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Community Feedback Update - January 13 - Page 3

Forum Index > SC2 General
293 CommentsPost a Reply
Prev 1 2 3 4 5 13 14 15 Next All
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
January 13 2016 19:53 GMT
#41
its unfair that terran always should be able to play pure mech. If that is possible I also want it to be possible to play purely robotic or psionic for protoss.
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2016-01-13 19:55:48
January 13 2016 19:53 GMT
#42
I personally agree with the "Ignore Mech" notion. At least in regards to the "pure mech" composition. I can't think of a single game where I faced pure mech and thought "Well, that was fun" afterwards. Actually those are the most frustrating games, even if I win. So Even if balanaced, it's neither fun to watch nor to play against mech.

Much rather see mech units being viable in combination with bio play. Add diversity instead of an alternative. In fact, I'd love to see that with all the races. Going "this one composition that will be my unit comp until the very end" is pretty much the only thing that seriously annoys me currently.

Tech switching and having multiple units available instead of just a few that I selected in the early game is the most exciting thing for me.

Nebuchad
Profile Blog Joined December 2012
Switzerland12060 Posts
Last Edited: 2016-01-13 19:59:11
January 13 2016 19:53 GMT
#43
On January 14 2016 04:50 DinoMight wrote:
Show nested quote +
On January 14 2016 04:48 Charoisaur wrote:
On January 14 2016 04:42 Nebuchad wrote:


First thing that should happen: everyone going marine tank in TvP, which leads to a comeback of blink play. Then we go from there.

why would you go blinkstalkers against marine tank? stalkers are the only units protoss has that don't hardcounter tanks (well, and sentries I guess)


Blink can abuse the immobility of Tanks.

But then again, we live in an age where Tanks can fly....

So yeah.


If you force medivacs you force "not liberators".

Besides, blink stalkers DO well against marine tank. Pilipili got in a very clear winning position from those openings against ByuN, before he threw it.
"It is capitalism that is incentivizing me to lazily explain this to you while at work because I am not rewarded for generating additional value."
OSCEWiNtER
Profile Joined May 2015
Hungary19 Posts
January 13 2016 19:53 GMT
#44
P nerf vs zerg shows how incompetent David Kim is. How on earth they can't see that Protoss struggles against Zerg? :O Shocking...
My life for Aiur! My love for Starcraft
Charoisaur
Profile Joined August 2014
Germany15883 Posts
January 13 2016 20:01 GMT
#45
On January 14 2016 04:53 KeksX wrote:
I personally agree with the "Ignore Mech" notion. At least in regards to the "pure mech" composition. I can't think of a single game where I faced pure mech and thought "Well, that was fun" afterwards. Actually those are the most frustrating games, even if I win. So Even if balanaced, it's neither fun to watch nor to play against mech.

Much rather see mech units being viable in combination with bio play. Add diversity instead of an alternative. In fact, I'd love to see that with all the races. Going "this one composition that will be my unit comp until the very end" is pretty much the only thing that seriously annoys me currently.

Tech switching and having multiple units available instead of just a few that I selected in the early game is the most exciting thing for me.


there are a lot of people who play solely mech and chose terran because they liked mech play.
What do you think they will if mech remains unviable? raceswitch? learn bio? no, they will just quit.
mech and bio play is like two different races. removing one of them is like removing protoss or zerg..
Many of the coolest moments in sc2 happen due to worker harassment
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
January 13 2016 20:02 GMT
#46
On January 14 2016 05:01 Charoisaur wrote:
Show nested quote +
On January 14 2016 04:53 KeksX wrote:
I personally agree with the "Ignore Mech" notion. At least in regards to the "pure mech" composition. I can't think of a single game where I faced pure mech and thought "Well, that was fun" afterwards. Actually those are the most frustrating games, even if I win. So Even if balanaced, it's neither fun to watch nor to play against mech.

Much rather see mech units being viable in combination with bio play. Add diversity instead of an alternative. In fact, I'd love to see that with all the races. Going "this one composition that will be my unit comp until the very end" is pretty much the only thing that seriously annoys me currently.

Tech switching and having multiple units available instead of just a few that I selected in the early game is the most exciting thing for me.


there are a lot of people who play solely mech and chose terran because they liked mech play.
What do you think they will if mech remains unviable? raceswitch? learn bio? no, they will just quit.
mech and bio play is like two different races. removing one of them is like removing protoss or zerg..

I really like robotic protoss units and would like to win games by only making robotic units but i can't, and it's frustrating that David Kim will not address this.
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
Tuczniak
Profile Joined September 2010
1561 Posts
January 13 2016 20:02 GMT
#47
On January 14 2016 04:32 Hider wrote:
Show nested quote +

Blizzard just ignore mech, only a select few players want to turtle mech let's please not give it to them as that will ruin the tvz match up if that becomes a strong style.


Solid comment from the guy who is a fan of the Ultralisk w/ +2 armor, and who doesn't think it is a-move'ish at all.

/s

Maybe you could consider that mech doesn't have to be boring if tank is strong enough and you are spread over multiple bases?.
But he is right. Blizzard is likely to mess up big time and let the matchup broken for several months before they make mech viable (or likely revert to current state).
Big J
Profile Joined March 2011
Austria16289 Posts
January 13 2016 20:02 GMT
#48
"Guys, our data shows that a worker has an average life expectancy of 4:06 mins in ZvZ. Anything over 2:30 is inacceptible. Time to buff something that fucks up workers!"
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
January 13 2016 20:06 GMT
#49
On January 14 2016 05:02 Big J wrote:
"Guys, our data shows that a worker has an average life expectancy of 4:06 mins in ZvZ. Anything over 2:30 is inacceptible. Time to buff something that fucks up workers!"


Hehe
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
January 13 2016 20:07 GMT
#50
On January 14 2016 04:47 purakushi wrote:
Maybe, if these changes improve SC2 just enough, Proleague will be announced!

I keep hearing SoonTM, so it's coming... just when it's coming is becoming an increasingly frustrating mystery.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
January 13 2016 20:09 GMT
#51
On January 14 2016 05:01 Charoisaur wrote:
Show nested quote +
On January 14 2016 04:53 KeksX wrote:
I personally agree with the "Ignore Mech" notion. At least in regards to the "pure mech" composition. I can't think of a single game where I faced pure mech and thought "Well, that was fun" afterwards. Actually those are the most frustrating games, even if I win. So Even if balanaced, it's neither fun to watch nor to play against mech.

Much rather see mech units being viable in combination with bio play. Add diversity instead of an alternative. In fact, I'd love to see that with all the races. Going "this one composition that will be my unit comp until the very end" is pretty much the only thing that seriously annoys me currently.

Tech switching and having multiple units available instead of just a few that I selected in the early game is the most exciting thing for me.


there are a lot of people who play solely mech and chose terran because they liked mech play.
What do you think they will if mech remains unviable? raceswitch? learn bio? no, they will just quit.
mech and bio play is like two different races. removing one of them is like removing protoss or zerg..


Mech has never been that dominant in SC2, and if people are only able to play one composition they have issues in their play. It's as bad as the people complaining that Ling/Bling Muta should be the only viable Zerg comp ever.

I'm not asking mech units to be bad, I'm asking that the playstyle of "pure turtly mech" should be avoided just like "pure turtly deathball protoss" should be avoided, and all similar playstyles.
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
Last Edited: 2016-01-13 20:11:58
January 13 2016 20:09 GMT
#52
Mech can't work because positioning doesnt mean anything in any of the Terran matchups.

Tbf, positioning doesnt mean much of anything for the other races either.
Moderator
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
January 13 2016 20:19 GMT
#53
On January 14 2016 05:09 stuchiu wrote:
Mech can't work because positioning doesnt mean anything in any of the Terran matchups.

Tbf, positioning doesnt mean much of anything for the other races either.


I don't think that's true. Tank/Liberator is strong but the economy is more of a problem.

You just can't get enough stuff in time because you need to play very defensive early on and Protoss can expand faster and get Tempests.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Charoisaur
Profile Joined August 2014
Germany15883 Posts
January 13 2016 20:19 GMT
#54
On January 14 2016 03:46 blade55555 wrote:

Blizzard just ignore mech, only a select few players want to turtle mech let's please not give it to them as that will ruin the tvz match up if that becomes a strong style.

Coming from the guy who made a guide on TL on how to turtle most efficiently to ultras...
The real reason you don't want mech to be viable is probably because you fear that your strategy might have a counter and you don't have the ultimate lategame composition anymore.
Many of the coolest moments in sc2 happen due to worker harassment
RaFox17
Profile Joined May 2013
Finland4581 Posts
January 13 2016 20:22 GMT
#55
On January 14 2016 05:19 Charoisaur wrote:
Show nested quote +
On January 14 2016 03:46 blade55555 wrote:

Blizzard just ignore mech, only a select few players want to turtle mech let's please not give it to them as that will ruin the tvz match up if that becomes a strong style.

Coming from the guy who made a guide on TL on how to turtle most efficiently to ultras...
The real reason you don't want mech to be viable is probably because you fear that your strategy might have a counter and you don't have the ultimate lategame composition anymore.

Maybe dial your attitude back a few notches. It´s not like terrans have not become better and better at dealing with zerg late game. Now terrans just have to make other units to counter zerg T3.
crazedrat
Profile Joined July 2015
272 Posts
Last Edited: 2016-01-14 00:32:40
January 13 2016 20:22 GMT
#56
Completely removing the spores damage to bio is overdoing it. In muta vs roach you get some mutas then transition, it's not even worth getting a viper to counter them. No one goes large numbers of mutas against roach. A potential roach timing yeah, I suppose it's strengthened now by ravagers. Nerfing spores to hell is not going to balance out that problem, the problem there is reaching mutas. If that is your problem than fix something else like increase the ravager morph time. I don't see the point of nerfing the spore, the only thing that will change is 7 mutas forcing 7 spores .
Roach ravager doesn't even seem that strong in zvz to me, you go into hydra / lurkers and they've put a ton of money into ravagers, it's not even good.
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
January 13 2016 20:22 GMT
#57
On January 14 2016 05:19 Charoisaur wrote:
Show nested quote +
On January 14 2016 03:46 blade55555 wrote:

Blizzard just ignore mech, only a select few players want to turtle mech let's please not give it to them as that will ruin the tvz match up if that becomes a strong style.

Coming from the guy who made a guide on TL on how to turtle most efficiently to ultras...
The real reason you don't want mech to be viable is probably because you fear that your strategy might have a counter and you don't have the ultimate lategame composition anymore.

that's not a serious accusation, right?
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
January 13 2016 20:23 GMT
#58
Parabomb nerf inherently strengthens mech does it not? Speed banshee's, etc
TL+ Member
Maxie
Profile Joined August 2010
Sweden2653 Posts
January 13 2016 20:24 GMT
#59
On January 14 2016 05:23 Ctone23 wrote:
Parabomb nerf inherently strengthens mech does it not? Speed banshee's, etc


Sky mech is not real mech.

Appearantly.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
January 13 2016 20:26 GMT
#60
On January 14 2016 05:24 Maxie wrote:
Show nested quote +
On January 14 2016 05:23 Ctone23 wrote:
Parabomb nerf inherently strengthens mech does it not? Speed banshee's, etc


Sky mech is not real mech.

Appearantly.


Unless Terrans can win with 80% Tanks they will continue to complain...
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
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