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On November 21 2015 18:56 PinoKotsBeer wrote:Show nested quote +On November 21 2015 17:39 avilo wrote: Invulnerable low to zero counter play nydus worm still being in this game is perplexing to me. "But but it adds so much action to the game....." "we thought invincible nydus worms are pretty cool gameplay, you can see it but not destroy it lol. When done as an allin the chance is pretty high that the zerg will destroy a lot of workers, which is one of the most exciting aspects of starcraft"
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On November 21 2015 09:02 Big J wrote: Areas to look into asap: PvZ balance... Protoss gets shit on in macro games when they don't go heavy robo, Protoss is easily killed by mutas if they go heavy robo. Suggestion: Substantially nerf mutalisks, tune down the amount of workers as the increased amount of workers make economy ramp up so fast that early tech pressure, in particular stargate pressure, is meaningless.
Ultralisk armor is too strong TvZ and ZvP, tune down to +3 at least.
Parasitic Bomb nerfed substantially.
PO to 50energy, seeing HuK throw down 3gates and a forge and halting unit production as a response to a 1base ghost allin to instawin for 25energy cannot be the desired goal.
Tank siege pick up removed. At this point I'm not sure any caster hasnt openly voiced his disgust about it in TvT, how much more negative feedback does it take?
ZvZ early game fixes, very urgent since 2011. Lots of zerg streamer have openly said that they dont enjoy the endless ling/bling rushing in Legacy. And it's not like the matchup has ever been very popular, which last but not least is rooted in the fact that 50% of your games are nothing but braindead ling/bling wars.
Warp Prism 50gas cost added or something along those lines. The unit is just way too strong for its cost at the moment.
Completely agree with all of this, but I can only repeat myself: If you nerf parasite bomb without nerfing Protoss and Terran Air, Zerg is going to be screwed. It's currently the only weapon we have right now against the heavily buffed air armies.
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On November 21 2015 21:43 KeksX wrote:Show nested quote +On November 21 2015 09:02 Big J wrote: Areas to look into asap: PvZ balance... Protoss gets shit on in macro games when they don't go heavy robo, Protoss is easily killed by mutas if they go heavy robo. Suggestion: Substantially nerf mutalisks, tune down the amount of workers as the increased amount of workers make economy ramp up so fast that early tech pressure, in particular stargate pressure, is meaningless.
Ultralisk armor is too strong TvZ and ZvP, tune down to +3 at least.
Parasitic Bomb nerfed substantially.
PO to 50energy, seeing HuK throw down 3gates and a forge and halting unit production as a response to a 1base ghost allin to instawin for 25energy cannot be the desired goal.
Tank siege pick up removed. At this point I'm not sure any caster hasnt openly voiced his disgust about it in TvT, how much more negative feedback does it take?
ZvZ early game fixes, very urgent since 2011. Lots of zerg streamer have openly said that they dont enjoy the endless ling/bling rushing in Legacy. And it's not like the matchup has ever been very popular, which last but not least is rooted in the fact that 50% of your games are nothing but braindead ling/bling wars.
Warp Prism 50gas cost added or something along those lines. The unit is just way too strong for its cost at the moment. Completely agree with all of this, but I can only repeat myself: If you nerf parasite bomb without nerfing Protoss and Terran Air, Zerg is going to be screwed. It's currently the only weapon we have right now against the heavily buffed air armies. A good change would be to make it non stackable AND make it easier to see on which unit the spell was casted on
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On November 21 2015 21:55 The_Red_Viper wrote:Show nested quote +On November 21 2015 21:43 KeksX wrote:On November 21 2015 09:02 Big J wrote: Areas to look into asap: PvZ balance... Protoss gets shit on in macro games when they don't go heavy robo, Protoss is easily killed by mutas if they go heavy robo. Suggestion: Substantially nerf mutalisks, tune down the amount of workers as the increased amount of workers make economy ramp up so fast that early tech pressure, in particular stargate pressure, is meaningless.
Ultralisk armor is too strong TvZ and ZvP, tune down to +3 at least.
Parasitic Bomb nerfed substantially.
PO to 50energy, seeing HuK throw down 3gates and a forge and halting unit production as a response to a 1base ghost allin to instawin for 25energy cannot be the desired goal.
Tank siege pick up removed. At this point I'm not sure any caster hasnt openly voiced his disgust about it in TvT, how much more negative feedback does it take?
ZvZ early game fixes, very urgent since 2011. Lots of zerg streamer have openly said that they dont enjoy the endless ling/bling rushing in Legacy. And it's not like the matchup has ever been very popular, which last but not least is rooted in the fact that 50% of your games are nothing but braindead ling/bling wars.
Warp Prism 50gas cost added or something along those lines. The unit is just way too strong for its cost at the moment. Completely agree with all of this, but I can only repeat myself: If you nerf parasite bomb without nerfing Protoss and Terran Air, Zerg is going to be screwed. It's currently the only weapon we have right now against the heavily buffed air armies. A good change would be to make it non stackable AND make it easier to see on which unit the spell was casted on
Visual cue yes, but the stacking would be a nerf. And I really don't see how Zerg would hold up against air with that. It's already problematic as is(Air play in general).
Honestly, at this point I'd just like to see a global damage nerf. Shit deals too much damage. There's too many (delayed) oneshots in this game atm. It's fun and all, but I think it'd be better if we had more lenient damage values. If that is the right word.
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Well yes the stacking would be a nerf , but i think it would be a good one. The spell would still be quite strong, but counterplay would be a lot easier which is a good thing imo
Honestly, at this point I'd just like to see a global damage nerf. Shit deals too much damage
Creates a parasitic cloud that deals 90 damage over 7 seconds to the target and enemy air units nearby. If the target dies, the cloud remains in the air where the enemy unit died until it expires.
It deals so much damage BECAUSE it stacks
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On November 21 2015 22:25 The_Red_Viper wrote:Well yes the stacking would be a nerf , but i think it would be a good one. The spell would still be quite strong, but counterplay would be a lot easier which is a good thing imo Show nested quote +Honestly, at this point I'd just like to see a global damage nerf. Shit deals too much damage Show nested quote +Creates a parasitic cloud that deals 90 damage over 7 seconds to the target and enemy air units nearby. If the target dies, the cloud remains in the air where the enemy unit died until it expires. It deals so much damage BECAUSE it stacks
Yeah and it has to deal so much damage because Liberators deal so much damage, and Carriers deal so much damage, and so on ...
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I don't agree with this, the aoe effect alone would be good enough. It should be a spell which helps you against air, not destroys air.
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On November 21 2015 22:36 The_Red_Viper wrote: I don't agree with this, the aoe effect alone would be good enough. It should be a spell which helps you against air, not destroys air.
Liberators are exactly the same though, difference being you don't need mana and they're earlier on the field. But they still completely annihilate any non-Viper based Zerg army.
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RE: changing ZvZ early game, what if you give the queen something like +2 to light to help it deal with zerglings? Or for a silly suggestion, add spikes to the spine crawler to make melee units take damage or something like that. It's already spiny, why not make it spiky as well? (...) Or maybe more reasonably, change transfusion to the campaign version where it gives health over time, which is superior in the early game while facing zerglings versus the current transfusion.
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in Ulrena I just send my MSC to terran base in PvT lol most of the time it ends 2minutes after. In PvP just sneak and warp 2-3 pylons in mineral line and insta win (plat-dia) . Im not saying its broken. But i think that map is the problem lol
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On November 21 2015 09:02 Big J wrote: Areas to look into asap:
until WCS 2016 is announced with dates and a schedule i'm not sure anything is urgent.
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On November 21 2015 22:38 KeksX wrote:Show nested quote +On November 21 2015 22:36 The_Red_Viper wrote: I don't agree with this, the aoe effect alone would be good enough. It should be a spell which helps you against air, not destroys air.
Liberators are exactly the same though, difference being you don't need mana and they're earlier on the field. But they still completely annihilate any non-Viper based Zerg army.
Liberators are actually garbage against Corruptors, as well as Carriers and especially Tempests, and they're actually bad in small numbers.
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rofl, I would be happy if people who expect me to change my game based on their opinion won't give feedback anymore haha.
They should bring back Valks, they were only good in small numbers against big number of units. I know people think this is bad game design. But if it allows a race to use a whole different build, then I would say its good design. Liberators are just meh, as if Terran would need another mass it lategame unit.
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On November 22 2015 01:04 JimmyJRaynor wrote:until WCS 2016 is announced with dates and a schedule i'm not sure anything is urgent. I'm not participating in WCS 2016 and I don't see a connection between that and my potential gaming experience.
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Air is hate, air is death.
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haven't touched SC2 in a while but it's pretty nice to see the changes outside the balance, ladder on sc2 always felt bland
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Funny, I open TakeTV, they discuss what's better (or rather worse), ZvZ or PvP. "Stalker/Disruptor is really cool", "Yeah but Ravager/Roach is cool too", "Yeah, but we never get to see that because games never get there". I switch stream to BasetradeTV: "We would never do an only ZvZ tournament. Like guys, do you really want to cast as twenty 14/14s in a row?" ... and that's why I still haven't bought this game, as a Zerg player 33% of my time is automatically wasted when I press the search opponent button.
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On November 22 2015 05:03 Big J wrote: Funny, I open TakeTV, they discuss what's better(worse), ZvZ or PvP. "Stalker/Disruptor is really cool", "Yeah but Ravager/Roach is cool too", "Yeah, but we never get to see that because games never get there". I switch stream to BasetradeTV: "We would never do an only ZvZ tournament. Like guys, do you really want to cast as twenty 14/14s in a row?" ... and that's why I still haven't bought this game, as a Zerg player 33% of my time is automatically wasted when I press the search opponent button. But the same thing could happen in ZvZ in HotS and LotV.
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