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On December 03 2014 00:39 deacon.frost wrote:Show nested quote +On December 03 2014 00:11 marvellosity wrote:On December 02 2014 23:17 deacon.frost wrote:Don't know, when I was trying to get all the secondary objectives I was restarting several missions. Multiple times. WoL included(damn, the Thor mission under 20 minutes was insane, but fun  ) It has to be easy in this way if you want to give player a chance to accomplish the rest too(not mentioning master achievements which were too tough even for progamers(I think destiny was raging on stream?). So, no. The campaign is brutal if you want all the achievements and secondary objectives. You are just using different set of achievements and goals/objectives =) I just want it to be difficult to complete the mission, I never cared about any achievements. Yes, but people like you .... well, you are a small minority. So nope, it won't be any harder. As I said - it is entertaining, that OP created his own achievements  So we have, wait for it - multiple difficulty levels! Such an elegant and ostensibly obvious solution, shame no one has thought of it.
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On December 03 2014 00:13 bartus88 wrote: I somewhat agree, but it shouldn't be much harder than HotS. It would be off-putting for too many players. Remember diamond still means you're better than >90% of all 1v1 players. Also, as others have pointed out, the achievements give you some more challenge and as long as you can challenge yourself, like you did, it doesn't really matter right?
I just don't get why HOTS is so much easier than WOL. Like, 5x easier. Hard/brutal should at least force you to do more than silver-level macro a-move type shit to beat the missions (which WOL does do).
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Hmm I thought it was just me because I'm better at Z than T, but I found HotS way easier than WoL as well.
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Reverse your mouse, so moving it up will move the mouse cursor down, going left means it'll actually travel right.
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Play the entire campaign zoomed in/tilted to the maximum
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Play the campaign with only a touchscreen.
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Play wearing boxing gloves.
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On December 02 2014 22:57 REyeM wrote:Some people enjoy speedruns, I've seen quite a few Grand Theft Auto streamers that just do that. Maybe you should give it a try, kind of like "Hurry up it's raid night achievement" sort of style, sort of thing, sort of fun having. 
The problem with speedrunning RTS is that there are often really long annoying missions that are impossible to speed up.
Example: SC2 WoL has zero hour, the dig, great train robbery (Can speedup 30 seconds), All-in.
Out of 19 missions required to complete WoL, 15 missions take 75 minutes the other 4 missions take 75 minutes = 2.5 hours (Brutal). In GTA if you're on some mission that you can't speedup i'm probably going to guess it doesn't take 20-30 minutes for that mission.
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On December 03 2014 00:29 Squat wrote:Show nested quote +On December 03 2014 00:13 bartus88 wrote: I somewhat agree, but it shouldn't be much harder than HotS. It would be off-putting for too many players. Remember diamond still means you're better than >90% of all 1v1 players. Also, as others have pointed out, the achievements give you some more challenge and as long as you can challenge yourself, like you did, it doesn't really matter right? Why not? I meant it's not like you have to play on brutal. Make easy so basic that my cognitively challenged cat could do it, and make brutal so hard you need a Doctor Octopus backpack to beat it, and then the full spectrum in between. Done, everyone wins. Brutal is already completely unplayable for 99% of the people who finished the campaign. People finding Brutal easy is a minority of a minority.
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Play it with your feet only.
Alternatively do it standing on your head.
Though I have to admit I found the HotS campaign significantly easier than WoL. Kerrigan is pretty crazy.
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Game is balanced around doing it without the special stuff you can grab, to prevent failure states where you can't win a mission because you skipped the secondary objectives for example. If you want the proper difficult, don't upgrade anything. WoL was the same, the difference was upgrading units wasn't free like in HotS and you weren't able to get everything. HotS also brought an Hero unit along that could summon a Hero unit later on.
LotV will be the same, probably even more OP hero abilities, since the Hero unit is omni present on the map. Depends on how strongly it slaps you with free units.
That aside they are doing a good job at keeping you active and not sitting back to much and they add bonus difficulty by giving achievements. So basically everything I don't like.
But the Units and Upgrades they gave Zerg compared to Terran was what made the game so incredible easy.
So overall the design is fairly solid, unless you grab every objective and don't care for the achievements. But I think they realized that if they give out OP abilities so easily, they have to adapt the difficulty a bit to it. In LotV they will probably force feed you strong upgrades so they can up the difficult level accordingly. So we will get the OP units from HotS, with the WoL difficult level. Atleast that would be my bet.
But never forget the Sc2 AI is almost as dumb as the BW AI, and it will face the race that uses a certain book.
edit: Oh which reminds me, multiple endings. They don't have to give research points for the secondary objectives, but give you perfect ending points.
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United Kingdom36161 Posts
On December 03 2014 01:23 -Celestial- wrote: Play it with your feet only.
Alternatively do it standing on your head.
Though I have to admit I found the HotS campaign significantly easier than WoL. Kerrigan is pretty crazy. ya it's the hero unit thing. if you can use the hero well, everything else is trivial.
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On December 03 2014 01:21 maartendq wrote:Show nested quote +On December 03 2014 00:29 Squat wrote:On December 03 2014 00:13 bartus88 wrote: I somewhat agree, but it shouldn't be much harder than HotS. It would be off-putting for too many players. Remember diamond still means you're better than >90% of all 1v1 players. Also, as others have pointed out, the achievements give you some more challenge and as long as you can challenge yourself, like you did, it doesn't really matter right? Why not? I meant it's not like you have to play on brutal. Make easy so basic that my cognitively challenged cat could do it, and make brutal so hard you need a Doctor Octopus backpack to beat it, and then the full spectrum in between. Done, everyone wins. Brutal is already completely unplayable for 99% of the people who finished the campaign. People finding Brutal easy is a minority of a minority. So what's the harm in making it harder for that 1%? That argument was a complete non sequitur. If someone is unable to play on brutal, play on an easier setting. I'm not advocating for making the game super hard in single player, I just want the option.
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On December 02 2014 22:51 KaiserJohan wrote: Yeah, brutal mode was too easy. I hoped for something more challenging.
Maybe LotV will be more difficult, but I doubt it, blizzard designs their games for the lowest common denominator now. That is what the easiest setting is for. In WoL, only a small percentage beat the game on brutal. Why put too much work into content which is used by a small percentage only?
Citing another one's personal achievement of beating the highest difficulty setting with additional restrictions and concluding that the game is designed for the lowest common denominator, is really BS.
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I would agree that HotS was way easier than WoL, but at the same time I think it was a lot more fun? Like the mission design was a lot better... but they just needed to make them harder lol. No threat of failure made it not mean as much.
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Well, "harder" shouldn't be equal to "AI just throws you 5x more units over the same duration". Making campaigns challenging requires a lot of work. It requires reworking all mission maps. And a mission will be still winnable in an hour (you don't want to play same mission for 4 days right?). From a developer perspective this is too much a high investment low return situation
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just speedrun it, makes for infinite fun with any campaign because there is always room for improvement :>
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They should make an Impossible difficulty that is really that... Impossible. I mean 0 chance of ever winning. Then the hardcore can bang their heads against that until SC3 is released
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On December 03 2014 01:32 aike wrote: I would agree that HotS was way easier than WoL, but at the same time I think it was a lot more fun? Like the mission design was a lot better... but they just needed to make them harder lol. No threat of failure made it not mean as much.
Much much more fun. Which is why I've bothered playing it so much.
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On December 03 2014 01:17 Squat wrote: Play wearing boxing gloves.
LOL
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