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The new maps, the problems, and my thoughts - Page 6

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Charoisaur
Profile Joined August 2014
Germany16103 Posts
July 29 2015 14:05 GMT
#101
On July 29 2015 01:37 MockHamill wrote:
Show nested quote +
On July 29 2015 01:33 Charoisaur wrote:
On July 29 2015 01:25 MockHamill wrote:
So is it even possible to play mech on this map pool?

The only maps I have positive winrates on is Coda and Dash and Terminal.

Cactus Valley 39%
Terraform 35%
Iron Fortress 32%

I guess I could unban Bridgehead and Moonlight madness and shift my vetoes around but they seem even worse for mech? Very hard to hold 3rd, even worse 4th.

Is there a single mech player left in this map pool? If so which maps do you ban and how do you play the remaining maps?

In my opinion it is impossible to play mech on a map with backdoor rocks because your army is way to immobile to deal with someone who dances between your backdoor and your natural/third with his army. Coda and Terraform are good for mech and cactus/iron fortress okay although it's very hard to attack on iron fortress because of the open middle.
I have dash and terminal voted because I just don't like it but it seems to be very good for mech.


How can Terraform be good for mech? It is very hard to have vision of anything and your army can be ambushed at any time. It seems almost impossible to keep track of your opponents army on that map.


It's very hard to flank on that map because it has so many chokes and very little open space. Watch for instance innovation vs rogue from yesterdays PL match.
Many of the coolest moments in sc2 happen due to worker harassment
MockHamill
Profile Joined March 2010
Sweden1798 Posts
July 29 2015 14:14 GMT
#102
On July 29 2015 23:05 Charoisaur wrote:
Show nested quote +
On July 29 2015 01:37 MockHamill wrote:
On July 29 2015 01:33 Charoisaur wrote:
On July 29 2015 01:25 MockHamill wrote:
So is it even possible to play mech on this map pool?

The only maps I have positive winrates on is Coda and Dash and Terminal.

Cactus Valley 39%
Terraform 35%
Iron Fortress 32%

I guess I could unban Bridgehead and Moonlight madness and shift my vetoes around but they seem even worse for mech? Very hard to hold 3rd, even worse 4th.

Is there a single mech player left in this map pool? If so which maps do you ban and how do you play the remaining maps?

In my opinion it is impossible to play mech on a map with backdoor rocks because your army is way to immobile to deal with someone who dances between your backdoor and your natural/third with his army. Coda and Terraform are good for mech and cactus/iron fortress okay although it's very hard to attack on iron fortress because of the open middle.
I have dash and terminal voted because I just don't like it but it seems to be very good for mech.


How can Terraform be good for mech? It is very hard to have vision of anything and your army can be ambushed at any time. It seems almost impossible to keep track of your opponents army on that map.


It's very hard to flank on that map because it has so many chokes and very little open space. Watch for instance innovation vs rogue from yesterdays PL match.


Can you please link to the match?
algue
Profile Joined July 2011
France1436 Posts
July 29 2015 14:24 GMT
#103
On July 01 2015 16:21 KingAlphard wrote:
Show nested quote +
On July 01 2015 15:24 ArtanisSC2 wrote:
yeah we got community maps this time, but the options we had to choose from in the TLMC finalist voting were already bad. Like every map except 2 had backdoor rocks or any other gimmick like the backdoor alley on dash and terminal.

I agree. All tlmc maps were a joke for some reason except for terraform. Now I wouldn't be surprised if blizzard decides to put their own maps in the pool again next season. Still, it's way too early to tell. With hots being out for 2 years the meta is stagnating, so having weird maps might help that at least.


I thought this was well know but apparently some people need a reminder : Last TLMC had plenty standard maps submitted but BLIZZARD wanted weird maps to go on the ladder so they only choosed the weird maps. All TLMC maps weren't a joke, it's just BLIZZARD who decided to take the joke maps. Don't blame map makers, blame Blizzard. So don't expect blizzard to put their own map in the pool next season since getting those weird maps on the ladder was part of their plan since the beginning. The only thing you can expect is that next time they'll be wiser and pick more conservative maps
rly ?
Charoisaur
Profile Joined August 2014
Germany16103 Posts
July 29 2015 17:46 GMT
#104
On July 29 2015 23:14 MockHamill wrote:
Show nested quote +
On July 29 2015 23:05 Charoisaur wrote:
On July 29 2015 01:37 MockHamill wrote:
On July 29 2015 01:33 Charoisaur wrote:
On July 29 2015 01:25 MockHamill wrote:
So is it even possible to play mech on this map pool?

The only maps I have positive winrates on is Coda and Dash and Terminal.

Cactus Valley 39%
Terraform 35%
Iron Fortress 32%

I guess I could unban Bridgehead and Moonlight madness and shift my vetoes around but they seem even worse for mech? Very hard to hold 3rd, even worse 4th.

Is there a single mech player left in this map pool? If so which maps do you ban and how do you play the remaining maps?

In my opinion it is impossible to play mech on a map with backdoor rocks because your army is way to immobile to deal with someone who dances between your backdoor and your natural/third with his army. Coda and Terraform are good for mech and cactus/iron fortress okay although it's very hard to attack on iron fortress because of the open middle.
I have dash and terminal voted because I just don't like it but it seems to be very good for mech.


How can Terraform be good for mech? It is very hard to have vision of anything and your army can be ambushed at any time. It seems almost impossible to keep track of your opponents army on that map.


It's very hard to flank on that map because it has so many chokes and very little open space. Watch for instance innovation vs rogue from yesterdays PL match.


Can you please link to the match?

really not hard to find

Many of the coolest moments in sc2 happen due to worker harassment
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