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New WCS 2015 Season 1 maps - Page 14

Forum Index > SC2 General
374 CommentsPost a Reply
Prev 1 12 13 14 15 16 19 Next All
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
January 12 2015 00:35 GMT
#261
On January 12 2015 09:16 rotta wrote:
New maps are live in EU!

On ladder?
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
rotta
Profile Joined December 2011
5591 Posts
January 12 2015 00:36 GMT
#262
On January 12 2015 09:35 SetGuitarsToKill wrote:
Show nested quote +
On January 12 2015 09:16 rotta wrote:
New maps are live in EU!

On ladder?

Yes.
don't wall off against random
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
January 12 2015 00:37 GMT
#263
On January 12 2015 09:36 rotta wrote:
Show nested quote +
On January 12 2015 09:35 SetGuitarsToKill wrote:
On January 12 2015 09:16 rotta wrote:
New maps are live in EU!

On ladder?

Yes.

Sweet, you'd think there'd be a blog post or something by blizzard about it though
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
January 12 2015 01:07 GMT
#264
On January 12 2015 09:37 SetGuitarsToKill wrote:
Show nested quote +
On January 12 2015 09:36 rotta wrote:
On January 12 2015 09:35 SetGuitarsToKill wrote:
On January 12 2015 09:16 rotta wrote:
New maps are live in EU!

On ladder?

Yes.

Sweet, you'd think there'd be a blog post or something by blizzard about it though


Its the new season date so ofc the maps start?
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
deth
Profile Blog Joined August 2009
Australia1757 Posts
January 12 2015 01:08 GMT
#265
I quite like expedition lost, but the other additions are absolutely horrifying.

Secret Spring - Rush distance is so incredibly short. Zerg are going to have the hardest time holding any 3rd base. Terran pushes with mines down the middle and fortifying push positions is super strong, and protoss can hold chokes like there's no tomorrow. Blink and reapers are ridiculous. The whole map feels like amateur hour.

Vaani Research Station - Rush distance is now so incredibly long. Map architecture is wide open, with not much to write home about. Its a weird, safe, bland map which leaves me puzzled as to what they're trying to achieve with it.

Inferno Pools - Horizontal spawns need to go. Nightmare to play TvT on because of backdoor sieges, and vertical spawns mean that its hard for any race to hold a 3rd base, although terran likely have a reasonable time with the island. Gold bases (like on foxtrot) are ridiculously hard to hold. Its a massive map designed for macro (according to blizzard) but imbalanced spawn positions will make it incredibly hard to actually play macro games.

Meanwhile we have great community maps, better maps in the GSL pool and talented map makers being ignored. Blizzard have a philosophy for ladder play and map design that isn't working. Community sentiment is mostly negative - hopefully they listen and we have changes this season and a big overhaul for the next.
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
January 12 2015 01:10 GMT
#266
As for the 3v3 maps (pretty much the only thing I play) Aftermath is utther shit while Hills of Peshkov is meh. Aftermath replaced a map I already had on veto so no biggie there but Peshkow replaced Shadow Reactor that was single base for all with a 2+1 base layout. While it's not as bad as shared it's most likely utter shit and depending on the race that get the solo base things might get weird. But I should not knock it until I've tried it I guess. I just dont like the step in the direction of more and more shared bases. I hate shared bases so fucking much. I want solo bases with choke instead of ramp but nooo, blizz has to make it impossible to counter when you get attacked.
I have the best fucking lawyers in the country including the man they call the Malmis.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-01-12 01:57:24
January 12 2015 01:20 GMT
#267
oh fuck, now I gotta play Deadwing

oh god, they are even worse than they looked like. Oh fuck, this is so bad.
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
January 12 2015 02:48 GMT
#268
I queued and got Vaani. What. I hate inbase expansions

+ Show Spoiler +
[image loading]
maru G5L pls
duckk
Profile Joined March 2013
United States622 Posts
January 12 2015 03:54 GMT
#269
vaani seems like it could be interesting, lings are able to block the bridge and prevent hellions from harassing and slowing down a lot of things.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
January 12 2015 11:05 GMT
#270
[image loading]
[image loading]
well this will be fun
"Not you."
sage_francis
Profile Joined December 2006
France1823 Posts
January 12 2015 11:10 GMT
#271
All new maps are absolutely awful except vaani wich is kinda acceptable. This is pathetic.
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
January 12 2015 11:37 GMT
#272
Article is on the way
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
January 12 2015 11:42 GMT
#273
Those new maps are... horrible. Wont bother explaining more since many posters are already spot on. But so many different match ups and spawns just seem to be extremly broken.
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
January 12 2015 11:49 GMT
#274
here's an album for the new team maps

http://imgur.com/a/fPlh9

personal thoughts as mapmaker and high ranked teams player below
+ Show Spoiler +
wolfe industries compound

size 174x172

overal not to bad, but the huge size of the main/nat setup will probably make this an extreme pain to play macro.

desert refuge

size 158x188

very bright lighting, not pleasant to play on.

seems to be a step in the right direction, distance from main to nat will make early oracles/drops and later on mutalisks an absolute pest to deal with.

normal bases in the middle are a bit questionable and seem to be harder to take than the golds.

aftermath

size 194x188

every single main is cannonrushable from the low ground, if you played teams in higher ranks, you know exactly just how broken this is.

giant chasm shielding the nats from the mid make the corner bases impossible to take without risking losing the main, it's about as easy for the attacker to move around it as it is for the defender.

hills of peshkov

size 140x188

again super bright and not pleasant to play on.

while there seem to be little issues, you're right in the face of your opponent and games will probably shorter than usual.

blackfrost extraction

size 230x172

super laggy, this probably has to do with the extreme ammount of weather doodads.

2/4 mains cannonrushable from low ground again

the giant chasm will make sure only 2/4 people on your team will ever secure a natural without losing your main base

scoria reactor

size 204x196

1/4 mains cannonrushable from low ground

later expands seem to be in a somewhat awkward spot, but outside of that should actualy be one of the better maps, only problem might be its size.
"Not you."
Dingodile
Profile Joined December 2011
4135 Posts
January 12 2015 12:05 GMT
#275
I played all 4 new maps. Lost Expedition is under average and rest are extremely horrible. Biggest unpleasure are the lightings as the mappool previously, I thought they learned that lessons?!.
Grubby | ToD | Moon | Lyn | Sky
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
January 12 2015 12:06 GMT
#276
Blizzard don't give a fuck about SC.

We have been saying since 2010 let the pro's test the maps before you put them on ladder and let other people make the maps because 90% of blizzard maps are terrible.
Stephano//HerO//TaeJa//Squirtle//Bomber
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
January 12 2015 12:14 GMT
#277
On January 12 2015 21:06 Za7oX wrote:
Blizzard don't give a fuck about SC.

We have been saying since 2010 let the pro's test the maps before you put them on ladder and let other people make the maps because 90% of blizzard maps are terrible.


suprisingly enough 4 years later there are still no improvents GJ blizz, maybe ©Soon™?
"Not you."
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2015-01-12 12:35:47
January 12 2015 12:32 GMT
#278
On January 12 2015 21:06 Za7oX wrote:
Blizzard don't give a fuck about SC.

We have been saying since 2010 let the pro's test the maps before you put them on ladder and let other people make the maps because 90% of blizzard maps are terrible.


Blizzard maps are so terrible than every tournament use them and pros never really bothered complaining about them (except when the map was terribly broken like Daedalus point). You are just hating on blizzard because it's cool.

I feel like a lot of people overestimate how the maps impact the game. Sure some are aweful/imbalanced, some are correct and some are good but a map won't make the game suddenly awesome and save #esports.
rly ?
Phaenoman
Profile Joined February 2013
568 Posts
Last Edited: 2015-01-12 13:01:26
January 12 2015 12:45 GMT
#279
On January 12 2015 21:32 algue wrote:
Show nested quote +
On January 12 2015 21:06 Za7oX wrote:
Blizzard don't give a fuck about SC.

We have been saying since 2010 let the pro's test the maps before you put them on ladder and let other people make the maps because 90% of blizzard maps are terrible.


Blizzard maps are so terrible than every tournament use them and pros never really bothered complaining about them (except when the map was terribly broken like Daedalus point). You are just hating on blizzard because it's cool.

I feel like a lot of people overestimate how the maps impact the game. Sure some are aweful/imbalanced, some are correct and some are good but a map won't make the game suddenly awesome and save #esports.


It's not about making the game awesome and save #esports. That's for the game design to take care of. But the maps are what we can change currently. And Blizzard's maps are boring, bad or both at the same time. U as a map maker should have noticed that by now.
Random is hard work dude...
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
January 12 2015 13:18 GMT
#280
On January 12 2015 21:32 algue wrote:
Show nested quote +
On January 12 2015 21:06 Za7oX wrote:
Blizzard don't give a fuck about SC.

We have been saying since 2010 let the pro's test the maps before you put them on ladder and let other people make the maps because 90% of blizzard maps are terrible.


Blizzard maps are so terrible than every tournament use them and pros never really bothered complaining about them (except when the map was terribly broken like Daedalus point). You are just hating on blizzard because it's cool.


the fact tournament organizers and pros don't care about maps doesn't mean blizzard cares.
"Not you."
Prev 1 12 13 14 15 16 19 Next All
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