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On September 07 2015 18:37 deacon.frost wrote:Show nested quote +On September 07 2015 18:26 JimmyJRaynor wrote: hacking is an unsolvable problem because of the # of fighting units and projectiles on the map combined with the low latency requirements of unit micromanagement in an RTS game. every player must have every unit located in the RAM of their computer for the game to be viable. the more you encrypt this data the more performance issues you have.
no RTS has solved this problem. Victory Games claimed they had solved it, but the input lag was unacceptable for Starcraft level micromanagement. I was in the beta.. and it sucked Jeremy's pure pwnage balls. E was sucking one ball and A was sucking the other ball.
As long as you want low latency micro potential with hundreds of units on screen and thousands of bullets flying then encrypting all this is not viable and hacking is viable.
hacking is never going away Yes, and the main complain about Blizzard is that their banning waves are too slow and too rare :-)
EA released EALA's C&C4 at about the same time as SC2. How is the hacking rate on the C&C4 server? and of course Victory games claimed to solve the hacking problem as well. How is Victory Games doing? and EALA for that matter?
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If everything was server side like LoL there would be a lot less issue with hackers though.
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Czech Republic12129 Posts
On September 07 2015 18:44 JimmyJRaynor wrote:Show nested quote +On September 07 2015 18:37 deacon.frost wrote:On September 07 2015 18:26 JimmyJRaynor wrote: hacking is an unsolvable problem because of the # of fighting units and projectiles on the map combined with the low latency requirements of unit micromanagement in an RTS game. every player must have every unit located in the RAM of their computer for the game to be viable. the more you encrypt this data the more performance issues you have.
no RTS has solved this problem. Victory Games claimed they had solved it, but the input lag was unacceptable for Starcraft level micromanagement. I was in the beta.. and it sucked Jeremy's pure pwnage balls. E was sucking one ball and A was sucking the other ball.
As long as you want low latency micro potential with hundreds of units on screen and thousands of bullets flying then encrypting all this is not viable and hacking is viable.
hacking is never going away Yes, and the main complain about Blizzard is that their banning waves are too slow and too rare :-) EA released EALA's C&C4 at about the same time as SC2. How is the hacking rate on the C&C4 server? and of course Victory games claimed to solve the hacking problem as well. How is Victory Games doing? and EALA for that matter? ... what does this have to do with banning waves too slow? If you report a cheater 14 days ago and you keep meeting him on a ladder, is that good for the game or bad? I mean - if I were a new player to the game and watched that Incontrol's stream I wouldn't play anymore, because in 10 games he met 4 times a cheater and 3 times the same one who, as Goeff claimed, was reported few weeks ago.
Edit> I cannot give any more details, I am not watching streams, I just wanted to kill some time before I have to go out and Goeff's stream was on. I was and wasn't entertained at the same time :/
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On September 07 2015 18:44 JimmyJRaynor wrote:Show nested quote +On September 07 2015 18:37 deacon.frost wrote:On September 07 2015 18:26 JimmyJRaynor wrote: hacking is an unsolvable problem because of the # of fighting units and projectiles on the map combined with the low latency requirements of unit micromanagement in an RTS game. every player must have every unit located in the RAM of their computer for the game to be viable. the more you encrypt this data the more performance issues you have.
no RTS has solved this problem. Victory Games claimed they had solved it, but the input lag was unacceptable for Starcraft level micromanagement. I was in the beta.. and it sucked Jeremy's pure pwnage balls. E was sucking one ball and A was sucking the other ball.
As long as you want low latency micro potential with hundreds of units on screen and thousands of bullets flying then encrypting all this is not viable and hacking is viable.
hacking is never going away Yes, and the main complain about Blizzard is that their banning waves are too slow and too rare :-) EA released EALA's C&C4 at about the same time as SC2. How is the hacking rate on the C&C4 server? and of course Victory games claimed to solve the hacking problem as well. How is Victory Games doing? and EALA for that matter?
Hard to hack when there's no players to hack against.
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Russian Federation66 Posts
Hope for a crazy game!! I believe in you DK!
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haha..David Kim says SC2 is not just about 1v1...dang i got back into SC2 bc of the 1v1 competition...the story line is ok. Allied Commanders is ok. At the end it is getting better in 1v1 and learning from the pros on how to become better )))
Can't wait for LOTV to come out.
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Watch Blizzard pull a Nintendo and design the next Starcraft to be super fantastic just like Super Smash Brothers Brawl. "We don't like fanatical players guys..." "Lets everyone have fun".
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