|
On February 23 2015 13:42 Uvantak wrote: Can you post your graphical settings? Is everything on low or do you have shaders on medium? Do you have lights on doodads? Dynamic Shadows? All of these things give me clues about what doodads could be generating these issues.
V0.4 should be ready in the next 3 minutes.
/edit well i lied it was 4 min, V.0.4 uploaded AM & EU. v0.4 gave slighly better performance, 26-27 fps. still lower than normal maps.
I'm using every setting as low as possible. There are some doodads surrounding the main base that have lighting on them.
|
Did you saw an improvent on the mains? I removed some splat doodads that are around the main townhall and those gave me an improvement on FPS on my brothers laptop. Also these doodads are not active lights, I'm talking about omni, and directed lights, but if you have everything on low these will not be displaying anyways.
Final version v0.5 is being uploaded, it should be done in about 2 min. Sorry for the delay, i hadn't realized the page had changed :'(
|
Again, very slight increase, solid 27 fps now. This is all based on mains. I'm also getting a weird hole in the floor around townhall location.
|
27? But there are no doodads, how is this even possible? Maybe the cliffs are what is generating the issues? K 1 minute, also what version are you playing on? The latest is the v0.5 No Doodads. In v0.4 i removed the Protoss tarmac around the main townhalls.
You can check the version of the map besides the title.
|
Okay just re-read your comment, just around the main bases? I need you to scroll around the map, as i said previously the mining animations tend to reduce FPS on lower end PC's and there is nothing i can do about that.
btw which version are you testing this on? I'm ready to upload v0.6 without doodads and with a different cliff set.
|
was playing on 0.5, let me try again. and scrolling around did give me higher fps, but still lower than normal maps.
v0.5 has the description of 0.4, maybe it didn't upload right or something?
|
Nono, that's alright, that's because i don't want to waste time making a changelog, i have the changelog in this thread.
v0.6 No doodads and standard daelaam cliffs coming up in ~2 min.
/edit Uploaded.
|
I just tried 0.5 again and it worked better this time.... got 30-34 fps.
I think there is some delay between your publishing and me being able to play it. I don't see 0.6 yet. Maybe I played 0.4 twice by mistake.
|
Test, v0.6 anyways, it is very weird for you to get 30 FPS for a canvas without doodads, maybe the mesh 11 cliffs are affecting something somewhere.
|
v0.6, getting 35-40 fps. very very good.
|
Okay, V0.7 Mesh 12 Daelaam Cliffs All Doodads. I changed the description, so you will be able to identify it. Map, up and ready.
|
25 fps, back to where we started for 0.7. Wanna move this over to PMs so we don't spam the thread anymore?
|
Even better lets go to the irc http://www.teamliquid.net/irc/
/Edit Sorry for the mess guys, we found more or less what was causing the problems, it was the piping, now i can get to work in a new piping system that does not drain the resources on lower end PC's as much, it will certainty not look as good as it does now, but i'll do my best to make it look as pretty as possible and finish the new piping as fast possible without the map ending up with problems.
|
I am still stunned how shit like Inferno Pools ends up in the map pool and these not. I would pick most maps I see here over the entire current map pool any day.
|
Aotearoa39261 Posts
Less than 24 hours remains! If you haven't voted yet, then please do!
|
For me the choice was down to Ganymede and Neo Emerald Plaza. I was considering Coda as well but then I realized it was basically Daybreak turned 90 degrees. Anyone else notice that all except for one of the maps is 2 player? Were the 4 player maps simply not as good, or does the TeamLiquid selection committee have a bias for 2 player maps? I know the community has a bias for these 2 player maps, did that affect the decision making at all?
|
Will the results be posted right after voting ends, or?
|
your Country52797 Posts
On February 24 2015 07:30 ChopTheHassan wrote: For me the choice was down to Ganymede and Neo Emerald Plaza. I was considering Coda as well but then I realized it was basically Daybreak turned 90 degrees. Anyone else notice that all except for one of the maps is 2 player? Were the 4 player maps simply not as good, or does the TeamLiquid selection committee have a bias for 2 player maps? I know the community has a bias for these 2 player maps, did that affect the decision making at all? There isn't a bias for 4 player maps. Four times as many 2p maps were entered into this contest, and many 4p maps were extremely standard or imbalanced.
|
On February 24 2015 07:50 The_Templar wrote:Show nested quote +On February 24 2015 07:30 ChopTheHassan wrote: For me the choice was down to Ganymede and Neo Emerald Plaza. I was considering Coda as well but then I realized it was basically Daybreak turned 90 degrees. Anyone else notice that all except for one of the maps is 2 player? Were the 4 player maps simply not as good, or does the TeamLiquid selection committee have a bias for 2 player maps? I know the community has a bias for these 2 player maps, did that affect the decision making at all? There isn't a bias for 4 player maps. Four times as many 2p maps were entered into this contest, and many 4p maps were extremely standard or imbalanced.
>4player map >interesting >balanced
Pick 2 + Show Spoiler +
|
I really hope the next ladder mappool will look like that: -expedition lost -neo emerald plaza -timberwolf -coda -vaani research station -cactus valley -inferno pools
Doesn't that sound awesome?
|
|
|
|