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First LotV Balance Patch - Page 15

Forum Index > SC2 General
366 CommentsPost a Reply
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Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
Last Edited: 2016-01-27 18:27:08
January 27 2016 18:26 GMT
#281
On January 28 2016 02:30 deacon.frost wrote:
Show nested quote +
On January 28 2016 01:53 opisska wrote:
On January 28 2016 01:44 deacon.frost wrote:
On January 28 2016 01:15 opisska wrote:
Weapons that do more damage to an armored target do not make sense in the first place, so arguing about any common sense in this aspect is pretty much random

It depends on what you think exactly. But you are familiar with armor piercing ammunition, right? Anti-tank rifles?

We can argue about tanks - in reality you don't care whether tank hits you with an AP or a "bunker buster" shot, you are still deader than dead. The shell radius is different though, when they hit you with AP the people next to you can survive, though they have shots that acts as a grenade - that kills everything living in the area. They can switch these pretty fast but then SC2 tank would be OP as hell


OK, I should have known better than to be vague on TL.

Weapons that do more single target damage when the target is armoured than when it isn't do not make sense, right? I really can't come up with a scenario when the sole fact of having an armor hurts you when being hit. In any case, such an armor seems like the first thing to drop in battle

Czech forces had a problem when doing NATO missions in Afghanistan. Their 7.62 x 39 ammo was too powerful(and kinda AP too) so we were leaving more wounded than killed when compared to forces using 5.56 So it's not an unknown thing.

If that's true, I would imagine that wearing a bullet proof plate rated against 7.62 x 39 ammo would reduce or negate damage from the 5.56 and the 7.62 x 39 ammo anyhow, thus rendering your point, whatever it may be, invalid.

So yeah, it makes no sense, stop trying to argue it does please. Not that it matters much, SC2 is a game.
JokerAi
Profile Joined August 2012
Germany142 Posts
January 27 2016 18:33 GMT
#282
way to low nerf Adept
Damage decreased from 10 (+13 light) to 10 (+12 light)
http://www.twitch.tv/jokersfun
RavingRaver
Profile Joined May 2014
Canada57 Posts
January 27 2016 19:08 GMT
#283
On January 28 2016 03:33 JokerAi wrote:
way to low nerf Adept
Damage decreased from 10 (+13 light) to 10 (+12 light)


Don't be deceived by the low number. It will have a big impact in early game TvP where adepts will now 3 shot marines and SCVs instead of 2 shot them. They will go back to normal once upgraded to +1, but the goal of this was to make adepts weaker in early game TvP, but keep them intact during the mid game, late game for TvP and for PvZ.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2016-01-27 19:17:55
January 27 2016 19:17 GMT
#284
On January 28 2016 03:26 Dangermousecatdog wrote:
Show nested quote +
On January 28 2016 02:30 deacon.frost wrote:
On January 28 2016 01:53 opisska wrote:
On January 28 2016 01:44 deacon.frost wrote:
On January 28 2016 01:15 opisska wrote:
Weapons that do more damage to an armored target do not make sense in the first place, so arguing about any common sense in this aspect is pretty much random

It depends on what you think exactly. But you are familiar with armor piercing ammunition, right? Anti-tank rifles?

We can argue about tanks - in reality you don't care whether tank hits you with an AP or a "bunker buster" shot, you are still deader than dead. The shell radius is different though, when they hit you with AP the people next to you can survive, though they have shots that acts as a grenade - that kills everything living in the area. They can switch these pretty fast but then SC2 tank would be OP as hell


OK, I should have known better than to be vague on TL.

Weapons that do more single target damage when the target is armoured than when it isn't do not make sense, right? I really can't come up with a scenario when the sole fact of having an armor hurts you when being hit. In any case, such an armor seems like the first thing to drop in battle

Czech forces had a problem when doing NATO missions in Afghanistan. Their 7.62 x 39 ammo was too powerful(and kinda AP too) so we were leaving more wounded than killed when compared to forces using 5.56 So it's not an unknown thing.

If that's true, I would imagine that wearing a bullet proof plate rated against 7.62 x 39 ammo would reduce or negate damage from the 5.56 and the 7.62 x 39 ammo anyhow, thus rendering your point, whatever it may be, invalid.

So yeah, it makes no sense, stop trying to argue it does please. Not that it matters much, SC2 is a game.


In the future there is an ammo type that shatters on impact with certain alloys, causing deep fractures and sabotaging the arnor's integrity. Against light armor there is little to no extra effect because little to no armor is there to be sabotaged.

Boom. Put that one in the "solved" pile.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
CannonsNCarriers
Profile Joined April 2010
United States638 Posts
Last Edited: 2016-01-27 19:19:15
January 27 2016 19:18 GMT
#285
On January 28 2016 04:17 pure.Wasted wrote:
Show nested quote +
On January 28 2016 03:26 Dangermousecatdog wrote:
On January 28 2016 02:30 deacon.frost wrote:
On January 28 2016 01:53 opisska wrote:
On January 28 2016 01:44 deacon.frost wrote:
On January 28 2016 01:15 opisska wrote:
Weapons that do more damage to an armored target do not make sense in the first place, so arguing about any common sense in this aspect is pretty much random

It depends on what you think exactly. But you are familiar with armor piercing ammunition, right? Anti-tank rifles?

We can argue about tanks - in reality you don't care whether tank hits you with an AP or a "bunker buster" shot, you are still deader than dead. The shell radius is different though, when they hit you with AP the people next to you can survive, though they have shots that acts as a grenade - that kills everything living in the area. They can switch these pretty fast but then SC2 tank would be OP as hell


OK, I should have known better than to be vague on TL.

Weapons that do more single target damage when the target is armoured than when it isn't do not make sense, right? I really can't come up with a scenario when the sole fact of having an armor hurts you when being hit. In any case, such an armor seems like the first thing to drop in battle

Czech forces had a problem when doing NATO missions in Afghanistan. Their 7.62 x 39 ammo was too powerful(and kinda AP too) so we were leaving more wounded than killed when compared to forces using 5.56 So it's not an unknown thing.

If that's true, I would imagine that wearing a bullet proof plate rated against 7.62 x 39 ammo would reduce or negate damage from the 5.56 and the 7.62 x 39 ammo anyhow, thus rendering your point, whatever it may be, invalid.

So yeah, it makes no sense, stop trying to argue it does please. Not that it matters much, SC2 is a game.


In the future there is an ammo type that shatters on impact with certain alloys, causing deep fractures and sabotaging the arnor's integrity. Against light armor there is little to no extra effect because little to no armor is there to be sabotaged.

Boom. Put that one in the "solved" pile.


Delete, I confused myself on armor types.
Dun tuch my cheezbrgr
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2016-01-27 19:19:39
January 27 2016 19:18 GMT
#286
inb4 PvZ winrates are the lowest of any matchup in SC2's history

but the changes are good other than ignoring that MU. Maybe turtling into skytoss can be a thing or something
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
Last Edited: 2016-01-27 20:00:03
January 27 2016 19:59 GMT
#287
On January 28 2016 04:17 pure.Wasted wrote:
Show nested quote +
On January 28 2016 03:26 Dangermousecatdog wrote:
On January 28 2016 02:30 deacon.frost wrote:
On January 28 2016 01:53 opisska wrote:
On January 28 2016 01:44 deacon.frost wrote:
On January 28 2016 01:15 opisska wrote:
Weapons that do more damage to an armored target do not make sense in the first place, so arguing about any common sense in this aspect is pretty much random

It depends on what you think exactly. But you are familiar with armor piercing ammunition, right? Anti-tank rifles?

We can argue about tanks - in reality you don't care whether tank hits you with an AP or a "bunker buster" shot, you are still deader than dead. The shell radius is different though, when they hit you with AP the people next to you can survive, though they have shots that acts as a grenade - that kills everything living in the area. They can switch these pretty fast but then SC2 tank would be OP as hell


OK, I should have known better than to be vague on TL.

Weapons that do more single target damage when the target is armoured than when it isn't do not make sense, right? I really can't come up with a scenario when the sole fact of having an armor hurts you when being hit. In any case, such an armor seems like the first thing to drop in battle

Czech forces had a problem when doing NATO missions in Afghanistan. Their 7.62 x 39 ammo was too powerful(and kinda AP too) so we were leaving more wounded than killed when compared to forces using 5.56 So it's not an unknown thing.

If that's true, I would imagine that wearing a bullet proof plate rated against 7.62 x 39 ammo would reduce or negate damage from the 5.56 and the 7.62 x 39 ammo anyhow, thus rendering your point, whatever it may be, invalid.

So yeah, it makes no sense, stop trying to argue it does please. Not that it matters much, SC2 is a game.


In the future there is an ammo type that shatters on impact with certain alloys, causing deep fractures and sabotaging the arnor's integrity. Against light armor there is little to no extra effect because little to no armor is there to be sabotaged.

Boom. Put that one in the "solved" pile.
Or you know, SC2 is a game. No need to put nonsensical pseudoscientific explanations for a game mechanic. "Boom" No mystery, nothing to solve here. .
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
January 27 2016 20:03 GMT
#288
On January 28 2016 04:59 Dangermousecatdog wrote:
Show nested quote +
On January 28 2016 04:17 pure.Wasted wrote:
On January 28 2016 03:26 Dangermousecatdog wrote:
On January 28 2016 02:30 deacon.frost wrote:
On January 28 2016 01:53 opisska wrote:
On January 28 2016 01:44 deacon.frost wrote:
On January 28 2016 01:15 opisska wrote:
Weapons that do more damage to an armored target do not make sense in the first place, so arguing about any common sense in this aspect is pretty much random

It depends on what you think exactly. But you are familiar with armor piercing ammunition, right? Anti-tank rifles?

We can argue about tanks - in reality you don't care whether tank hits you with an AP or a "bunker buster" shot, you are still deader than dead. The shell radius is different though, when they hit you with AP the people next to you can survive, though they have shots that acts as a grenade - that kills everything living in the area. They can switch these pretty fast but then SC2 tank would be OP as hell


OK, I should have known better than to be vague on TL.

Weapons that do more single target damage when the target is armoured than when it isn't do not make sense, right? I really can't come up with a scenario when the sole fact of having an armor hurts you when being hit. In any case, such an armor seems like the first thing to drop in battle

Czech forces had a problem when doing NATO missions in Afghanistan. Their 7.62 x 39 ammo was too powerful(and kinda AP too) so we were leaving more wounded than killed when compared to forces using 5.56 So it's not an unknown thing.

If that's true, I would imagine that wearing a bullet proof plate rated against 7.62 x 39 ammo would reduce or negate damage from the 5.56 and the 7.62 x 39 ammo anyhow, thus rendering your point, whatever it may be, invalid.

So yeah, it makes no sense, stop trying to argue it does please. Not that it matters much, SC2 is a game.


In the future there is an ammo type that shatters on impact with certain alloys, causing deep fractures and sabotaging the arnor's integrity. Against light armor there is little to no extra effect because little to no armor is there to be sabotaged.

Boom. Put that one in the "solved" pile.
Or you know, SC2 is a game. No need to put nonsensical pseudoscientific explanations for a game mechanic. "Boom" No mystery, nothing to solve here. .


You said, and I quote, "it makes no sense, stop trying to argue it does." You were wrong. It is not impossible to come up with a sci-fi explanation for the way Armored works.

I agree that there is no need to come up with one in the first place.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
MiCroLiFe
Profile Joined March 2012
Norway264 Posts
January 27 2016 20:09 GMT
#289
when is it live?
Im Terran. Yes i will balance whine somethimes. And thats how we terrans survive, Hoping for balance patches<3
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
Last Edited: 2016-01-27 21:48:11
January 27 2016 21:45 GMT
#290
On January 28 2016 05:03 pure.Wasted wrote:
Show nested quote +
On January 28 2016 04:59 Dangermousecatdog wrote:
On January 28 2016 04:17 pure.Wasted wrote:
On January 28 2016 03:26 Dangermousecatdog wrote:
On January 28 2016 02:30 deacon.frost wrote:
On January 28 2016 01:53 opisska wrote:
On January 28 2016 01:44 deacon.frost wrote:
On January 28 2016 01:15 opisska wrote:
Weapons that do more damage to an armored target do not make sense in the first place, so arguing about any common sense in this aspect is pretty much random

It depends on what you think exactly. But you are familiar with armor piercing ammunition, right? Anti-tank rifles?

We can argue about tanks - in reality you don't care whether tank hits you with an AP or a "bunker buster" shot, you are still deader than dead. The shell radius is different though, when they hit you with AP the people next to you can survive, though they have shots that acts as a grenade - that kills everything living in the area. They can switch these pretty fast but then SC2 tank would be OP as hell


OK, I should have known better than to be vague on TL.

Weapons that do more single target damage when the target is armoured than when it isn't do not make sense, right? I really can't come up with a scenario when the sole fact of having an armor hurts you when being hit. In any case, such an armor seems like the first thing to drop in battle

Czech forces had a problem when doing NATO missions in Afghanistan. Their 7.62 x 39 ammo was too powerful(and kinda AP too) so we were leaving more wounded than killed when compared to forces using 5.56 So it's not an unknown thing.

If that's true, I would imagine that wearing a bullet proof plate rated against 7.62 x 39 ammo would reduce or negate damage from the 5.56 and the 7.62 x 39 ammo anyhow, thus rendering your point, whatever it may be, invalid.

So yeah, it makes no sense, stop trying to argue it does please. Not that it matters much, SC2 is a game.


In the future there is an ammo type that shatters on impact with certain alloys, causing deep fractures and sabotaging the arnor's integrity. Against light armor there is little to no extra effect because little to no armor is there to be sabotaged.

Boom. Put that one in the "solved" pile.
Or you know, SC2 is a game. No need to put nonsensical pseudoscientific explanations for a game mechanic. "Boom" No mystery, nothing to solve here. .


You said, and I quote, "it makes no sense, stop trying to argue it does." You were wrong. It is not impossible to come up with a sci-fi explanation for the way Armored works.

I agree that there is no need to come up with one in the first place.
How exactly can you claim that I am wrong? To argue against that, you made up a sci-fi ( a make beleive story) rooted in nonsense, using "scientific sounding words" and then claim it makes sense. I really don't understand how anybody can just make something up and then claim this totally make sense.

(Like really. In material science if a material shatters in impact, it is too brittle to fracture the other material. If it is tough enough to fracture another material, it would be better to create a solid penetrator with an explosive shot to penetrate a greater amount of armour and damage the internal body. Why would damaging the armours integrity cause damage anyways? What happens once the armour has been destroyed? You would be wanting to damage the target, not the armour. In real life any design that can catastrophically damage armour would be better designed to penetrate the armour and destroy the target of flesh and bones.)

Anyways this is offtopic, and there is no discussion to be had with someone who can so easily claim apples are oranges.
cheekymonkey
Profile Joined January 2014
France1387 Posts
Last Edited: 2016-01-28 00:38:09
January 28 2016 00:37 GMT
#291
The reasoning behind dealing bonus damage vs armored is simple: armored units tend to have more HP. Instead of thinking that armored units are taking more damage from attacks with bonus damage vs armor, flip it around and think of it as armored units are taking less damage from attacks not dealing bonus damage vs armor. For example, the marauder has more than twice the HP of a marine. So a marauder will tank more marauder shots than a marine will, despite the fact that they receive twice the damage. Bonus vs armor simply reflects the fact that marauder shots are still effective vs armored targets, while marine shots are not.

You could turn the whole system around, with equivalent results in some regards, by giving all armored units less HP, remove all bonuses vs armor type attacks, and give all units without this bonus in the first place a decreased damage output vs armor. This would make sense, but it messes everything up because not all units are dealing the same amounts of damage. So it doesn't scale very well. For example, you would have to decrease the HP of an ultralisk by a ton to compensate for the removal of bonus vs damage attacks. But this just leaves it vulnerable to high damage output shots, like siege tank shots. Also, some abilities does fixed damage, like snipe. So with this system either snipe would have to deal enormous damage vs ultralisks, or miniscule damage vs marines to account for the HP changes.
RavingRaver
Profile Joined May 2014
Canada57 Posts
Last Edited: 2016-01-28 01:23:30
January 28 2016 00:47 GMT
#292
On January 28 2016 05:09 MiCroLiFe wrote:
when is it live?


The patch will be live this Friday:

It was previously announced that we would be releasing a balance update to the live StarCraft II client on Thursday, January 28 (PST). Due to IEM qualifiers occurring in EU, and GSL matches that would be held immediately after the patch going live, we have opted to postpone the balance update until Friday 1/29 (PST, or Saturday 1/30 in KR).

Thank you!


http://us.battle.net/sc2/en/forum/topic/20508202329
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2016-01-28 01:28:54
January 28 2016 01:26 GMT
#293
On January 28 2016 09:37 cheekymonkey wrote:
The reasoning behind dealing bonus damage vs armored is simple: armored units tend to have more HP. Instead of thinking that armored units are taking more damage from attacks with bonus damage vs armor, flip it around and think of it as armored units are taking less damage from attacks not dealing bonus damage vs armor. For example, the marauder has more than twice the HP of a marine. So a marauder will tank more marauder shots than a marine will, despite the fact that they receive twice the damage. Bonus vs armor simply reflects the fact that marauder shots are still effective vs armored targets, while marine shots are not.


I don't think that is quite right, the marauder costs more than twice the money of the marine and that is simply reflected in the stats. There are other quite fragile armored units in the game for their cost as well, like the siege tank, the stalker or most armored fliers. And vis-verca there are quite tanky unarmored units in the game, like the zealot, the adept, the archon or the hellbat.

I think the original idea behind armored was probably that armored units have base armor, while originally the only light unit with a base armor was the zealot (?), + Show Spoiler +
probably because it was that way in broodwar and it was necessary against marines and zerglings
. That should make armored units good against low damage per shot units like the basic units marine, zergling, zealots. The underlying design idea probably was that to beat those armored units you should rather bring heavy hitting units and the +vs armored was a way to create such units, without breaking them against light units.
Also the transition from the broodwar system with explosive/concussive damage probably played a role for the actual designs of the units, but note that what I wrote above is especially true for the new SC2 units or changed units.
E.g. Corruptors with 2 armor and slow, heavy hitting attacks to combat the BC and the Carrier, with their (from broodwar changed) multiple fast attacks. Thereby making the corruptor very tanky against those units, while "ignoring" their armor.
Or the roach with its original 2 armor specifically designed to combat zergling/zealot/marine + Show Spoiler +
if you do custom tests with the a 2 armor roach, it trades pretty much perfectly with the marine supply/supply and cost/cost; i think such considerations were the reason for the "weird number" of exactly 145 health they have

But I think what happened is that armored units armor was gradually toned down in the alpha and beta and today there are very few units with more than 1 natural armor. Or they overestimated the effect of 1 armor to begin with. Whatever the reason, the eventual result is that many armored units have a lot of strong hardcounters but draw very little advantage from their base armor.



TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2016-01-28 01:45:13
January 28 2016 01:44 GMT
#294
On January 28 2016 09:47 RavingRaver wrote:
Show nested quote +
On January 28 2016 05:09 MiCroLiFe wrote:
when is it live?


The patch will be live this Friday:

Show nested quote +
It was previously announced that we would be releasing a balance update to the live StarCraft II client on Thursday, January 28 (PST). Due to IEM qualifiers occurring in EU, and GSL matches that would be held immediately after the patch going live, we have opted to postpone the balance update until Friday 1/29 (PST, or Saturday 1/30 in KR).

Thank you!


http://us.battle.net/sc2/en/forum/topic/20508202329

How does this even happen? The schedules are well known.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
January 28 2016 02:01 GMT
#295
Oops sorry INno. If only we could have foreseen Adepts being out of this world insane, maybe you wouldn't have to sit out half of this year's GSLs.

But of course I ask too much. No one could have foreseen that.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
bduddy
Profile Joined May 2012
United States1326 Posts
January 28 2016 02:14 GMT
#296
The way this light vs. armored thing works is, unit HP is not a strictly defined measure of punishment a unit can take, but actually a holistic measure of a wide variety of factors, including natural armor. (Like HP in D&D doesn't actually mean a 10th level character can take 10 hits to the chest while a 1st level character can take 1. Some of those 10 might be dodged, blocked, etc.).

Therefore, units with bonuses against armored simply do a better job at piercing natural armor, and do more apparent damage than units without the bonus, when compared to a "normal "attack.
>Liquid'Nazgul: Of course you are completely right
Charoisaur
Profile Joined August 2014
Germany15918 Posts
January 28 2016 02:22 GMT
#297
On January 28 2016 10:44 TheWinks wrote:
Show nested quote +
On January 28 2016 09:47 RavingRaver wrote:
On January 28 2016 05:09 MiCroLiFe wrote:
when is it live?


The patch will be live this Friday:

It was previously announced that we would be releasing a balance update to the live StarCraft II client on Thursday, January 28 (PST). Due to IEM qualifiers occurring in EU, and GSL matches that would be held immediately after the patch going live, we have opted to postpone the balance update until Friday 1/29 (PST, or Saturday 1/30 in KR).

Thank you!


http://us.battle.net/sc2/en/forum/topic/20508202329

How does this even happen? The schedules are well known.

good for korean pros to have that much time in advance to know on which patch they play.
Not like Code S qualifiers are important or so.
Many of the coolest moments in sc2 happen due to worker harassment
TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2016-01-28 02:33:00
January 28 2016 02:32 GMT
#298
On January 28 2016 11:22 Charoisaur wrote:
Show nested quote +
On January 28 2016 10:44 TheWinks wrote:
On January 28 2016 09:47 RavingRaver wrote:
On January 28 2016 05:09 MiCroLiFe wrote:
when is it live?


The patch will be live this Friday:

It was previously announced that we would be releasing a balance update to the live StarCraft II client on Thursday, January 28 (PST). Due to IEM qualifiers occurring in EU, and GSL matches that would be held immediately after the patch going live, we have opted to postpone the balance update until Friday 1/29 (PST, or Saturday 1/30 in KR).

Thank you!


http://us.battle.net/sc2/en/forum/topic/20508202329

How does this even happen? The schedules are well known.

good for korean pros to have that much time in advance to know on which patch they play.
Not like Code S qualifiers are important or so.

They announced it. They should look at tournament schedules before setting patch dates. They should not change the time of the patch hours before it rolls out. Unless they let the participants in GSL/SSL know they weren't going to actually roll out the patch long before announcing this publically, it's entirely possible they've been practicing for their matchups on the balance test map for the past week and getting completely screwed by this.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16679 Posts
Last Edited: 2016-01-28 02:44:27
January 28 2016 02:42 GMT
#299
On January 28 2016 04:59 Dangermousecatdog wrote:
Show nested quote +
On January 28 2016 04:17 pure.Wasted wrote:
On January 28 2016 03:26 Dangermousecatdog wrote:
On January 28 2016 02:30 deacon.frost wrote:
On January 28 2016 01:53 opisska wrote:
On January 28 2016 01:44 deacon.frost wrote:
On January 28 2016 01:15 opisska wrote:
Weapons that do more damage to an armored target do not make sense in the first place, so arguing about any common sense in this aspect is pretty much random

It depends on what you think exactly. But you are familiar with armor piercing ammunition, right? Anti-tank rifles?

We can argue about tanks - in reality you don't care whether tank hits you with an AP or a "bunker buster" shot, you are still deader than dead. The shell radius is different though, when they hit you with AP the people next to you can survive, though they have shots that acts as a grenade - that kills everything living in the area. They can switch these pretty fast but then SC2 tank would be OP as hell


OK, I should have known better than to be vague on TL.

Weapons that do more single target damage when the target is armoured than when it isn't do not make sense, right? I really can't come up with a scenario when the sole fact of having an armor hurts you when being hit. In any case, such an armor seems like the first thing to drop in battle

Czech forces had a problem when doing NATO missions in Afghanistan. Their 7.62 x 39 ammo was too powerful(and kinda AP too) so we were leaving more wounded than killed when compared to forces using 5.56 So it's not an unknown thing.

If that's true, I would imagine that wearing a bullet proof plate rated against 7.62 x 39 ammo would reduce or negate damage from the 5.56 and the 7.62 x 39 ammo anyhow, thus rendering your point, whatever it may be, invalid.

So yeah, it makes no sense, stop trying to argue it does please. Not that it matters much, SC2 is a game.


In the future there is an ammo type that shatters on impact with certain alloys, causing deep fractures and sabotaging the arnor's integrity. Against light armor there is little to no extra effect because little to no armor is there to be sabotaged.

Boom. Put that one in the "solved" pile.
Or you know, SC2 is a game. No need to put nonsensical pseudoscientific explanations for a game mechanic. "Boom" No mystery, nothing to solve here. .


because its a game these stupid explanations are part of the fun. Marauders are wearing Firebat suits. the Firebat was discontinued when too many Firebats were lighting themselves on fire.

this Superman scientific debate is great
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Loccstana
Profile Blog Joined November 2012
United States833 Posts
January 28 2016 02:45 GMT
#300
Blizzard needs to buff the cyclone as well. Right now the only use for the cyclone is to annoy or troll opponents. Where is the unit is going to make mech viable again?
[url]http://i.imgur.com/lw2yN.jpg[/url]
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