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Why mech won't work (surprise! Vipers! and econ) - Page 7

Forum Index > SC2 General
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iamCHOMP
Profile Joined December 2015
Canada15 Posts
December 09 2015 05:20 GMT
#121
I feel Terran is missing in AOE and casting abilities. I would like to see the Ghost buffed. The way I want to see the Ghost Buff is by reworking the design of some abilities and giving them a movement speed buff while in cloak mode and give them the lock down ability back from BW. I think Lock Down would be a great Tool against Protoss Air/Robo build players and could see some new Meta game builds with Terran Ghost Play more of a factor.

Also buff the siege Tank. and Make Ravens more desirable for mainline casting units with Bio play,.,,,
Thanks!
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2015-12-09 05:49:07
December 09 2015 05:46 GMT
#122
On December 09 2015 13:38 bigbadgreen wrote:
The biggest reason this is going to be so hard to balance is because in trying to make mech easily viable is that buffing mech units helps out the players who prefer bio. There are already early mid game bio pushes that come with tanks that are very hard to hold as Z. If you buff the tank not only would it make those pushes even more difficult it would kill mech in the process because using those pushes would be the easy choice for pros.

You can't just buff the tank and not take something away. the medivac pickup being removed isn't enough. The big question for mech players is, which unit you would like to weaken? marine, medivac, marauder or hell bat. Now let's get some reaction from the bio players. if the tank were to be buffed, which unit would you like to see weakened?


Your argument presupposes that the game is balanced right now. The game is very far from balanced right now. It isn't figured out yet, either. Not every buff has to be offset with a nerf, and vice versa, this early into LotV.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Lexender
Profile Joined September 2013
Mexico2653 Posts
December 09 2015 06:18 GMT
#123
On December 09 2015 13:38 bigbadgreen wrote:
The biggest reason this is going to be so hard to balance is because in trying to make mech easily viable is that buffing mech units helps out the players who prefer bio. There are already early mid game bio pushes that come with tanks that are very hard to hold as Z. If you buff the tank not only would it make those pushes even more difficult it would kill mech in the process because using those pushes would be the easy choice for pros.

You can't just buff the tank and not take something away. the medivac pickup being removed isn't enough. The big question for mech players is, which unit you would like to weaken? marine, medivac, marauder or hell bat. Now let's get some reaction from the bio players. if the tank were to be buffed, which unit would you like to see weakened?


That can be easily solved with siege mode research, and not to mention tanks would never work with bio withouth siege pick up, they would be too slow to be of any use withouth it.
Vanadiel
Profile Joined April 2012
France961 Posts
December 09 2015 10:26 GMT
#124
On December 08 2015 04:33 NonY wrote:
Show nested quote +
On December 08 2015 03:54 HeroMystic wrote:
On December 08 2015 03:35 parkufarku wrote:
Mech doesn't need to work. You don't see Protoss players complaining they can't go non-gateway toss


Words cannot describe just how tired this stupid argument is. Therefore, I'll just say "the races are not the same" and leave it at that. If you try to press on this argument you'll only confirm how little thought you put into this.

Can you explain how wanting mech to be competitive isn't "stupid" (irrational) at its core? You've just picked some production buildings and units that follow a non-combat theme (they're mechanical) and ask Blizzard to change the rules of the game so this theme of units you like building is viable to play on every map and against every race. There's no other group of SC2 players like the mech players. I think it's totally cool to have a composition that you like to play but it goes too far when discussing possibly changing of the rules of the game to make your little pet composition better. It all started with mech being viable in a different game and wanting an equivalent in SC2, which is not at all unlike comparing terran mech to protoss mech. The races aren't supposed to be the same and neither are the games. The completely arbitrary picking of certain terran units, the "mechanical" ones built from factories and starports, is so absurd as a basis for this whole movement that you don't even think about it anymore. Every time the mech petitioners go too far with how much they want the whole game to change to suit them, people have to come remind you how ridiculous it all is.


Amen.
jinjin5000
Profile Joined May 2010
United States1453 Posts
December 09 2015 11:14 GMT
#125
On December 09 2015 14:20 iamCHOMP wrote:
I feel Terran is missing in AOE and casting abilities. I would like to see the Ghost buffed. The way I want to see the Ghost Buff is by reworking the design of some abilities and giving them a movement speed buff while in cloak mode and give them the lock down ability back from BW. I think Lock Down would be a great Tool against Protoss Air/Robo build players and could see some new Meta game builds with Terran Ghost Play more of a factor.

Also buff the siege Tank. and Make Ravens more desirable for mainline casting units with Bio play,.,,,
Thanks!


AoE casting existed in seekers remember? It got nerfed though.
cheekymonkey
Profile Joined January 2014
France1387 Posts
December 09 2015 12:16 GMT
#126
Good point about maps. Why not have some maps favoring mech, and other maps favoring bio. There is not necessarily anything imbalanced about that, as long as mech requires such a map to be viable in the first place.

I'd like to see a tank damage buff, but I like that they can be picked up. But pick-up should unsiege them. It's silly otherwise, and it doesn't feel like a siege tank anymore. More like a clunky air unit.
Haighstrom
Profile Joined March 2011
United Kingdom206 Posts
December 09 2015 12:42 GMT
#127
Awww I saw the title and was hoping for an Avilo WoT.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 09 2015 12:58 GMT
#128
It's pointless to point out the problems of mech anymore. It has been discussed over and over last few years. At this point, people are very aware of all the issues and there are many suggestions and ways to approach the problem. But unless we are able to convince Blizzard that it is actually in their own interest to make mech a viable strategy, we can throw all our suggestions out of the window. Yes, it is exciting to discuss the topic with passion. But it's pointless to throw ideas and analyses at them when they just don't want to listen and have their own minds.

On top of that, there are many Zerg and Protoss players who adopted and got used to the "old BW mech playstyle", aka "turtle into super army, then win" and they love it, of course. It was Terran in BW who could enjoyed this mindset and it worked for some reason, it doesn't work in SC2 (there are very good analyses on this too - like the economy). You could argue that it should be Terran in SC2 again who should have the strongest army, mainly because of the slowest economy, production, ability to remax, switch tech, etc... But it doesn't change the point of view of many players (and Blizzard, apparently) who just love the way the game is right now. I can't blame those players. It's just how it is with SC2 right now. Seems like it's not going to change.
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37039 Posts
December 09 2015 13:05 GMT
#129
On December 09 2015 21:42 Haighstrom wrote:
Awww I saw the title and was hoping for an Avilo WoT.

What does WoT stand for?
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
Big J
Profile Joined March 2011
Austria16289 Posts
December 09 2015 13:26 GMT
#130
On December 09 2015 22:05 Seeker wrote:
Show nested quote +
On December 09 2015 21:42 Haighstrom wrote:
Awww I saw the title and was hoping for an Avilo WoT.

What does WoT stand for?

Wall of Truth
i_am_Nite
Profile Joined February 2012
Russian Federation66 Posts
December 09 2015 14:46 GMT
#131
On December 09 2015 22:26 Big J wrote:
Show nested quote +
On December 09 2015 22:05 Seeker wrote:
On December 09 2015 21:42 Haighstrom wrote:
Awww I saw the title and was hoping for an Avilo WoT.

What does WoT stand for?

Wall of Truth

World of Tanks? Lol
Vanadiel
Profile Joined April 2012
France961 Posts
December 09 2015 14:48 GMT
#132
On December 09 2015 23:46 i_am_Nite wrote:
Show nested quote +
On December 09 2015 22:26 Big J wrote:
On December 09 2015 22:05 Seeker wrote:
On December 09 2015 21:42 Haighstrom wrote:
Awww I saw the title and was hoping for an Avilo WoT.

What does WoT stand for?

Wall of Truth

World of Tanks? Lol


Whine or Tears?
parkufarku
Profile Blog Joined March 2014
882 Posts
December 09 2015 15:12 GMT
#133
On December 09 2015 12:39 Lexender wrote:
Show nested quote +
On December 09 2015 10:47 parkufarku wrote:
On December 09 2015 07:34 p68 wrote:
On December 09 2015 07:09 ZombieFrog wrote:
The anti-mech crowd can never seem to remember that Terran ground upgrades are completely separate. This deters you from combining ground forces from factory and barracks, especially in the mid-to-late game, not that factory units synergize too well with bio play anyway (besides the widow mine, I guess).


This is a problem? Zerg ground range and melee upgrades are also separate in case you forgot. Not like a zerg player can freely mix whatever units he wants and have them all be upgraded either


This is a false equivalency. There are four upgrades for Terran ground, two of which are from the expensive armory. If a zerg player was so inclined, they could spend 375/0 for three drones and three evolution chambers. And then, there's the discount for three upgrades instead of four (although Terran may get some value from the mech shared armor upgrade). For a Terran player to get two engineering bays and two armories, it's 550/200. And that's not even taking into account the fact that Zerg also benefit from having unit production tied to one building!

But with the state of factory units and Terran air, you'll upgrade air over factory units anyway. Bio + air support is simply stronger than bio + upgraded factory units.


The Terran whine never stops. Have you ever considered, for just a second, that not everything in the three races have to be symmetrically equal? Armory might be more expensive but its way offset by how cost efficient Terran army is, especially with micro and splits. Giving upgrades to that efficient war machine is way more impactful than measly cost upgrades in a building.

For example, should Zerg players start complaining that their drops / transport isn't as effective as Terrans? It should be equal exactly right?, even though Z has higher mobility in general. Using your logic, Zerg players should start complaining Medivac boost is unfair because Z drops don't have that kind of amazing mobility


Some times (actually all the time, but I'll try to be a bit fair) I think you are just a poorly worded troll, you always complain about "terran whiners" when you whine a lot yourself (I don't even want to remember your post during the blink era, they were cringe worthy at best) and now you come complaining about the same fucking argument you've made yourself.

You complain that terrans what a viable mech saying that protoss don't ask for robo only units to be viable (cuz all races have to be the same right? terran gets no mech because protoss has no robo only) and then you make THIS argument about races being different, when the bio/mech dichotomy is an inherent trait of terran.

I'm not complaining about your opinions, they are yours to make, but a little consistency would be nice.


Having an asymmetrical equality is fine if there is a reasoning behind why it is. In my example above, Zerg drops aren't as good as Terran drops, and that's fine because Zergs have higher mobility.

You can't ask for only mech units simply without a reasoning behind it that will be ok for it to differentiate with other races, and as Nony pointed out, it's completely arbitrary. Why should Terrans get a whole new playstyle when other races don't? Because it's asymmetrical equal? No, it's not, because there is absolutely no reason why that should happen.

I see a lot of those weak arguments like "having more diverse gameplay is better," but why should that more diverse gameplay only happen for Terrans? See where this is going?

For example, T Sensor tower is something that other races lack, but they are "made up" for it because Zergs have creep that give vision, and Protoss has ability to instantly defend its base (warp or recall). These 3 things are not equal (I would argue sensor tower is probably the strongest due to how easy / fast it gives wide vision, but that's not the point here) but they give the three races a way to give asymmetrical balance.

Let's be able to crush opponents with only units that are made from factory hur-dur without giving something to the other 2 races not only breaks balance, but also creates gameplay skew that rewards gameplay to a player for picking one race over another.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
December 09 2015 15:26 GMT
#134
I don't think it's the same tired arguments that are being made blah blah blah..

People are so pessimistic. I think:

1) Vipers need a nerf (doable)

2) Tank drops have to go TvT (doable with a Ravager tweak)

3) Terran needs more ways to keep Protoss honest (doable with a PO nerf, but P will need a buff somewhere else against Z...)

Mech could be playable in all matchups with very few tweaks even without changing the tank.

"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 09 2015 15:37 GMT
#135
On December 10 2015 00:26 DinoMight wrote:
I don't think it's the same tired arguments that are being made blah blah blah..

People are so pessimistic. I think:

1) Vipers need a nerf (doable)

2) Tank drops have to go TvT (doable with a Ravager tweak)

3) Terran needs more ways to keep Protoss honest (doable with a PO nerf, but P will need a buff somewhere else against Z...)

Mech could be playable in all matchups with very few tweaks even without changing the tank.



The same old story over and over again...

A good guy makes a thread about how mech could be viable, just do this blah blah blah.. I've been following this for like forever. Of course it is easy to make mech work with few changes. Guess what? They've never listened to anything of that.

It's not like people are pessimistic, it's more like people are realistic at this point. Now that LotV is out there is no more "they wil surely fix mech in the next expansion". Do yourself a favor, open your eyes and accept the facts.
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
December 09 2015 19:08 GMT
#136
Considering the number of changes asked for, why not include ladder rank? Especially because you use your own games as examples. In the academic world people include their qualifications and for good reason. Not to say a gold-diamond doesn't have good ideas.

Bio liberators trump mech? That has not been my experience. The 150-150 liberator cost seems very high to me. I no longer use it in that MU.

Fungal growth did not deal with raven cloud effectively. Zergs just had no other option. A nerf to PB is in order, perhaps.
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
Naracs_Duc
Profile Joined August 2015
746 Posts
December 09 2015 19:26 GMT
#137
Why are people obsessed with what sprites do what instead of what strategies are already present? I don't hear anyone asking for Battlecruiser siege mode or a marauder siege mode. People want a specific unit, to play a specific way, with specific responses to it, that are limited by a specific power level, that they never want to state but are quick to say if its wrong.
Mjolnir
Profile Joined January 2009
912 Posts
Last Edited: 2015-12-09 21:10:30
December 09 2015 20:49 GMT
#138
Buff tank damage to beta levels.

Done.

Tanks are a joke in SC2. You want mech to work, you need tanks that don't suck. You want mech to work in a low econ environment where you have to harass and defend harass, you need tanks that don't suck - tanks that actually pose a threat early on. Tanks that punish ravagers waddling into their range. Tanks that can handle roach/ravager pressure. Tanks that threaten to punish offensive blinks.

Basically, you need tanks that don't suck.

On December 10 2015 00:37 Everlong wrote:

Do yourself a favor, open your eyes and accept the facts.


Yeah, that being the fact that the devs have made it clear time and time again that their idea of Terran is bio spam. It's too bad, really. They lost a lot of their BW flavour with the current focus on tier one barracks units to carry the race through the entire game.



Mjolnir
Profile Joined January 2009
912 Posts
Last Edited: 2015-12-09 21:10:01
December 09 2015 21:09 GMT
#139
Naracs_Duc
Profile Joined August 2015
746 Posts
December 09 2015 21:19 GMT
#140
On December 10 2015 05:49 Mjolnir wrote:

Yeah, that being the fact that the devs have made it clear time and time again that their idea of Terran is bio spam. It's too bad, really. They lost a lot of their BW flavour with the current focus on (marine Raynor as the main human protagonist instead of vulture Raynor) to carry the race through the entire (Franchise).





there, fixed your typo.
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