• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:09
CEST 21:09
KST 04:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool StarCraft open world shooter announced at BlizzCon Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Syncronization issues and can't find games Why Protoss Struggles on ASL (Ft. Shuttle, Tulbo) ASL22 General Discussion
Tourneys
[ASL22] Ro16 Group D KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues [ASL22] Ro16 Group C
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6695 users

Artosis says SC2 is more strategic than BW - Page 24

Forum Index > SC2 General
Post a Reply
Prev 1 22 23 24 25 26 29 Next All
TMagpie
Profile Joined June 2015
265 Posts
July 01 2015 21:57 GMT
#461
On July 02 2015 06:45 jinorazi wrote:
Show nested quote +
On July 02 2015 06:39 TMagpie wrote:
On July 02 2015 06:27 jinorazi wrote:
On July 02 2015 06:19 nkr wrote:
What he says in his text isn't that there's more strategy in the game, but rather that it has a bigger focus since the mechanics are easier. Removing or restricting something in a game doesn't suddenly make the other things more evolved, it just puts more emphasis on them.


it may seem that way but i dont think that is the case. you can still do in bw whatever "more focused strategy" you can do in sc2. its just easier to do with smartcast/mbs but it doesnt add more depth to it.


I think you're having a language issue. Because it seems you didn't understand what nkr said.



??? he (poster he refers to) says sc2 puts more focus (emphasis) on strategy since mechanics are easier, and i said that is not the case (that it doesnt not put more focus on strategy and it makes no difference in the end). are you sure i'm not understanding correctly?


He's saying that mechanical skill has less of bonus in SC2 than it does in BW. As such, the % that mechanics makes a difference in SC2 is smaller than it is in BW. As such, mechanics has less of an impact (relatively) in SC2 than in BW. As such, the decision of what strategy is chosen in SC2 is becomes more critical (relatively) than BW because "doing things better" is less important in SC2 than in BW (relatively).

Since your conclusion to his statement was "doesnt add more depth to it" shows that you didn't understand what he was saying since he did not in the least talk about depth.

BeStFAN
Profile Blog Joined April 2015
483 Posts
July 01 2015 22:02 GMT
#462
??? third person and 2 accounts now... lol?
❤ BeSt... ༼ つ ◕_◕༽つ #YEAROFKOMA #YEAROFKOMA #YEAROFKOMA ༼ つ ◕_◕༽つ
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2015-07-01 22:12:11
July 01 2015 22:02 GMT
#463
Artosis also mentioned strategic variables that add depth, which do not exist in BW. He said that there are beautiful things about SC2 that are not in SC1, which are harder to notice than Brood War's beauty.
He said that hard counters are one such thing. So he wasn't only saying that strategy is relatively more important in SC2.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2015-07-01 22:19:04
July 01 2015 22:11 GMT
#464
On July 02 2015 06:57 TMagpie wrote:
Show nested quote +
On July 02 2015 06:45 jinorazi wrote:
On July 02 2015 06:39 TMagpie wrote:
On July 02 2015 06:27 jinorazi wrote:
On July 02 2015 06:19 nkr wrote:
What he says in his text isn't that there's more strategy in the game, but rather that it has a bigger focus since the mechanics are easier. Removing or restricting something in a game doesn't suddenly make the other things more evolved, it just puts more emphasis on them.


it may seem that way but i dont think that is the case. you can still do in bw whatever "more focused strategy" you can do in sc2. its just easier to do with smartcast/mbs but it doesnt add more depth to it.


I think you're having a language issue. Because it seems you didn't understand what nkr said.



??? he (poster he refers to) says sc2 puts more focus (emphasis) on strategy since mechanics are easier, and i said that is not the case (that it doesnt not put more focus on strategy and it makes no difference in the end). are you sure i'm not understanding correctly?


He's saying that mechanical skill has less of bonus in SC2 than it does in BW. As such, the % that mechanics makes a difference in SC2 is smaller than it is in BW. As such, mechanics has less of an impact (relatively) in SC2 than in BW. As such, the decision of what strategy is chosen in SC2 is becomes more critical (relatively) than BW because "doing things better" is less important in SC2 than in BW (relatively).

Since your conclusion to his statement was "doesnt add more depth to it" shows that you didn't understand what he was saying since he did not in the least talk about depth.



the original post says since mechanics is easier, it puts more focus on strategy and my point was mechanics make no difference in strategy, hence it does not add more depth. unit design is a different matter not related to mechanics.

the results of unit design is what makes strategy(what unit to make) more important, not the difference of sc2 and bw's mechanics.
age: 84 | location: california | sex: 잘함
TMagpie
Profile Joined June 2015
265 Posts
July 01 2015 22:25 GMT
#465
On July 02 2015 07:11 jinorazi wrote:
Show nested quote +
On July 02 2015 06:57 TMagpie wrote:
On July 02 2015 06:45 jinorazi wrote:
On July 02 2015 06:39 TMagpie wrote:
On July 02 2015 06:27 jinorazi wrote:
On July 02 2015 06:19 nkr wrote:
What he says in his text isn't that there's more strategy in the game, but rather that it has a bigger focus since the mechanics are easier. Removing or restricting something in a game doesn't suddenly make the other things more evolved, it just puts more emphasis on them.


it may seem that way but i dont think that is the case. you can still do in bw whatever "more focused strategy" you can do in sc2. its just easier to do with smartcast/mbs but it doesnt add more depth to it.


I think you're having a language issue. Because it seems you didn't understand what nkr said.



??? he (poster he refers to) says sc2 puts more focus (emphasis) on strategy since mechanics are easier, and i said that is not the case (that it doesnt not put more focus on strategy and it makes no difference in the end). are you sure i'm not understanding correctly?


He's saying that mechanical skill has less of bonus in SC2 than it does in BW. As such, the % that mechanics makes a difference in SC2 is smaller than it is in BW. As such, mechanics has less of an impact (relatively) in SC2 than in BW. As such, the decision of what strategy is chosen in SC2 is becomes more critical (relatively) than BW because "doing things better" is less important in SC2 than in BW (relatively).

Since your conclusion to his statement was "doesnt add more depth to it" shows that you didn't understand what he was saying since he did not in the least talk about depth.



the original post says since mechanics is easier, it puts more focus on strategy and my point was mechanics make no difference in strategy, hence it does not add more depth. unit design is a different matter not related to mechanics.

the results of unit design is what makes strategy(what unit to make) more important, not the difference of sc2 and bw's mechanics.


See, you're getting confused again. You keep bringing up "hence it does not add more depth" when nkr says nothing of that.

nkr literally says that mechanics has a bigger impact in BW and less of an impact in SC2. That is all he is positing. As such, the results of a game depends less on mechanics in SC2 relative to BW. Assuming that both mechanics and strategy is the cause of victories in both games, the percentage that mechanics take responsibility of that victory is smaller in SC2 than it is in BW. As such, the percentage of the responsibility of that victory coming from strategy in SC2 is higher than it is in BW because mechanics has a bigger effect in BW than in SC2.

You are bringing up a qualitative value of the strategy (by describing it as depth) and not listening to what nkr is saying.


jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2015-07-01 22:42:16
July 01 2015 22:28 GMT
#466
On July 02 2015 07:25 TMagpie wrote:
Show nested quote +
On July 02 2015 07:11 jinorazi wrote:
On July 02 2015 06:57 TMagpie wrote:
On July 02 2015 06:45 jinorazi wrote:
On July 02 2015 06:39 TMagpie wrote:
On July 02 2015 06:27 jinorazi wrote:
On July 02 2015 06:19 nkr wrote:
What he says in his text isn't that there's more strategy in the game, but rather that it has a bigger focus since the mechanics are easier. Removing or restricting something in a game doesn't suddenly make the other things more evolved, it just puts more emphasis on them.


it may seem that way but i dont think that is the case. you can still do in bw whatever "more focused strategy" you can do in sc2. its just easier to do with smartcast/mbs but it doesnt add more depth to it.


I think you're having a language issue. Because it seems you didn't understand what nkr said.



??? he (poster he refers to) says sc2 puts more focus (emphasis) on strategy since mechanics are easier, and i said that is not the case (that it doesnt not put more focus on strategy and it makes no difference in the end). are you sure i'm not understanding correctly?


He's saying that mechanical skill has less of bonus in SC2 than it does in BW. As such, the % that mechanics makes a difference in SC2 is smaller than it is in BW. As such, mechanics has less of an impact (relatively) in SC2 than in BW. As such, the decision of what strategy is chosen in SC2 is becomes more critical (relatively) than BW because "doing things better" is less important in SC2 than in BW (relatively).

Since your conclusion to his statement was "doesnt add more depth to it" shows that you didn't understand what he was saying since he did not in the least talk about depth.



the original post says since mechanics is easier, it puts more focus on strategy and my point was mechanics make no difference in strategy, hence it does not add more depth. unit design is a different matter not related to mechanics.

the results of unit design is what makes strategy(what unit to make) more important, not the difference of sc2 and bw's mechanics.


See, you're getting confused again. You keep bringing up "hence it does not add more depth" when nkr says nothing of that.

nkr literally says that mechanics has a bigger impact in BW and less of an impact in SC2. That is all he is positing. As such, the results of a game depends less on mechanics in SC2 relative to BW. Assuming that both mechanics and strategy is the cause of victories in both games, the percentage that mechanics take responsibility of that victory is smaller in SC2 than it is in BW. As such, the percentage of the responsibility of that victory coming from strategy in SC2 is higher than it is in BW because mechanics has a bigger effect in BW than in SC2.

You are bringing up a qualitative value of the strategy (by describing it as depth) and not listening to what nkr is saying.




ahem* the original post says:

"...it has a bigger focus since the mechanics are easier."
"...it has a bigger focus since the mechanics are easier."
"...it has a bigger focus since the mechanics are easier."

i agree sc2 matters less on mechanics and more on what units to make (kind of), im against how that conclution came to be; its unit design, NOT MECHANICS. my point, once again is that easier mechanics does not add more focus/depth/emphasis on strategy.
age: 84 | location: california | sex: 잘함
loft
Profile Joined July 2009
United States344 Posts
July 01 2015 22:31 GMT
#467
On July 02 2015 07:28 jinorazi wrote:
Show nested quote +
On July 02 2015 07:25 TMagpie wrote:
On July 02 2015 07:11 jinorazi wrote:
On July 02 2015 06:57 TMagpie wrote:
On July 02 2015 06:45 jinorazi wrote:
On July 02 2015 06:39 TMagpie wrote:
On July 02 2015 06:27 jinorazi wrote:
On July 02 2015 06:19 nkr wrote:
What he says in his text isn't that there's more strategy in the game, but rather that it has a bigger focus since the mechanics are easier. Removing or restricting something in a game doesn't suddenly make the other things more evolved, it just puts more emphasis on them.


it may seem that way but i dont think that is the case. you can still do in bw whatever "more focused strategy" you can do in sc2. its just easier to do with smartcast/mbs but it doesnt add more depth to it.


I think you're having a language issue. Because it seems you didn't understand what nkr said.



??? he (poster he refers to) says sc2 puts more focus (emphasis) on strategy since mechanics are easier, and i said that is not the case (that it doesnt not put more focus on strategy and it makes no difference in the end). are you sure i'm not understanding correctly?


He's saying that mechanical skill has less of bonus in SC2 than it does in BW. As such, the % that mechanics makes a difference in SC2 is smaller than it is in BW. As such, mechanics has less of an impact (relatively) in SC2 than in BW. As such, the decision of what strategy is chosen in SC2 is becomes more critical (relatively) than BW because "doing things better" is less important in SC2 than in BW (relatively).

Since your conclusion to his statement was "doesnt add more depth to it" shows that you didn't understand what he was saying since he did not in the least talk about depth.



the original post says since mechanics is easier, it puts more focus on strategy and my point was mechanics make no difference in strategy, hence it does not add more depth. unit design is a different matter not related to mechanics.

the results of unit design is what makes strategy(what unit to make) more important, not the difference of sc2 and bw's mechanics.


See, you're getting confused again. You keep bringing up "hence it does not add more depth" when nkr says nothing of that.

nkr literally says that mechanics has a bigger impact in BW and less of an impact in SC2. That is all he is positing. As such, the results of a game depends less on mechanics in SC2 relative to BW. Assuming that both mechanics and strategy is the cause of victories in both games, the percentage that mechanics take responsibility of that victory is smaller in SC2 than it is in BW. As such, the percentage of the responsibility of that victory coming from strategy in SC2 is higher than it is in BW because mechanics has a bigger effect in BW than in SC2.

You are bringing up a qualitative value of the strategy (by describing it as depth) and not listening to what nkr is saying.




ahem* the original post says:

"...it has a bigger focus since the mechanics are easier."
"...it has a bigger focus since the mechanics are easier."
"...it has a bigger focus since the mechanics are easier."


Yeah the mechanics are easier, but the skill cap is still outside of reach.

What's up with you man? lol... bw apologist? Want to go back to no mouse keyboard only rts games?
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
July 01 2015 22:32 GMT
#468
On July 02 2015 07:31 loft wrote:
Show nested quote +
On July 02 2015 07:28 jinorazi wrote:
On July 02 2015 07:25 TMagpie wrote:
On July 02 2015 07:11 jinorazi wrote:
On July 02 2015 06:57 TMagpie wrote:
On July 02 2015 06:45 jinorazi wrote:
On July 02 2015 06:39 TMagpie wrote:
On July 02 2015 06:27 jinorazi wrote:
On July 02 2015 06:19 nkr wrote:
What he says in his text isn't that there's more strategy in the game, but rather that it has a bigger focus since the mechanics are easier. Removing or restricting something in a game doesn't suddenly make the other things more evolved, it just puts more emphasis on them.


it may seem that way but i dont think that is the case. you can still do in bw whatever "more focused strategy" you can do in sc2. its just easier to do with smartcast/mbs but it doesnt add more depth to it.


I think you're having a language issue. Because it seems you didn't understand what nkr said.



??? he (poster he refers to) says sc2 puts more focus (emphasis) on strategy since mechanics are easier, and i said that is not the case (that it doesnt not put more focus on strategy and it makes no difference in the end). are you sure i'm not understanding correctly?


He's saying that mechanical skill has less of bonus in SC2 than it does in BW. As such, the % that mechanics makes a difference in SC2 is smaller than it is in BW. As such, mechanics has less of an impact (relatively) in SC2 than in BW. As such, the decision of what strategy is chosen in SC2 is becomes more critical (relatively) than BW because "doing things better" is less important in SC2 than in BW (relatively).

Since your conclusion to his statement was "doesnt add more depth to it" shows that you didn't understand what he was saying since he did not in the least talk about depth.



the original post says since mechanics is easier, it puts more focus on strategy and my point was mechanics make no difference in strategy, hence it does not add more depth. unit design is a different matter not related to mechanics.

the results of unit design is what makes strategy(what unit to make) more important, not the difference of sc2 and bw's mechanics.


See, you're getting confused again. You keep bringing up "hence it does not add more depth" when nkr says nothing of that.

nkr literally says that mechanics has a bigger impact in BW and less of an impact in SC2. That is all he is positing. As such, the results of a game depends less on mechanics in SC2 relative to BW. Assuming that both mechanics and strategy is the cause of victories in both games, the percentage that mechanics take responsibility of that victory is smaller in SC2 than it is in BW. As such, the percentage of the responsibility of that victory coming from strategy in SC2 is higher than it is in BW because mechanics has a bigger effect in BW than in SC2.

You are bringing up a qualitative value of the strategy (by describing it as depth) and not listening to what nkr is saying.




ahem* the original post says:

"...it has a bigger focus since the mechanics are easier."
"...it has a bigger focus since the mechanics are easier."
"...it has a bigger focus since the mechanics are easier."


Yeah the mechanics are easier, but the skill cap is still outside of reach.

What's up with you man? lol... bw apologist? Want to go back to no mouse keyboard only rts games?


you're not understanding the context of that post
age: 84 | location: california | sex: 잘함
TMagpie
Profile Joined June 2015
265 Posts
July 01 2015 22:48 GMT
#469
On July 02 2015 07:28 jinorazi wrote:
Show nested quote +
On July 02 2015 07:25 TMagpie wrote:
On July 02 2015 07:11 jinorazi wrote:
On July 02 2015 06:57 TMagpie wrote:
On July 02 2015 06:45 jinorazi wrote:
On July 02 2015 06:39 TMagpie wrote:
On July 02 2015 06:27 jinorazi wrote:
On July 02 2015 06:19 nkr wrote:
What he says in his text isn't that there's more strategy in the game, but rather that it has a bigger focus since the mechanics are easier. Removing or restricting something in a game doesn't suddenly make the other things more evolved, it just puts more emphasis on them.


it may seem that way but i dont think that is the case. you can still do in bw whatever "more focused strategy" you can do in sc2. its just easier to do with smartcast/mbs but it doesnt add more depth to it.


I think you're having a language issue. Because it seems you didn't understand what nkr said.



??? he (poster he refers to) says sc2 puts more focus (emphasis) on strategy since mechanics are easier, and i said that is not the case (that it doesnt not put more focus on strategy and it makes no difference in the end). are you sure i'm not understanding correctly?


He's saying that mechanical skill has less of bonus in SC2 than it does in BW. As such, the % that mechanics makes a difference in SC2 is smaller than it is in BW. As such, mechanics has less of an impact (relatively) in SC2 than in BW. As such, the decision of what strategy is chosen in SC2 is becomes more critical (relatively) than BW because "doing things better" is less important in SC2 than in BW (relatively).

Since your conclusion to his statement was "doesnt add more depth to it" shows that you didn't understand what he was saying since he did not in the least talk about depth.



the original post says since mechanics is easier, it puts more focus on strategy and my point was mechanics make no difference in strategy, hence it does not add more depth. unit design is a different matter not related to mechanics.

the results of unit design is what makes strategy(what unit to make) more important, not the difference of sc2 and bw's mechanics.


See, you're getting confused again. You keep bringing up "hence it does not add more depth" when nkr says nothing of that.

nkr literally says that mechanics has a bigger impact in BW and less of an impact in SC2. That is all he is positing. As such, the results of a game depends less on mechanics in SC2 relative to BW. Assuming that both mechanics and strategy is the cause of victories in both games, the percentage that mechanics take responsibility of that victory is smaller in SC2 than it is in BW. As such, the percentage of the responsibility of that victory coming from strategy in SC2 is higher than it is in BW because mechanics has a bigger effect in BW than in SC2.

You are bringing up a qualitative value of the strategy (by describing it as depth) and not listening to what nkr is saying.




ahem* the original post says:

"...it has a bigger focus since the mechanics are easier."
"...it has a bigger focus since the mechanics are easier."
"...it has a bigger focus since the mechanics are easier."

i agree sc2 matters less on mechanics and more on what units to make (kind of), im against how that conclution came to be; its unit design, NOT MECHANICS. my point, once again is that easier mechanics does not add more focus/depth/emphasis on strategy.


I don't think you know what that phrase means...

If I decided to put more focus on my studies than my work--does that mean my studies gain more depth?
If I decided to put more focus on eating salads than eating burgers--does that mean salads gain more depth?
If I decided to put more focus on strategy than mechanics--does that mean strategy gains more depth?

Or does it simply mean that it takes up a larger percentage of the attention/focus? Does it mean that its simply a bigger part of the overall whole?

I don't necessarily think your posits are wrong, I just don't think you understood what the phrase actually said.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2015-07-01 22:53:03
July 01 2015 22:50 GMT
#470
On July 02 2015 07:48 TMagpie wrote:
Show nested quote +
On July 02 2015 07:28 jinorazi wrote:
On July 02 2015 07:25 TMagpie wrote:
On July 02 2015 07:11 jinorazi wrote:
On July 02 2015 06:57 TMagpie wrote:
On July 02 2015 06:45 jinorazi wrote:
On July 02 2015 06:39 TMagpie wrote:
On July 02 2015 06:27 jinorazi wrote:
On July 02 2015 06:19 nkr wrote:
What he says in his text isn't that there's more strategy in the game, but rather that it has a bigger focus since the mechanics are easier. Removing or restricting something in a game doesn't suddenly make the other things more evolved, it just puts more emphasis on them.


it may seem that way but i dont think that is the case. you can still do in bw whatever "more focused strategy" you can do in sc2. its just easier to do with smartcast/mbs but it doesnt add more depth to it.


I think you're having a language issue. Because it seems you didn't understand what nkr said.



??? he (poster he refers to) says sc2 puts more focus (emphasis) on strategy since mechanics are easier, and i said that is not the case (that it doesnt not put more focus on strategy and it makes no difference in the end). are you sure i'm not understanding correctly?


He's saying that mechanical skill has less of bonus in SC2 than it does in BW. As such, the % that mechanics makes a difference in SC2 is smaller than it is in BW. As such, mechanics has less of an impact (relatively) in SC2 than in BW. As such, the decision of what strategy is chosen in SC2 is becomes more critical (relatively) than BW because "doing things better" is less important in SC2 than in BW (relatively).

Since your conclusion to his statement was "doesnt add more depth to it" shows that you didn't understand what he was saying since he did not in the least talk about depth.



the original post says since mechanics is easier, it puts more focus on strategy and my point was mechanics make no difference in strategy, hence it does not add more depth. unit design is a different matter not related to mechanics.

the results of unit design is what makes strategy(what unit to make) more important, not the difference of sc2 and bw's mechanics.


See, you're getting confused again. You keep bringing up "hence it does not add more depth" when nkr says nothing of that.

nkr literally says that mechanics has a bigger impact in BW and less of an impact in SC2. That is all he is positing. As such, the results of a game depends less on mechanics in SC2 relative to BW. Assuming that both mechanics and strategy is the cause of victories in both games, the percentage that mechanics take responsibility of that victory is smaller in SC2 than it is in BW. As such, the percentage of the responsibility of that victory coming from strategy in SC2 is higher than it is in BW because mechanics has a bigger effect in BW than in SC2.

You are bringing up a qualitative value of the strategy (by describing it as depth) and not listening to what nkr is saying.




ahem* the original post says:

"...it has a bigger focus since the mechanics are easier."
"...it has a bigger focus since the mechanics are easier."
"...it has a bigger focus since the mechanics are easier."

i agree sc2 matters less on mechanics and more on what units to make (kind of), im against how that conclution came to be; its unit design, NOT MECHANICS. my point, once again is that easier mechanics does not add more focus/depth/emphasis on strategy.


I don't think you know what that phrase means...

If I decided to put more focus on my studies than my work--does that mean my studies gain more depth?
If I decided to put more focus on eating salads than eating burgers--does that mean salads gain more depth?
If I decided to put more focus on strategy than mechanics--does that mean strategy gains more depth?



Putting more focus on your studies sounds like you start to study more. Studying the same amount, but doing other things less (and therefor just sitting around doing nothing with the gained time) is a more accurate metaphor.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
TMagpie
Profile Joined June 2015
265 Posts
July 01 2015 22:54 GMT
#471
On July 02 2015 07:50 vOdToasT wrote:
Show nested quote +
On July 02 2015 07:48 TMagpie wrote:
On July 02 2015 07:28 jinorazi wrote:
On July 02 2015 07:25 TMagpie wrote:
On July 02 2015 07:11 jinorazi wrote:
On July 02 2015 06:57 TMagpie wrote:
On July 02 2015 06:45 jinorazi wrote:
On July 02 2015 06:39 TMagpie wrote:
On July 02 2015 06:27 jinorazi wrote:
On July 02 2015 06:19 nkr wrote:
What he says in his text isn't that there's more strategy in the game, but rather that it has a bigger focus since the mechanics are easier. Removing or restricting something in a game doesn't suddenly make the other things more evolved, it just puts more emphasis on them.


it may seem that way but i dont think that is the case. you can still do in bw whatever "more focused strategy" you can do in sc2. its just easier to do with smartcast/mbs but it doesnt add more depth to it.


I think you're having a language issue. Because it seems you didn't understand what nkr said.



??? he (poster he refers to) says sc2 puts more focus (emphasis) on strategy since mechanics are easier, and i said that is not the case (that it doesnt not put more focus on strategy and it makes no difference in the end). are you sure i'm not understanding correctly?


He's saying that mechanical skill has less of bonus in SC2 than it does in BW. As such, the % that mechanics makes a difference in SC2 is smaller than it is in BW. As such, mechanics has less of an impact (relatively) in SC2 than in BW. As such, the decision of what strategy is chosen in SC2 is becomes more critical (relatively) than BW because "doing things better" is less important in SC2 than in BW (relatively).

Since your conclusion to his statement was "doesnt add more depth to it" shows that you didn't understand what he was saying since he did not in the least talk about depth.



the original post says since mechanics is easier, it puts more focus on strategy and my point was mechanics make no difference in strategy, hence it does not add more depth. unit design is a different matter not related to mechanics.

the results of unit design is what makes strategy(what unit to make) more important, not the difference of sc2 and bw's mechanics.


See, you're getting confused again. You keep bringing up "hence it does not add more depth" when nkr says nothing of that.

nkr literally says that mechanics has a bigger impact in BW and less of an impact in SC2. That is all he is positing. As such, the results of a game depends less on mechanics in SC2 relative to BW. Assuming that both mechanics and strategy is the cause of victories in both games, the percentage that mechanics take responsibility of that victory is smaller in SC2 than it is in BW. As such, the percentage of the responsibility of that victory coming from strategy in SC2 is higher than it is in BW because mechanics has a bigger effect in BW than in SC2.

You are bringing up a qualitative value of the strategy (by describing it as depth) and not listening to what nkr is saying.




ahem* the original post says:

"...it has a bigger focus since the mechanics are easier."
"...it has a bigger focus since the mechanics are easier."
"...it has a bigger focus since the mechanics are easier."

i agree sc2 matters less on mechanics and more on what units to make (kind of), im against how that conclution came to be; its unit design, NOT MECHANICS. my point, once again is that easier mechanics does not add more focus/depth/emphasis on strategy.


I don't think you know what that phrase means...

If I decided to put more focus on my studies than my work--does that mean my studies gain more depth?
If I decided to put more focus on eating salads than eating burgers--does that mean salads gain more depth?
If I decided to put more focus on strategy than mechanics--does that mean strategy gains more depth?



Putting more focus on your studies sounds like you start to study more. Working the same amount, but doing other things less (and therefor just sitting around doing nothing with the gained time) is a more accurate metaphor.


Then the sentence would be "put more focus on my studies, than other things I do outside of work" but the sentence remains the same. Twisting the word makes it sound like nkr was making a judgement of which game was better than the other with BW defenders coming in to stand up for BW against someone who literally wasn't saying anything against it.

jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2015-07-01 23:03:39
July 01 2015 22:55 GMT
#472
On July 02 2015 07:48 TMagpie wrote:
Show nested quote +
On July 02 2015 07:28 jinorazi wrote:
On July 02 2015 07:25 TMagpie wrote:
On July 02 2015 07:11 jinorazi wrote:
On July 02 2015 06:57 TMagpie wrote:
On July 02 2015 06:45 jinorazi wrote:
On July 02 2015 06:39 TMagpie wrote:
On July 02 2015 06:27 jinorazi wrote:
On July 02 2015 06:19 nkr wrote:
What he says in his text isn't that there's more strategy in the game, but rather that it has a bigger focus since the mechanics are easier. Removing or restricting something in a game doesn't suddenly make the other things more evolved, it just puts more emphasis on them.


it may seem that way but i dont think that is the case. you can still do in bw whatever "more focused strategy" you can do in sc2. its just easier to do with smartcast/mbs but it doesnt add more depth to it.


I think you're having a language issue. Because it seems you didn't understand what nkr said.



??? he (poster he refers to) says sc2 puts more focus (emphasis) on strategy since mechanics are easier, and i said that is not the case (that it doesnt not put more focus on strategy and it makes no difference in the end). are you sure i'm not understanding correctly?


He's saying that mechanical skill has less of bonus in SC2 than it does in BW. As such, the % that mechanics makes a difference in SC2 is smaller than it is in BW. As such, mechanics has less of an impact (relatively) in SC2 than in BW. As such, the decision of what strategy is chosen in SC2 is becomes more critical (relatively) than BW because "doing things better" is less important in SC2 than in BW (relatively).

Since your conclusion to his statement was "doesnt add more depth to it" shows that you didn't understand what he was saying since he did not in the least talk about depth.



the original post says since mechanics is easier, it puts more focus on strategy and my point was mechanics make no difference in strategy, hence it does not add more depth. unit design is a different matter not related to mechanics.

the results of unit design is what makes strategy(what unit to make) more important, not the difference of sc2 and bw's mechanics.


See, you're getting confused again. You keep bringing up "hence it does not add more depth" when nkr says nothing of that.

nkr literally says that mechanics has a bigger impact in BW and less of an impact in SC2. That is all he is positing. As such, the results of a game depends less on mechanics in SC2 relative to BW. Assuming that both mechanics and strategy is the cause of victories in both games, the percentage that mechanics take responsibility of that victory is smaller in SC2 than it is in BW. As such, the percentage of the responsibility of that victory coming from strategy in SC2 is higher than it is in BW because mechanics has a bigger effect in BW than in SC2.

You are bringing up a qualitative value of the strategy (by describing it as depth) and not listening to what nkr is saying.




ahem* the original post says:

"...it has a bigger focus since the mechanics are easier."
"...it has a bigger focus since the mechanics are easier."
"...it has a bigger focus since the mechanics are easier."

i agree sc2 matters less on mechanics and more on what units to make (kind of), im against how that conclution came to be; its unit design, NOT MECHANICS. my point, once again is that easier mechanics does not add more focus/depth/emphasis on strategy.


I don't think you know what that phrase means...

If I decided to put more focus on my studies than my work--does that mean my studies gain more depth?
If I decided to put more focus on eating salads than eating burgers--does that mean salads gain more depth?
If I decided to put more focus on strategy than mechanics--does that mean strategy gains more depth?

Or does it simply mean that it takes up a larger percentage of the attention/focus? Does it mean that its simply a bigger part of the overall whole?

I don't necessarily think your posits are wrong, I just don't think you understood what the phrase actually said.


whoa, you're taking that word "depth" to a whole new level where i'm not even sure what you're trying to say. my point was it doesnt add more to it then what it is, it does not make it more meaningful, it does not make it more important, it does not make it more complicated. a choice of word, friend. if you have a grief with my choice of word just say so, no need to waste so many paragraphs talking around it to avoid criticizing my choice of word incase it hurts my feelings

the poster said mechanics is easier so it puts more focus on strategy. i said that is not the case, no more no less...yet you went so far to explain what artosis was trying to say when i wasnt even talking about what artosis said, i only made the point for that phrase i posted above 3 times. i have no idea why you're trying to paraphrase what he said with what artosis is saying, i just took what nrk said for what it is and not cross-referencing with what artosis said.

"...it has a bigger focus since the mechanics are easier." is not some parable or riddle where it could be taken with so many meanings...its very plane to me. it simply says strategy has more focus because mechanics is easier. if he maent something else when he said that, fine by me and i dont fault him but that phrase is wrong in my eyes.
age: 84 | location: california | sex: 잘함
Subversive
Profile Joined October 2009
Australia2229 Posts
July 01 2015 23:47 GMT
#473
It may be that sc2 strategy is higher relative to its own mechanics, but that doesn't mean there is less strategy in BW compared to sc2, simply that the strategy component is less important within BW itself. As Hier wrote:

On June 30 2015 13:36 Hier wrote:
Proportionally? Yes. Relatively? No.


And Red Viper elaborated about 7 pages ago for those who needed a lengthier explanation (and has repeated himself in various forms over the last few pages). Most people seem to be saying the same thing in different ways. The rest of the thread is just people arguing about other things and nitpicking each other.
#1 Great fan ~ // Khan // FlaSh // JangBi // EffOrt //
TMagpie
Profile Joined June 2015
265 Posts
July 02 2015 00:07 GMT
#474
On July 02 2015 07:55 jinorazi wrote:
Show nested quote +
On July 02 2015 07:48 TMagpie wrote:
On July 02 2015 07:28 jinorazi wrote:
On July 02 2015 07:25 TMagpie wrote:
On July 02 2015 07:11 jinorazi wrote:
On July 02 2015 06:57 TMagpie wrote:
On July 02 2015 06:45 jinorazi wrote:
On July 02 2015 06:39 TMagpie wrote:
On July 02 2015 06:27 jinorazi wrote:
On July 02 2015 06:19 nkr wrote:
What he says in his text isn't that there's more strategy in the game, but rather that it has a bigger focus since the mechanics are easier. Removing or restricting something in a game doesn't suddenly make the other things more evolved, it just puts more emphasis on them.


it may seem that way but i dont think that is the case. you can still do in bw whatever "more focused strategy" you can do in sc2. its just easier to do with smartcast/mbs but it doesnt add more depth to it.


I think you're having a language issue. Because it seems you didn't understand what nkr said.



??? he (poster he refers to) says sc2 puts more focus (emphasis) on strategy since mechanics are easier, and i said that is not the case (that it doesnt not put more focus on strategy and it makes no difference in the end). are you sure i'm not understanding correctly?


He's saying that mechanical skill has less of bonus in SC2 than it does in BW. As such, the % that mechanics makes a difference in SC2 is smaller than it is in BW. As such, mechanics has less of an impact (relatively) in SC2 than in BW. As such, the decision of what strategy is chosen in SC2 is becomes more critical (relatively) than BW because "doing things better" is less important in SC2 than in BW (relatively).

Since your conclusion to his statement was "doesnt add more depth to it" shows that you didn't understand what he was saying since he did not in the least talk about depth.



the original post says since mechanics is easier, it puts more focus on strategy and my point was mechanics make no difference in strategy, hence it does not add more depth. unit design is a different matter not related to mechanics.

the results of unit design is what makes strategy(what unit to make) more important, not the difference of sc2 and bw's mechanics.


See, you're getting confused again. You keep bringing up "hence it does not add more depth" when nkr says nothing of that.

nkr literally says that mechanics has a bigger impact in BW and less of an impact in SC2. That is all he is positing. As such, the results of a game depends less on mechanics in SC2 relative to BW. Assuming that both mechanics and strategy is the cause of victories in both games, the percentage that mechanics take responsibility of that victory is smaller in SC2 than it is in BW. As such, the percentage of the responsibility of that victory coming from strategy in SC2 is higher than it is in BW because mechanics has a bigger effect in BW than in SC2.

You are bringing up a qualitative value of the strategy (by describing it as depth) and not listening to what nkr is saying.




ahem* the original post says:

"...it has a bigger focus since the mechanics are easier."
"...it has a bigger focus since the mechanics are easier."
"...it has a bigger focus since the mechanics are easier."

i agree sc2 matters less on mechanics and more on what units to make (kind of), im against how that conclution came to be; its unit design, NOT MECHANICS. my point, once again is that easier mechanics does not add more focus/depth/emphasis on strategy.


I don't think you know what that phrase means...

If I decided to put more focus on my studies than my work--does that mean my studies gain more depth?
If I decided to put more focus on eating salads than eating burgers--does that mean salads gain more depth?
If I decided to put more focus on strategy than mechanics--does that mean strategy gains more depth?

Or does it simply mean that it takes up a larger percentage of the attention/focus? Does it mean that its simply a bigger part of the overall whole?

I don't necessarily think your posits are wrong, I just don't think you understood what the phrase actually said.


whoa, you're taking that word "depth" to a whole new level where i'm not even sure what you're trying to say. my point was it doesnt add more to it then what it is, it does not make it more meaningful, it does not make it more important, it does not make it more complicated. a choice of word, friend. if you have a grief with my choice of word just say so, no need to waste so many paragraphs talking around it to avoid criticizing my choice of word incase it hurts my feelings

the poster said mechanics is easier so it puts more focus on strategy. i said that is not the case, no more no less...yet you went so far to explain what artosis was trying to say when i wasnt even talking about what artosis said, i only made the point for that phrase i posted above 3 times. i have no idea why you're trying to paraphrase what he said with what artosis is saying, i just took what nrk said for what it is and not cross-referencing with what artosis said.

"...it has a bigger focus since the mechanics are easier." is not some parable or riddle where it could be taken with so many meanings...its very plane to me. it simply says strategy has more focus because mechanics is easier. if he maent something else when he said that, fine by me and i dont fault him but that phrase is wrong in my eyes.


This is the reason why I think you're confusing. nkr did not suggest any of the things you said. Because your understanding of the word focus is not accurate to what the word means. It is impossible for something being put on focus to magical have something "added" to it. Because the word itself literally means to be looked at more closely.

Which is why when you say "you can still do in bw whatever "more focused strategy" you can do in sc2" it doesn't make sense because the quality of the strategy is not what is in question. The value of the strategy is not in question. Its a very simple statement. If you cannot lean on mechanics, then you have to lean on making the right decisions. When mechanics does not help improve the decision--then the act of deciding becomes more important than the mechanics needed to implement said decision. The more capability one's mechanics can affect the decision, the less the act of deciding accurately is important as being able to maximize the decision at hand. But whether any given decision is added to, made important, or seen as meaningful is not what is at stake.

Think about it this way.

He says that since you can't really save yourself from wrong decisions as well, you have to be more certain that the decisions you make are good. And you tell him that the difficulty of saving himself from wrong decisions doesn't make his decisions better. And I'm left wondering, why would it matter how good or meaningful or complicated or better the decision was? Hence my comment that I'm pretty certain there was a misunderstanding.
mierin
Profile Joined August 2010
United States4943 Posts
July 02 2015 00:20 GMT
#475
I think people are confusing the issue of what's more enjoyable vs. what's more strategic. If by "more strategic" you mean, "how many blink stalkers/force fields can you make" then yeah, SC2 > BW. But the heart palpitations caused by immaculately timed science vessels vs. mutalisks, sunkens vs. medic/marine rushes, "eehan timing", etc...there's just no comparison IMO.
JD, Stork, Calm, Hyuk Fighting!
TMagpie
Profile Joined June 2015
265 Posts
July 02 2015 00:39 GMT
#476
On July 02 2015 09:20 mierin wrote:
I think people are confusing the issue of what's more enjoyable vs. what's more strategic. If by "more strategic" you mean, "how many blink stalkers/force fields can you make" then yeah, SC2 > BW. But the heart palpitations caused by immaculately timed science vessels vs. mutalisks, sunkens vs. medic/marine rushes, "eehan timing", etc...there's just no comparison IMO.


Tactics are tools in strategists use to make decisions. And while strategy is more important in SC2, the toolbox offered by BW is cum worthy!

Double irradiate vessels?
Mine drags with zealots?
Clone splitting with scourge?
Eng Bay spotting?
magic box storms?
hold position lurkers?

The list goes on and on and on. All these weird unintended tactics that needed a lot of game knowledge to execute properly was what made BW sexy. Dragoon micro? Impressive but not *that* impressive. Vulture harass? Exciting, but not that much more exciting than most drop play in SC2.

But the non-standard options? Like the double medic + marine wall off vs zerglings with the floating rax to prevent zerg from right-clicking your medics? Or the mass hallucination arbiter drops + the leftover "retreat" arbiter to allow you to save some amount of your army if the drop failed? Or watching July Zerg do the 300 supply push for the first time?

The tactics available to BW are just so much sexier than the tactics available to SC2. I mean, sure, SC2 has a LOT of tactics that get me hot and bothered also. And its definitely one of my most watched games. But there's just something so clean and intended about the tactics available in SC2. You never feel like you're breaking the rules of how the spell or units were designed to be used. Well... warp ins, swarm hosts, and reapers definitely did not come out as intended. But if this was BW then the wouldn't have changed anything and simply had us make maps that make those units not stupid.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2015-07-02 00:58:10
July 02 2015 00:56 GMT
#477
On July 02 2015 09:07 TMagpie wrote:
Show nested quote +
On July 02 2015 07:55 jinorazi wrote:
On July 02 2015 07:48 TMagpie wrote:
On July 02 2015 07:28 jinorazi wrote:
On July 02 2015 07:25 TMagpie wrote:
On July 02 2015 07:11 jinorazi wrote:
On July 02 2015 06:57 TMagpie wrote:
On July 02 2015 06:45 jinorazi wrote:
On July 02 2015 06:39 TMagpie wrote:
On July 02 2015 06:27 jinorazi wrote:
[quote]

it may seem that way but i dont think that is the case. you can still do in bw whatever "more focused strategy" you can do in sc2. its just easier to do with smartcast/mbs but it doesnt add more depth to it.


I think you're having a language issue. Because it seems you didn't understand what nkr said.



??? he (poster he refers to) says sc2 puts more focus (emphasis) on strategy since mechanics are easier, and i said that is not the case (that it doesnt not put more focus on strategy and it makes no difference in the end). are you sure i'm not understanding correctly?


He's saying that mechanical skill has less of bonus in SC2 than it does in BW. As such, the % that mechanics makes a difference in SC2 is smaller than it is in BW. As such, mechanics has less of an impact (relatively) in SC2 than in BW. As such, the decision of what strategy is chosen in SC2 is becomes more critical (relatively) than BW because "doing things better" is less important in SC2 than in BW (relatively).

Since your conclusion to his statement was "doesnt add more depth to it" shows that you didn't understand what he was saying since he did not in the least talk about depth.



the original post says since mechanics is easier, it puts more focus on strategy and my point was mechanics make no difference in strategy, hence it does not add more depth. unit design is a different matter not related to mechanics.

the results of unit design is what makes strategy(what unit to make) more important, not the difference of sc2 and bw's mechanics.


See, you're getting confused again. You keep bringing up "hence it does not add more depth" when nkr says nothing of that.

nkr literally says that mechanics has a bigger impact in BW and less of an impact in SC2. That is all he is positing. As such, the results of a game depends less on mechanics in SC2 relative to BW. Assuming that both mechanics and strategy is the cause of victories in both games, the percentage that mechanics take responsibility of that victory is smaller in SC2 than it is in BW. As such, the percentage of the responsibility of that victory coming from strategy in SC2 is higher than it is in BW because mechanics has a bigger effect in BW than in SC2.

You are bringing up a qualitative value of the strategy (by describing it as depth) and not listening to what nkr is saying.




ahem* the original post says:

"...it has a bigger focus since the mechanics are easier."
"...it has a bigger focus since the mechanics are easier."
"...it has a bigger focus since the mechanics are easier."

i agree sc2 matters less on mechanics and more on what units to make (kind of), im against how that conclution came to be; its unit design, NOT MECHANICS. my point, once again is that easier mechanics does not add more focus/depth/emphasis on strategy.


I don't think you know what that phrase means...

If I decided to put more focus on my studies than my work--does that mean my studies gain more depth?
If I decided to put more focus on eating salads than eating burgers--does that mean salads gain more depth?
If I decided to put more focus on strategy than mechanics--does that mean strategy gains more depth?

Or does it simply mean that it takes up a larger percentage of the attention/focus? Does it mean that its simply a bigger part of the overall whole?

I don't necessarily think your posits are wrong, I just don't think you understood what the phrase actually said.


whoa, you're taking that word "depth" to a whole new level where i'm not even sure what you're trying to say. my point was it doesnt add more to it then what it is, it does not make it more meaningful, it does not make it more important, it does not make it more complicated. a choice of word, friend. if you have a grief with my choice of word just say so, no need to waste so many paragraphs talking around it to avoid criticizing my choice of word incase it hurts my feelings

the poster said mechanics is easier so it puts more focus on strategy. i said that is not the case, no more no less...yet you went so far to explain what artosis was trying to say when i wasnt even talking about what artosis said, i only made the point for that phrase i posted above 3 times. i have no idea why you're trying to paraphrase what he said with what artosis is saying, i just took what nrk said for what it is and not cross-referencing with what artosis said.

"...it has a bigger focus since the mechanics are easier." is not some parable or riddle where it could be taken with so many meanings...its very plane to me. it simply says strategy has more focus because mechanics is easier. if he maent something else when he said that, fine by me and i dont fault him but that phrase is wrong in my eyes.


This is the reason why I think you're confusing. nkr did not suggest any of the things you said. Because your understanding of the word focus is not accurate to what the word means. It is impossible for something being put on focus to magical have something "added" to it. Because the word itself literally means to be looked at more closely.

Which is why when you say "you can still do in bw whatever "more focused strategy" you can do in sc2" it doesn't make sense because the quality of the strategy is not what is in question. The value of the strategy is not in question. Its a very simple statement. If you cannot lean on mechanics, then you have to lean on making the right decisions. When mechanics does not help improve the decision--then the act of deciding becomes more important than the mechanics needed to implement said decision. The more capability one's mechanics can affect the decision, the less the act of deciding accurately is important as being able to maximize the decision at hand. But whether any given decision is added to, made important, or seen as meaningful is not what is at stake.

Think about it this way.

He says that since you can't really save yourself from wrong decisions as well, you have to be more certain that the decisions you make are good. And you tell him that the difficulty of saving himself from wrong decisions doesn't make his decisions better. And I'm left wondering, why would it matter how good or meaningful or complicated or better the decision was? Hence my comment that I'm pretty certain there was a misunderstanding.


you're over complicating things.

i think you're trying to say; if a player can't hit 3 pointers, he has no business attempting 3 pointers, until he can. player's decision on strategy being based on his limitations on his mechanical skill....its not even related to what i'm saying and so obvious i wouldnt even have brought it up.

nkr, paraphrasing someone else said easier mechanics puts focus on strategy. i'm saying mechanics and strategy are not related, hence it doesnt add anything to the other if you take something out from the other. you're trying to make the connection using topics that are outside the subject, it makes it more confusing.

its very simple what i'm saying bro. nkr says easier mechanics = focus on strategy. if i take that at face value, its wrong but as you point out, he means something else. if he meant sc2 focuses more on strategy than mechanics because bad mechanics are less forgiving in bw, thats fine. my point is the focus on strategy comes from unit design, not mechanics because as i point out, despite the harder mechanics bw has, it doesnt take it away from strategy and the vice versa applies with sc2. my point is mechanics is not the problem or has any connection with strategy, as in it doesnt put more or less focus on strategy because of some change in mechanics.

you're talking about balance between mechanics and strategy, i'm talking about relationship between mechanics and strategy outside of player's ability since this varies so much. nkr spoke the relationship between the two, he said "more focus on strategy because mechanics is easier. Because its easier." i say no, being easier has nothing to do with it.
age: 84 | location: california | sex: 잘함
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
July 02 2015 01:13 GMT
#478
On July 02 2015 09:56 jinorazi wrote:
Show nested quote +
On July 02 2015 09:07 TMagpie wrote:
On July 02 2015 07:55 jinorazi wrote:
On July 02 2015 07:48 TMagpie wrote:
On July 02 2015 07:28 jinorazi wrote:
On July 02 2015 07:25 TMagpie wrote:
On July 02 2015 07:11 jinorazi wrote:
On July 02 2015 06:57 TMagpie wrote:
On July 02 2015 06:45 jinorazi wrote:
On July 02 2015 06:39 TMagpie wrote:
[quote]

I think you're having a language issue. Because it seems you didn't understand what nkr said.



??? he (poster he refers to) says sc2 puts more focus (emphasis) on strategy since mechanics are easier, and i said that is not the case (that it doesnt not put more focus on strategy and it makes no difference in the end). are you sure i'm not understanding correctly?


He's saying that mechanical skill has less of bonus in SC2 than it does in BW. As such, the % that mechanics makes a difference in SC2 is smaller than it is in BW. As such, mechanics has less of an impact (relatively) in SC2 than in BW. As such, the decision of what strategy is chosen in SC2 is becomes more critical (relatively) than BW because "doing things better" is less important in SC2 than in BW (relatively).

Since your conclusion to his statement was "doesnt add more depth to it" shows that you didn't understand what he was saying since he did not in the least talk about depth.



the original post says since mechanics is easier, it puts more focus on strategy and my point was mechanics make no difference in strategy, hence it does not add more depth. unit design is a different matter not related to mechanics.

the results of unit design is what makes strategy(what unit to make) more important, not the difference of sc2 and bw's mechanics.


See, you're getting confused again. You keep bringing up "hence it does not add more depth" when nkr says nothing of that.

nkr literally says that mechanics has a bigger impact in BW and less of an impact in SC2. That is all he is positing. As such, the results of a game depends less on mechanics in SC2 relative to BW. Assuming that both mechanics and strategy is the cause of victories in both games, the percentage that mechanics take responsibility of that victory is smaller in SC2 than it is in BW. As such, the percentage of the responsibility of that victory coming from strategy in SC2 is higher than it is in BW because mechanics has a bigger effect in BW than in SC2.

You are bringing up a qualitative value of the strategy (by describing it as depth) and not listening to what nkr is saying.




ahem* the original post says:

"...it has a bigger focus since the mechanics are easier."
"...it has a bigger focus since the mechanics are easier."
"...it has a bigger focus since the mechanics are easier."

i agree sc2 matters less on mechanics and more on what units to make (kind of), im against how that conclution came to be; its unit design, NOT MECHANICS. my point, once again is that easier mechanics does not add more focus/depth/emphasis on strategy.


I don't think you know what that phrase means...

If I decided to put more focus on my studies than my work--does that mean my studies gain more depth?
If I decided to put more focus on eating salads than eating burgers--does that mean salads gain more depth?
If I decided to put more focus on strategy than mechanics--does that mean strategy gains more depth?

Or does it simply mean that it takes up a larger percentage of the attention/focus? Does it mean that its simply a bigger part of the overall whole?

I don't necessarily think your posits are wrong, I just don't think you understood what the phrase actually said.


whoa, you're taking that word "depth" to a whole new level where i'm not even sure what you're trying to say. my point was it doesnt add more to it then what it is, it does not make it more meaningful, it does not make it more important, it does not make it more complicated. a choice of word, friend. if you have a grief with my choice of word just say so, no need to waste so many paragraphs talking around it to avoid criticizing my choice of word incase it hurts my feelings

the poster said mechanics is easier so it puts more focus on strategy. i said that is not the case, no more no less...yet you went so far to explain what artosis was trying to say when i wasnt even talking about what artosis said, i only made the point for that phrase i posted above 3 times. i have no idea why you're trying to paraphrase what he said with what artosis is saying, i just took what nrk said for what it is and not cross-referencing with what artosis said.

"...it has a bigger focus since the mechanics are easier." is not some parable or riddle where it could be taken with so many meanings...its very plane to me. it simply says strategy has more focus because mechanics is easier. if he maent something else when he said that, fine by me and i dont fault him but that phrase is wrong in my eyes.


This is the reason why I think you're confusing. nkr did not suggest any of the things you said. Because your understanding of the word focus is not accurate to what the word means. It is impossible for something being put on focus to magical have something "added" to it. Because the word itself literally means to be looked at more closely.

Which is why when you say "you can still do in bw whatever "more focused strategy" you can do in sc2" it doesn't make sense because the quality of the strategy is not what is in question. The value of the strategy is not in question. Its a very simple statement. If you cannot lean on mechanics, then you have to lean on making the right decisions. When mechanics does not help improve the decision--then the act of deciding becomes more important than the mechanics needed to implement said decision. The more capability one's mechanics can affect the decision, the less the act of deciding accurately is important as being able to maximize the decision at hand. But whether any given decision is added to, made important, or seen as meaningful is not what is at stake.

Think about it this way.

He says that since you can't really save yourself from wrong decisions as well, you have to be more certain that the decisions you make are good. And you tell him that the difficulty of saving himself from wrong decisions doesn't make his decisions better. And I'm left wondering, why would it matter how good or meaningful or complicated or better the decision was? Hence my comment that I'm pretty certain there was a misunderstanding.


you're over complicating things.

i think you're trying to say; if a player can't hit 3 pointers, he has no business attempting 3 pointers, until he can. player's decision on strategy being based on his limitations on his mechanical skill....its not even related to what i'm saying and so obvious i wouldnt even have brought it up.

nkr, paraphrasing someone else said easier mechanics puts focus on strategy. i'm saying mechanics and strategy are not related, hence it doesnt add anything to the other if you take something out from the other. you're trying to make the connection using topics that are outside the subject, it makes it more confusing.

its very simple what i'm saying bro. nkr says easier mechanics = focus on strategy. if i take that at face value, its wrong but as you point out, he means something else. if he meant sc2 focuses more on strategy than mechanics because bad mechanics are less forgiving in bw, thats fine. my point is the focus on strategy comes from unit design, not mechanics because as i point out, despite the harder mechanics bw has, it doesnt take it away from strategy and the vice versa applies with sc2. my point is mechanics is not the problem or has any connection with strategy, as in it doesnt put more or less focus on strategy because of some change in mechanics.

you're talking about balance between mechanics and strategy, i'm talking about relationship between mechanics and strategy outside of player's ability since this varies so much. nkr spoke the relationship between the two, he said "more focus on strategy because mechanics is easier. Because its easier." i say no, being easier has nothing to do with it.


That makes absolutely no sense. Strategy comes purely from the ability to make decisions, not units. GO only has dots on a board, and it has strategy. Boxing has no units at all, and it has strategy. What units are available has nothing to do with what strategy is.

How dependable and easy to execute the actions you have available is the only thing that affects strategy. The easier to execute the decisions, the more focus is placed on the decision itself. The more difficult it is to execute a decision, the less focus is placed on any given decision.
Hark, what baseball through yonder window breaks?
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
July 02 2015 01:30 GMT
#479
Unit design is what puts focus on what decision to make. Unit design, not the existence of units. Hard counter makes sc2 more punishing than bw's mechanics.

And to your second paragraph, the players ability varies from noob to expert and their strategy should be related to that. Players ability is the limiting factor, not the game mechanics.
age: 84 | location: california | sex: 잘함
Ball656
Profile Joined November 2012
United States8 Posts
July 02 2015 01:39 GMT
#480
I'm not sure I'm comfortable boiling down 'strategy' to unit composition and build order, which is what Artosis seems to be doing. But if that is what he means by 'strategy', then sure, that's true I guess: SC2 is more build-ordery and compositional than Brood War. OK, great.

Personally, I prefer units that give rise to interesting positional decisions over Hearthstone cards with walking and attack animations.
Prev 1 22 23 24 25 26 29 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 51m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 449
BRAT_OK 52
JuggernautJason41
UpATreeSC 29
MindelVK 17
StarCraft: Brood War
Bisu 1041
Dewaltoss 202
Light 201
NaDa 12
scan(afreeca) 11
Dota 2
NeuroSwarm72
febbydoto7
LuMiX0
Counter-Strike
fl0m2892
shoxiejesuss1320
pashabiceps285
Super Smash Bros
Mew2King68
Heroes of the Storm
Liquid`Hasu533
Other Games
Grubby3161
Beastyqt694
FrodaN552
B2W.Neo470
C9.Mang0254
KnowMe174
Hui .152
SteadfastSC48
Railgan30
ZombieGrub14
Organizations
Other Games
gamesdonequick1634
StarCraft 2
TaKeTV 216
Other Games
BasetradeTV39
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 65
• Reevou 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2655
• masondota21301
League of Legends
• TFBlade1111
Other Games
• imaqtpie691
• Shiphtur139
Upcoming Events
Replay Cast
4h 51m
IntoTheTV X SOOP
15h 51m
Cure vs SHIN
herO vs Solar
Percival vs Classic
ByuN vs Rogue
OSC
1d 2h
Replay Cast
1d 4h
IntoTheTV X SOOP
1d 15h
Replay Cast
2 days
GSL
2 days
Replay Cast
3 days
GSL
3 days
Shopify Rebellion Sundays
3 days
Spirit vs Mixu
[ Show More ]
Replay Cast
4 days
Afreeca Starleague
4 days
Shine vs Rush
WardiTV Weekly
4 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Light vs EffOrt
PiGosaur Cup
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.