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On January 15 2016 15:56 HellHound wrote:Show nested quote +On January 15 2016 11:55 Foxxan wrote:On January 15 2016 10:05 Heyjoray wrote: The mods seem to think that having 5 different discussion in a single thread is a good idea, so lets go: Why is there absolutly zero interest having lurker in ZvT? In that Community Feedback they mentioned that roach/ravager is not supposed to be the future for every matchup. Instead they want banelings to be the future. Again? Wasn't there already an entire expansion bane>marine? This is another potential that could be good for the game if lurker was a better unit overall in tvz If lurkers are good vs bio they would be broken vs protoss you can't work around this without patch like for the swarmhost or by buffing protoss units that counter lurkers to an insane degree. You could also make the tech time to lurker not be longer than the tech time to battle cruiser but naaaah let's buff it's range and damage some more Give protoss back their old colossus, helps them already against lurkers.
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Talking about Lurkers, I think they should be buffed as they are too weak for ZvT right now. blade55555 talk about that it might be viable with ling baneling support, but I demand to Blizzard that pure Hydra/Lurker is viable against Terran and thus both units are buffed accordingly, something like 13 range Lurker and a HP buff for Hydra. If you think about it, it fits all the requires arguments :
1/ I liked Lurkers in an other game, so they should be playable in all match up in this one. 2/ It requires good positional and strategical play, instead of mindless click.
You could argue that with such a strong defensive composition Zerg player would be incline to never attack and split the map in two, but please don't think like that: if that's the case, then it means that Lurker should be even more buffed so we can move out on the map! And then, even though we would have an even stronger defensive position, trust us, we will not use it! Some other may say that it will be imbalanced and these hydras/Lurker would be too strong in other composition, but meh, who cares? All what is important is that the composition I want to play is made viable by Blizzard.
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LoL Vanadiel, first i thought "nice troll comment", but then "oh god he means this for real", then "phew troll comment" :D
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Well that was a hilarious one, Vanadiel!
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On January 15 2016 18:15 insitelol wrote: Well that was a hilarious one, Vanadiel! I wan´t pure factory play to be viable! I demand Blizzard to make this possible!! Is that a troll?
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@vanadiel good thing you can mass lurker in both zvp and zvz then :D
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Vanadiel, what brilliant idea! You need to make a new thread just for your post! Call it something like "Let's make hydra den/lurker work! Open letter to DK"
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I also vote for pure robotics play for protoss
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On January 14 2016 05:54 RaFox17 wrote:Show nested quote +On January 14 2016 05:46 Charoisaur wrote:On January 14 2016 05:42 blade55555 wrote:
Maybe because Terrans can counter Ultralisks with ghosts?
1 fungal or 3 baneling hits and all your ghost die and your 120 supply bio army dies to 60 supply of ultras. No fungals or bane hits and your ultras all die and terran loses nothing. Has that actually ever happened to anyone? perhaps a GM terran vs a Bronse zerg might get that
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Again a ridiculous game between Seed and Bomber in Code A... Such a disgusting game... Adepts are way too imba, what are you waitng for nerfing them David Kim ? That's RIDICULOUS how games are not balanced whe protoss uses adept with or without warp prism...
We already lost Bomber if you do not patch soon, we will lose taeja, Ty, Jjakji and Maru... So no chance to have these good terrans in Code S these season...
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Seed's interview was very clever, I hope David Kim listens to it.
All races need nerfs to all sorts of stuff (Zerg probably the most), in PvT the reason Protoss does so well is just that early imbalance beats late imbalance and the adepts win before Terran gets into their zone.
I really hope the gimmick -1dmg patch to adepts works out, because if not there is going to be a nerfhammer to adept-stats when the real problem is the shade.
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When I first heard about Adepts, I immediately knew they would be fucking broken. Protoss already had gimmicky shit that opponent could do nothing about it, and then they got that unit that can just move around invulnerably.
Did this really come as a surprise for anyone?
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On January 15 2016 21:35 Big J wrote: Seed's interview was very clever, I hope David Kim listens to it.
All races need nerfs to all sorts of stuff (Zerg probably the most), in PvT the reason Protoss does so well is just that early imbalance beats late imbalance and the adepts win before Terran gets into their zone.
I really hope the gimmick -1dmg patch to adepts works out, because if not there is going to be a nerfhammer to adept-stats when the real problem is the shade. I'm pretty confident Adepts only really are overpowered when they have the Resonating Blades upgrade. Losing the -1 dmg removes some of the coolness of the early game Adept power imo. You could reduce it's attack speed value from the upgrade, or maybe when they've just shaded in, make it so they don't have the 45% + attack speed for like 3 seconds or so.
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On January 15 2016 21:40 GreenHealing wrote: When I first heard about Adepts, I immediately knew they would be fucking broken. Protoss already had gimmicky shit that opponent could do nothing about it, and then they got that unit that can just move around invulnerably.
Did this really come as a surprise for anyone? No it's what everybody told them right from the beginning.
- Micro should be based on stats and movement and carefully designing unit relations, not on abilities.
- Invulnerability should not be in the game.
- Units shouldn't be able to move through obstacles.
Over and over again this was reiterated. But then blizzard made a clever PR move, introduced weekly feedback threads and suddenly if you gave negative feedback you were a hater and trying to kill the game.
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On January 15 2016 21:41 ejozl wrote:Show nested quote +On January 15 2016 21:35 Big J wrote: Seed's interview was very clever, I hope David Kim listens to it.
All races need nerfs to all sorts of stuff (Zerg probably the most), in PvT the reason Protoss does so well is just that early imbalance beats late imbalance and the adepts win before Terran gets into their zone.
I really hope the gimmick -1dmg patch to adepts works out, because if not there is going to be a nerfhammer to adept-stats when the real problem is the shade. I'm pretty confident Adepts only really are overpowered when they have the Resonating Blades upgrade. Losing the -1 dmg removes some of the coolness of the early game Adept power imo. You could reduce it's attack speed value from the upgrade, or maybe when they've just shaded in, make it so they don't have the 45% + attack speed for like 3 seconds or so. Maybe give it the stimm treatment and increase it's research time
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On January 15 2016 21:35 Big J wrote: Seed's interview was very clever, I hope David Kim listens to it.
All races need nerfs to all sorts of stuff (Zerg probably the most), in PvT the reason Protoss does so well is just that early imbalance beats late imbalance and the adepts win before Terran gets into their zone.
I really hope the gimmick -1dmg patch to adepts works out, because if not there is going to be a nerfhammer to adept-stats when the real problem is the shade. Agree with this.
Maybe make it destructible, or an upgrade or something. The thing is though, like the tankvac, it's the new shiny thing DK made up so he will be very very reluctant to change it.
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TBH with stuff like early ravagers and pylon cannons in the game, it feels stim research could use a shorter research time too.
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United Kingdom12022 Posts
I don't understand why (personally) lurkers do bonus vs armored and not light. It'd be much better to have them counter adepts/zealots and marines than what they currently counter. They'd still do well against tanks if you got in close, but they'd also be better against bio which to me is more interesting personally.
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Czech Republic12129 Posts
On January 15 2016 21:51 Sapphire.lux wrote:Show nested quote +On January 15 2016 21:35 Big J wrote: Seed's interview was very clever, I hope David Kim listens to it.
All races need nerfs to all sorts of stuff (Zerg probably the most), in PvT the reason Protoss does so well is just that early imbalance beats late imbalance and the adepts win before Terran gets into their zone.
I really hope the gimmick -1dmg patch to adepts works out, because if not there is going to be a nerfhammer to adept-stats when the real problem is the shade. Agree with this. Maybe make it destructible, or an upgrade or something. The thing is though, like the tankvac, it's the new shiny thing DK made up so he will be very very reluctant to change it. I'm not that sure that DKim is behind designing new things in the game.
Edit> Unless you meant Dark Knight
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