering the negative emotions out of the feedback doesn't refine it, it degrades it, and leaves you with a sugar-coated understanding of the realities. If you don't have enough confidence in what you are dong to handle negative feedback, then that's the real problem, no the feedback. Adding an extra layer of interpretation produces a Chinese whispers effect and leaves everybody frustrated with how their criticism seems to consistently get lost in translation. And your middle man will inevitably jump through hoops to present you with the things you want to hear, because you're his boss, and good news is always more popular than bad news. And that's how you wind up, where David Kim thinks the map pool is better than expected, and the community collectively shakes their heads in disbelief.

The fundamental disagreement here is that you are treating negativity as the root cause - as if there's some sort of runaway process that's come out of nowhere, and once you get that in check the rest will fall into place eventually. The other possibility is that the negativity is merely a symptom of something urgently in need of fixing. In that case, you need to confront the negativity head on, rather than locking the doors and hoping it's just some weird phase your customers are going through. Positivity and optimism tails behind a good product, not the other way around.
Darker than the sun's light; much stiller than the storm - slower than the lightning; just like the winter warm.
BlueStar
Profile Blog Joined August 2005
Bulgaria1168 Posts
February 01 2016 18:08 GMT
#318
On February 02 2016 03:03 Darkwhite wrote:
Show nested quote +
On February 02 2016 00:57 NonY wrote:
https://hbr.org/2013/03/the-ideal-praise-to-criticism

I don't know what it is about this kind of thing that makes people so stubborn. Humans are not a blank slate psychologically and will power isn't all-powerful. Tailoring an environment to be productive for humans psychologically in a particular way is like tailoring an environment to be productive for humans with two legs and two arms and two hands and ten fingers. While you might feel like your consciousness is perfectly malleable and adaptable and that your will power can get you to do whatever it is you need to do, the fact remains that there are better and worse psychological environments for humans in general. If your answer to every psychological hurdle is to "tough it out" then you are at risk of being surpassed by people who know how to change their environment to something closer to the ideal psychological environment. It isn't a credit to you to ignore this inefficiency. It's a problem that ought to be worked like any other problem and having an ego and taking pride in an ability to withstand counterproductive or unproductive comments is a detriment to your work.


The community can't just wave a magic wand at David Kim and get their perfect game. But this argument cuts both ways. David Kim can't just whine to his customers and transform them into his ideal fans either, who understand and love his game and praise him as their hero. David Kim is getting a paycheck to be able to cater to the needs of his customers. A lot of whom are probably still in school. How malleable do you expect them to be?

And when you think about it, the argument cuts a lot more strongly in the direction of David Kim. Statistically, it's a lot more likely than he and his team is performing below average along some or other axis, than that his customers are a particularly demanding, unreasonable and abusive subset of paying customers in general. And when you think about it, David Kim can at least conceivably be replaced. There is simply no way for Blizzard to abandon their current fanbase and just pick up some ten thousands of new, better behaved customers.

Show nested quote +
The way to solve this situation is like I already said: a liaison. The negative comments of the community are not directed at the liaison so the liaison can read them without that negative emotional impact. They mine all the feedback for everything that's constructive and present it to the team in a neutral voice, removing any unnecessary negativity/abuse that the feedback originally contained. They also pass on all the positive feedback, since that is constructive too and is nice for the team to hear anyway. In a normal work environment, the leadership would be more positive and teach their employees to be more positive to each other, so that they can give each other plenty of feedback while also maintaining a positive work environment. It seems like this is the tactic David Kim tried to take with the community, but it's completely unrealistic for the dev team's relationship with the community to change in this way. The community will always be hiding their constructive feedback in posts full of unconstructive, negative and abusive messages.


No. The solution is for David Kim to take a good, long and hard look in the mirror every morning and repeat to himself ten times: You get the response you deserve. When these people who kept SC:BW alive and kicking for ten years with next to zero support from Blizzard are acting up like this, I have to be doing something wrong. And because I'm a professional with a lot of talented people around me, I'll take responsibility and sort this out.

Installing a middle man between yourself and your customers is practically the worst way of going about things. Filtering the negative emotions out of the feedback doesn't refine it, it degrades it, and leaves you with a sugar-coated understanding of the realities. If you don't have enough confidence in what you are dong to handle negative feedback, then that's the real problem, no the feedback. Adding an extra layer of interpretation produces a Chinese whispers effect and leaves everybody frustrated with how their criticism seems to consistently get lost in translation. And your middle man will inevitably jump through hoops to present you with the things you want to hear, because you're his boss, and good news is always more popular than bad news. And that's how you wind up, where David Kim thinks the map pool is better than expected, and the community collectively shakes their heads in disbelief.

The fundamental disagreement here is that you are treating negativity as the root cause - as if there's some sort of runaway process that's come out of nowhere, and once you get that in check the rest will fall into place eventually. The other possibility is that the negativity is merely a symptom of something urgently in need of fixing. In that case, you need to confront the negativity head on, rather than locking the doors and hoping it's just some weird phase your customers are going through. Positivity and optimism tails behind a good product, not the other way around.


I'd want to give you a cookie.
Well explained, sir.
Leader of the Bulgarian National SCBW/SC2 team and team pSi.SCBW/SC2
crazedrat
Profile Joined July 2015
272 Posts
Last Edited: 2016-02-01 18:45:51
February 01 2016 18:25 GMT
#319
Most of what you people say is abstract babble... The maps aren't even that bad. I have zero issue with maps and for the other races I can tell you builds for each of the maps that work fine. As a Zerg I'd say Protoss is the only race that has a real problem with the maps, and only on PvZ Prion and PvZ Central, even on prion if protoss survives to take the golds they actually surge strong in the midgame... Central is hard but good for cheese, especially pushes at the 3rd or warp prism harass.. other than those two maps for Protoss PvZ it's not as bad as I keep hearing, and Prion actually is not that bad either, just play defensively and equalize.
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
February 01 2016 18:42 GMT
#320
On February 02 2016 03:25 crazedrat wrote:
Most of what you people say is abstract babble... The maps aren't even that bad. I have zero issue with maps and for the other races I can tell you builds for each of the maps that work fine. As a Zerg I'd say Protoss is the only race that has a real problem with the maps, and only on PvZ Prion and PvZ Central, even on prion if protoss survives to take the golds they actually surge strong in the midgame... Central is hard but good for cheese, especially pushes at the 3rd or warp prism harass.. other than those two maps for Protoss PvZ it's not as bad as I keep hearing, and Prion actually is not that bad either, just play defensively and equalize.

I think you're confusing your perceptions with reality. I've read this thread and there's not very much "abstract babble".
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
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