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Q/A with KR players about current LOTV - Page 3

Forum Index > SC2 General
265 CommentsPost a Reply
Prev 1 2 3 4 5 12 13 14 Next All
Ziggy
Profile Blog Joined June 2013
South Korea2105 Posts
January 10 2016 13:46 GMT
#41
I really hope Proleague rolls around soon, I think more regular weekly matches from the Korean scene are going to be crucial in the next couple of months in balance
WriterDefeating a sandwich only makes it tastier. @imjustziggy
sparklyresidue
Profile Joined August 2011
United States5523 Posts
January 10 2016 13:58 GMT
#42
I think it's interesting Canata states T over Z. Is this the general consensus now?
Like Tinkerbelle, I leave behind a sparkly residue.
Elentos
Profile Blog Joined February 2015
55510 Posts
Last Edited: 2016-01-10 14:02:03
January 10 2016 14:01 GMT
#43
On January 10 2016 22:58 sparklyresidue wrote:
I think it's interesting Canata states T over Z. Is this the general consensus now?

It is in KR. Dream said at Code A TvZ is 7-3 and TvP is like 1-9 and some pros said after the S2SL qualifier that it's getting to Z > P > T > Z.
Every 60 seconds in Africa, a minute passes.
Ej_
Profile Blog Joined January 2013
47656 Posts
January 10 2016 14:02 GMT
#44
On January 10 2016 22:58 sparklyresidue wrote:
I think it's interesting Canata states T over Z. Is this the general consensus now?

results seem to confirm that, Dream also recently said in an interview that TvZ is 7:3 (and TvP 1)
"Technically the dictionary has zero authority on the meaning or words" - Rodya
royalroadweed
Profile Joined April 2013
United States8301 Posts
January 10 2016 14:06 GMT
#45
Bomber <3
"Nerfing Toss can just make them stronger"
royalroadweed
Profile Joined April 2013
United States8301 Posts
January 10 2016 14:07 GMT
#46
On January 10 2016 23:01 Elentos wrote:
Show nested quote +
On January 10 2016 22:58 sparklyresidue wrote:
I think it's interesting Canata states T over Z. Is this the general consensus now?

It is in KR. Dream said at Code A TvZ is 7-3 and TvP is like 1-9 and some pros said after the S2SL qualifier that it's getting to Z > P > T > Z.

I think that will disappear with the mapool. Haven't had maps this good for reaper builds since ever.
"Nerfing Toss can just make them stronger"
spbelky
Profile Blog Joined October 2010
United States623 Posts
January 10 2016 14:13 GMT
#47
Honestly, just add a delay to the activation of Photon Overcharge + make it 50 energy and then buff the duration by like 50%. Then slightly increase Warp Prisms build time or add a gas cost. It isn't so much that prism adepts are so OP... it's that Protoss is 100% safe during the PvT early game. Find me a single cheese vs Protoss that can win games, or a single early pressure build that even slightly threatens P... They don't exist.
sparklyresidue
Profile Joined August 2011
United States5523 Posts
January 10 2016 14:47 GMT
#48
On January 10 2016 23:07 royalroadweed wrote:
Show nested quote +
On January 10 2016 23:01 Elentos wrote:
On January 10 2016 22:58 sparklyresidue wrote:
I think it's interesting Canata states T over Z. Is this the general consensus now?

It is in KR. Dream said at Code A TvZ is 7-3 and TvP is like 1-9 and some pros said after the S2SL qualifier that it's getting to Z > P > T > Z.

I think that will disappear with the mapool. Haven't had maps this good for reaper builds since ever.

Yes I'm anxious for some good GSL and/or Proleague maps. Also, I can't wait for Proleague to start impacting the meta. Everything seems very free form at the moment which is exciting, as the stars require nebula to form, but I'm ready for things to be a little more figured out (in as much as that ever happens).
Like Tinkerbelle, I leave behind a sparkly residue.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
January 10 2016 14:50 GMT
#49
On January 10 2016 21:02 DeadByDawn wrote:
The main problem is Warp Prism - it's a zero risk/cost strategy. You may as well build one because you willneed the offensive warp in later anyway.

Compare to a Medivac - it costs me gas, it carries a limited number of units, I have to fill it with units first. If I lose it early game then I am screwed. If I move out with it and Protoss attacks my base then I am screwed. When it hits the opponent I only have those units that are in it and can not reinforce. It unloads slowly. It has to be directly over the units it is picking up and thus in danger.

None of these disadvantages apply to the WP - Blizzard's design team can be retarded at times.

That's what Blizzard wants, powerful harassment options with no downside in order to promote gameplay that viewers like.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
January 10 2016 15:19 GMT
#50
On January 10 2016 23:50 Grumbels wrote:
Show nested quote +
On January 10 2016 21:02 DeadByDawn wrote:
The main problem is Warp Prism - it's a zero risk/cost strategy. You may as well build one because you willneed the offensive warp in later anyway.

Compare to a Medivac - it costs me gas, it carries a limited number of units, I have to fill it with units first. If I lose it early game then I am screwed. If I move out with it and Protoss attacks my base then I am screwed. When it hits the opponent I only have those units that are in it and can not reinforce. It unloads slowly. It has to be directly over the units it is picking up and thus in danger.

None of these disadvantages apply to the WP - Blizzard's design team can be retarded at times.

That's what Blizzard wants, powerful harassment options with no downside in order to promote gameplay that viewers like.

Except it is not. For a spectator with less understanding of the game maybe. But when I spectate I want there to be some tension in the player's choice - everything they do should have a degree of risk to it. Early WP harass in TvP has near-zero risk so it is not interesting.
Railgan
Profile Joined August 2010
Switzerland1507 Posts
January 10 2016 15:27 GMT
#51
Warpprism was already strong before lotv. The increased pick up range and the ability to warp in adepts just made it that much stronger.

The nerf --> Units that are warping in take more damage
does not seem to effect the warp prism much at all.
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
Ppjack
Profile Joined March 2015
Belgium489 Posts
Last Edited: 2016-01-10 15:54:13
January 10 2016 15:28 GMT
#52
Either you prepare for adepts, either you die right away when they appear. The P can just make a prism and load few adepts, while teching behind this.
While you delay your tech in order to be safe, the toss can take a third. TvP is just boring to play now even at master level, you never know what's going on and just try not to take game-ending damage.
You are not really playing a game, just doing the same thing all over again in order to survive then have no choice than going all in on 2 bases if the toss did just poke you and took a free third.

A solution would be, i guess, a longer cooldown on shade (for Z), i dont know what about the warp prism (for T) but make it a strategic choice with implications, and something done about the pylons-fortress to allow early game poke.
Then we have the time to balance the matchup, if T needs to be nerfed in some way against P why not.

But the current state of the TvP matchup is just not fun, neither balanced.
<;o)
Nerchio
Profile Joined October 2009
Poland2633 Posts
January 10 2016 15:58 GMT
#53
So when are they going to fix the balance? already like 2 months without anything and warp prism/terran is still ridiculous
Progamer"I am the best" - Nerchio , 2017.
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
January 10 2016 15:59 GMT
#54
old school Terrans dont give a fuck
Moderator
Empirimancer
Profile Joined July 2011
Canada1024 Posts
January 10 2016 16:01 GMT
#55
If Blizzard is worried about over-nerfing the adept/warp prism, why not start with a small nerf? It can always be removed or increased later. Reduce the adept's damage vs light by 1. It won't affect anything except the number of shots needed to kill SCVs. There is literally no downside to this nerf. Just do it!

coL.hendralisk
Profile Joined September 2009
Zimbabwe1756 Posts
Last Edited: 2016-01-10 16:16:18
January 10 2016 16:11 GMT
#56
as expected zerg is the worst and protoss is most op
a_flayer
Profile Blog Joined April 2010
Netherlands2826 Posts
January 10 2016 16:13 GMT
#57
On January 10 2016 20:50 Bomber wrote:
Well, They can burf Adept more for real. I think it wouldn't be bad to add attack ability in Warp Prism as well. I'm serious.


Allow photon overcharge on warp prism during pylon mode (if that's not enough, also allow it during mobile mode)
When you came along so righteous with a new national hate, so convincing is the ardor of war and of men, it's harder to breathe than to believe you're a friend. The wars at home, the wars abroad, all soaked in blood and lies and fraud.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
January 10 2016 16:28 GMT
#58
Funny enough what create most problems in every expansion are random stuff that Blizz added for the sake of changing stuff, not because it's needed:

HotS: Random turbo speed buff for the medivac. This basically forced the mothership core to exist and be a hero unit to defend the early game drops. The muta hp regen also forced a phoenix range upgrade to be able to hardcounter the unit.

LotV: Reaper bombs, sieged tank drop&pickup, invincible nydus all create bs wins and one-sided boring games in TvZ. Warp prism ranged pickup was completely unneeded, I totally called the prism would be the best protoss unit (after probe and MSC) way early in the beta. Now it needs to be nerfed because well, it's too good for the cost.
Revolutionist fan
Twine
Profile Joined June 2012
France246 Posts
January 10 2016 16:31 GMT
#59
On January 11 2016 01:13 a_flayer wrote:
Show nested quote +
On January 10 2016 20:50 Bomber wrote:
Well, They can burf Adept more for real. I think it wouldn't be bad to add attack ability in Warp Prism as well. I'm serious.


Allow photon overcharge on warp prism during pylon mode (if that's not enough, also allow it during mobile mode)


Not so loud, mate, not so loud ..
#1 Bomber fan | Jin Air best KT
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
January 10 2016 16:33 GMT
#60
It is great so see korean comments on balance. They are much more in line with my view aswell

The biggest problem of skewed balance view on Teamliquid is that maps are really bad and the best players outside korea are all zerg by far. Snute, Scarlett, Nerchio, FireCake etc.

When teamliquid watches many tournaments with europeans then they always see zerg win because all good players in europe are zerg. (except for MarineLord).

But I think when european zergs would play versus korean protoss then the zergs would lose.


Once time passes and we have new maps I think balance will look a lot better. I remember when in GSL the very first Terran was super overpowered, but Fruitdealer still managed to win it all because he was ahead of his time

My changes would look like :

Protoss :

- Adept cooldown increase (nerf)
- Stalker + 1 damage (buff)

Terran :

- Reaper granade increase cooldown (nerf)
- Medivac speed is slower when heavy tank is in it (nerf)

Zerg :

- Ravager corrosive bile damage reduce (nerf)
- Parasitic bomb radius smaller (nerf)
- Ultralisk armor nerf slightly (nerf)
- crackling speed attack reduce (nerf)
- Hydralisk changed armor type from light to bionic
- Hydralisk HP upgrade on hive tech (buff)
- Swarm Host removed from game (nerf)


Thank you. I want David Kim job and change maps fast
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
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