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On July 01 2015 19:52 Musicus wrote:I like the maps (well not all of them  ), some things might be a bit over the top like the bushes on the rocks, the cliff for tanks and golds should be gone in general, but I still think it's a fun map pool. People will just have to get out of their comfort zone. Rotterdam just streamed for 10 hours on the new maps and did fine as Protoss. He thinks it's cool to have something different. In tournaments there are still vetoes and in a bo5/bo7 the player who prepared better for a special map should be rewarded anyway. Seeing 7 macro games with the same builds in a bo7 sucks. Maps where you can defend 3 bases by having your whole army in one spot suck.
and game 7 on secret spring to decide the WCS season 1 was worse than everything you stated.
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How can I defend my 3 bases on moonlight madness in PvT? this is so horrible
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On July 01 2015 16:52 Uvantak wrote:Lots of misinformation regarding the maps that were submitted to the TLMC#6, here is the full list of maps that were publically submitted to the TLMC thread. From my post here: As it can be clearly seen there is a good amount of what the average player would think are "good standard maps". What happened this TLMC is that the judges simply choose'd nonstandard maps as finalists. It is also well known that Blizzard was pretty involved in the selection process this time compared to other TLMCs, so it is not a long shot to say that the reason in big part of the TLMC#6 finalists being the maps they are is because of Blizzard views. This post should be modnoted at the top of this thread and every thread concerning the new maps. Reading some posts here or on Reddit, it looks like a lot of people believe that mapmakers only entered weird/unusual maps in TLMC and/or that the community (the TL community, that is) voted for the maps that are on ladder over more standard maps that were entered in the contest, while neither of these statements are true.
edit : deleted the pics because I feel for people with slow Internet connection lol
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On July 01 2015 19:53 Liquid`Ret wrote: From what I understood Blizzard veto'd out most of the 'standard' maps from the map contest, so I'm not sure it's the judges fault that the finalist maps ended up being very creative. Really? Wow, that's actually pretty sad. Thanks for letting us know.
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if thats the case Blizzard has every right to, it's their ladder and their game.
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On July 01 2015 21:09 Penev wrote:Show nested quote +On July 01 2015 19:53 Liquid`Ret wrote: From what I understood Blizzard veto'd out most of the 'standard' maps from the map contest, so I'm not sure it's the judges fault that the finalist maps ended up being very creative. Really? Wow, that's actually pretty sad. Thanks for letting us know.
Taken from Battle.net's rules :
This is our game and you are our guests. We will do everything in our power to treat everyone with respect and accommodate everyone's wishes, but this is a private campagny, so when you're here, you abide by our rules. We're not obligated to observe anyone's notions of a good map or a balanced game, but we will try to. Feel free to open a dialogue with community managers or developpers or give suggestions in the Battle.net forum.
I see nothing sad here, it's the rules, don't complain
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On July 01 2015 21:37 algue wrote:Show nested quote +On July 01 2015 21:09 Penev wrote:On July 01 2015 19:53 Liquid`Ret wrote: From what I understood Blizzard veto'd out most of the 'standard' maps from the map contest, so I'm not sure it's the judges fault that the finalist maps ended up being very creative. Really? Wow, that's actually pretty sad. Thanks for letting us know. Taken from Battle.net's rules : Show nested quote + This is our game and you are our guests. We will do everything in our power to treat everyone with respect and accommodate everyone's wishes, but this is a private campagny, so when you're here, you abide by our rules. We're not obligated to observe anyone's notions of a good map or a balanced game, but we will try to. Feel free to open a dialogue with community managers or developpers or give suggestions in the Battle.net forum.
I see nothing sad here, it's the rules, don't complain 
are you serious? The rule isn't dumb in itself but the fact that they're willingly trying to do the exact opposite of what they pretend to be doing is quite a sad thing. 1base or 2base blink all ins every PvT on secret spring weren't exactly fun.
On the other hand you made expedition lost so you can be glad that they'll be worst backdoor in the main maps than your.
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We had Blizzard choose maps, they were bad, sometimes good. We now had community vote for maps, they are terrible.
We should have 100 semi pros/pros vote on the maps so we can finally have decent map pool.
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On July 01 2015 21:54 Beastyqt wrote: We had Blizzard choose maps, they were bad, sometimes good. We now had community vote for maps, they are terrible.
We should have 100 semi pros/pros vote on the maps so we can finally have decent map pool. FFS we didn't have the community vote for maps, look at Uvantak's and Ret's posts... We had the community vote on maps that were already selected by TLStrat/Blizzard, which is a huge difference (and which had no influence whatsoever on the ladder pool since Blizzard don't give a shit about the TLMC rankings when choosing maps for the map pool).
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First of all, I'm a terran and I want to be constructive in this short post, no bias intended.
After looking over all of the maps, they looked cool, but very gamechanging. I was pleasently suprised blizzard took a risk of new maps breaking some starcraft 2 rules. However. After reviewing them closely and giving some more thoughts into them, it's appearent that many "opening builds" are completely useless, especially vs zergs. I will go into some details of each map and explain why these maps have some serrious balance issues in my opinion. After playing the maps, the positive thoughts i started out with, were soon flipped up side down. I do like some features on some of the new maps, but to make this as short as possible ill only talk about what i feel is a big balance issue for gameplay.
-Dash and Terminal- The map reminds me of a mix of the old map Scrapstation and Habitation Station. It has an Island expo, it has gold bases for terran to land to at gamestart. Well that sounds good for terran no? Well, allthough terran lifting ccs at the beginning might sound cool, the way that the map is formed is a different story. The natural expansion. Has rocks leading to a new attack path which makes it very hard to stop 1 and even 2 base all ins from both zergs and protoss. Not to mention the alley behind your natural. This makes it impossible to have a bunker cover your natural completely. The main has another entrance for blink stalkers, as well as reapers. The problem with this mainbase entrance is that to defend any sort of attacks from the front, you need several bunkers to even stand a chance. The distance between the front and the backdoor in the main is way too large, a theme that repeats itself most of the new maps. The distance between points of defence is way too far apart, and the area to cover is way too large.
-Bridgehead LE- The design of this map is cool. The way the center is formed, the attack paths towards the "normal" third. But it has some major flaws... First of all. The backdoor rocks in ur main, again distance and backdoor rocks really ? The Main ramp has 2 rockpiles with 400 hp each, which can't be repaired, making baneling busts alot stronger. And again, the distance between the backdoor rocks and main ramp is too far apart. Protoss can warp in units by the backdoor rocks by placing a pylon at it... All of this leads to a lot of all-ins beeing a hell of a lot stronger than normal. The layout of the main base also makes it hard to place down buildings as terran, it's too narrow. Since the layout is long and slim, you will have a harder time dealing with mutalisks, because on a normal circle shaped base, you can put turrets on the edges making a "turret ring", but with this layout, you need to make a lot more turrets to cover a smaller areal per turret. This was just 1 example, tvt doom drops will be rough as well.
-Moonlight Madness- Oh my god where do i begin. At first, a cool looking map with cool features and some cool ideas implemented into it. After reviewing it closely, it still seemed like a very cool map, in theory..... After playing it several games, I can't believe it made it to the ladder map pool. The design of 2 backdoor rocks leading to the "inbase third" has made me cry. Collapsable rocks can close the backdoor, but makes terran passive early game, and also makes a lot of builds completely unplayable vs zerg since zerg can break down one of the back door entrances very early due to the smaller size of the map. The main problem with these rock-blockades is the fact that you can not get vision of both as terran early game, making it impossible to "know" about the threat, not to forget the distance between the frontal attack path of the natural expation to the back door attack paths is extreme. For protoss, they can warp in units with a pylon from the other side of the rocks without breaking them.... It's completely broken. Blink stalkers are incredibly strong once terran has to split up their defenses, abusing the early game immobility of terran that relies on bunkers against a bunch of all ins. The Distance between the bases is way too far apart, again empowering 1 or 2 base all ins. I probably forgot some points I wanted to make about this map, but it made a grown-up man cry today, as it was very promising, but is completely broken balance wise.. I'm so sad.
-Terranform- Ending it all with the good stuff. This map is visually appealing, has cool layout for the bases, a bigger than normal main base, which I think is good for terran. It has chokes, it has good counterattack/flanking possibilities for zerg. Lot's of chokes for protoss and terran, and some very cool terrain for drop micro as well as mutalisk micro. It has very easily defendable 2 bases, and a progressive third. The distance between the bases aren't too bad. This map in my book is 9.5/10, when all the other 3 maps are completely utterly broken.
-Races on these maps- If you are zerg, you will enjoy these new ladder maps. Bases are spread and expansions are wide open. Lot's of airspace/high grounds for overlords to scout, a wide variety of all ins beeing close to unstoppable. Enjoy. Terrans will have to adapt like madmen, and probably get used to defending a lot of all-ins. I personally hate all the maps except Terraform, which doesn't break any starcraft map design "rules". As for protoss, you will kill yourself playing these, especially vs zerg. I can imagine a lot of games will lead into more protoss all-ins, and it's unfortunate. This time I can't blame any protoss for going full all-in since the expansions are close to undefendable because of distance between bases, and the wide open area around them.
-Closure- I apologize for any bad grammar. I'm not the best at writing posts, but after playing these maps, and beeing THIS dissapointed, I felt a strong urge to say something about it. The point was not to say Terran is useless now, we're not. The maps allow for very broken things for all races. They make the games less macro oriented, and more about blind luck and positioning, which we all know can be unforgiving and very little fun. If you ask me, this has been a completely failure of a map pool. Now you have to spend all 3 vetoes on maps that are broken as hell, and leaving no room for vetoing maps after personal preference such as 4 player spawn maps.
My Post is a retort to your claims that the maps are for "zerg players". Most of your claims are in the assumption that you are going a macro build while trying to defend all-ins. Use these maps to your advantage and where you can't realize where you could get all inned and have enough map awareness and good scouting to know these things are coming.... I'll now post my counter arguments for the maps.
-Dash and Terminal- This map has a crazy crazy crazy fast path to your opponent's base with the reaper. You could 11/11 2 rax reaper on this map and put so much pressure I'm not sure Zerg could even stop it if they went hatch first. If you use the viking variant 2 base build I don't know how zerg could actually #1 see the drops coming in time and #2 move out of their base safely because the mains are so freaking close. Siege tank drops are now looking really really sexy on that map. Also I can see maru doing a bunker behind the natural with a siege tank rush and keep walling off and make the natural a miserable place to be. Opening siege tanks on this map wouldnt be a bad idea just in general because of how the map is designed you could take an EZ EZ 3rd if you set up correctly.
-Bridgehead LE- This map takes me back to BW. The look the feel everything makes me so excited to play on this map from the size of the map to the attack paths. Mark my words the MOST epic Macro games are going to be played here THE MOST. As far as the main back rocks its something you have to keep tabs on 1 Supply depot will give you the information you will need. Information = key. The front section you can wall off with Ebay + bunker EZ PZ and come out ahead with a stunning defense. Again I can't wait to see the epic games Dream is going to play on this map with his macro.
-Moonlight Madness- Being "passive" is your problem on this map. I've gone 3 reaper opening on this map and put severe pressure got out in time once speed finished and watched my back rocks with the elevated section in the back and they act like guardians. until i have 4 hellions or so and push out to regain map control and 2 supply depots save your life on that map seeing how your wall doesn't have to be that big at the front you can spare to put a few in the back to spot for any potential break down of rocks.
-Races on These Maps- If you are a pro-active Terran you will enjoy these maps. Learning how to utilize them to the full is probably going to be the most fun I've had in this game in a long time.
-Closure- I apologize for being so aggressive against your post. I'm thoroughly disappointed that you would think this way about Terran. Terran will never be useless as long as you know how to micro and I'm happy to play on these maps that have such a great success. I would suggest vetoing the old maps because of how fun these 3 maps truly are .
-Regards Jidoja
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On July 01 2015 21:45 sAsImre wrote:Show nested quote +On July 01 2015 21:37 algue wrote:On July 01 2015 21:09 Penev wrote:On July 01 2015 19:53 Liquid`Ret wrote: From what I understood Blizzard veto'd out most of the 'standard' maps from the map contest, so I'm not sure it's the judges fault that the finalist maps ended up being very creative. Really? Wow, that's actually pretty sad. Thanks for letting us know. Taken from Battle.net's rules : This is our game and you are our guests. We will do everything in our power to treat everyone with respect and accommodate everyone's wishes, but this is a private campagny, so when you're here, you abide by our rules. We're not obligated to observe anyone's notions of a good map or a balanced game, but we will try to. Feel free to open a dialogue with community managers or developpers or give suggestions in the Battle.net forum.
I see nothing sad here, it's the rules, don't complain  are you serious? The rule isn't dumb in itself but the fact that they're willingly trying to do the exact opposite of what they pretend to be doing is quite a sad thing. 1base or 2base blink all ins every PvT on secret spring weren't exactly fun. On the other hand you made expedition lost so you can be glad that they'll be worst backdoor in the main maps than your.
As much as people love to complain about Expedition Lost, it still has more balanced stats on TLPD than Vaani, Echo, Cactus Valley, Iron Fortress or Coda. If we had a good mappool EL would probably be an outlier, but at the moment all the maps feel like they have quite some problems in at least one matchup (which for EL is TvZ).
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On July 01 2015 21:54 Beastyqt wrote: We had Blizzard choose maps, they were bad, sometimes good. We now had community vote for maps, they are terrible.
We should have 100 semi pros/pros vote on the maps so we can finally have decent map pool.
This post is pretty much just flame bait. So wrong in every way.
1. Community submitted 100 maps for mapping competition 2. Out of those 100 maps blizzard pretty much chose 7 3. Out of those 7 map we had two votings. General community voting which are best, and also pros were asked for their opinion on which of those 7 are best. 4. Blizzard ignored both of those votings, and instead chose 4 maps out the 7 solely by their picks. The votes had absolute 0 meaning of which 4 maps were chosen.
Most of this information is in this thread. All of this information is withing 1minute of research. Why are people allowed to post on things they have absolutely 0 knowledge of, just assume things?
PS. there is 0 reason why this thread even exist, instead of just the OP being another post in the original thread. just extra attention for no reason.
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On July 01 2015 21:45 sAsImre wrote:Show nested quote +On July 01 2015 21:37 algue wrote:On July 01 2015 21:09 Penev wrote:On July 01 2015 19:53 Liquid`Ret wrote: From what I understood Blizzard veto'd out most of the 'standard' maps from the map contest, so I'm not sure it's the judges fault that the finalist maps ended up being very creative. Really? Wow, that's actually pretty sad. Thanks for letting us know. Taken from Battle.net's rules : This is our game and you are our guests. We will do everything in our power to treat everyone with respect and accommodate everyone's wishes, but this is a private campagny, so when you're here, you abide by our rules. We're not obligated to observe anyone's notions of a good map or a balanced game, but we will try to. Feel free to open a dialogue with community managers or developpers or give suggestions in the Battle.net forum.
I see nothing sad here, it's the rules, don't complain  are you serious? The rule isn't dumb in itself but the fact that they're willingly trying to do the exact opposite of what they pretend to be doing is quite a sad thing. 1base or 2base blink all ins every PvT on secret spring weren't exactly fun. On the other hand you made expedition lost so you can be glad that they'll be worst backdoor in the main maps than your.
What a cheap shot. Dude, a little respect for the mapmaker please ? He probably spent hours working hard on that map. You getting all-in'ed a bunch of times doesn't give you the right to dismiss his work like that.
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On July 01 2015 21:54 Beastyqt wrote: We had Blizzard choose maps, they were bad, sometimes good. We now had community vote for maps, they are terrible.
We should have 100 semi pros/pros vote on the maps so we can finally have decent map pool. And you would end up with a map pool entirely made of nearly identical standard maps because players want to be able to do the same strats on every map. Playing on and learning less standard maps requires tweaking the standard strats and it takes some time.
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On July 01 2015 22:00 Pirfiktshon wrote:+ Show Spoiler +My Post is a retort to your claims that the maps are for "zerg players". Most of your claims are in the assumption that you are going a macro build while trying to defend all-ins. Use these maps to your advantage and where you can't realize where you could get all inned and have enough map awareness and good scouting to know these things are coming.... I'll now post my counter arguments for the maps. -Dash and Terminal- This map has a crazy crazy crazy fast path to your opponent's base with the reaper. You could 11/11 2 rax reaper on this map and put so much pressure I'm not sure Zerg could even stop it if they went hatch first. If you use the viking variant 2 base build I don't know how zerg could actually #1 see the drops coming in time and #2 move out of their base safely because the mains are so freaking close. Siege tank drops are now looking really really sexy on that map. Also I can see maru doing a bunker behind the natural with a siege tank rush and keep walling off and make the natural a miserable place to be. Opening siege tanks on this map wouldnt be a bad idea just in general because of how the map is designed you could take an EZ EZ 3rd if you set up correctly. -Bridgehead LE- This map takes me back to BW. The look the feel everything makes me so excited to play on this map from the size of the map to the attack paths. Mark my words the MOST epic Macro games are going to be played here THE MOST. As far as the main back rocks its something you have to keep tabs on 1 Supply depot will give you the information you will need. Information = key. The front section you can wall off with Ebay + bunker EZ PZ and come out ahead with a stunning defense. Again I can't wait to see the epic games Dream is going to play on this map with his macro. -Moonlight Madness- Being "passive" is your problem on this map. I've gone 3 reaper opening on this map and put severe pressure got out in time once speed finished and watched my back rocks with the elevated section in the back and they act like guardians. until i have 4 hellions or so and push out to regain map control and 2 supply depots save your life on that map seeing how your wall doesn't have to be that big at the front you can spare to put a few in the back to spot for any potential break down of rocks. -Races on These Maps- If you are a pro-active Terran you will enjoy these maps. Learning how to utilize them to the full is probably going to be the most fun I've had in this game in a long time. -Closure- I apologize for being so aggressive against your post. I'm thoroughly disappointed that you would think this way about Terran. Terran will never be useless as long as you know how to micro and I'm happy to play on these maps that have such a great success. I would suggest vetoing the old maps because of how fun these 3 maps truly are  . -Regards Jidoja
Good response. Yes the map can be abusive for all races. I also stated that my point was not about terran beeing useless, because they won't be. And when you say bridgehead will lead to epic macro games, maybe. Allthough this is starcraft 2 not broodwar, all-ins are much stronger and the game is more fast phased. And Protoss is so different from broodwar, map designers have to keep in mind warpgate, tempest, forcefields when making maps (just to name a few).
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This sounds like a whole bunch of whining. Maps are barely out for 2 days.
Just deal with it. If your current build doesn't work find a new build.
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On July 01 2015 19:46 sAsImre wrote:Show nested quote +On July 01 2015 16:17 Calthrash wrote: You start by saying no bias intended but to me it looks like you hardly gave any thought of the maps from any other race's perspective. If you look over at the other thread, there are already lengthy posts telling us why zerg or protoss are absolutely unable to play on these map either!
It is true the maps will favor different playstyles for sure than in the past but that goes for every race, not just terran. I think its far too early to tell which races will be favored.
I really wish people tried to adapt and try new stuff for once instead of banging their heads against the wall repeating their same strategies and expecting for blizzard to come and save them. 1 or 2 bases all ins will be the most powerful strategies on every new map except terraform. What a good change to be back in 2010. Yes I won't have to fear immortal all ins on Chokeform cause I proxy hatch every game at the 3rd zvp (it only takes 1 creep tumor for the spines to be able to hit the wall off rofl)
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On July 01 2015 21:37 algue wrote:Show nested quote +On July 01 2015 21:09 Penev wrote:On July 01 2015 19:53 Liquid`Ret wrote: From what I understood Blizzard veto'd out most of the 'standard' maps from the map contest, so I'm not sure it's the judges fault that the finalist maps ended up being very creative. Really? Wow, that's actually pretty sad. Thanks for letting us know. Taken from Battle.net's rules : Show nested quote + This is our game and you are our guests. We will do everything in our power to treat everyone with respect and accommodate everyone's wishes, but this is a private campagny, so when you're here, you abide by our rules. We're not obligated to observe anyone's notions of a good map or a balanced game, but we will try to. Feel free to open a dialogue with community managers or developpers or give suggestions in the Battle.net forum.
I see nothing sad here, it's the rules, don't complain 
Blizzard veto'd out most of the 'standard' maps Was what I was referring to and if I like to complain about it (or anything else really) you'll just have to deal with it.
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On July 01 2015 20:24 Big J wrote: Genius move by blizzard. So many flies with one catch: - forcing weird community-made maps makes their own maps look better - making HotS shit makes LotV look better - making the maps imbalanced makes it so they can always blame them and no balance work is needed until HotS is dead - putting in experimental maps makes them look like they are "trying to break the stale meta" I think this might really be the reason we have such a garbage mappool.
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Netherlands4511 Posts
I wonder if GSL and SSL are just going to keep the same map pool once again..
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