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Areas to look into asap: PvZ balance... Protoss gets shit on in macro games when they don't go heavy robo, Protoss is easily killed by mutas if they go heavy robo. Suggestion: Substantially nerf mutalisks, tune down the amount of workers as the increased amount of workers make economy ramp up so fast that early tech pressure, in particular stargate pressure, is meaningless.
Ultralisk armor is too strong TvZ and ZvP, tune down to +3 at least.
Parasitic Bomb nerfed substantially.
PO to 50energy, seeing HuK throw down 3gates and a forge and halting unit production as a response to a 1base ghost allin to instawin for 25energy cannot be the desired goal.
Tank siege pick up removed. At this point I'm not sure any caster hasnt openly voiced his disgust about it in TvT, how much more negative feedback does it take?
ZvZ early game fixes, very urgent since 2011. Lots of zerg streamer have openly said that they dont enjoy the endless ling/bling rushing in Legacy. And it's not like the matchup has ever been very popular, which last but not least is rooted in the fact that 50% of your games are nothing but braindead ling/bling wars.
Warp Prism 50gas cost added or something along those lines. The unit is just way too strong for its cost at the moment.
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David Kim has one of the hardest jobs in the industry right now, I think. He has to take shit from all sorts of people and respond in way that's appropriate and stuff - It must be hard to navigate through all of that on a daily basis, so props to him for maintaining his job.
"It's important not to freak out"
Yes, yes it is. This new era of gaming where patches are so readily available is so weird to me since I grew up in a fighting game community at arcade where there would be actual people around you in person and if you complained the way I see people complain NOW, you'd probably get called a bitch or worse. I'm so old
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On November 21 2015 04:26 The_Templar wrote: PvZ – Slight Protoss weakness
Bisu come back?
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On November 21 2015 08:57 Haighstrom wrote:Show nested quote + Splitting out Burrow and unburrow abilities to 2 different slots/hotkeys
We heard your suggestion and initially believe this could definitely be better for the game, especially now that the Lurker is added to the game. We will try to prepare a test map to test out this change, but we don’t expect we would need a long time to test out a change like this before committing to it.
Well done, Jakatak!
Oh I think this has been suggested a long time ago. Might have been TLO whom I heard talk about it first. I think DK actually responded to it once where he said somewhere along the lines of it making the race easier and he wouldn't want to do that... (yeh shows how primitive his design philosophy at least used to be).
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Dear DK..
While it's still early with the meta and units' stats, the map pool sucks (they LOOK great, but...) and perhaps this might be the area to tinker with 1st since there are some major tournaments coming along soon and no ammount of hype and passion coming up from the fact you've just realeased a new game can cover the fact that the maps are not pleasent to watch at all.
PLEASE consider
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Splitting out Burrow and unburrow abilities to 2 different slots/hotkeys
We heard your suggestion and initially believe this could definitely be better for the game, especially now that the Lurker is added to the game. We will try to prepare a test map to test out this change, but we don’t expect we would need a long time to test out a change like this before committing to it. We did it!
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Regardless of whether we agree with individual changes or not, I think I can speak for the community when I say we appreciate the dialogue and initiative to engage with top players / community. This should have been happening in the early days of starcraft...oh what could have been.
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On November 21 2015 07:47 Poopi wrote:Show nested quote +On November 21 2015 04:50 stuchiu wrote:On November 21 2015 04:45 ClaudeSc2 wrote:On November 21 2015 04:30 stuchiu wrote: Wimps, back in my day you had to play with a weak race on bad maps with a broken back and jet lag and against bl/infestor and you still won. Except he didn't really. In that GSL he avoided zerg for the Ro32, and Ro16, then took 2 games where Symbol got behind and went Bl infestor, then lost to Life in the finals. Then lost to Gosuuser at some foreign tournament. GG I must have just dreamt this in a fever dream. http://wiki.teamliquid.net/starcraft2/IEM_Season_VII_-_CologneAlso like how you avoid noting he went 3-4 against Life. Why do you have to make me sad making me remember the state of terran in WoL? ![](/mirror/smilies/frown.gif) Foreigners zergs destroying korean terrans left and right, dark times. Waiting is good so props to blizzard on LotV.
Zergs also beating toss in that bracket. To this day I still do not know how to handle zerg in WOL. Vs toss or terran I feel like I can win if I scout and play well, while verses zerg I feel like I am hoping the zerg lets be win by doing mistakes.
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On November 21 2015 09:58 Saturator wrote: Dear DK..
While it's still early with the meta and units' stats, the map pool sucks (they LOOK great, but...) and perhaps this might be the area to tinker with 1st since there are some major tournaments coming along soon and no ammount of hype and passion coming up from the fact you've just realeased a new game can cover the fact that the maps are not pleasent to watch at all.
PLEASE consider this right here.
i think part of the reason Z is strong right now is that most of the maps are very wide open and have barely any chokes or other terrain features to exploit, except for the forward choke on ulrena.
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I am happy they are continuing community update, this is awesome.
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Ravagers need to be lair tech (and they seem a bit too fast for how large they are... it's silly to watch), and parasitic bomb is a bit too strong.
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On November 21 2015 14:23 DemigodcelpH wrote: Ravagers need to be lair tech (and they seem a bit too fast for how large they are... it's silly to watch), and parasitic bomb is a bit too strong. This ^^ and lots more....
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Seeker
Where dat snitch at?36919 Posts
On November 21 2015 13:00 ETisME wrote: I am happy they are continuing community update, this is awesome. Agreed. Wish they did this back in WoL days but better late than never
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On November 21 2015 06:42 The_Templar wrote:Show nested quote +On November 21 2015 06:14 Cricketer12 wrote:On November 21 2015 04:33 The_Templar wrote:On November 21 2015 04:31 Cricketer12 wrote: Its important not to freak out. The game just came out. Let people try to figure stuff out before making balance changes. Yes, David. On November 21 2015 04:32 Cricketer12 wrote:On November 21 2015 04:30 stuchiu wrote: Wimps, back in my day you had to play with a weak race on bad maps with a broken back and jet lag and against bl/infestor and you still won. Or you use BCs on Metropolis and lose to mass infested terran. You know how it was. Wasn't that Atlantis Spaceship? Vs Curious? No metropolis Freaky was Atlantis Yes, I think you can guess which I was thinking of ![](/mirror/smilies/puh2.gif) Curious right?
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Revert Marauders to HotS: Terran cannot deal with ravagers and prism-adepts all-in
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so terran was slightly weak at the end of hots but that was ok because game was overall balanced. This makes no freaking sense, If terran was weak then it was not balanced.
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Invulnerable low to zero counter play nydus worm still being in this game is perplexing to me.
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On November 21 2015 17:39 avilo wrote: Invulnerable low to zero counter play nydus worm still being in this game is perplexing to me. "But but it adds so much action to the game....."
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I liked those weekly updates during the beta, but I'm unsure they're needed as often right now.
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As a Z player, ever since WoL I wished for some major Z early game changes. The way it always felt and still feels right now is just the following: You try to get to three base without losing too much stuff to early harass. Then you mass drone up, prepare some buildings and upgrades and then you have to find the magic timing spot where you start mass pumping your favorite unit combination (via scouting or rough knowledge of opponent race timings). If you miss that magic timing spot you lose, if you hit it you almost always win (unless you make major mistakes regarding battles or your unit composition). Of course there are various intricacies along the way but this is most certainly how the vast majority of game time is spent.
On the other hand we have literally 0 tools to apply pressure ourselves in the early game. Ling and roach pressure is easily countered by just walling off properly, while our bases are pretty vulnerable since other races have drop play and air units so easily integrated into their standard build orders, whereas by far the most effective Zerg meta only arrives at drop tech or stuff like lurkers relatively late in the game unless you do some stuff like Nydus all ins.
The mid and late game has actually gotten significantly better in this regard with HotS and LotV, but early to mid game still just feels kind of boring. Also ZvZ ling baneling stuff is just cancer. Don't know if Blizz would be brave enough to do stuff like rebalance hydras and roaches in a major fashion, make hydra t1 but weaker and faster, make roach something like a really fast tanking unit with low damage or something. Just not this.
But then again, maybe this is just what Zerg is supposed to be (always on defense until you get the swarm up and running). But Brood War felt way different in this regards, imo. What do you think about it?
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