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On July 02 2015 04:27 NasusAndDraven wrote:Show nested quote +On July 02 2015 03:49 SidianTheBard wrote:Sidian: Hey, look at this map I designed, will anybody give feedback in the team liquid mapping forum? Community: ... Sidian: Hey, my map got placed under a community spotlight featured by blizzard! Hopefully this gets some more playtime and I get some good feedback! Community: ... Sidian: Hey, TLMC is going on, would love to hear some thoughts before I submit my map! Community: ... Sidian: Look, my map got in the top few maps for TLMC, hopefully with that publicity and the TLMC map tournament I'll get even more feedback! Community: ... Sidian: Sweet, my map randomly got onto ladder! Awesome! Community: FUCK THIS MAP, PIECE OF SHIT IMBALANCED TRASH GARBAGE MAPPER FUCK DIS SHIT DED GAME. Welcome to the life of a starcraft 2 mapper. Feel free to stop by the mapping forum and give your feedback, you never know when one of those maps will get on ladder!  In what world did you not get any feedback after being chosen as TLMC finalist? Look at the map thread. Last comment is from 2014.
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On July 02 2015 03:49 SidianTheBard wrote:Sidian: Hey, look at this map I designed, will anybody give feedback in the team liquid mapping forum? Community: ... Sidian: Hey, my map got placed under a community spotlight featured by blizzard! Hopefully this gets some more playtime and I get some good feedback! Community: ... Sidian: Hey, TLMC is going on, would love to hear some thoughts before I submit my map! Community: ... Sidian: Look, my map got in the top few maps for TLMC, hopefully with that publicity and the TLMC map tournament I'll get even more feedback! Community: ... Sidian: Sweet, my map randomly got onto ladder! Awesome! Community: FUCK THIS MAP, PIECE OF SHIT IMBALANCED TRASH GARBAGE MAPPER FUCK DIS SHIT DED GAME. Welcome to the life of a starcraft 2 mapper. Feel free to stop by the mapping forum and give your feedback, you never know when one of those maps will get on ladder!  Despite being near the top of the forum, the map section gets scarcely little attention, and the work you guys do gets taken for granted. I see posts even in this thread that treat the work a mapmaker does like garbage, like something expendable and replaceable, when once the community fought almost unanimously to wrest the control of maps from Blizzard's hand. People are never happy.
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On July 02 2015 03:49 SidianTheBard wrote:Sidian: Hey, look at this map I designed, will anybody give feedback in the team liquid mapping forum? Community: ... Sidian: Hey, my map got placed under a community spotlight featured by blizzard! Hopefully this gets some more playtime and I get some good feedback! Community: ... Sidian: Hey, TLMC is going on, would love to hear some thoughts before I submit my map! Community: ... Sidian: Look, my map got in the top few maps for TLMC, hopefully with that publicity and the TLMC map tournament I'll get even more feedback! Community: ... Sidian: Sweet, my map randomly got onto ladder! Awesome! Community: FUCK THIS MAP, PIECE OF SHIT IMBALANCED TRASH GARBAGE MAPPER FUCK DIS SHIT DED GAME. Welcome to the life of a starcraft 2 mapper. Feel free to stop by the mapping forum and give your feedback, you never know when one of those maps will get on ladder! 
Please just don't put any more back rocks lol. Otherwise i'll adapt to anything that isn't absurdly obviously broken.
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On July 02 2015 04:40 NewSunshine wrote:Show nested quote +On July 02 2015 03:49 SidianTheBard wrote:Sidian: Hey, look at this map I designed, will anybody give feedback in the team liquid mapping forum? Community: ... Sidian: Hey, my map got placed under a community spotlight featured by blizzard! Hopefully this gets some more playtime and I get some good feedback! Community: ... Sidian: Hey, TLMC is going on, would love to hear some thoughts before I submit my map! Community: ... Sidian: Look, my map got in the top few maps for TLMC, hopefully with that publicity and the TLMC map tournament I'll get even more feedback! Community: ... Sidian: Sweet, my map randomly got onto ladder! Awesome! Community: FUCK THIS MAP, PIECE OF SHIT IMBALANCED TRASH GARBAGE MAPPER FUCK DIS SHIT DED GAME. Welcome to the life of a starcraft 2 mapper. Feel free to stop by the mapping forum and give your feedback, you never know when one of those maps will get on ladder!  Despite being near the top of the forum, the map section gets scarcely little attention, and the work you guys do gets taken for granted. I see posts even in this thread that treat the work a mapmaker does like garbage, like something expendable and replaceable, when once the community fought almost unanimously to wrest the control of maps from Blizzard's hand. People are never happy.
to be fair, even active mappers aren't on the forums as much.
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Yeah this is the worst map pool since early WOL.
All I wish to play is macro games with the occasional cheese. Now it is non stop cheese and macro is dead. It is not fun, it is just stressful and irritating.
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I don't really think Moonlight Madness is all that bad, really. You can break down your destructible rocks pretty easily, and any backdoor rocks push arrives very, very late. And there isn't anything like the problem there was on Expedition Lost where an allining protoss or zerg could bounce between the front and the back because the travel distance is so long. And the base layout is actually quite interesting in my opinion, there is a nice flow to the game and you have interesting choices for expansion paths. Plus the bases are acutally somewhat reasonable size. Bridgehead is terrible for Terran because you can't fit your production anywhere, as is Dash and Terminal. I can't imagine how protosses will handle PvZ on Dash and Terminal, which also has the additional problem that 2 bases are hard to secure but 3 bases are easy, which is very protoss favored in TvP. Plus this map is honestly boring. You just attack across the middle. At least Habitation Station had those cool ridgelines.
I think Terraform is interesting. I could do with a few less line of sight blockers though. It's like that map is made so you can't ever get any map vision.
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On July 02 2015 05:29 Meavis wrote:Show nested quote +On July 02 2015 04:40 NewSunshine wrote:On July 02 2015 03:49 SidianTheBard wrote:Sidian: Hey, look at this map I designed, will anybody give feedback in the team liquid mapping forum? Community: ... Sidian: Hey, my map got placed under a community spotlight featured by blizzard! Hopefully this gets some more playtime and I get some good feedback! Community: ... Sidian: Hey, TLMC is going on, would love to hear some thoughts before I submit my map! Community: ... Sidian: Look, my map got in the top few maps for TLMC, hopefully with that publicity and the TLMC map tournament I'll get even more feedback! Community: ... Sidian: Sweet, my map randomly got onto ladder! Awesome! Community: FUCK THIS MAP, PIECE OF SHIT IMBALANCED TRASH GARBAGE MAPPER FUCK DIS SHIT DED GAME. Welcome to the life of a starcraft 2 mapper. Feel free to stop by the mapping forum and give your feedback, you never know when one of those maps will get on ladder!  Despite being near the top of the forum, the map section gets scarcely little attention, and the work you guys do gets taken for granted. I see posts even in this thread that treat the work a mapmaker does like garbage, like something expendable and replaceable, when once the community fought almost unanimously to wrest the control of maps from Blizzard's hand. People are never happy. to be fair, even active mappers aren't on the forums as much. Even so, the map forum has always gotten relatively little outside attention, and the relationship between the people who make the maps and the players has become toxic. The players feel entitled to an amazing map pool, and anytime a map has a noteworthy flaw players more often than not berate the mapmaker. There's an unreasonable entitlement going on, an unreasonable expectation and lack of appreciation for what mapmakers do. It's small wonder the pool of talented mapmakers is a small fraction of what it was in WoL days.
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On July 02 2015 05:36 MockHamill wrote: Yeah this is the worst map pool since early WOL.
All I wish to play is macro games with the occasional cheese. Now it is non stop cheese and macro is dead. It is not fun, it is just stressful and irritating. That happens every time the map pool changes, I'm not sure why are you surprised, give it time so it settles a bit.
Regarding what NewSunshine and Sidian said I pretty much fully agree, it is very hard to even get your own maps played, but my take is that atm is very hard for anyone that actually wants to play nonladder maps it is very hard for them to find said maps, be it inside the game itself, or find a place outside where they can find nice maps to play with their friends.
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Do this mapmakers actually play the game at all?
This season is totally fucked up, thank you!
Pls just quit making starcraft maps. pls.
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On July 02 2015 04:27 NasusAndDraven wrote:Show nested quote +On July 02 2015 03:49 SidianTheBard wrote:Sidian: Hey, look at this map I designed, will anybody give feedback in the team liquid mapping forum? Community: ... Sidian: Hey, my map got placed under a community spotlight featured by blizzard! Hopefully this gets some more playtime and I get some good feedback! Community: ... Sidian: Hey, TLMC is going on, would love to hear some thoughts before I submit my map! Community: ... Sidian: Look, my map got in the top few maps for TLMC, hopefully with that publicity and the TLMC map tournament I'll get even more feedback! Community: ... Sidian: Sweet, my map randomly got onto ladder! Awesome! Community: FUCK THIS MAP, PIECE OF SHIT IMBALANCED TRASH GARBAGE MAPPER FUCK DIS SHIT DED GAME. Welcome to the life of a starcraft 2 mapper. Feel free to stop by the mapping forum and give your feedback, you never know when one of those maps will get on ladder!  In what world did you not get any feedback after being chosen as TLMC finalist? by that point it's literally already too late, the map files have already been sent to blizz for ladder consideration, even if the mapmaker updates their map blizz generally won't accept the edited version since they've already begun testing the original one (see foxtrot labs).
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The problem is not that mapmakers fucked up. When I look through the list of community maps there are plenty of amazing maps. The thing is that for some reason blizzard wanted to have as much gimmicks and abusable features in this mappool as possible so they just chose those maps. It's solely blizzards fault so don't blame the mapmakers
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On July 02 2015 06:43 SonGoku wrote: Do this mapmakers actually play the game at all?
This season is totally fucked up, thank you!
Pls just quit making starcraft maps. pls. Thank you for sharing your educated opinion.
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I'm still having fun with them, but I'm increasingly getting the sense that mapmakers should be given the freedom to try alternate stats for destructible rocks and collapsible rocks. Some of the attack paths that are opened up by breaking destructible rocks are simply too potent for how little time and dps investment can be put into breaking them. Bridgehead in particular could really use some 6000hp, 1 armor rocks. Currently, Roaches, Immortal, and Marauders chew through them way too quickly.
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On July 02 2015 07:25 Pontius Pirate wrote: I'm still having fun with them, but I'm increasingly getting the sense that mapmakers should be given the freedom to try alternate stats for destructible rocks and collapsible rocks. Some of the attack paths that are opened up by breaking destructible rocks are simply too potent for how little time and dps investment can be put into breaking them. Bridgehead in particular could really use some 6000hp, 1 armor rocks. Currently, Roaches, Immortal, and Marauders chew through them way too quickly. Yeah I fully agree, the limitation on the HP of rocks and other things can really hurt into map layouts and map balance, like check any BW map that had back doors, and you will see that in general it wasn't easy at all to break these walls, they would usually have Destructible Temples stacked on top of each other so only splash damage units could take them down reliably,and maps such as Medusa would also besides the temples have mineral walls to avoid even more players easily being able to take down the back doors.
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map pool is dank. the same people who complained about blizzard maps all the fucking time now complain about a 100% community map pool. and the same people who complain about standard "boring" maps now complain about some experimental details.
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Not your fault mapmakers. Blizzard's fault to select too much "gimmicky" maps without enough solid maps to back them up. I'd call Terraform and Coda the only truly solid maps in that map pool. The other ones are really abusable, sometimes to the point of retardedness (Bridgehead). I still can't figure out what went through the mind of the mapmaker (though apparently a reasonable guy since if I remember correctly he's the guy behind Frost too) when he added those line of sight blockers on the rocks.
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On July 02 2015 06:31 Uvantak wrote:Show nested quote +On July 02 2015 05:36 MockHamill wrote: Yeah this is the worst map pool since early WOL.
All I wish to play is macro games with the occasional cheese. Now it is non stop cheese and macro is dead. It is not fun, it is just stressful and irritating. That happens every time the map pool changes, I'm not sure why are you surprised, give it time so it settles a bit.Regarding what NewSunshine and Sidian said I pretty much fully agree, it is very hard to even get your own maps played, but my take is that atm is very hard for anyone that actually wants to play nonladder maps it is very hard for them to find said maps, be it inside the game itself, or find a place outside where they can find nice maps to play with their friends.
It really doesnt, everyone who looked at these maps even once knew they are bad to play on.
I dont know why map makers are saying there was no feedback and acting like this is the first time they heard the maps are bad. When there was TLMC tournament İ wrote whats bad about the maps for each map in TLMC tournament and every map maker gave me the response which was something along the lines of " thanks for sharing your opinion but we have no plans of changing the map". A lot of players that played in that tourney had same opinion as İ did back then.
The worst map pool since 2010 that just allows allins and no macro games.
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On July 02 2015 07:44 Paljas wrote: map pool is dank. the same people who complained about blizzard maps all the fucking time now complain about a 100% community map pool. and the same people who complain about standard "boring" maps now complain about some experimental details.
Yeah pretty much.
The community is very divided regarding standard and nonstandard maps and features, and you can clearly see this every time the map pool changes (or when it doesn't). I personally as long as the map pool changes I'm fine with, I enjoy playing on standard and nonstandard maps. Hell I even enjoy playing on early WoL beta maps like incineration zone now and then.
But yeah, my only grief with this TLMC is that all the talk at the end of the TLMC5 was that the TLMC 6 would be focused on standard maps, and I delivered, but at the end it went full 180º and the judges choose nonstandard maps, and I'm okay with that, but I only wish that they had said that they were searching for so I could deliver, because I find very fun making nonstandard maps because they require quite a bit of game knowledge and are very fun to test and debug (yes I enjoy debugging my maps).
@beasty & Wire
As I said, this is a very nice discussion, because there are these two sides where one side really dislikes playing on nonstandard maps, and the other gets tired of the same set of standard maps being played all the time. I really don't see a way how this could be mended specially when you consider the viewers into the equation.
I was talking with Meavis about this a while ago, and yeah, the only way I can see it getting "fixed" may be separating the "competitive" map pool from a more "for funnies" map pool. But there would still be the problem that the progamers will veto any map that gets away from the standard and the E-Sports side of the game would continue to use the same "dull ass maps".
But yeah, if anyone has an idea regarding how we could have everybody, or at least a good part of the population without fucking the other 50% over would be very nice.
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