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TL Map Contest 5 - Finalists & Voting - Page 9

Forum Index > SC2 General
227 CommentsPost a Reply
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SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
February 23 2015 05:03 GMT
#161
On February 23 2015 13:42 Uvantak wrote:
Can you post your graphical settings? Is everything on low or do you have shaders on medium? Do you have lights on doodads? Dynamic Shadows? All of these things give me clues about what doodads could be generating these issues.

V0.4 should be ready in the next 3 minutes.

/edit well i lied it was 4 min, V.0.4 uploaded AM & EU.

v0.4 gave slighly better performance, 26-27 fps. still lower than normal maps.

I'm using every setting as low as possible. There are some doodads surrounding the main base that have lighting on them.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
February 23 2015 05:17 GMT
#162
Did you saw an improvent on the mains? I removed some splat doodads that are around the main townhall and those gave me an improvement on FPS on my brothers laptop. Also these doodads are not active lights, I'm talking about omni, and directed lights, but if you have everything on low these will not be displaying anyways.

Final version v0.5 is being uploaded, it should be done in about 2 min. Sorry for the delay, i hadn't realized the page had changed :'(
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
February 23 2015 05:30 GMT
#163
Again, very slight increase, solid 27 fps now. This is all based on mains. I'm also getting a weird hole in the floor around townhall location.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
February 23 2015 05:37 GMT
#164
27? But there are no doodads, how is this even possible? Maybe the cliffs are what is generating the issues? K 1 minute, also what version are you playing on? The latest is the v0.5 No Doodads. In v0.4 i removed the Protoss tarmac around the main townhalls.

You can check the version of the map besides the title.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
February 23 2015 05:41 GMT
#165
Okay just re-read your comment, just around the main bases? I need you to scroll around the map, as i said previously the mining animations tend to reduce FPS on lower end PC's and there is nothing i can do about that.

btw which version are you testing this on? I'm ready to upload v0.6 without doodads and with a different cliff set.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
Last Edited: 2015-02-23 05:45:41
February 23 2015 05:41 GMT
#166
was playing on 0.5, let me try again. and scrolling around did give me higher fps, but still lower than normal maps.

v0.5 has the description of 0.4, maybe it didn't upload right or something?
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2015-02-23 05:49:37
February 23 2015 05:48 GMT
#167
Nono, that's alright, that's because i don't want to waste time making a changelog, i have the changelog in this thread.

v0.6 No doodads and standard daelaam cliffs coming up in ~2 min.

/edit Uploaded.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
Last Edited: 2015-02-23 05:51:33
February 23 2015 05:49 GMT
#168
I just tried 0.5 again and it worked better this time.... got 30-34 fps.

I think there is some delay between your publishing and me being able to play it. I don't see 0.6 yet. Maybe I played 0.4 twice by mistake.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
February 23 2015 05:52 GMT
#169
Test, v0.6 anyways, it is very weird for you to get 30 FPS for a canvas without doodads, maybe the mesh 11 cliffs are affecting something somewhere.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
February 23 2015 05:56 GMT
#170
v0.6, getting 35-40 fps. very very good.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2015-02-23 06:01:11
February 23 2015 06:00 GMT
#171
Okay, V0.7 Mesh 12 Daelaam Cliffs All Doodads. I changed the description, so you will be able to identify it. Map, up and ready.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
February 23 2015 06:03 GMT
#172
25 fps, back to where we started for 0.7. Wanna move this over to PMs so we don't spam the thread anymore?
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2015-02-23 06:39:28
February 23 2015 06:08 GMT
#173
Even better lets go to the irc http://www.teamliquid.net/irc/

/Edit Sorry for the mess guys, we found more or less what was causing the problems, it was the piping, now i can get to work in a new piping system that does not drain the resources on lower end PC's as much, it will certainty not look as good as it does now, but i'll do my best to make it look as pretty as possible and finish the new piping as fast possible without the map ending up with problems.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Anacreor
Profile Joined February 2013
Netherlands291 Posts
February 23 2015 09:40 GMT
#174
I am still stunned how shit like Inferno Pools ends up in the map pool and these not. I would pick most maps I see here over the entire current map pool any day.
"Peter the Acretree chops some wood"
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
February 23 2015 19:31 GMT
#175
Less than 24 hours remains! If you haven't voted yet, then please do!
Administrator~ Spirit will set you free ~
ChopTheHassan
Profile Joined June 2014
35 Posts
February 23 2015 22:30 GMT
#176
For me the choice was down to Ganymede and Neo Emerald Plaza. I was considering Coda as well but then I realized it was basically Daybreak turned 90 degrees. Anyone else notice that all except for one of the maps is 2 player? Were the 4 player maps simply not as good, or does the TeamLiquid selection committee have a bias for 2 player maps? I know the community has a bias for these 2 player maps, did that affect the decision making at all?
HassanChop/
Krobolt
Profile Joined August 2014
Canada42 Posts
February 23 2015 22:46 GMT
#177
Will the results be posted right after voting ends, or?
A proud member of the Dongsquad.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 23 2015 22:50 GMT
#178
On February 24 2015 07:30 ChopTheHassan wrote:
For me the choice was down to Ganymede and Neo Emerald Plaza. I was considering Coda as well but then I realized it was basically Daybreak turned 90 degrees. Anyone else notice that all except for one of the maps is 2 player? Were the 4 player maps simply not as good, or does the TeamLiquid selection committee have a bias for 2 player maps? I know the community has a bias for these 2 player maps, did that affect the decision making at all?

There isn't a bias for 4 player maps. Four times as many 2p maps were entered into this contest, and many 4p maps were extremely standard or imbalanced.
Moderatorshe/her
TL+ Member
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
February 23 2015 23:14 GMT
#179
On February 24 2015 07:50 The_Templar wrote:
Show nested quote +
On February 24 2015 07:30 ChopTheHassan wrote:
For me the choice was down to Ganymede and Neo Emerald Plaza. I was considering Coda as well but then I realized it was basically Daybreak turned 90 degrees. Anyone else notice that all except for one of the maps is 2 player? Were the 4 player maps simply not as good, or does the TeamLiquid selection committee have a bias for 2 player maps? I know the community has a bias for these 2 player maps, did that affect the decision making at all?

There isn't a bias for 4 player maps. Four times as many 2p maps were entered into this contest, and many 4p maps were extremely standard or imbalanced.


>4player map
>interesting
>balanced

Pick 2 + Show Spoiler +
player
"Not you."
Charoisaur
Profile Joined August 2014
Germany16008 Posts
February 23 2015 23:49 GMT
#180
I really hope the next ladder mappool will look like that:
-expedition lost
-neo emerald plaza
-timberwolf
-coda
-vaani research station
-cactus valley
-inferno pools

Doesn't that sound awesome?
Many of the coolest moments in sc2 happen due to worker harassment
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