New WCS 2015 Season 1 maps - Page 16
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followZeRoX
Serbia1449 Posts
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algue
France1436 Posts
On January 13 2015 00:41 Psychobabas wrote: Expedition Lost: Why the fuck did they add the backdoor rocks? Vetoed immediately lol The backdoor with rocks was not added, it was there since the beginning. I'd be interested to know why you would immediately veto a map with a backdoor in the natural ? It looks like a knee-jerk reaction more than well thought out decision. | ||
RHoudini
Belgium3626 Posts
On January 13 2015 02:11 algue wrote: The backdoor with rocks was not added, it was there since the beginning. I'd be interested to know why you would immediately veto a map with a backdoor in the natural ? It looks like a knee-jerk reaction more than well thought out decision. Because it's a backdoor in the main... | ||
Gwavajuice
France1810 Posts
On January 13 2015 02:11 algue wrote: The backdoor with rocks was not added, it was there since the beginning. I'd be interested to know why you would immediately veto a map with a backdoor in the natural ? It looks like a knee-jerk reaction more than well thought out decision. because people just come and shout their rage on TL these days. Really don't bother the opinion of someone vetoing a map without testing it. (nice map btw dude) On January 13 2015 02:11 JanDe wrote: I am disguisted by this mappool. This is close to #dreampool crap. Last seasons one was much better. Season 3 2014 map pool had a lot of flaws, most people thinking it was too heavily terran favored. Waiting a couple of weeks to see how these maps actually turns out to be before having such a strong opininon might be a better idea. People keep talking about how the community has to be leading the way maps are designed, but seriously, reading this thread, the first thing would be to have the community become more relevant in their opinion... | ||
mCon.Hephaistas
Netherlands891 Posts
On January 13 2015 02:24 Gwavajuice wrote: because people just come and shout their rage on TL these days. Really don't bother the opinion of someone vetoing a map without testing it. (nice map btw dude) Season 3 2014 map pool had a lot of flaws, most people thinking it was too heavily terran favored. Waiting a couple of weeks to see how these maps actually turns out to be before having such a strong opininon might be a better idea. People keep talking about how the community has to be leading the way maps are designed, but seriously, reading this thread, the first thing would be to have the community become more relevant in their opinion... Uh they were quite terran favored tbh | ||
SatedSC2
England3012 Posts
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algue
France1436 Posts
On January 13 2015 03:00 SatedSC2 wrote: Even when you perfectly execute a bad idea, it will remain a bad idea... But why is it a bad idea then ? ![]() | ||
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DARKING
Mexico674 Posts
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Aocowns
Norway6070 Posts
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Meavis
Netherlands1300 Posts
On January 13 2015 02:24 Gwavajuice wrote: Season 3 2014 map pool had a lot of flaws, most people thinking it was too heavily terran favored. Waiting a couple of weeks to see how these maps actually turns out to be before having such a strong opininon might be a better idea. People keep talking about how the community has to be leading the way maps are designed, but seriously, reading this thread, the first thing would be to have the community become more relevant in their opinion... Season 3 2014 map pool may have been flawed, but it was a step in the right direction, the majority of balance issues on those maps came after balance changes, so that wasn't all that suprising. also it really depends on who you refer to with "the community", ofcourse some randoms might fuck it up, but you can also pick a bunch of knowledgable people from the community that know what they're doing. | ||
Meavis
Netherlands1300 Posts
On January 13 2015 03:11 DARKING wrote: I know the 1v1 are the main focus here, but I just opened my client and noticed there are 6 new team maps for the multiple team ladders. I read nothing about these anywhere, Blizzard just kinda dump them without noticed. What does the team players here think of these? ![]() ![]() ![]() ![]() ![]() ![]() On January 12 2015 20:49 Meavis wrote: + Show Spoiler + here's an album for the new team maps http://imgur.com/a/fPlh9 personal thoughts as mapmaker and high ranked teams player below + Show Spoiler + wolfe industries compound size 174x172 overal not to bad, but the huge size of the main/nat setup will probably make this an extreme pain to play macro. desert refuge size 158x188 very bright lighting, not pleasant to play on. seems to be a step in the right direction, distance from main to nat will make early oracles/drops and later on mutalisks an absolute pest to deal with. normal bases in the middle are a bit questionable and seem to be harder to take than the golds. aftermath size 194x188 every single main is cannonrushable from the low ground, if you played teams in higher ranks, you know exactly just how broken this is. giant chasm shielding the nats from the mid make the corner bases impossible to take without risking losing the main, it's about as easy for the attacker to move around it as it is for the defender. hills of peshkov size 140x188 again super bright and not pleasant to play on. while there seem to be little issues, you're right in the face of your opponent and games will probably shorter than usual. blackfrost extraction size 230x172 super laggy, this probably has to do with the extreme ammount of weather doodads. 2/4 mains cannonrushable from low ground again the giant chasm will make sure only 2/4 people on your team will ever secure a natural without losing your main base scoria reactor size 204x196 1/4 mains cannonrushable from low ground later expands seem to be in a somewhat awkward spot, but outside of that should actualy be one of the better maps, only problem might be its size. | ||
insitelol
845 Posts
Blizzard. This is not even funny. | ||
JulDraGoN
Sweden370 Posts
It is an interesting map for sure. I kind of like it in PvZ. I thought the non-behind-rocks-third looked far away, but it doesn't feel like it during the games I've played. PvT; proxy oracles into 3gate with void feels kind of stupidly strong. Secret Spring So far I have not enjoyed it at all. It doesn't even look good, tile set wise. Vaani Research Station Could be a good map, Terrans feels very strong on it though. Zergs are going to struggle. That weird tint annoys me however. Almost like someone turned up my gamma or something. Why would you add that fog thing? So annoying, might just veto it because of that fact alone. Inferno Pools Too big, I'm not a fan of 4 player maps. Deadwing is OK, but Deadwing is only a medium map, not a large map. I don't understand why Blizzard tries to force certain gameplay by map design, they've done it before and I feel like they just did it again. They add Secret Spring to force players to play aggressive, the third just feels so off. To compensate they add a huge map to force macro games. Maps should, in my opinion, be neutral. They should offer both options for aggression and macro. | ||
KeksX
Germany3634 Posts
As a Zerg, I request more vetos. | ||
deacon.frost
Czech Republic12129 Posts
2 MAPS with inner natural? How on Earth am I supposed to scout T taking natural or doing some 5 rax variation? Glorious, really cool. I can live with 1 as a variation, so I am vetoing SS(pun intended ![]() Secret Springs - I played only 1 PvZ and it is begging for veto, zerg went to locusts like crazy, really hard to play this style on that map(seriously some reincarnation of Stephano) Is on Blizzard map team someone sane? Please, please! Let this be the last horrible map pool. I mean we had season 3, then "awesome" #dreampool and now we have THIS?! I bought every SC2 as CE, now I am starting to think it is time to stop buying this stuff... I, as a huge soon-to-be-former fan of Blizzard, am considering illegal downloading of SC2 LotV... WTF happened through 2014? >< (broken MM does not help with this decision making either) | ||
Glorfindel!
Sweden1815 Posts
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SC2Toastie
Netherlands5725 Posts
That being said, I do like this trend of reducing the size of the main bases. Makes base management take more attention for P and T! | ||
Xinzoe
Korea (South)2373 Posts
On January 13 2015 05:57 Glorfindel! wrote: Five TvPs, I faced five proxie oracles... pretty understandable. the maps suck for taking a third as protoss and there are 5 million places to proxy (especially on Secret Spring). | ||
SC2Toastie
Netherlands5725 Posts
I tried it, but it's too large for proper Immortal all ins and bases are simply undefendable. | ||
Gwavajuice
France1810 Posts
On January 13 2015 05:39 KeksX wrote: I long for the day that Blizzard let's the proven community map makers do their job. As a Zerg, I request more vetos. Expedition lost : made by community map maker (algue) Catalena : made by community map maker (timmay) Overgrowth : made by community map maker (EastWindy ) Deadwing : made by community map maker (JessicaSc2) Plus, in season 3 : Foxtrot : made by community map maker (Uvantak ) Merry go round : made by community map maker (Winpark ) King sejong's station : made by community map maker (Str18-02 ) Nimbus : made by community map maker (Icetoad and wrl ) be happy cause the day you were longing for happened a long ago already. But maybe you think all these mapmackers are trash? In that case feel free to open your map editor and give the wonderfull maps that exists in your head... | ||
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