Q/A with KR players about current LOTV - Page 3
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Ziggy
South Korea2105 Posts
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sparklyresidue
United States5522 Posts
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Elentos
55456 Posts
On January 10 2016 22:58 sparklyresidue wrote: I think it's interesting Canata states T over Z. Is this the general consensus now? It is in KR. Dream said at Code A TvZ is 7-3 and TvP is like 1-9 and some pros said after the S2SL qualifier that it's getting to Z > P > T > Z. | ||
Ej_
47656 Posts
On January 10 2016 22:58 sparklyresidue wrote: I think it's interesting Canata states T over Z. Is this the general consensus now? results seem to confirm that, Dream also recently said in an interview that TvZ is 7:3 (and TvP 1 ![]() | ||
royalroadweed
United States8301 Posts
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royalroadweed
United States8301 Posts
On January 10 2016 23:01 Elentos wrote: It is in KR. Dream said at Code A TvZ is 7-3 and TvP is like 1-9 and some pros said after the S2SL qualifier that it's getting to Z > P > T > Z. I think that will disappear with the mapool. Haven't had maps this good for reaper builds since ever. | ||
spbelky
United States623 Posts
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sparklyresidue
United States5522 Posts
On January 10 2016 23:07 royalroadweed wrote: I think that will disappear with the mapool. Haven't had maps this good for reaper builds since ever. Yes I'm anxious for some good GSL and/or Proleague maps. Also, I can't wait for Proleague to start impacting the meta. Everything seems very free form at the moment which is exciting, as the stars require nebula to form, but I'm ready for things to be a little more figured out (in as much as that ever happens). | ||
Grumbels
Netherlands7028 Posts
On January 10 2016 21:02 DeadByDawn wrote: The main problem is Warp Prism - it's a zero risk/cost strategy. You may as well build one because you willneed the offensive warp in later anyway. Compare to a Medivac - it costs me gas, it carries a limited number of units, I have to fill it with units first. If I lose it early game then I am screwed. If I move out with it and Protoss attacks my base then I am screwed. When it hits the opponent I only have those units that are in it and can not reinforce. It unloads slowly. It has to be directly over the units it is picking up and thus in danger. None of these disadvantages apply to the WP - Blizzard's design team can be retarded at times. That's what Blizzard wants, powerful harassment options with no downside in order to promote gameplay that viewers like. | ||
DeadByDawn
United Kingdom476 Posts
On January 10 2016 23:50 Grumbels wrote: That's what Blizzard wants, powerful harassment options with no downside in order to promote gameplay that viewers like. Except it is not. For a spectator with less understanding of the game maybe. But when I spectate I want there to be some tension in the player's choice - everything they do should have a degree of risk to it. Early WP harass in TvP has near-zero risk so it is not interesting. | ||
Railgan
Switzerland1507 Posts
The nerf --> Units that are warping in take more damage does not seem to effect the warp prism much at all. | ||
Ppjack
Belgium489 Posts
While you delay your tech in order to be safe, the toss can take a third. TvP is just boring to play now even at master level, you never know what's going on and just try not to take game-ending damage. You are not really playing a game, just doing the same thing all over again in order to survive then have no choice than going all in on 2 bases if the toss did just poke you and took a free third. A solution would be, i guess, a longer cooldown on shade (for Z), i dont know what about the warp prism (for T) but make it a strategic choice with implications, and something done about the pylons-fortress to allow early game poke. Then we have the time to balance the matchup, if T needs to be nerfed in some way against P why not. But the current state of the TvP matchup is just not fun, neither balanced. | ||
Nerchio
Poland2633 Posts
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stuchiu
Fiddler's Green42661 Posts
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Empirimancer
Canada1024 Posts
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coL.hendralisk
Zimbabwe1756 Posts
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a_flayer
Netherlands2826 Posts
On January 10 2016 20:50 Bomber wrote: Well, They can burf Adept more for real. I think it wouldn't be bad to add attack ability in Warp Prism as well. I'm serious. Allow photon overcharge on warp prism during pylon mode (if that's not enough, also allow it during mobile mode) | ||
Salteador Neo
Andorra5591 Posts
HotS: Random turbo speed buff for the medivac. This basically forced the mothership core to exist and be a hero unit to defend the early game drops. The muta hp regen also forced a phoenix range upgrade to be able to hardcounter the unit. LotV: Reaper bombs, sieged tank drop&pickup, invincible nydus all create bs wins and one-sided boring games in TvZ. Warp prism ranged pickup was completely unneeded, I totally called the prism would be the best protoss unit (after probe and MSC) way early in the beta. Now it needs to be nerfed because well, it's too good for the cost. | ||
Twine
France246 Posts
On January 11 2016 01:13 a_flayer wrote: Allow photon overcharge on warp prism during pylon mode (if that's not enough, also allow it during mobile mode) Not so loud, mate, not so loud .. | ||
A_needle_jog
Korea (South)699 Posts
![]() The biggest problem of skewed balance view on Teamliquid is that maps are really bad and the best players outside korea are all zerg by far. Snute, Scarlett, Nerchio, FireCake etc. When teamliquid watches many tournaments with europeans then they always see zerg win because all good players in europe are zerg. (except for MarineLord). But I think when european zergs would play versus korean protoss then the zergs would lose. Once time passes and we have new maps I think balance will look a lot better. I remember when in GSL the very first Terran was super overpowered, but Fruitdealer still managed to win it all because he was ahead of his time ![]() My changes would look like : Protoss : - Adept cooldown increase (nerf) - Stalker + 1 damage (buff) Terran : - Reaper granade increase cooldown (nerf) - Medivac speed is slower when heavy tank is in it (nerf) Zerg : - Ravager corrosive bile damage reduce (nerf) - Parasitic bomb radius smaller (nerf) - Ultralisk armor nerf slightly (nerf) - crackling speed attack reduce (nerf) - Hydralisk changed armor type from light to bionic - Hydralisk HP upgrade on hive tech (buff) - Swarm Host removed from game (nerf) Thank you. I want David Kim job and change maps fast ![]() | ||
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