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LotV Cinematic and Release Date - Page 15

Forum Index > SC2 General
357 CommentsPost a Reply
Prev 1 13 14 15 16 17 18 Next All
weikor
Profile Blog Joined March 2011
Austria580 Posts
September 15 2015 18:02 GMT
#281
i guess the fight for coolest race has been settled.
Power overwhelming.
Zambrah
Profile Blog Joined June 2011
United States7393 Posts
September 15 2015 18:15 GMT
#282
On September 16 2015 03:02 weikor wrote:
i guess the fight for coolest race has been settled.
Power overwhelming.


Like there was any ever doubt, really.

Protoss4lyfe
Incremental change is the Democrat version of Trickle Down economics.
FeyFey
Profile Joined September 2010
Germany10114 Posts
September 15 2015 18:29 GMT
#283
On September 15 2015 23:06 Blackfeather wrote:
Show nested quote +
On September 15 2015 09:54 Lobotomist wrote:
On September 14 2015 21:12 Umpteen wrote:
I think it's remarkable how polarising the storyline of SC2 can be.

I *hated* the HotS story. I thought the writing was simply awful and the characters thoroughly one-dimensional. My wife, on the other hand, loved it - thought it was great space opera. At the same time, we very rarely disagree on the films we enjoy.

I hated the HotS story as well. The general starcraft story has fallen into comic book like inability for events to have lasting consequences. No one dies, characters don't change in meaningful ways, nothing really happens. In sc/sc:bw real characters actually died (tassadar, fenix), mengsk showed his true colors leaving Kerrigan out to dry, the overmind died. Now it feels like whatever happens, the status quo will be maintained (raynor is a space cowboy, Kerrigan is queen of the zerg, zeratul is an outcast) because that's what they were originally, and nothing can change in the flagship characters.

I'm also disappointed how theyve treated the villains. Kerrigan double crossing (in bw?) felt much more villainous than the whole "evil space entity" Amon thing they've got going on now, which really undercuts the zerg as the series antagonists . They're not supposed to be misunderstood, they're supposed to be ravenous murder machines. I want to see blizzard take the kids gloves off and kill Raynor, Kerrigan and Zeratul

I didnt hate it but yeah I disliked that they tried to make the Zerg look like good guys. Same shit as the stuff that happened after wc2 in wc3. Orcs were never supposed to be normal beings or misunderstood.

Btw in wc4 we'll probably play the good guys from the burning legion, who are clearly missunderstood. They are actually treeloving hippies and are only called burning because of their burning passion for nature and especially trees. See final hug scene of wc3 roc during sunset, where they are attacked by evil wisps who burn everything to the ground.

Especially since it was reaaaaally unbelievable in hots. Zagara tells you all the time that your swarm overrun another planet (including animation of creep everywhere), while Kerrigan feels bad all the time and spares people and is supposed to remain nice.

Hopefully Protoss will stop being sc2 protoss and start being sc1 protoss after taking Aiur back. I mean carrier has arrived.



I like how in Warcraft 2 you are send to stop the orcs from summoning demons, but the demons already ripped the orcs apart mostly. And then demons are suddenly the playmakers of everything. Makes more sense though if you played warcraft 1 first, but still.

Anyway the orcs in warcraft 1 and 2 are not really depicted as the bad guys, they are just a race living in tribes that got united by force and then dragged into a war. Everything supported by an evil entity. So they are just the evil menace trying to slaughter everyone if you see it from a human standpoint.

And yeah in Sc2 no one dies ! Tychus got saved by Raynor as they knew about the bomb and instead of ignoring it they had the scientist defuse it. And Mengsk put in a double, because he knew he would be dead. Duran will of course be revived once Amon arrives.
Or they are just the second cast guys that can die, like Sarah, Fenix, Duke and Aldaris in Sc1.

So in terms of who dies never changed from Sc1 to Sc2. I mean from the real heroes only Tassadar dies. Which is the climax of the story.
sorrowptoss
Profile Blog Joined June 2011
Canada1431 Posts
September 15 2015 18:43 GMT
#284
I think the trailer was great. The lack of plot elements is totally fine. In fact I don't think the trailer was a bunch of meaningless (but awesome) violence; what the protoss group did was very protoss-like and what the zerg swarm did was very zerg-like; and that's all I want to see. You can see that the protoss group represented all of protoss in the sense that there is the theme of sacrifice underpinning the actions of all its members in various scenes: the zealot charging in slow motion into the banelings (gives me goosebumps thinking about it from fow epic it was); the templars sacrificing their individuality to become an archon, and later sacrificing themselves to kill the ultra. The theme of sacrifice alone is enough of an indication for me of what there is to come in the game, I don't think actual plot elements are necessary.

Time to reinstall this game!
foxmulder_ms
Profile Joined February 2011
United States140 Posts
September 15 2015 20:43 GMT
#285
wow, if you can have this much drama from a pylon warping, how much can drama/tragedy can you have with the whole game?
BisuDagger
Profile Blog Joined October 2009
Bisutopia19367 Posts
September 15 2015 20:53 GMT
#286
That clearly wasn't a lotv pylon. Units warped in too fast.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Dingodile
Profile Joined December 2011
4139 Posts
September 15 2015 20:59 GMT
#287
On September 16 2015 05:53 BisuDagger wrote:
That clearly wasn't a lotv pylon. Units warped in too fast.

maybe a hidden gate somewhere
Grubby | ToD | Moon | Lyn | Sky
[PkF] Wire
Profile Joined March 2013
France24239 Posts
September 15 2015 21:04 GMT
#288
Protoss more swag ofc
Latham
Profile Blog Joined May 2007
9582 Posts
Last Edited: 2015-09-15 21:21:18
September 15 2015 21:13 GMT
#289
Cinematics as always jaw dropping by Blizzard. But as for the release date, I'm gonna go out on a limb here and say the game is nowhere near ready for competitive mutliplayer.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
September 15 2015 21:52 GMT
#290
On September 16 2015 06:04 [PkF] Wire wrote:
Protoss more swag ofc

http://www.teamliquid.net/forum/starcraft-2/471427-the-most-pressing-issue-that-lotv-needs-to-address
ModeratorI am still alive, somehow
TL+ Member
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
September 15 2015 22:34 GMT
#291
On September 16 2015 05:59 Dingodile wrote:
Show nested quote +
On September 16 2015 05:53 BisuDagger wrote:
That clearly wasn't a lotv pylon. Units warped in too fast.

maybe a hidden gate somewhere


Entire mapfull of Warpgates on Shakuras bro.
robopork
Profile Blog Joined May 2009
United States511 Posts
September 15 2015 23:00 GMT
#292
It's nice to see dick-swinging, take no shit style Protoss instead of the pansy-ass, run to the shadows, elves in space drivel we've become accustomed to seeing.
“This left me alone to solve the coffee problem - a sort of catch-22, as in order to think straight I need caffeine, and in order to make that happen I need to think straight.”
Archeon
Profile Joined May 2011
3266 Posts
Last Edited: 2015-09-15 23:33:45
September 15 2015 23:32 GMT
#293
On September 16 2015 03:29 FeyFey wrote:
Show nested quote +
On September 15 2015 23:06 Blackfeather wrote:
On September 15 2015 09:54 Lobotomist wrote:
On September 14 2015 21:12 Umpteen wrote:
I think it's remarkable how polarising the storyline of SC2 can be.

I *hated* the HotS story. I thought the writing was simply awful and the characters thoroughly one-dimensional. My wife, on the other hand, loved it - thought it was great space opera. At the same time, we very rarely disagree on the films we enjoy.

I hated the HotS story as well. The general starcraft story has fallen into comic book like inability for events to have lasting consequences. No one dies, characters don't change in meaningful ways, nothing really happens. In sc/sc:bw real characters actually died (tassadar, fenix), mengsk showed his true colors leaving Kerrigan out to dry, the overmind died. Now it feels like whatever happens, the status quo will be maintained (raynor is a space cowboy, Kerrigan is queen of the zerg, zeratul is an outcast) because that's what they were originally, and nothing can change in the flagship characters.

I'm also disappointed how theyve treated the villains. Kerrigan double crossing (in bw?) felt much more villainous than the whole "evil space entity" Amon thing they've got going on now, which really undercuts the zerg as the series antagonists . They're not supposed to be misunderstood, they're supposed to be ravenous murder machines. I want to see blizzard take the kids gloves off and kill Raynor, Kerrigan and Zeratul

I didnt hate it but yeah I disliked that they tried to make the Zerg look like good guys. Same shit as the stuff that happened after wc2 in wc3. Orcs were never supposed to be normal beings or misunderstood.

Btw in wc4 we'll probably play the good guys from the burning legion, who are clearly missunderstood. They are actually treeloving hippies and are only called burning because of their burning passion for nature and especially trees. See final hug scene of wc3 roc during sunset, where they are attacked by evil wisps who burn everything to the ground.

Especially since it was reaaaaally unbelievable in hots. Zagara tells you all the time that your swarm overrun another planet (including animation of creep everywhere), while Kerrigan feels bad all the time and spares people and is supposed to remain nice.

Hopefully Protoss will stop being sc2 protoss and start being sc1 protoss after taking Aiur back. I mean carrier has arrived.



I like how in Warcraft 2 you are send to stop the orcs from summoning demons, but the demons already ripped the orcs apart mostly. And then demons are suddenly the playmakers of everything. Makes more sense though if you played warcraft 1 first, but still.

Anyway the orcs in warcraft 1 and 2 are not really depicted as the bad guys, they are just a race living in tribes that got united by force and then dragged into a war. Everything supported by an evil entity. So they are just the evil menace trying to slaughter everyone if you see it from a human standpoint.

And yeah in Sc2 no one dies ! Tychus got saved by Raynor as they knew about the bomb and instead of ignoring it they had the scientist defuse it. And Mengsk put in a double, because he knew he would be dead. Duran will of course be revived once Amon arrives.
Or they are just the second cast guys that can die, like Sarah, Fenix, Duke and Aldaris in Sc1.

So in terms of who dies never changed from Sc1 to Sc2. I mean from the real heroes only Tassadar dies. Which is the climax of the story.

Well in Wc2 the Orcs are depicted as purely evil tbh. Yeah Gul Dan, who indirectly controls the horde is indirectly controlled by Kil Jaeden and later on by Sargeras, but he describes the Orcs as a race that will start tearing each others apart soon after they overrun Draenor, since they have no one else to tear apart anymore (so the leaders are really happy they find the solution with the warpgate). The Orcs in wc2 are mostly a brainless horde that thrives in slaughter, they are nasty, treacherous and bloodthirsty.
There are some exceptions in terms of bloodthirsty like the warlocks, but even Gul Dan and Ner'zhul are clearly evil, completely reckless in their search for more power. The wc2 orcs are just as bad as the demons, just not as smart.

On September 16 2015 08:00 robopork wrote:
It's nice to see dick-swinging, take no shit style Protoss instead of the pansy-ass, run to the shadows, elves in space drivel we've become accustomed to seeing.

I totally agree. No "we cannot hold"-bs.
low gravity, yes-yes!
NKexquisite
Profile Joined January 2009
United States911 Posts
September 16 2015 03:47 GMT
#294
In typical Blizzard fashion the trailer is awesome.
Whattttt Upppppppp Im Nesteaaaaaa!!
fluidrone
Profile Blog Joined January 2015
France1478 Posts
September 16 2015 07:16 GMT
#295
I think the proxy pylon is a good animation script plot twist.
What? .. this could be viewed as humor if you see it in a 1v1 melee balancing?
#humor before anything!
"not enough rights"
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
September 16 2015 07:27 GMT
#296
OK, I now realized what happened to the Ultra-Archon combo. They went back in time to save John Connor Cannot help myself
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
nimdil
Profile Blog Joined January 2011
Poland3764 Posts
September 16 2015 09:19 GMT
#297
On September 16 2015 06:13 Latham wrote:
Cinematics as always jaw dropping by Blizzard. But as for the release date, I'm gonna go out on a limb here and say the game is nowhere near ready for competitive mutliplayer.

Well, I'm a lot less excited about multiplayer in LotV. I'm mostly waiting for the campaign.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
September 16 2015 09:34 GMT
#298
In case this was not posted already:

HOW IT SHOULD BE:
nimdil
Profile Blog Joined January 2011
Poland3764 Posts
September 16 2015 09:53 GMT
#299
On September 16 2015 18:34 -Archangel- wrote:
In case this was not posted already:

HOW IT SHOULD BE:
+ Show Spoiler +
https://www.youtube.com/watch?v=pKNj61RS5-I

lol. Also if you think about it it's cute that you're retaking freaking planet with like 30 people tops. If you think about it - US sent nearly 200k troopers to conquer Iraq - Protoss vs Zerg should be a lot more even fight so even assuming that protoss are more of "heavy" trooper, we should see mass recall of like 100k zaelots (which admittedly would be cool to see).
NukeD
Profile Joined October 2010
Croatia1612 Posts
September 16 2015 09:59 GMT
#300
Hahahaha
sorry for dem one liners
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