• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:45
CET 09:45
KST 17:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book11Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info7herO wins SC2 All-Star Invitational14
Community News
Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker4PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)9Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April8
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker Behind the Blue - Team Liquid History Book Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win Rongyi Cup S3 - Preview & Info
Tourneys
RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) WardiTV Mondays $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Potential Map Candidates BW General Discussion Liquipedia.net NEEDS editors for Brood War
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread ZeroSpace Megathread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1771 users

Community Feedback Update - November 20 - Page 5

Forum Index > SC2 General
115 CommentsPost a Reply
Prev 1 2 3 4 5 6 Next All
Big J
Profile Joined March 2011
Austria16289 Posts
November 21 2015 20:13 GMT
#81
On November 22 2015 05:06 Elentos wrote:
Show nested quote +
On November 22 2015 05:03 Big J wrote:
Funny, I open TakeTV, they discuss what's better(worse), ZvZ or PvP. "Stalker/Disruptor is really cool", "Yeah but Ravager/Roach is cool too", "Yeah, but we never get to see that because games never get there".
I switch stream to BasetradeTV: "We would never do an only ZvZ tournament. Like guys, do you really want to cast as twenty 14/14s in a row?"
...
and that's why I still haven't bought this game, as a Zerg player 33% of my time is automatically wasted when I press the search opponent button.

But the same thing could happen in ZvZ in HotS and LotV.

I'm not sure if this is a statment that should contradict me, or support my cause that the matchup has been considered total crap for almost all its existance.
emc
Profile Joined September 2010
United States3088 Posts
November 21 2015 20:18 GMT
#82
I'd prefer no patches for 3 months, give us 3 full months of pros playing the game to see what's truly going on.

though I do think photon overcharge is an easy get out of jail free card, but leave it for now, zerg has ravagers and terran has medivac siege tanks
[PkF] Wire
Profile Joined March 2013
France24238 Posts
Last Edited: 2015-11-21 20:25:13
November 21 2015 20:24 GMT
#83
On November 22 2015 05:18 emc wrote:
I'd prefer no patches for 3 months, give us 3 full months of pros playing the game to see what's truly going on.

though I do think photon overcharge is an easy get out of jail free card, but leave it for now, zerg has ravagers and terran has medivac siege tanks

I agree, I thought the game would be utter garbage at release but it's actually pretty good -at least, I'm having a blast playing it. Ofc Z is probably a bit too strong, and the map pool isn't exactly the best, but some months of experimentation without WCS can do no harm.
WombaT
Profile Blog Joined May 2010
Northern Ireland26242 Posts
November 21 2015 20:36 GMT
#84
The map pool is pretty goddamn awful, it's difficult enough to ascertain the state of balance without having to it on such a sub-par pool. A better pool might go some way to mitigating perceived imbalances, or at the very least it wouldn't do any harm.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
November 21 2015 21:21 GMT
#85
On November 22 2015 05:36 Wombat_NI wrote:
The map pool is pretty goddamn awful, it's difficult enough to ascertain the state of balance without having to it on such a sub-par pool. A better pool might go some way to mitigating perceived imbalances, or at the very least it wouldn't do any harm.


Exactly, the map pool was just a huge mistake and probably the main thing that is demotivating me to play. I'd be okay to wait out some changes and let the game play out a bit if the maps were actually playable. But the maps are awful and they distort balance even more which is gonna make balancing even harder in the long run. Right when a game is released and there are tons of balance problems, going for a completely bizarre map pool makes literally zero sense. Blizzard should've given us the most boring, stale maps at the start so they can balance the game, then maybe add their weird, awful maps later on when the game is a bit more stable.

I'm all for making slow changes to LotV in terms of balance, but the sabotage they did to the game through the map pool is unacceptable
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
Mistakes
Profile Joined February 2011
United States1102 Posts
November 21 2015 22:34 GMT
#86
On November 21 2015 04:31 Cricketer12 wrote:
Its important not to freak out. The game just came out. Let people try to figure stuff out before making balance changes.


That is something I've come to realize and dislike about the StarCraft 2 community lately.
A map is weird or map pool is non-standard?
- Everything is broken and stupid.

A unit seems really strong but people have only been playing the game for a week?
- The unit is OP and needs to be nerfed immediately; there is nothing anyone can ever do.

It's really saddening. Think of the SaviOr difference.
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 21 2015 23:28 GMT
#87
On November 22 2015 05:03 Big J wrote:
Funny, I open TakeTV, they discuss what's better (or rather worse), ZvZ or PvP. "Stalker/Disruptor is really cool", "Yeah but Ravager/Roach is cool too", "Yeah, but we never get to see that because games never get there".
I switch stream to BasetradeTV: "We would never do an only ZvZ tournament. Like guys, do you really want to cast as twenty 14/14s in a row?"
...
and that's why I still haven't bought this game, as a Zerg player 33% of my time is automatically wasted when I press the search opponent button.



Well it all goes on opinion. For me I hate mirror match ups in general. I would never ever watch a zvz/pvp/tvt tournament. So boring.

ZvZ has always been lame, but if I were Terran or Protoss I would think the same thing for all mirror MU's like I do now.
When I think of something else, something will go here
Big J
Profile Joined March 2011
Austria16289 Posts
November 22 2015 00:05 GMT
#88
On November 22 2015 08:28 blade55555 wrote:
Show nested quote +
On November 22 2015 05:03 Big J wrote:
Funny, I open TakeTV, they discuss what's better (or rather worse), ZvZ or PvP. "Stalker/Disruptor is really cool", "Yeah but Ravager/Roach is cool too", "Yeah, but we never get to see that because games never get there".
I switch stream to BasetradeTV: "We would never do an only ZvZ tournament. Like guys, do you really want to cast as twenty 14/14s in a row?"
...
and that's why I still haven't bought this game, as a Zerg player 33% of my time is automatically wasted when I press the search opponent button.



Well it all goes on opinion. For me I hate mirror match ups in general. I would never ever watch a zvz/pvp/tvt tournament. So boring.

ZvZ has always been lame, but if I were Terran or Protoss I would think the same thing for all mirror MU's like I do now.

I think a lot of people, especially Terrans have been quite happy with the TvT mirror. And talking about ZvZ, I believe the matchup was reasonable in WoL times of roach/hydra/infestor, even if on rare occurances it ended with BL wars. Also PvP at times can look very exciting and I have high hopes for it in LotV with expansion play being as viable as never before and disruptors replacing colossi.
But in ZvZ it's still like in the PvP 4gate era. Similar to 4gates people have figured out how to stop the ling/bling rushes and how to mirror them and often normal games can develop. But many games just don't and there is no real way to just strategically counter your opponent when he goes for it.

Anyways, I'm back to talking my mouth fuzzy about things that I can't influence. If DK likes the status quo and the game sells it's probably time to admit defeat.
HeroMystic
Profile Joined March 2011
United States1217 Posts
November 22 2015 00:24 GMT
#89
On November 22 2015 09:05 Big J wrote:
Show nested quote +
On November 22 2015 08:28 blade55555 wrote:
On November 22 2015 05:03 Big J wrote:
Funny, I open TakeTV, they discuss what's better (or rather worse), ZvZ or PvP. "Stalker/Disruptor is really cool", "Yeah but Ravager/Roach is cool too", "Yeah, but we never get to see that because games never get there".
I switch stream to BasetradeTV: "We would never do an only ZvZ tournament. Like guys, do you really want to cast as twenty 14/14s in a row?"
...
and that's why I still haven't bought this game, as a Zerg player 33% of my time is automatically wasted when I press the search opponent button.



Well it all goes on opinion. For me I hate mirror match ups in general. I would never ever watch a zvz/pvp/tvt tournament. So boring.

ZvZ has always been lame, but if I were Terran or Protoss I would think the same thing for all mirror MU's like I do now.

I think a lot of people, especially Terrans have been quite happy with the TvT mirror. And talking about ZvZ, I believe the matchup was reasonable in WoL times of roach/hydra/infestor, even if on rare occurances it ended with BL wars. Also PvP at times can look very exciting and I have high hopes for it in LotV with expansion play being as viable as never before and disruptors replacing colossi.
But in ZvZ it's still like in the PvP 4gate era. Similar to 4gates people have figured out how to stop the ling/bling rushes and how to mirror them and often normal games can develop. But many games just don't and there is no real way to just strategically counter your opponent when he goes for it.

Anyways, I'm back to talking my mouth fuzzy about things that I can't influence. If DK likes the status quo and the game sells it's probably time to admit defeat.


I've switched to random for a time, but as a Terran I find the TvT match-up to be very stale, though it's stable. A lot of the harassment early game is defeated with the Cyclone, so midgame is often Marine/Tank with either Liberators or Vikings.

Not much variation like there was in late WoL and HotS.
Hider
Profile Blog Joined May 2010
Denmark9421 Posts
Last Edited: 2015-11-22 01:25:13
November 22 2015 01:24 GMT
#90
On November 22 2015 05:18 emc wrote:
I'd prefer no patches for 3 months, give us 3 full months of pros playing the game to see what's truly going on.

though I do think photon overcharge is an easy get out of jail free card, but leave it for now, zerg has ravagers and terran has medivac siege tanks


I prefer if we just nerf all zerg units by 80% and then let's see what the game is for a couple of months so pro's can figure it out. Becasue we can never say anything about balance until pro's have played on an unpatched game for 3 months...

ORRR MAYBE we could do the logical thing and reevaluate the game on a case by case basis instead of following stupid rules that that is terrible for the health of the game just because it was like that in BW.
bObA
Profile Joined May 2012
France300 Posts
November 22 2015 06:03 GMT
#91
On November 21 2015 17:39 avilo wrote:
Invulnerable low to zero counter play nydus worm still being in this game is perplexing to me.


I totally agree with that.
In TvZ you have to start mass bio and check everywhere eraly game to have a little chance not to be rekt
ETisME
Profile Blog Joined April 2011
12680 Posts
Last Edited: 2015-11-22 08:18:06
November 22 2015 06:48 GMT
#92
On November 22 2015 05:13 Big J wrote:
Show nested quote +
On November 22 2015 05:06 Elentos wrote:
On November 22 2015 05:03 Big J wrote:
Funny, I open TakeTV, they discuss what's better(worse), ZvZ or PvP. "Stalker/Disruptor is really cool", "Yeah but Ravager/Roach is cool too", "Yeah, but we never get to see that because games never get there".
I switch stream to BasetradeTV: "We would never do an only ZvZ tournament. Like guys, do you really want to cast as twenty 14/14s in a row?"
...
and that's why I still haven't bought this game, as a Zerg player 33% of my time is automatically wasted when I press the search opponent button.

But the same thing could happen in ZvZ in HotS and LotV.

I'm not sure if this is a statment that should contradict me, or support my cause that the matchup has been considered total crap for almost all its existance.

I would say zvz is much better in lotv if only they found a way to deal with the early pools.
Ravagers and lurkers really changed up the mid to late vame
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2015-11-22 13:28:44
November 22 2015 13:27 GMT
#93
My thoughts.
Hello everyone, and welcome to Legacy of the Void! Before we get started, we wanted to let you guys know that we’re thinking of pushing out our new league distribution percentages sometime in December before people go on vacation, and doing a season roll to get the percentages working correctly. This way, we can play during the break on a fresh season with the updated league distributions. Please keep in mind that this will not initiate a reset to your MMR (hidden skill rating), so the quality of matches should not be negatively impacted.

Questions are still unanswered about the specific details of this new league distribution in the ladder revamp.

Is the %'s for each league, the % of all players or the % of active players or something else?

When you say Master is the top 4%, Diamond is the next 23%, 4% of what? 23% of what?

The league boundaries have been known to drift out of their target % over time, with Blizzard only fixing it when a sufficient number of players notice and complain on the forums, so what will you do so that we know you will actually hit these %s?

Also, tying the ladder to WCS makes sense once the ladder has actually been fixed up.

Barcode issue
There were many discussions on this side, and the conclusion from both the summit and the current top players in the world was that there was little we could change directly within the game to resolve this issue. With that in mind, we may collaborate with our Blizzard Esports team to tackle this issue going forward . We probably don’t need to go into every detail that we talked about here, but the general consensus (especially from the top end pro players who currently use barcodes) was that even if we went so far as to show “anonymous” instead of player names on the loading screen, removed match history, and more, players still felt it would be safer to barcode even if the advantage is less pronounced.

However, if we were to integrate the top of the ladder with Esports (such as with WCS points, for example) it might be possible to incentivize players to use their correct IDs on ladder. We have begun discussing the possibilities on our development team in an effort to create the most accurate/transparent ladder, especially at the top. With our current ladder system however, changes doesn’t seem possible due to issues we’ve discussed at BlizzCon. So, as we work to redesign the ladder, we’ll also be in discussions with our Esports team to see what can be done here.

The solution is simple. Auto force all names that contain only "I", "l" and "|" to be renamed using a random name generator.

Alternatively, use a font that clearly differentiates between "I", "l" and "|" and see how anonymous these barcode players really feel then. More anonymous than naming them all "Anonymous"? lol

but the general consensus (especially from the top end pro players who currently use barcodes) was that even if we went so far as to show “anonymous” instead of player names on the loading screen, removed match history, and more, players still felt it would be safer to barcode even if the advantage is less pronounced.

Pros are feeding you superstitious bullshit, this suggestion would, as a matter of pure logic, be even more anonymous and foolproof than even barcodes.
-KG-
Profile Joined October 2012
Denmark1219 Posts
November 22 2015 14:15 GMT
#94
Looking forward to all the shenanigans in the first LotV tournaments ^^
~~(,,ºº>
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
November 22 2015 17:28 GMT
#95
On November 22 2015 22:27 paralleluniverse wrote:
My thoughts.
Show nested quote +
Hello everyone, and welcome to Legacy of the Void! Before we get started, we wanted to let you guys know that we’re thinking of pushing out our new league distribution percentages sometime in December before people go on vacation, and doing a season roll to get the percentages working correctly. This way, we can play during the break on a fresh season with the updated league distributions. Please keep in mind that this will not initiate a reset to your MMR (hidden skill rating), so the quality of matches should not be negatively impacted.

Questions are still unanswered about the specific details of this new league distribution in the ladder revamp.

Is the %'s for each league, the % of all players or the % of active players or something else?

When you say Master is the top 4%, Diamond is the next 23%, 4% of what? 23% of what?

The league boundaries have been known to drift out of their target % over time, with Blizzard only fixing it when a sufficient number of players notice and complain on the forums, so what will you do so that we know you will actually hit these %s?

Also, tying the ladder to WCS makes sense once the ladder has actually been fixed up.

Show nested quote +
Barcode issue
There were many discussions on this side, and the conclusion from both the summit and the current top players in the world was that there was little we could change directly within the game to resolve this issue. With that in mind, we may collaborate with our Blizzard Esports team to tackle this issue going forward . We probably don’t need to go into every detail that we talked about here, but the general consensus (especially from the top end pro players who currently use barcodes) was that even if we went so far as to show “anonymous” instead of player names on the loading screen, removed match history, and more, players still felt it would be safer to barcode even if the advantage is less pronounced.

However, if we were to integrate the top of the ladder with Esports (such as with WCS points, for example) it might be possible to incentivize players to use their correct IDs on ladder. We have begun discussing the possibilities on our development team in an effort to create the most accurate/transparent ladder, especially at the top. With our current ladder system however, changes doesn’t seem possible due to issues we’ve discussed at BlizzCon. So, as we work to redesign the ladder, we’ll also be in discussions with our Esports team to see what can be done here.

The solution is simple. Auto force all names that contain only "I", "l" and "|" to be renamed using a random name generator.

Alternatively, use a font that clearly differentiates between "I", "l" and "|" and see how anonymous these barcode players really feel then. More anonymous than naming them all "Anonymous"? lol

Show nested quote +
but the general consensus (especially from the top end pro players who currently use barcodes) was that even if we went so far as to show “anonymous” instead of player names on the loading screen, removed match history, and more, players still felt it would be safer to barcode even if the advantage is less pronounced.

Pros are feeding you superstitious bullshit, this suggestion would, as a matter of pure logic, be even more anonymous and foolproof than even barcodes.

Take away 'barcodes' and everyone will just use an identical name. The only solution is to force unique Bnet IDs which won't happen.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2015-11-22 17:53:36
November 22 2015 17:52 GMT
#96
If i were to play lotv i would most likely not like the mirror mus, especially zvz.
Zvz were terrible in hots, cant speak of now but i am skeptical. Can totally understand why not to buy this game since you will dislike 33% of the matchups.
weikor
Profile Blog Joined March 2011
Austria580 Posts
November 22 2015 18:12 GMT
#97
I dont get why they dont adjust maximum energy, and energy regeneration on certain units.

Sentries, with 75 energy max. But three times the regeneration, would allow for only 3 FF per sentry. (adjust hallucination manacost accordingly). This would have stopped the huge forcefield banks - while giving the sentry a more active role

A similar probem now exists with the MSc. You can just bank 8 photon overcharges and absolutely devastate any aggression. If its more limited - this banking wouldnt be so much a problem
bObA
Profile Joined May 2012
France300 Posts
November 22 2015 19:05 GMT
#98
On November 21 2015 13:00 ETisME wrote:
I am happy they are continuing community update, this is awesome.



You are right me too
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2015-11-22 21:09:45
November 22 2015 21:02 GMT
#99
On November 23 2015 03:12 weikor wrote:
I dont get why they dont adjust maximum energy, and energy regeneration on certain units.

Sentries, with 75 energy max. But three times the regeneration, would allow for only 3 FF per sentry. (adjust hallucination manacost accordingly). This would have stopped the huge forcefield banks - while giving the sentry a more active role

A similar probem now exists with the MSc. You can just bank 8 photon overcharges and absolutely devastate any aggression. If its more limited - this banking wouldnt be so much a problem


The whole concept of energy is archaic and completely antithetical to Blizzard's goals. If Blizzard ever creates a new RTS game expect it to virtually disappear and be replaced by a system more resembling any of their current iterations in D3, HotS, WoW etc. All the new systems do not allow you to run out of energy for more than a second (which players might find frustrating and unintuitive) and rely heavily on cooldowns to limit ability usage.

Blizzard wants to control your user experience and they might not appreciate the strategic implications of the energy concept since it encourages players to be extreme in their handling of caster units (cast nothing to preserve energy, cast everything to win a fight) and building in safeguards into their game is too difficult. Personally I like the idea that energy is a resource and that casters should therefore be nurtured and guarded and that your opponent should try to force you to use your energy in order to keep your reserves low. That naturally creates a lot of strategy and interactions, but gives you freedom to abuse it if your opponent doesn't check you.

RE: sentries, caster units in the early game are fundamentally wrong because you can just wall off and save up energy for a timing. It was always obvious that allowing sentries to scale in power with numbers would only leave timing windows open, because they create a state of being untouchable defensively and gaining in power until you max out on energy. Lowering the maximum energy is an obvious solution, but it breaks the 200 energy standard for every other spell caster, though it should have been considered by Blizzard.

Imagine if snipe was still at its old strength and ghosts were at the same tech level as marauders, you would have so many timings where you would build up energy on 4-5 ghosts and crush your opponent. In the case of protoss and sentries this is of course exacerbated by warpgate, though at least that was more or less fixed.

In defense of Blizzard, I do think that there was no obvious reason to even consider differentiating in maximum energy levels during early development since if energy reserves would ever be problematic they could always consider finetuning the global energy regeneration (which is a hidden value anyway), or, for specific cases, adjust unit and spell costs. Or even replace a spell by an ability with a cooldown. This method starts to fail with early game units, since that doesn't lead itself very well to generic RTS dynamics since there are all these specific timings, and in the case of the mothership core it's weird for being a unique unit.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2015-11-23 00:08:07
November 23 2015 00:07 GMT
#100
On November 23 2015 02:28 ZAiNs wrote:
Take away 'barcodes' and everyone will just use an identical name. The only solution is to force unique Bnet IDs which won't happen.

What's wrong with people using identical names?

The problem with barcodes is that they are gibberish. Identical names, like "Anonymous", that are non-gibberish are fine.

If they want people to use their real names, tie ladder into WCS (but only after they fix the ladder).
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 15m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech131
SortOf 79
Livibee 59
StarCraft: Brood War
BeSt 985
actioN 342
Larva 257
Killer 139
PianO 112
Sharp 57
Shuttle 35
NaDa 30
sSak 27
Bale 21
[ Show more ]
ToSsGirL 14
GoRush 12
Shinee 9
Dota 2
XaKoH 381
NeuroSwarm134
XcaliburYe40
League of Legends
JimRising 469
C9.Mang0343
Counter-Strike
shoxiejesuss590
kRYSTAL_27
Super Smash Bros
Mew2King97
Other Games
summit1g6485
Liquid`RaSZi642
KnowMe311
Tasteless274
ceh9237
Organizations
Other Games
gamesdonequick569
StarCraft: Brood War
UltimateBattle 63
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH288
• LUISG 15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra2053
• Stunt555
Upcoming Events
Sparkling Tuna Cup
1h 15m
LiuLi Cup
2h 15m
Reynor vs Creator
Maru vs Lambo
PiGosaur Monday
16h 15m
Replay Cast
1d
LiuLi Cup
1d 2h
Clem vs Rogue
SHIN vs Cyan
Replay Cast
1d 15h
The PondCast
2 days
KCM Race Survival
2 days
LiuLi Cup
2 days
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
2 days
[ Show More ]
Online Event
3 days
LiuLi Cup
3 days
Serral vs Zoun
Cure vs Classic
RSL Revival
3 days
RSL Revival
4 days
LiuLi Cup
4 days
uThermal 2v2 Circuit
4 days
RSL Revival
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
LiuLi Cup
5 days
Replay Cast
5 days
Replay Cast
6 days
LiuLi Cup
6 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-09
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.