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Community Feedback Update - January 13 - Page 13

Forum Index > SC2 General
293 CommentsPost a Reply
Prev 1 11 12 13 14 15 Next All
Sissors
Profile Joined March 2012
1395 Posts
January 15 2016 07:56 GMT
#241
On January 15 2016 15:56 HellHound wrote:
Show nested quote +
On January 15 2016 11:55 Foxxan wrote:
On January 15 2016 10:05 Heyjoray wrote:
The mods seem to think that having 5 different discussion in a single thread is a good idea, so lets go:
Why is there absolutly zero interest having lurker in ZvT? In that Community Feedback they mentioned that roach/ravager is not supposed to be the future for every matchup. Instead they want banelings to be the future. Again? Wasn't there already an entire expansion bane>marine?

This is another potential that could be good for the game if lurker was a better unit overall in tvz

If lurkers are good vs bio they would be broken vs protoss you can't work around this without patch like for the swarmhost or by buffing protoss units that counter lurkers to an insane degree. You could also make the tech time to lurker not be longer than the tech time to battle cruiser but naaaah let's buff it's range and damage some more

Give protoss back their old colossus, helps them already against lurkers.
Vanadiel
Profile Joined April 2012
France961 Posts
January 15 2016 08:48 GMT
#242
Talking about Lurkers, I think they should be buffed as they are too weak for ZvT right now. blade55555 talk about that it might be viable with ling baneling support, but I demand to Blizzard that pure Hydra/Lurker is viable against Terran and thus both units are buffed accordingly, something like 13 range Lurker and a HP buff for Hydra. If you think about it, it fits all the requires arguments :

1/ I liked Lurkers in an other game, so they should be playable in all match up in this one.
2/ It requires good positional and strategical play, instead of mindless click.

You could argue that with such a strong defensive composition Zerg player would be incline to never attack and split the map in two, but please don't think like that: if that's the case, then it means that Lurker should be even more buffed so we can move out on the map! And then, even though we would have an even stronger defensive position, trust us, we will not use it!

Some other may say that it will be imbalanced and these hydras/Lurker would be too strong in other composition, but meh, who cares? All what is important is that the composition I want to play is made viable by Blizzard.
SpecKROELLchen
Profile Joined August 2011
Germany151 Posts
January 15 2016 08:57 GMT
#243
LoL Vanadiel, first i thought "nice troll comment", but then "oh god he means this for real", then "phew troll comment" :D
insitelol
Profile Joined August 2012
845 Posts
January 15 2016 09:15 GMT
#244
Well that was a hilarious one, Vanadiel!
Less is more.
RaFox17
Profile Joined May 2013
Finland4581 Posts
January 15 2016 10:00 GMT
#245
On January 15 2016 18:15 insitelol wrote:
Well that was a hilarious one, Vanadiel!

I wan´t pure factory play to be viable! I demand Blizzard to make this possible!! Is that a troll?
Tankz123
Profile Joined December 2011
Denmark228 Posts
January 15 2016 10:22 GMT
#246
@vanadiel good thing you can mass lurker in both zvp and zvz then :D
Gullis
Profile Joined April 2012
Sweden740 Posts
Last Edited: 2016-01-15 11:01:14
January 15 2016 10:58 GMT
#247
I agree with Vanadiel!
I would rather eat than see my children starve.
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
January 15 2016 11:16 GMT
#248
Vanadiel, what brilliant idea! You need to make a new thread just for your post! Call it something like "Let's make hydra den/lurker work! Open letter to DK"
aQuaSC
Profile Joined August 2011
717 Posts
January 15 2016 11:23 GMT
#249
I also vote for pure robotics play for protoss
TL+ Member
MiCroLiFe
Profile Joined March 2012
Norway265 Posts
January 15 2016 11:27 GMT
#250
On January 14 2016 05:54 RaFox17 wrote:
Show nested quote +
On January 14 2016 05:46 Charoisaur wrote:
On January 14 2016 05:42 blade55555 wrote:

Maybe because Terrans can counter Ultralisks with ghosts?

1 fungal or 3 baneling hits and all your ghost die and your 120 supply bio army dies to 60 supply of ultras.

No fungals or bane hits and your ultras all die and terran loses nothing.

Has that actually ever happened to anyone? perhaps a GM terran vs a Bronse zerg might get that
Im Terran. Yes i will balance whine somethimes. And thats how we terrans survive, Hoping for balance patches<3
bObA
Profile Joined May 2012
France300 Posts
Last Edited: 2016-01-15 12:35:29
January 15 2016 12:27 GMT
#251
Again a ridiculous game between Seed and Bomber in Code A... Such a disgusting game...
Adepts are way too imba, what are you waitng for nerfing them David Kim ?
That's RIDICULOUS how games are not balanced whe protoss uses adept with or without warp prism...

We already lost Bomber if you do not patch soon, we will lose taeja, Ty, Jjakji and Maru...
So no chance to have these good terrans in Code S these season...

Big J
Profile Joined March 2011
Austria16289 Posts
January 15 2016 12:35 GMT
#252
Seed's interview was very clever, I hope David Kim listens to it.

All races need nerfs to all sorts of stuff (Zerg probably the most), in PvT the reason Protoss does so well is just that early imbalance beats late imbalance and the adepts win before Terran gets into their zone.

I really hope the gimmick -1dmg patch to adepts works out, because if not there is going to be a nerfhammer to adept-stats when the real problem is the shade.
GreenHealing
Profile Joined December 2015
82 Posts
Last Edited: 2016-01-15 12:40:26
January 15 2016 12:40 GMT
#253
When I first heard about Adepts, I immediately knew they would be fucking broken. Protoss already had gimmicky shit that opponent could do nothing about it, and then they got that unit that can just move around invulnerably.

Did this really come as a surprise for anyone?
ejozl
Profile Joined October 2010
Denmark3410 Posts
Last Edited: 2016-01-15 12:42:33
January 15 2016 12:41 GMT
#254
On January 15 2016 21:35 Big J wrote:
Seed's interview was very clever, I hope David Kim listens to it.

All races need nerfs to all sorts of stuff (Zerg probably the most), in PvT the reason Protoss does so well is just that early imbalance beats late imbalance and the adepts win before Terran gets into their zone.

I really hope the gimmick -1dmg patch to adepts works out, because if not there is going to be a nerfhammer to adept-stats when the real problem is the shade.

I'm pretty confident Adepts only really are overpowered when they have the Resonating Blades upgrade. Losing the -1 dmg removes some of the coolness of the early game Adept power imo.
You could reduce it's attack speed value from the upgrade, or maybe when they've just shaded in, make it so they don't have the 45% + attack speed for like 3 seconds or so.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Big J
Profile Joined March 2011
Austria16289 Posts
January 15 2016 12:47 GMT
#255
On January 15 2016 21:40 GreenHealing wrote:
When I first heard about Adepts, I immediately knew they would be fucking broken. Protoss already had gimmicky shit that opponent could do nothing about it, and then they got that unit that can just move around invulnerably.

Did this really come as a surprise for anyone?

No it's what everybody told them right from the beginning.
  • Micro should be based on stats and movement and carefully designing unit relations, not on abilities.
  • Invulnerability should not be in the game.
  • Units shouldn't be able to move through obstacles.

Over and over again this was reiterated. But then blizzard made a clever PR move, introduced weekly feedback threads and suddenly if you gave negative feedback you were a hater and trying to kill the game.
Penev
Profile Joined October 2012
28483 Posts
January 15 2016 12:50 GMT
#256
On January 15 2016 21:41 ejozl wrote:
Show nested quote +
On January 15 2016 21:35 Big J wrote:
Seed's interview was very clever, I hope David Kim listens to it.

All races need nerfs to all sorts of stuff (Zerg probably the most), in PvT the reason Protoss does so well is just that early imbalance beats late imbalance and the adepts win before Terran gets into their zone.

I really hope the gimmick -1dmg patch to adepts works out, because if not there is going to be a nerfhammer to adept-stats when the real problem is the shade.

I'm pretty confident Adepts only really are overpowered when they have the Resonating Blades upgrade. Losing the -1 dmg removes some of the coolness of the early game Adept power imo.
You could reduce it's attack speed value from the upgrade, or maybe when they've just shaded in, make it so they don't have the 45% + attack speed for like 3 seconds or so.

Maybe give it the stimm treatment and increase it's research time
I Protoss winner, could it be?
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
January 15 2016 12:51 GMT
#257
On January 15 2016 21:35 Big J wrote:
Seed's interview was very clever, I hope David Kim listens to it.

All races need nerfs to all sorts of stuff (Zerg probably the most), in PvT the reason Protoss does so well is just that early imbalance beats late imbalance and the adepts win before Terran gets into their zone.

I really hope the gimmick -1dmg patch to adepts works out, because if not there is going to be a nerfhammer to adept-stats when the real problem is the shade.

Agree with this.

Maybe make it destructible, or an upgrade or something. The thing is though, like the tankvac, it's the new shiny thing DK made up so he will be very very reluctant to change it.
Head Coach Park: "They should buff tanks!"
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
January 15 2016 12:52 GMT
#258
TBH with stuff like early ravagers and pylon cannons in the game, it feels stim research could use a shorter research time too.
Revolutionist fan
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
January 15 2016 13:11 GMT
#259
I don't understand why (personally) lurkers do bonus vs armored and not light. It'd be much better to have them counter adepts/zealots and marines than what they currently counter. They'd still do well against tanks if you got in close, but they'd also be better against bio which to me is more interesting personally.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
Last Edited: 2016-01-15 13:12:41
January 15 2016 13:12 GMT
#260
On January 15 2016 21:51 Sapphire.lux wrote:
Show nested quote +
On January 15 2016 21:35 Big J wrote:
Seed's interview was very clever, I hope David Kim listens to it.

All races need nerfs to all sorts of stuff (Zerg probably the most), in PvT the reason Protoss does so well is just that early imbalance beats late imbalance and the adepts win before Terran gets into their zone.

I really hope the gimmick -1dmg patch to adepts works out, because if not there is going to be a nerfhammer to adept-stats when the real problem is the shade.

Agree with this.

Maybe make it destructible, or an upgrade or something. The thing is though, like the tankvac, it's the new shiny thing DK made up so he will be very very reluctant to change it.

I'm not that sure that DKim is behind designing new things in the game.

Edit> Unless you meant Dark Knight
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
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