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Community Feedback Update - January 13 - Page 2

Forum Index > SC2 General
293 CommentsPost a Reply
Prev 1 2 3 4 5 13 14 15 Next All
Charoisaur
Profile Joined August 2014
Germany16086 Posts
January 13 2016 19:12 GMT
#21
The reason why we are unsure about Mech is because we can’t quite locate the exact reason Mech struggles.

Is he trolling? maybe just maybe it has something to do with him repeatedly nerfing mech and adding new hardcounters with each expansion. Maybe because the viper is the be-all-end-all anti-mech unit? Or tempests completely nullifiying mech?

Also liberator based mech play isn't really mech but HotS style turtle into ultimate air army into 200/200 air battle amove.
Please don't make that a thing. mech should be centered around the siege tank.
Many of the coolest moments in sc2 happen due to worker harassment
NomaKasd
Profile Joined September 2012
Scotland65 Posts
January 13 2016 19:14 GMT
#22
On January 14 2016 03:46 blade55555 wrote:

Blizzard just ignore mech, only a select few players want to turtle mech let's please not give it to them as that will ruin the tvz match up if that becomes a strong style.


Completely agree. Mech players were complaining how games went on for longer than any strategy/matchup because of SH but they've been removed and it is the same story. If Blizzard make mech stronger then they will be contradicting there new philosophy in LOTV of trying to make games, more quicker, more fun etc it'll just be another hour game(at least!) to watch or Avilo holding up the WCS again for like 4 hours. Viewers will also be bored out there skull.
MILK IT! // Idra || Stephano || Scarlett <3 || Sacsri // asd = Aspergers
Sogetsu
Profile Joined July 2011
514 Posts
January 13 2016 19:14 GMT
#23
Ok I really liked this changes, I think it is time to try SC2 again (I was playing SB but since they removed Stalkers it has been so sad...)
Raptor: "Es hora de salvar a los E-Sports..." http://i3.minus.com/ibtne3liprtByB.png
Charoisaur
Profile Joined August 2014
Germany16086 Posts
January 13 2016 19:16 GMT
#24
On January 14 2016 04:14 NomaKasd wrote:
Show nested quote +
On January 14 2016 03:46 blade55555 wrote:

Blizzard just ignore mech, only a select few players want to turtle mech let's please not give it to them as that will ruin the tvz match up if that becomes a strong style.


Completely agree. Mech players were complaining how games went on for longer than any strategy/matchup because of SH but they've been removed and it is the same story. If Blizzard make mech stronger then they will be contradicting there new philosophy in LOTV of trying to make games, more quicker, more fun etc it'll just be another hour game(at least!) to watch or Avilo holding up the WCS again for like 4 hours. Viewers will also be bored out there skull.

"I don't like strategy xy. please remove it from the game. race xy shouldn't have more ways to play than the one I'm most comfortable to play against"
Many of the coolest moments in sc2 happen due to worker harassment
CannonsNCarriers
Profile Joined April 2010
United States638 Posts
January 13 2016 19:19 GMT
#25
"If you had thoughts on either of these points or have other reasons as to what the root issue with Mech may be, please let us know. Once we find the ROOT CAUSE, we can start discussing potential solutions in this area"

The root cause is simple, the Thor is terrible unit. Thors are bad and blizz should feel bad about them being in the game. They trade cost effectively only against light air units, but if the opposing player controls their air units correctly (muta spreading) or responds with obvious counter units (Lings/Bio/Immortal) the Thor player loses the game.

If they could stun ultras again, maybe they would be good. If the Thor's attacks were separated to allow 1 shotting of lings maybe they could trade at only a minor loss. Or if their attack was moved back up to 46 damage but was slower and fire 1 gun at a time instead of 2x1 they could have a harass role. Or maybe if Thor's had a taunt ability and a lot of armor. Or if Thors were smaller, cost half the supply and resources, were faster, and had greatly reduced anti ground power, and were called Goliaths.
Dun tuch my cheezbrgr
Musicus
Profile Joined August 2011
Germany23579 Posts
January 13 2016 19:21 GMT
#26
The overcharge change will be great for the game. Nice update!
Maru and Serral are probably top 5.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
January 13 2016 19:28 GMT
#27
I'm actually worried that TvP will be incredibly T favored if they implement both these changes.

Without that early game killing of the T's economy to play the game from a winning position Protoss will struggle against mass bio + mines.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
Last Edited: 2016-01-13 19:33:55
January 13 2016 19:32 GMT
#28

Blizzard just ignore mech, only a select few players want to turtle mech let's please not give it to them as that will ruin the tvz match up if that becomes a strong style.


Solid comment from the guy who is a fan of the Ultralisk w/ +2 armor, and who doesn't think it is a-move'ish at all.

/s

Maybe you could consider that mech doesn't have to be boring if tank is strong enough and you are spread over multiple bases?

@ Blizzard

Nerf siege pick up further and buff its attack speed further. SIege pick up shouldn't be used as transportation tool but rather as escape-tool/dodge skillshots.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2016-01-13 19:33:42
January 13 2016 19:33 GMT
#29
Small side effect of the Adept change, Adepts will take 1 extra hit to kill Zealots and Hellions/Hellbats...

But not Hydra/Zerglings/Drones/Probes.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
RaFox17
Profile Joined May 2013
Finland4581 Posts
January 13 2016 19:37 GMT
#30
On January 14 2016 04:16 Charoisaur wrote:
Show nested quote +
On January 14 2016 04:14 NomaKasd wrote:
On January 14 2016 03:46 blade55555 wrote:

Blizzard just ignore mech, only a select few players want to turtle mech let's please not give it to them as that will ruin the tvz match up if that becomes a strong style.


Completely agree. Mech players were complaining how games went on for longer than any strategy/matchup because of SH but they've been removed and it is the same story. If Blizzard make mech stronger then they will be contradicting there new philosophy in LOTV of trying to make games, more quicker, more fun etc it'll just be another hour game(at least!) to watch or Avilo holding up the WCS again for like 4 hours. Viewers will also be bored out there skull.

"I don't like strategy xy. please remove it from the game. race xy shouldn't have more ways to play than the one I'm most comfortable to play against"

I bet you were screaming for Blizzard not to nerf SH into oblivion
Beelzebub1
Profile Joined May 2015
1005 Posts
January 13 2016 19:38 GMT
#31
These changes are good, the small changes to the Adept are kinda cool for Terran I guess but for Zerg I'm more excited about Photon Overcharge not being an instant "LOL you can't attack" in the early game, speedlings may actually be able to put some counter pressure on now.

PB does indeed need a nerf, it just needs to not stack, I like that it is a way to come back into the game against Mutalisk play especially in ZvZ but it is retarded unforgiving, no human can split like that there isn't even a really clear indicator of what unit is bombed.

Surprised no Liberator nerf/Cyclone buff, the Liberator is totally overwhelming (not quite "OP" but it does every job better then it's counter parts i.e. kills workers faster then a Banshee and holds ground better then a tank while the Cyclone remains merely retarded and unviable in every match except what, TvT? I never see it in ZvT.
starslayer
Profile Joined August 2011
United States696 Posts
Last Edited: 2016-01-13 20:12:41
January 13 2016 19:41 GMT
#32
On January 14 2016 04:14 NomaKasd wrote:
Show nested quote +
On January 14 2016 03:46 blade55555 wrote:

Blizzard just ignore mech, only a select few players want to turtle mech let's please not give it to them as that will ruin the tvz match up if that becomes a strong style.


Completely agree. Mech players were complaining how games went on for longer than any strategy/matchup because of SH but they've been removed and it is the same story. If Blizzard make mech stronger then they will be contradicting there new philosophy in LOTV of trying to make games, more quicker, more fun etc it'll just be another hour game(at least!) to watch or Avilo holding up the WCS again for like 4 hours. Viewers will also be bored out there skull.



but not every mech player wants to turtle but has to because of the counters and state of there units. if cyclones werent so bad terrans could go hellion cyclone mixed with mines and libs and allow them to attack. I believe there are ways to make mech viable and not turtle and i thinks its working on the cyclone not the other units.

Edit: obviously there are going to be players like avilo who turtle its just how it is he does it with every race but not everyone wants to be pigeonholed into playing bio every game. I like bio but it gets boring fast.

Edit 2: to be clear I dont think pure mech should be viable its like only going sky terran or only making barracks units(unless medics were in the game then the game would be nice but different story) I would like to not have to go MMM every game that all.
i came here to kickass and chew bubblegum and i'm all out of bubble gum
Nebuchad
Profile Blog Joined December 2012
Switzerland12504 Posts
Last Edited: 2016-01-13 19:44:44
January 13 2016 19:42 GMT
#33
This looks like it could be ok. The photon overcharge change was a given, and adept change is small enough that it may not break everything even in addition with the other nerf. I wish they wouldn't have done both at the same time of course, but hey, it's terran we're talking about. My main worry is of course what happens later if terran becomes broken, because it's obvious we would have a very different reaction, but I don't know that terran becomes broken after this, so I can get behind it.

First thing that should happen: everyone going marine tank in TvP, which leads to a comeback of blink play. Then we go from there.
No will to live, no wish to die
starslayer
Profile Joined August 2011
United States696 Posts
January 13 2016 19:46 GMT
#34
On January 14 2016 04:37 RaFox17 wrote:
Show nested quote +
On January 14 2016 04:16 Charoisaur wrote:
On January 14 2016 04:14 NomaKasd wrote:
On January 14 2016 03:46 blade55555 wrote:

Blizzard just ignore mech, only a select few players want to turtle mech let's please not give it to them as that will ruin the tvz match up if that becomes a strong style.


Completely agree. Mech players were complaining how games went on for longer than any strategy/matchup because of SH but they've been removed and it is the same story. If Blizzard make mech stronger then they will be contradicting there new philosophy in LOTV of trying to make games, more quicker, more fun etc it'll just be another hour game(at least!) to watch or Avilo holding up the WCS again for like 4 hours. Viewers will also be bored out there skull.

"I don't like strategy xy. please remove it from the game. race xy shouldn't have more ways to play than the one I'm most comfortable to play against"

I bet you were screaming for Blizzard not to nerf SH into oblivion


who wasnt mech and bio terrans, protoss, and zergs them selves hated playing vs them, and sh games were the worst games to watch. the unit should have never been introduced
i came here to kickass and chew bubblegum and i'm all out of bubble gum
purakushi
Profile Joined August 2012
United States3303 Posts
January 13 2016 19:47 GMT
#35
Maybe, if these changes improve SC2 just enough, Proleague will be announced!
T P Z sagi
RaFox17
Profile Joined May 2013
Finland4581 Posts
January 13 2016 19:48 GMT
#36
On January 14 2016 04:46 starslayer wrote:
Show nested quote +
On January 14 2016 04:37 RaFox17 wrote:
On January 14 2016 04:16 Charoisaur wrote:
On January 14 2016 04:14 NomaKasd wrote:
On January 14 2016 03:46 blade55555 wrote:

Blizzard just ignore mech, only a select few players want to turtle mech let's please not give it to them as that will ruin the tvz match up if that becomes a strong style.


Completely agree. Mech players were complaining how games went on for longer than any strategy/matchup because of SH but they've been removed and it is the same story. If Blizzard make mech stronger then they will be contradicting there new philosophy in LOTV of trying to make games, more quicker, more fun etc it'll just be another hour game(at least!) to watch or Avilo holding up the WCS again for like 4 hours. Viewers will also be bored out there skull.

"I don't like strategy xy. please remove it from the game. race xy shouldn't have more ways to play than the one I'm most comfortable to play against"

I bet you were screaming for Blizzard not to nerf SH into oblivion


who wasnt mech and bio terrans, protoss, and zergs them selves hated playing vs them, and sh games were the worst games to watch. the unit should have never been introduced

Well, many think the same about mech. It´s all about what your opinion is.
Charoisaur
Profile Joined August 2014
Germany16086 Posts
January 13 2016 19:48 GMT
#37
On January 14 2016 04:42 Nebuchad wrote:


First thing that should happen: everyone going marine tank in TvP, which leads to a comeback of blink play. Then we go from there.

why would you go blinkstalkers against marine tank? stalkers are the only units protoss has that don't hardcounter tanks (well, and sentries I guess)
Many of the coolest moments in sc2 happen due to worker harassment
Nebuchad
Profile Blog Joined December 2012
Switzerland12504 Posts
January 13 2016 19:50 GMT
#38
On January 14 2016 04:48 Charoisaur wrote:
Show nested quote +
On January 14 2016 04:42 Nebuchad wrote:


First thing that should happen: everyone going marine tank in TvP, which leads to a comeback of blink play. Then we go from there.

why would you go blinkstalkers against marine tank? stalkers are the only units protoss has that don't hardcounter tanks (well, and sentries I guess)


Well you can't go adepts, what else would you do?
No will to live, no wish to die
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
January 13 2016 19:50 GMT
#39
On January 14 2016 04:48 Charoisaur wrote:
Show nested quote +
On January 14 2016 04:42 Nebuchad wrote:


First thing that should happen: everyone going marine tank in TvP, which leads to a comeback of blink play. Then we go from there.

why would you go blinkstalkers against marine tank? stalkers are the only units protoss has that don't hardcounter tanks (well, and sentries I guess)


Blink can abuse the immobility of Tanks.

But then again, we live in an age where Tanks can fly....

So yeah.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Charoisaur
Profile Joined August 2014
Germany16086 Posts
Last Edited: 2016-01-13 19:52:08
January 13 2016 19:51 GMT
#40
On January 14 2016 04:37 RaFox17 wrote:
Show nested quote +
On January 14 2016 04:16 Charoisaur wrote:
On January 14 2016 04:14 NomaKasd wrote:
On January 14 2016 03:46 blade55555 wrote:

Blizzard just ignore mech, only a select few players want to turtle mech let's please not give it to them as that will ruin the tvz match up if that becomes a strong style.


Completely agree. Mech players were complaining how games went on for longer than any strategy/matchup because of SH but they've been removed and it is the same story. If Blizzard make mech stronger then they will be contradicting there new philosophy in LOTV of trying to make games, more quicker, more fun etc it'll just be another hour game(at least!) to watch or Avilo holding up the WCS again for like 4 hours. Viewers will also be bored out there skull.

"I don't like strategy xy. please remove it from the game. race xy shouldn't have more ways to play than the one I'm most comfortable to play against"

I bet you were screaming for Blizzard not to nerf SH into oblivion

I didn't scream for it because it was a problem when they delayed tournaments but I was really sad when they got nerfed.
I think I never had more fun playing sc2 then during the swarmhost era, nothing felt as intense and strategic as a 1 hour swarmhost game.
Many of the coolest moments in sc2 happen due to worker harassment
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