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Interview w/ David Kim & Tim Morten

Forum Index > SC2 General
27 CommentsPost a Reply
Normal
HorstSchlemmer
Profile Joined July 2010
Germany114 Posts
August 30 2015 13:42 GMT
#1
At gamescom, we had the chance to talk to David Kim & Tim Morten.
We asked several questions about the new Commander Mode, eSport, the Campaign and the Story:

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Jenia6109
Profile Blog Joined December 2008
Russian Federation1613 Posts
August 30 2015 14:09 GMT
#2
Thanks for the interview but it looks like all the answers are rather dull...
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
mau5mat
Profile Blog Joined September 2012
Northern Ireland461 Posts
August 30 2015 14:31 GMT
#3
Those answers got that Blizzard polish to them
TelecoM
Profile Blog Joined January 2010
United States10691 Posts
August 30 2015 16:37 GMT
#4
What was the day this interview took place on? Just curious because he spoke about getting automated tournaments out within a month. Great interview, thanks for sharing!
AKA: TelecoM[WHITE] Protoss fighting
bosshdt
Profile Joined April 2015
Afghanistan98 Posts
August 30 2015 17:30 GMT
#5
I like this direction they wanna make the game for casuals rather then only 1v1. It will be good overall.
HorstSchlemmer
Profile Joined July 2010
Germany114 Posts
August 30 2015 17:51 GMT
#6
On August 31 2015 01:37 GGzerG wrote:
What was the day this interview took place on? Just curious because he spoke about getting automated tournaments out within a month. Great interview, thanks for sharing!



August 6th
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
Last Edited: 2015-08-30 17:54:32
August 30 2015 17:53 GMT
#7
On August 31 2015 01:37 GGzerG wrote:
What was the day this interview took place on? Just curious because he spoke about getting automated tournaments out within a month. Great interview, thanks for sharing!

Gamescom 2015 - August 5-8.

On August 31 2015 02:51 HorstSchlemmer wrote:
Show nested quote +
On August 31 2015 01:37 GGzerG wrote:
What was the day this interview took place on? Just curious because he spoke about getting automated tournaments out within a month. Great interview, thanks for sharing!



August 6th

Ninjaed :-) Thanks for interview!
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
bypLy
Profile Joined June 2013
757 Posts
August 30 2015 19:00 GMT
#8
it feels like DK is taking a huge dump on the community
Maniak_
Profile Joined October 2010
France305 Posts
August 30 2015 19:45 GMT
#9
On August 31 2015 04:00 bypLy wrote:
it feels like DK is taking a huge dump on the community

How so? Because they're working so that the game is better for the 99% of people who never play 1v1 ladder?
"They make psychiatrists get psychoanalyzed before they can get certified, but they don't make a surgeon get cut on. Does that seem right to you?" -- Jubal Early - Firefly
bypLy
Profile Joined June 2013
757 Posts
August 30 2015 21:35 GMT
#10
On August 31 2015 04:45 Maniak_ wrote:
Show nested quote +
On August 31 2015 04:00 bypLy wrote:
it feels like DK is taking a huge dump on the community

How so? Because they're working so that the game is better for the 99% of people who never play 1v1 ladder?


by disregarding the most important issue to the game at all: the problem with hacking ...
CyDe
Profile Blog Joined November 2011
United States1010 Posts
Last Edited: 2015-08-30 22:46:13
August 30 2015 22:45 GMT
#11
wrong thread
youtube.com/GamingCyDe-- My totally abandoned youtube channel that I might revisit at some point
xtorn
Profile Blog Joined December 2013
4060 Posts
August 30 2015 23:01 GMT
#12
thanks
Life - forever the Legend in my heart
SC2Towelie
Profile Joined July 2014
United States561 Posts
September 07 2015 08:03 GMT
#13
On August 31 2015 06:35 bypLy wrote:
Show nested quote +
On August 31 2015 04:45 Maniak_ wrote:
On August 31 2015 04:00 bypLy wrote:
it feels like DK is taking a huge dump on the community

How so? Because they're working so that the game is better for the 99% of people who never play 1v1 ladder?


by disregarding the most important issue to the game at all: the problem with hacking ...


You seriously think hacking is the MOST IMPORTANT issue with the game?
Don't forget to bring a towel! (Towelie.635)
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
September 07 2015 08:37 GMT
#14
On September 07 2015 17:03 SC2Towelie wrote:
Show nested quote +
On August 31 2015 06:35 bypLy wrote:
On August 31 2015 04:45 Maniak_ wrote:
On August 31 2015 04:00 bypLy wrote:
it feels like DK is taking a huge dump on the community

How so? Because they're working so that the game is better for the 99% of people who never play 1v1 ladder?


by disregarding the most important issue to the game at all: the problem with hacking ...


You seriously think hacking is the MOST IMPORTANT issue with the game?


It's because all his gold league opponents hack and that's why he can't rank up.
Hacking is a problem though, when the price start to drop on the game in a few years time I can imagine it will be a huge issue I prefer them to focus on the actual game before release but then they do need to implement somethings to stop hackers or at least just rotate the directories for the information so they have to update the hacks weekly.
I will make Yogg Saron priest work...
BreAKerTV
Profile Blog Joined November 2011
Taiwan1658 Posts
September 07 2015 08:47 GMT
#15
Does this mean Starcraft II will come back to life?
Retired caster / streamer "BingeHD". Digital Nomad.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
Last Edited: 2015-09-07 09:02:56
September 07 2015 09:02 GMT
#16
On September 07 2015 17:37 Ovid wrote:
Show nested quote +
On September 07 2015 17:03 SC2Towelie wrote:
On August 31 2015 06:35 bypLy wrote:
On August 31 2015 04:45 Maniak_ wrote:
On August 31 2015 04:00 bypLy wrote:
it feels like DK is taking a huge dump on the community

How so? Because they're working so that the game is better for the 99% of people who never play 1v1 ladder?


by disregarding the most important issue to the game at all: the problem with hacking ...


You seriously think hacking is the MOST IMPORTANT issue with the game?


It's because all his gold league opponents hack and that's why he can't rank up.
Hacking is a problem though, when the price start to drop on the game in a few years time I can imagine it will be a huge issue I prefer them to focus on the actual game before release but then they do need to implement somethings to stop hackers or at least just rotate the directories for the information so they have to update the hacks weekly.

Ironically I can remember watching Incontrol's stream few months ago and it was "this is a hacker, again another hacker, oh, someone not hacking, a hacker we met yesterday, this guy we meet regularly last 2 weeks.... aw, screw this, let's go to EU". From that I get the feeling that hacking is actually a huge problem the higher you are(and mostly in NA). In my lulz league I have, maybe, thousands of opponents, if 10 % of them is cheating, who care, what are the odds I will meet them?(rhetorical question ) In GM you can have 10 opponents that have your MMR and the match could be good(meaning both of you have equal skill rating). If 3 of them are cheaters and 3 are not online, you have almost 50 % chance that you will meet a cheater. Obviously you will not play only those 7 persons, but then you are playing players better than you or worse than you :-) And even if we are talking about 30 persons and 3 cheaters, the odds are pretty high you will end up with the same cheating scum again and again, because you hit the search game button at the same time and both of you have similar MMR, so the system matches you together :-)
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17261 Posts
Last Edited: 2015-09-07 09:26:44
September 07 2015 09:26 GMT
#17
hacking is an unsolvable problem because of the # of fighting units and projectiles on the map combined with the low latency requirements of unit micromanagement in an RTS game. every player must have every unit located in the RAM of their computer for the game to be viable. the more you encrypt this data the more performance issues you have.

no RTS has solved this problem. Victory Games claimed they had solved it, but the input lag was unacceptable for Starcraft level micromanagement. I was in the beta.. and it sucked Jeremy's pure pwnage balls. E was sucking one ball and A was sucking the other ball.

As long as you want low latency micro potential with hundreds of units on screen and thousands of bullets flying then encrypting all this is not viable and hacking is viable.

hacking is never going away
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
bosshdt
Profile Joined April 2015
Afghanistan98 Posts
September 07 2015 09:32 GMT
#18
This is old news lol :p
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
September 07 2015 09:37 GMT
#19
On September 07 2015 18:26 JimmyJRaynor wrote:
hacking is an unsolvable problem because of the # of fighting units and projectiles on the map combined with the low latency requirements of unit micromanagement in an RTS game. every player must have every unit located in the RAM of their computer for the game to be viable. the more you encrypt this data the more performance issues you have.

no RTS has solved this problem. Victory Games claimed they had solved it, but the input lag was unacceptable for Starcraft level micromanagement. I was in the beta.. and it sucked Jeremy's pure pwnage balls. E was sucking one ball and A was sucking the other ball.

As long as you want low latency micro potential with hundreds of units on screen and thousands of bullets flying then encrypting all this is not viable and hacking is viable.

hacking is never going away

Yes, and the main complain about Blizzard is that their banning waves are too slow and too rare :-)
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
CptMarvel
Profile Joined May 2014
France236 Posts
Last Edited: 2015-09-07 09:41:03
September 07 2015 09:40 GMT
#20
Uninteresting to say the least.
Thanks for the itw though :-)
JimmyJRaynor
Profile Blog Joined April 2010
Canada17261 Posts
Last Edited: 2015-09-07 09:45:34
September 07 2015 09:44 GMT
#21
On September 07 2015 18:37 deacon.frost wrote:
Show nested quote +
On September 07 2015 18:26 JimmyJRaynor wrote:
hacking is an unsolvable problem because of the # of fighting units and projectiles on the map combined with the low latency requirements of unit micromanagement in an RTS game. every player must have every unit located in the RAM of their computer for the game to be viable. the more you encrypt this data the more performance issues you have.

no RTS has solved this problem. Victory Games claimed they had solved it, but the input lag was unacceptable for Starcraft level micromanagement. I was in the beta.. and it sucked Jeremy's pure pwnage balls. E was sucking one ball and A was sucking the other ball.

As long as you want low latency micro potential with hundreds of units on screen and thousands of bullets flying then encrypting all this is not viable and hacking is viable.

hacking is never going away

Yes, and the main complain about Blizzard is that their banning waves are too slow and too rare :-)


EA released EALA's C&C4 at about the same time as SC2. How is the hacking rate on the C&C4 server?
and of course Victory games claimed to solve the hacking problem as well. How is Victory Games doing? and EALA for that matter?
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
September 07 2015 09:57 GMT
#22
If everything was server side like LoL there would be a lot less issue with hackers though.
Yiome
Profile Joined February 2014
China1687 Posts
Last Edited: 2015-09-07 11:40:57
September 07 2015 11:40 GMT
#23
Sorry wrong thread...
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
Last Edited: 2015-09-07 13:11:45
September 07 2015 13:10 GMT
#24
On September 07 2015 18:44 JimmyJRaynor wrote:
Show nested quote +
On September 07 2015 18:37 deacon.frost wrote:
On September 07 2015 18:26 JimmyJRaynor wrote:
hacking is an unsolvable problem because of the # of fighting units and projectiles on the map combined with the low latency requirements of unit micromanagement in an RTS game. every player must have every unit located in the RAM of their computer for the game to be viable. the more you encrypt this data the more performance issues you have.

no RTS has solved this problem. Victory Games claimed they had solved it, but the input lag was unacceptable for Starcraft level micromanagement. I was in the beta.. and it sucked Jeremy's pure pwnage balls. E was sucking one ball and A was sucking the other ball.

As long as you want low latency micro potential with hundreds of units on screen and thousands of bullets flying then encrypting all this is not viable and hacking is viable.

hacking is never going away

Yes, and the main complain about Blizzard is that their banning waves are too slow and too rare :-)


EA released EALA's C&C4 at about the same time as SC2. How is the hacking rate on the C&C4 server?
and of course Victory games claimed to solve the hacking problem as well. How is Victory Games doing? and EALA for that matter?

... what does this have to do with banning waves too slow? If you report a cheater 14 days ago and you keep meeting him on a ladder, is that good for the game or bad? I mean - if I were a new player to the game and watched that Incontrol's stream I wouldn't play anymore, because in 10 games he met 4 times a cheater and 3 times the same one who, as Goeff claimed, was reported few weeks ago.

Edit> I cannot give any more details, I am not watching streams, I just wanted to kill some time before I have to go out and Goeff's stream was on. I was and wasn't entertained at the same time :/
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Noocta
Profile Joined June 2010
France12578 Posts
September 07 2015 22:17 GMT
#25
On September 07 2015 18:44 JimmyJRaynor wrote:
Show nested quote +
On September 07 2015 18:37 deacon.frost wrote:
On September 07 2015 18:26 JimmyJRaynor wrote:
hacking is an unsolvable problem because of the # of fighting units and projectiles on the map combined with the low latency requirements of unit micromanagement in an RTS game. every player must have every unit located in the RAM of their computer for the game to be viable. the more you encrypt this data the more performance issues you have.

no RTS has solved this problem. Victory Games claimed they had solved it, but the input lag was unacceptable for Starcraft level micromanagement. I was in the beta.. and it sucked Jeremy's pure pwnage balls. E was sucking one ball and A was sucking the other ball.

As long as you want low latency micro potential with hundreds of units on screen and thousands of bullets flying then encrypting all this is not viable and hacking is viable.

hacking is never going away

Yes, and the main complain about Blizzard is that their banning waves are too slow and too rare :-)


EA released EALA's C&C4 at about the same time as SC2. How is the hacking rate on the C&C4 server?
and of course Victory games claimed to solve the hacking problem as well. How is Victory Games doing? and EALA for that matter?


Hard to hack when there's no players to hack against.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Frakkofff
Profile Joined May 2014
Russian Federation66 Posts
September 09 2015 00:46 GMT
#26
Hope for a crazy game!! I believe in you DK!
BigRedDog
Profile Joined May 2012
461 Posts
Last Edited: 2015-09-09 02:28:41
September 09 2015 02:28 GMT
#27
haha..David Kim says SC2 is not just about 1v1...dang i got back into SC2 bc of the 1v1 competition...the story line is ok. Allied Commanders is ok. At the end it is getting better in 1v1 and learning from the pros on how to become better )))

Can't wait for LOTV to come out.
Big Red Dog!
krogdog101
Profile Joined May 2011
United States20 Posts
September 09 2015 04:00 GMT
#28
Watch Blizzard pull a Nintendo and design the next Starcraft to be super fantastic just like Super Smash Brothers Brawl. "We don't like fanatical players guys..." "Lets everyone have fun".
youtube.com/krogdog101
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