• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:20
CEST 04:20
KST 11:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun12[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
Code S Season 1 (2026) - RO12 Results02026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1
StarCraft 2
General
Code S Season 1 (2026) - RO12 Results Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
[BSL22] RO16 Group A - Sunday 21:00 CEST [BSL22] RO16 Group B - Saturday 21:00 CEST Pros React To: Leta vs Tulbo (ASL S21, Ro.8) RepMastered™: replay sharing and analyzer site BW General Discussion
Tourneys
Escore Tournament StarCraft Season 2 [BSL22] RO16 Group Stage - 02 - 10 May [Megathread] Daily Proleagues [ASL21] Ro8 Day 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1410 users

Legacy of the Void Announced - Page 119

Forum Index > SC2 General
2977 CommentsPost a Reply
Prev 1 117 118 119 120 121 149 Next
Foxxan
Profile Joined October 2004
Sweden3427 Posts
November 11 2014 15:48 GMT
#2361
On November 11 2014 21:26 SatedSC2 wrote:
Show nested quote +
On November 11 2014 21:21 Big J wrote:
On November 11 2014 21:17 SatedSC2 wrote:
On November 11 2014 13:20 mishimaBeef wrote:
"the early game dead time is an important part of Starcraft"

How so? Mind games?

Yep:




If you can declare bullshit, bad, uninteresting coinflips an important part of Starcraft then I want to declare this kind of stuff an important part of starcraft too:


At least in those games you need skill not luck to win.

NaNiwa knew that JD wanted to go 3 Hatch Before Pool so he played on that. He did the same thing to HyuN at another tournament for the same reason. sOs knew that herO wasn't scouting properly so he played on that. It's an important part of punishing player's who are known to be greedy. If you don't find mindgames interesting then fair enough, but waiting an extra minute for those of us who do can't be that bad.

The game you posted has nothing to do with mindgames or coinflips so I don't really know why you're posting it. The problems that the SH has have nothing to do with proxy Gateways or 11/11 Rax or 6 Pools or whatever else you can do before 10 supply (and there are a lot of builds you can do before 10 supply yet alone 12).

Yeah. Incredible dull are those cheeses. Its luckbased. The attacks that happens are uninteresting.
Nothing to see at all. Especially in a so called-esport.

New rushes/attacks will happen that requires skill, micro, decision making. Without going all-in or doing an extremely risky cheese.

Thats how it should be.

All-ins and cheeses are boring.
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
Last Edited: 2014-11-11 16:19:05
November 11 2014 16:05 GMT
#2362
To those who think why the 12 saturation on workers is bad:

Protoss harder to defend = True, BUT
--> Terran/Zerg won't have much 2 base income either - so less Marines/Roaches/Hydras attacking your 3rd

Harassment will be stronger = TRUE, but
--> It's easier to get back after a harassment.. Basically the harassment will be more often but less harder of an impact on the long-term economy stages of the game.. Right now for example the game is = lose 20 workers and you're dead.. you won't be able to do anything else but workers and defend for the next 3-4 minutes, you're basically dead in the water.. And with the change of 12 saturation per base - you can't lose more than 12 workers unless multi-prongued harrass.. And EVEN vs those - you'll still earlier come back (because rebuilding 12 workers one at a time on two places is easier than rebuilding 20 one at a time on two places).. This in fact might be a bit of a direct nerf to the Zerg comeback cause it's impact will be lesser compared to the ones of the other races.. STILL - it's a good change considering that Zerg got efficiency in it's army even from the early game

The game has invested far more into in-battle unit control and micro = why not remove the heavy burden of managing and eco a bit in order to compensate ?

Most of us who weren't pros - the game was - I created 50 workers, lost 20 of them = well, I'm dead, cause you can't quite focus on remaking workers in the late game once you've lost them along with everything else going round the map.. Sure - there will be EVEN MORE THINGS going round the map, but at least the impact will be lesser and will be easier to come back

I can't think of a SINGLE drawback from the reduction of saturation per base.. I mean I can see how it may be more dangerous for the Protoss to defend, but the other races won't have such a high income (therefore less army to attack) from having less bases as well

Even in the late game - we could see viable battles with both sides having like 40-50 workers overall instead of 80 or 90 = means more units on the battlefield, but cause every race now has effective ways to dispatch the deathballing of the other race = the game will be more about smaller skirmishes on multiple places on the map.. In other words = EFFECTIVENESS > Numbers (somewhat) with the new changes..

Terrran will be able to Cyclone-down the Colossi from a long range without overinvestment into Vikings that would most likely die in the battle..

Zerg will be able to defend Protoss deathballs with Swarmhosts, Ravagers, and even if not having such a strong unit in the composition - they could use the Infestor buff to deal with the problem.. Protoss deathball incomming ? - no problem - Roaches with 20 Damage, or say - Mutalisks with 15

That's even better of a gain vs Terran TBH = Lings with 10 damage will be able to battle on their own vs Marines without even need of Banelings as long as Terran doesn't have Hercs or splash

So yes - Terran will be easier to dispatch from the deathball of Protoss, Zerg wil be easier to dispatch the Terran deathball of Marine-Tank.. As for Protoss - well they got the Colossi nerfed to range 8 as well as some extra tactical decisions in the game such as Oracle mine placement before the engagement

As for the 12 workers start:

#1 - nerf for the Overlord = that's true
#2 - buff to Terran (directly) - cause by the time Terran had 12 workers, Protoss usually had 14, and Zerg could even have 16 or 18 (depending on the opener).. But probably later first MULE as well

#3 - scouting early will be far more important - perhaps even take a woker from the starting 12 outright and check for things whether or not will be built in the middle of the map

Still - would definitely like to see how it turns out in the longer terms if there were more 12 workers per base games played.. TBH - I can see only good come out of that :D
Another world, another place, another universe, won the race.. :) ;) :P
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
November 11 2014 16:12 GMT
#2363
On November 12 2014 00:10 OtherWorld wrote:
Show nested quote +
On November 12 2014 00:07 The_Red_Viper wrote:
On November 12 2014 00:00 OtherWorld wrote:
On November 11 2014 23:57 The_Red_Viper wrote:
On November 11 2014 23:44 BaronVonOwn wrote:
So did anyone else notice that corruption was removed? Zerg antiair is already weak and it just got nerfed.

You will have the infestor dmg buff, i think it will be fine (even though i would prefer more interesting anti air)

Corruption was like almost imba when used against Tempests/Colossus/other big air units though. I'm a bit sad it is removed

The infestor dmg buff is even more powerful, no?

But it only applies to ground-to-ground units, unless I'm wrong?

Huh i actually don't know, i hoped it would apply to any unit :/
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
November 11 2014 16:14 GMT
#2364
On November 12 2014 00:48 Foxxan wrote:
Show nested quote +
On November 11 2014 21:26 SatedSC2 wrote:
On November 11 2014 21:21 Big J wrote:
On November 11 2014 21:17 SatedSC2 wrote:
On November 11 2014 13:20 mishimaBeef wrote:
"the early game dead time is an important part of Starcraft"

How so? Mind games?

Yep:

http://www.youtube.com/watch?v=ezG40_GV1yI

http://www.youtube.com/watch?v=cwXkLBXDm-w&feature=youtu.be&t=21m45s

If you can declare bullshit, bad, uninteresting coinflips an important part of Starcraft then I want to declare this kind of stuff an important part of starcraft too:
http://www.youtube.com/watch?v=hKPlGknTaTw

At least in those games you need skill not luck to win.

NaNiwa knew that JD wanted to go 3 Hatch Before Pool so he played on that. He did the same thing to HyuN at another tournament for the same reason. sOs knew that herO wasn't scouting properly so he played on that. It's an important part of punishing player's who are known to be greedy. If you don't find mindgames interesting then fair enough, but waiting an extra minute for those of us who do can't be that bad.

The game you posted has nothing to do with mindgames or coinflips so I don't really know why you're posting it. The problems that the SH has have nothing to do with proxy Gateways or 11/11 Rax or 6 Pools or whatever else you can do before 10 supply (and there are a lot of builds you can do before 10 supply yet alone 12).

Yeah. Incredible dull are those cheeses. Its luckbased. The attacks that happens are uninteresting.
Nothing to see at all. Especially in a so called-esport.

New rushes/attacks will happen that requires skill, micro, decision making. Without going all-in or doing an extremely risky cheese.

Thats how it should be.

All-ins and cheeses are boring.

No they are not. Crowds who go wild when something is proxied prove that pretty easily.
It just happens that you (and Big J) don't like that part.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
November 11 2014 16:16 GMT
#2365
It's dull to wait for less than 5% of games where those cheeses are exciting.
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Big J
Profile Joined March 2011
Austria16289 Posts
November 11 2014 16:17 GMT
#2366
#3 - scouting early will be far more important - perhaps even take a woker from the starting 12 outright and check for things whether or not will be built in the middle of the map


Scouting with 1/12 is much "cheaper" than with 1/9 or 1/10 (current early scout timings). I think if you immidiatly scout you could be reaching the opponents base when his first pylon/depot just finishes, so you get full information. (unless the starting money gets changed too)
Protoss and Terran still have to build a depot/pylon before they can proxy midmap. Zerg can still only produce 6zerglings of a 12pool but T/P have more workers to defend than against a current 6-10pool.
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
Last Edited: 2014-11-11 16:28:24
November 11 2014 16:22 GMT
#2367
On November 12 2014 01:17 Big J wrote:
Show nested quote +
#3 - scouting early will be far more important - perhaps even take a woker from the starting 12 outright and check for things whether or not will be built in the middle of the map


Scouting with 1/12 is much "cheaper" than with 1/9 or 1/10 (current early scout timings). I think if you immidiatly scout you could be reaching the opponents base when his first pylon/depot just finishes, so you get full information. (unless the starting money gets changed too)
Protoss and Terran still have to build a depot/pylon before they can proxy midmap. Zerg can still only produce 6zerglings of a 12pool but T/P have more workers to defend than against a current 6-10pool.

Cheaper but more necessary IMO

There's nothing preventing your opponent to outright do a cannon-rush in your nat with one of the first 12 workers he has cause he knows you don't have a pool made on time to defend.. Basically I think that blind offensive cannon rushes on 2-spawning-location maps will be quite effective cause Zerg wouldn't be able to make a pool earlier

Or say vs Terran - what prevents Terran from taking 2 SCVs at the time around it's first depot is half-made and do a straight up 12/12 ? (or a bit safer version, not so much all-in - at 13/13 ?), that's like from minute 0 - from the very get-go in the game ?

Therefore I think that scouting with one worker from the starting 12 will be necessary I think TBH
Another world, another place, another universe, won the race.. :) ;) :P
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
November 11 2014 16:25 GMT
#2368
On November 12 2014 01:12 The_Red_Viper wrote:
Show nested quote +
On November 12 2014 00:10 OtherWorld wrote:
On November 12 2014 00:07 The_Red_Viper wrote:
On November 12 2014 00:00 OtherWorld wrote:
On November 11 2014 23:57 The_Red_Viper wrote:
On November 11 2014 23:44 BaronVonOwn wrote:
So did anyone else notice that corruption was removed? Zerg antiair is already weak and it just got nerfed.

You will have the infestor dmg buff, i think it will be fine (even though i would prefer more interesting anti air)

Corruption was like almost imba when used against Tempests/Colossus/other big air units though. I'm a bit sad it is removed

The infestor dmg buff is even more powerful, no?

But it only applies to ground-to-ground units, unless I'm wrong?

Huh i actually don't know, i hoped it would apply to any unit :/

Well I don't know either, but I think given how mutalisks stack, a flat +5 damage to your muta pack with the spell only casted once would be really, really powerful
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2014-11-11 16:29:06
November 11 2014 16:27 GMT
#2369
On November 12 2014 01:14 The_Red_Viper wrote:
Show nested quote +
On November 12 2014 00:48 Foxxan wrote:
On November 11 2014 21:26 SatedSC2 wrote:
On November 11 2014 21:21 Big J wrote:
On November 11 2014 21:17 SatedSC2 wrote:
On November 11 2014 13:20 mishimaBeef wrote:
"the early game dead time is an important part of Starcraft"

How so? Mind games?

Yep:

http://www.youtube.com/watch?v=ezG40_GV1yI

http://www.youtube.com/watch?v=cwXkLBXDm-w&feature=youtu.be&t=21m45s

If you can declare bullshit, bad, uninteresting coinflips an important part of Starcraft then I want to declare this kind of stuff an important part of starcraft too:
http://www.youtube.com/watch?v=hKPlGknTaTw

At least in those games you need skill not luck to win.

NaNiwa knew that JD wanted to go 3 Hatch Before Pool so he played on that. He did the same thing to HyuN at another tournament for the same reason. sOs knew that herO wasn't scouting properly so he played on that. It's an important part of punishing player's who are known to be greedy. If you don't find mindgames interesting then fair enough, but waiting an extra minute for those of us who do can't be that bad.

The game you posted has nothing to do with mindgames or coinflips so I don't really know why you're posting it. The problems that the SH has have nothing to do with proxy Gateways or 11/11 Rax or 6 Pools or whatever else you can do before 10 supply (and there are a lot of builds you can do before 10 supply yet alone 12).

Yeah. Incredible dull are those cheeses. Its luckbased. The attacks that happens are uninteresting.
Nothing to see at all. Especially in a so called-esport.

New rushes/attacks will happen that requires skill, micro, decision making. Without going all-in or doing an extremely risky cheese.

Thats how it should be.

All-ins and cheeses are boring.

No they are not. Crowds who go wild when something is proxied prove that pretty easily.
It just happens that you (and Big J) don't like that part.

And why would the execution be fun part here?
I rather believe its the excitiement that the game can end so fast. In a big match etc
So its not the proxy that is fun in itself but rather the emotions around it.

You will have this excitement even with these shitthings gone. Yes, i call it shithings since its so much luck involved.
I as a player and a viewer want the best player to win. Or, the best player that game to win. Not determined by some rng that is a bo win or bo lose

You will still have this excitement in a more skill based execution that both bring excitement and adds micro and decision making behind it.

Ppl who like rng and bo wins, bo lose.
Maybe better to watch something like poker instead of sc2 then?


EDIT:
just to be clear, there is micro involved in bo win or bo loss strategies.
But what i truly mean is a micro war that is determined by the micro. Not these 1/10 micro fights. No, i mean more like 6/10+ micro fights.
Where both players have an equal chance to win.
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
November 11 2014 16:30 GMT
#2370
On November 12 2014 01:25 OtherWorld wrote:
Show nested quote +
On November 12 2014 01:12 The_Red_Viper wrote:
On November 12 2014 00:10 OtherWorld wrote:
On November 12 2014 00:07 The_Red_Viper wrote:
On November 12 2014 00:00 OtherWorld wrote:
On November 11 2014 23:57 The_Red_Viper wrote:
On November 11 2014 23:44 BaronVonOwn wrote:
So did anyone else notice that corruption was removed? Zerg antiair is already weak and it just got nerfed.

You will have the infestor dmg buff, i think it will be fine (even though i would prefer more interesting anti air)

Corruption was like almost imba when used against Tempests/Colossus/other big air units though. I'm a bit sad it is removed

The infestor dmg buff is even more powerful, no?

But it only applies to ground-to-ground units, unless I'm wrong?

Huh i actually don't know, i hoped it would apply to any unit :/

Well I don't know either, but I think given how mutalisks stack, a flat +5 damage to your muta pack with the spell only casted once would be really, really powerful


Is it confirmed to work for air?
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
November 11 2014 16:30 GMT
#2371
On November 12 2014 01:25 OtherWorld wrote:
Show nested quote +
On November 12 2014 01:12 The_Red_Viper wrote:
On November 12 2014 00:10 OtherWorld wrote:
On November 12 2014 00:07 The_Red_Viper wrote:
On November 12 2014 00:00 OtherWorld wrote:
On November 11 2014 23:57 The_Red_Viper wrote:
On November 11 2014 23:44 BaronVonOwn wrote:
So did anyone else notice that corruption was removed? Zerg antiair is already weak and it just got nerfed.

You will have the infestor dmg buff, i think it will be fine (even though i would prefer more interesting anti air)

Corruption was like almost imba when used against Tempests/Colossus/other big air units though. I'm a bit sad it is removed

The infestor dmg buff is even more powerful, no?

But it only applies to ground-to-ground units, unless I'm wrong?

Huh i actually don't know, i hoped it would apply to any unit :/

Well I don't know either, but I think given how mutalisks stack, a flat +5 damage to your muta pack with the spell only casted once would be really, really powerful

But even if it is oly to ground units.
Hydras and Queens with +5 should deal with air pretty well too i think
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-11-11 16:41:28
November 11 2014 16:34 GMT
#2372
--- Nuked ---
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
November 11 2014 16:35 GMT
#2373
On November 12 2014 01:27 Foxxan wrote:
Show nested quote +
On November 12 2014 01:14 The_Red_Viper wrote:
On November 12 2014 00:48 Foxxan wrote:
On November 11 2014 21:26 SatedSC2 wrote:
On November 11 2014 21:21 Big J wrote:
On November 11 2014 21:17 SatedSC2 wrote:
On November 11 2014 13:20 mishimaBeef wrote:
"the early game dead time is an important part of Starcraft"

How so? Mind games?

Yep:

http://www.youtube.com/watch?v=ezG40_GV1yI

http://www.youtube.com/watch?v=cwXkLBXDm-w&feature=youtu.be&t=21m45s

If you can declare bullshit, bad, uninteresting coinflips an important part of Starcraft then I want to declare this kind of stuff an important part of starcraft too:
http://www.youtube.com/watch?v=hKPlGknTaTw

At least in those games you need skill not luck to win.

NaNiwa knew that JD wanted to go 3 Hatch Before Pool so he played on that. He did the same thing to HyuN at another tournament for the same reason. sOs knew that herO wasn't scouting properly so he played on that. It's an important part of punishing player's who are known to be greedy. If you don't find mindgames interesting then fair enough, but waiting an extra minute for those of us who do can't be that bad.

The game you posted has nothing to do with mindgames or coinflips so I don't really know why you're posting it. The problems that the SH has have nothing to do with proxy Gateways or 11/11 Rax or 6 Pools or whatever else you can do before 10 supply (and there are a lot of builds you can do before 10 supply yet alone 12).

Yeah. Incredible dull are those cheeses. Its luckbased. The attacks that happens are uninteresting.
Nothing to see at all. Especially in a so called-esport.

New rushes/attacks will happen that requires skill, micro, decision making. Without going all-in or doing an extremely risky cheese.

Thats how it should be.

All-ins and cheeses are boring.

No they are not. Crowds who go wild when something is proxied prove that pretty easily.
It just happens that you (and Big J) don't like that part.

And why would the execution be fun part here?
I rather believe its the excitiement that the game can end so fast. In a big match etc
So its not the proxy that is fun in itself but rather the emotions around it.

You will have this excitement even with these shitthings gone. Yes, i call it shithings since its so much luck involved.
I as a player and a viewer want the best player to win. Or, the best player that game to win. Not determined by some rng that is a bo win or bo lose

You will still have this excitement in a more skill based execution that both bring excitement and adds micro and decision making behind it.

Ppl who like rng and bo wins, bo lose.
Maybe better to watch something like poker instead of sc2 then?


EDIT:
just to be clear, there is micro involved in bo win or bo loss strategies.
But what i truly mean is a micro war that is determined by the micro. Not these 1/10 micro fights. No, i mean more like 6/10+ micro fights.
Where both players have an equal chance to win.

I don't even wanna argue that there is some sort of luck involved.
But it isn't that bad tbh, otherwise we would see it a lot more than we do, it is the novelty factor which is exciting in these cases.
It also seems weird to me that you say we (the guys hwo don't mind it) should watch something different, i actually believe it is you (the guys who want to eliminate any "rng" -> aka perfect information) should rather watch soething different, there will always be some luck in rts games with fog of war.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2014-11-11 16:36:28
November 11 2014 16:36 GMT
#2374
On November 12 2014 01:30 mishimaBeef wrote:
Show nested quote +
On November 12 2014 01:25 OtherWorld wrote:
On November 12 2014 01:12 The_Red_Viper wrote:
On November 12 2014 00:10 OtherWorld wrote:
On November 12 2014 00:07 The_Red_Viper wrote:
On November 12 2014 00:00 OtherWorld wrote:
On November 11 2014 23:57 The_Red_Viper wrote:
On November 11 2014 23:44 BaronVonOwn wrote:
So did anyone else notice that corruption was removed? Zerg antiair is already weak and it just got nerfed.

You will have the infestor dmg buff, i think it will be fine (even though i would prefer more interesting anti air)

Corruption was like almost imba when used against Tempests/Colossus/other big air units though. I'm a bit sad it is removed

The infestor dmg buff is even more powerful, no?

But it only applies to ground-to-ground units, unless I'm wrong?

Huh i actually don't know, i hoped it would apply to any unit :/

Well I don't know either, but I think given how mutalisks stack, a flat +5 damage to your muta pack with the spell only casted once would be really, really powerful


Is it confirmed to work for air?

Err I think I'm remembering a caster saying it worked only for ground units at BlizzCon, but I'm not sure at all
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
Last Edited: 2014-11-11 16:37:40
November 11 2014 16:36 GMT
#2375
On November 12 2014 01:34 SatedSC2 wrote:
Show nested quote +
On November 12 2014 00:48 Foxxan wrote:
On November 11 2014 21:26 SatedSC2 wrote:
On November 11 2014 21:21 Big J wrote:
On November 11 2014 21:17 SatedSC2 wrote:
On November 11 2014 13:20 mishimaBeef wrote:
"the early game dead time is an important part of Starcraft"

How so? Mind games?

Yep:

http://www.youtube.com/watch?v=ezG40_GV1yI

http://www.youtube.com/watch?v=cwXkLBXDm-w&feature=youtu.be&t=21m45s

If you can declare bullshit, bad, uninteresting coinflips an important part of Starcraft then I want to declare this kind of stuff an important part of starcraft too:
http://www.youtube.com/watch?v=hKPlGknTaTw

At least in those games you need skill not luck to win.

NaNiwa knew that JD wanted to go 3 Hatch Before Pool so he played on that. He did the same thing to HyuN at another tournament for the same reason. sOs knew that herO wasn't scouting properly so he played on that. It's an important part of punishing player's who are known to be greedy. If you don't find mindgames interesting then fair enough, but waiting an extra minute for those of us who do can't be that bad.

The game you posted has nothing to do with mindgames or coinflips so I don't really know why you're posting it. The problems that the SH has have nothing to do with proxy Gateways or 11/11 Rax or 6 Pools or whatever else you can do before 10 supply (and there are a lot of builds you can do before 10 supply yet alone 12).

Yeah. Incredible dull are those cheeses. Its luckbased. The attacks that happens are uninteresting.
Nothing to see at all. Especially in a so called-esport.

New rushes/attacks will happen that requires skill, micro, decision making. Without going all-in or doing an extremely risky cheese.

Thats how it should be.

All-ins and cheeses are boring.

If all-ins and cheeses are boring, then why do crowds regularly go hype when they happen? I already posted videos were the crowd and the casters (Artosis and Apollo in both cases, which means very top-tier casters) were excited about proxy strategies being used. Artosis and Apollo even manage to lay down some analysis on why the proxies are being used. I also know from experience that LR threads tend to tick over a few pages when people proxy just through people being hype about it. I therefore find it hard to believe that removing these options from the game is a good move by Blizzard.


If cheeses really were popular, why on earth are everyone talking about how bad varous finals were and mention the number of games that are decided by cheese?
Perhaps like 1/100 games that involve cheese are actually interesting as it end involving a fan-favourite that barely wins/loses, and then you find a link to that game, but the majority of the time, it's a bad viewer experience.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
November 11 2014 16:39 GMT
#2376
On November 12 2014 01:34 SatedSC2 wrote:
Show nested quote +
On November 12 2014 00:48 Foxxan wrote:
On November 11 2014 21:26 SatedSC2 wrote:
On November 11 2014 21:21 Big J wrote:
On November 11 2014 21:17 SatedSC2 wrote:
On November 11 2014 13:20 mishimaBeef wrote:
"the early game dead time is an important part of Starcraft"

How so? Mind games?

Yep:

http://www.youtube.com/watch?v=ezG40_GV1yI

http://www.youtube.com/watch?v=cwXkLBXDm-w&feature=youtu.be&t=21m45s

If you can declare bullshit, bad, uninteresting coinflips an important part of Starcraft then I want to declare this kind of stuff an important part of starcraft too:
http://www.youtube.com/watch?v=hKPlGknTaTw

At least in those games you need skill not luck to win.

NaNiwa knew that JD wanted to go 3 Hatch Before Pool so he played on that. He did the same thing to HyuN at another tournament for the same reason. sOs knew that herO wasn't scouting properly so he played on that. It's an important part of punishing player's who are known to be greedy. If you don't find mindgames interesting then fair enough, but waiting an extra minute for those of us who do can't be that bad.

The game you posted has nothing to do with mindgames or coinflips so I don't really know why you're posting it. The problems that the SH has have nothing to do with proxy Gateways or 11/11 Rax or 6 Pools or whatever else you can do before 10 supply (and there are a lot of builds you can do before 10 supply yet alone 12).

Yeah. Incredible dull are those cheeses. Its luckbased. The attacks that happens are uninteresting.
Nothing to see at all. Especially in a so called-esport.

New rushes/attacks will happen that requires skill, micro, decision making. Without going all-in or doing an extremely risky cheese.

Thats how it should be.

All-ins and cheeses are boring.

If all-ins and cheeses are boring, then why do crowds regularly go hype when they happen? I already posted videos were the crowd and the casters (Artosis and Apollo in both cases, which means very top-tier casters) were excited about proxy strategies being used. Artosis and Apollo even manage to lay down some analysis on why the proxies are being used. I also know from experience that LR threads tend to tick over a few pages when people proxy just through people being hype about it. I therefore find it hard to believe that removing these options from the game is a good move by Blizzard.

I wrote in a post above that its the excitement around it. Not the execution in itself.
A big match and a proxy 2gate goes down. Now its a very big chance to win the game right there.

This brings emotions. Doesnt mean the proxy initself is fun.

And maybe its because sc2 is rather dull in the strategy/tactic department so rather than watching a 200 vs 200 fight, these proxy things provide some new airflow to the lungs.

Some more example:
Since sc2 is rather slowpaced in the opening. Prox/cheese strats fixes this by providing early agression.


But lotv seems to fixed this, lets assume blizzard do nail it.
Then what is more fun: a proxy 2gate with a 50% chance to win. When the fight happens its pretty easy to determine who will win. The micro isnt really exciting etc

Or: someone opens agressive cyclones , attack protoss. Toss answers with blink stalkers: Both micro against each other.
Terran adds more agressive units such as herz attack protoss: Toss responds by adding zealot.

And the microwar starts+the macro war starts.
Its not about 3base def def def deathball. Its more about trying to outmanouver the enemy from the get to and continuing the agression none-stop.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
November 11 2014 16:42 GMT
#2377
On November 12 2014 01:35 The_Red_Viper wrote:
Show nested quote +
On November 12 2014 01:27 Foxxan wrote:
On November 12 2014 01:14 The_Red_Viper wrote:
On November 12 2014 00:48 Foxxan wrote:
On November 11 2014 21:26 SatedSC2 wrote:
On November 11 2014 21:21 Big J wrote:
On November 11 2014 21:17 SatedSC2 wrote:
On November 11 2014 13:20 mishimaBeef wrote:
"the early game dead time is an important part of Starcraft"

How so? Mind games?

Yep:

http://www.youtube.com/watch?v=ezG40_GV1yI

http://www.youtube.com/watch?v=cwXkLBXDm-w&feature=youtu.be&t=21m45s

If you can declare bullshit, bad, uninteresting coinflips an important part of Starcraft then I want to declare this kind of stuff an important part of starcraft too:
http://www.youtube.com/watch?v=hKPlGknTaTw

At least in those games you need skill not luck to win.

NaNiwa knew that JD wanted to go 3 Hatch Before Pool so he played on that. He did the same thing to HyuN at another tournament for the same reason. sOs knew that herO wasn't scouting properly so he played on that. It's an important part of punishing player's who are known to be greedy. If you don't find mindgames interesting then fair enough, but waiting an extra minute for those of us who do can't be that bad.

The game you posted has nothing to do with mindgames or coinflips so I don't really know why you're posting it. The problems that the SH has have nothing to do with proxy Gateways or 11/11 Rax or 6 Pools or whatever else you can do before 10 supply (and there are a lot of builds you can do before 10 supply yet alone 12).

Yeah. Incredible dull are those cheeses. Its luckbased. The attacks that happens are uninteresting.
Nothing to see at all. Especially in a so called-esport.

New rushes/attacks will happen that requires skill, micro, decision making. Without going all-in or doing an extremely risky cheese.

Thats how it should be.

All-ins and cheeses are boring.

No they are not. Crowds who go wild when something is proxied prove that pretty easily.
It just happens that you (and Big J) don't like that part.

And why would the execution be fun part here?
I rather believe its the excitiement that the game can end so fast. In a big match etc
So its not the proxy that is fun in itself but rather the emotions around it.

You will have this excitement even with these shitthings gone. Yes, i call it shithings since its so much luck involved.
I as a player and a viewer want the best player to win. Or, the best player that game to win. Not determined by some rng that is a bo win or bo lose

You will still have this excitement in a more skill based execution that both bring excitement and adds micro and decision making behind it.

Ppl who like rng and bo wins, bo lose.
Maybe better to watch something like poker instead of sc2 then?


EDIT:
just to be clear, there is micro involved in bo win or bo loss strategies.
But what i truly mean is a micro war that is determined by the micro. Not these 1/10 micro fights. No, i mean more like 6/10+ micro fights.
Where both players have an equal chance to win.

I don't even wanna argue that there is some sort of luck involved.
But it isn't that bad tbh, otherwise we would see it a lot more than we do, it is the novelty factor which is exciting in these cases.
It also seems weird to me that you say we (the guys hwo don't mind it) should watch something different, i actually believe it is you (the guys who want to eliminate any "rng" -> aka perfect information) should rather watch soething different, there will always be some luck in rts games with fog of war.

I didnt say for you guys who like proxy rng and stuff to watch something else. What i did was asking if maybe it would be better.


Ofcourse there will be luck involved in this game. What iam saying is to reduce it as much as possible.
Proxy things have way to big luck involved. Esport = esports. Then the better or best player should win.
Not the one with the most luck.
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
November 11 2014 16:43 GMT
#2378
--- Nuked ---
Foxxan
Profile Joined October 2004
Sweden3427 Posts
November 11 2014 16:46 GMT
#2379
On November 12 2014 01:43 SatedSC2 wrote:
Show nested quote +
On November 12 2014 01:39 Foxxan wrote:
On November 12 2014 01:34 SatedSC2 wrote:
On November 12 2014 00:48 Foxxan wrote:
On November 11 2014 21:26 SatedSC2 wrote:
On November 11 2014 21:21 Big J wrote:
On November 11 2014 21:17 SatedSC2 wrote:
On November 11 2014 13:20 mishimaBeef wrote:
"the early game dead time is an important part of Starcraft"

How so? Mind games?

Yep:

http://www.youtube.com/watch?v=ezG40_GV1yI

http://www.youtube.com/watch?v=cwXkLBXDm-w&feature=youtu.be&t=21m45s

If you can declare bullshit, bad, uninteresting coinflips an important part of Starcraft then I want to declare this kind of stuff an important part of starcraft too:
http://www.youtube.com/watch?v=hKPlGknTaTw

At least in those games you need skill not luck to win.

NaNiwa knew that JD wanted to go 3 Hatch Before Pool so he played on that. He did the same thing to HyuN at another tournament for the same reason. sOs knew that herO wasn't scouting properly so he played on that. It's an important part of punishing player's who are known to be greedy. If you don't find mindgames interesting then fair enough, but waiting an extra minute for those of us who do can't be that bad.

The game you posted has nothing to do with mindgames or coinflips so I don't really know why you're posting it. The problems that the SH has have nothing to do with proxy Gateways or 11/11 Rax or 6 Pools or whatever else you can do before 10 supply (and there are a lot of builds you can do before 10 supply yet alone 12).

Yeah. Incredible dull are those cheeses. Its luckbased. The attacks that happens are uninteresting.
Nothing to see at all. Especially in a so called-esport.

New rushes/attacks will happen that requires skill, micro, decision making. Without going all-in or doing an extremely risky cheese.

Thats how it should be.

All-ins and cheeses are boring.

If all-ins and cheeses are boring, then why do crowds regularly go hype when they happen? I already posted videos were the crowd and the casters (Artosis and Apollo in both cases, which means very top-tier casters) were excited about proxy strategies being used. Artosis and Apollo even manage to lay down some analysis on why the proxies are being used. I also know from experience that LR threads tend to tick over a few pages when people proxy just through people being hype about it. I therefore find it hard to believe that removing these options from the game is a good move by Blizzard.

I wrote in a post above that its the excitement around it. Not the execution in itself.
A big match and a proxy 2gate goes down. Now its a very big chance to win the game right there.

This brings emotions. Doesnt mean the proxy initself is fun.

So you think that people getting emotional about the game is something Blizzard should seek to remove?

Nothing else you've said is worth reading. I'm not arguing with someone who truly believes that it's a bad thing when viewers get emotional about a game, or buy into the emotions of a player who is going for something so ballsy.

No.
Instead of only emotional you will have the emotional and the fun both at the same time.
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
November 11 2014 16:47 GMT
#2380
--- Nuked ---
Prev 1 117 118 119 120 121 149 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSL S1: Ro12 Group A
CranKy Ducklings116
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft217
RuFF_SC2 151
ProTech112
NeuroSwarm 66
PattyMac 10
StarCraft: Brood War
NaDa 27
Dota 2
monkeys_forever873
League of Legends
Doublelift4015
Counter-Strike
taco 862
Super Smash Bros
C9.Mang0264
Other Games
summit1g6982
tarik_tv4405
JimRising 407
WinterStarcraft386
ViBE69
amsayoshi35
Organizations
Other Games
gamesdonequick997
BasetradeTV167
Dota 2
PGL Dota 2 - Main Stream62
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 73
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1460
Upcoming Events
Replay Cast
6h 40m
RSL Revival
7h 40m
Classic vs GgMaChine
Rogue vs Maru
WardiTV Invitational
8h 40m
Percival vs Shameless
ByuN vs YoungYakov
IPSL
13h 40m
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
16h 40m
Replay Cast
21h 40m
RSL Revival
1d 7h
herO vs TriGGeR
NightMare vs Solar
uThermal 2v2 Circuit
1d 11h
BSL
1d 16h
IPSL
1d 16h
eOnzErG vs TBD
G5 vs Nesh
[ Show More ]
Patches Events
1d 21h
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Jaedong vs Light
Monday Night Weeklies
2 days
Replay Cast
2 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Snow vs Flash
WardiTV Invitational
3 days
GSL
4 days
Classic vs Cure
Maru vs Rogue
GSL
5 days
SHIN vs Zoun
ByuN vs herO
Replay Cast
5 days
Escore
6 days
The PondCast
6 days
WardiTV Invitational
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W5
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.