• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:46
CEST 09:46
KST 16:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun11[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists21[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup RSL Revival: Season 5 - Qualifiers and Main Event SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
Pros React To: Leta vs Tulbo (ASL S21, Ro.8) ASL21 General Discussion [TOOL] Starcraft Chat Translator JaeDong's ASL S21 Ro16 Post-Review Missed out on ASL tickets - what are my options?
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Ro8 Day 2 [ASL21] Ro8 Day 1 ASL Season 21 LIVESTREAM with English Commentary
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2183 users

Legacy of the Void Announced - Page 118

Forum Index > SC2 General
2977 CommentsPost a Reply
Prev 1 116 117 118 119 120 149 Next
Startyr
Profile Joined November 2011
Scotland188 Posts
November 11 2014 13:18 GMT
#2341
Early mindgames are still going to be part of the game. Build timings are yet to be worked out but there is still the gap between rushing for an early 3rd/4th base and building no workers and going straight into unit production to attack with.

The building no workers in favour of an early attack is if anything more of an option for every race.
The only difference is that opening with a standard 'safe' build is less likely to instantly lose to an early early attack.

pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2014-11-11 13:23:03
November 11 2014 13:20 GMT
#2342
On November 11 2014 22:17 KeksX wrote:
Show nested quote +
On November 11 2014 22:08 OtherWorld wrote:
But people will find ways to defend the harass efficiently, the "it's new, I don't know how to play against it" factor will disappear, and the deathball problem will come back even stronger.


This is why we have to design units in a way that this will never be truly the case.
I think thats what made BW for me. You could say "Yeah I totally know how to beat X", but then someone comes who's doing X, but better and you're all like "shit what do?!".

In SC2, if someone goes roaches and you build marauders, you should be fine. There's nothing much you can do wrong except not building enough of them.

Seeing stuff like the Ravagar, I think that doesn't apply to that unit. What do you build against them? If we stick with the example above and you go purely marauder, unless you micro them better than the zerg micros the Ravagar shots, you can still lose against that. It becomes a situation of "who utilizes it better?" and not just "well did you build enough of them?".

(Keep in mind that this is just a hypothesis, I have no idea if Ravagers would actually work against Marauders. I just want to describe my idea on how to fix the problem you mentioned)


And what would happen in BW if you went Firebats against Hydras? Or Zerglings against Zealots? I'm all for dynamic unit relationships, but I feel like there's a bit of rose-tinting going on here with the way we talk about BW and hard counters.

Sure, there were fun relationships that were complex like Marines vs Lurkers or Vultures vs Goons, but SC2 has stuff like that too, Marines vs Banes, Hellions vs Lings, Marauders vs Colossus/HT...

INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2014-11-11 13:26:25
November 11 2014 13:23 GMT
#2343
On November 11 2014 22:17 KeksX wrote:
Show nested quote +
On November 11 2014 22:08 OtherWorld wrote:
But people will find ways to defend the harass efficiently, the "it's new, I don't know how to play against it" factor will disappear, and the deathball problem will come back even stronger.


This is why we have to design units in a way that this will never be truly the case.
I think thats what made BW for me. You could say "Yeah I totally know how to beat X", but then someone comes who's doing X, but better and you're all like "shit what do?!".

In SC2, if someone goes roaches and you build marauders, you should be fine. There's nothing much you can do wrong except not building enough of them.

Seeing stuff like the Ravagar, I think that doesn't apply to that unit. What do you build against them? If we stick with the example above and you go purely marauder, unless you micro them better than the zerg micros the Ravagar shots, you can still lose against that. It becomes a situation of "who utilizes it better?" and not just "well did you build enough of them?".

Microp opportunities on both sides just prevents this kind of boring play. Look at TvZ, it's the reason people love it.

(Keep in mind that this is just a hypothesis, I have no idea if Ravagers would actually work against Marauders. I just want to describe my idea on how to fix the problem you mentioned)

Yeah I agree with your idea that micro prevents boring play, but micro in a deathball basically doesn't exist. And unless they do a major redesign of most existing units that they haven't announced yet, the economic changes, by bringing the deathball earlier in the game, will make for less exciting micro opportunities
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
Last Edited: 2014-11-11 13:54:11
November 11 2014 13:52 GMT
#2344
Not many people are talking about the penalties for clumped up deathballs that blizzard had alluded to it seems. If you read blizzards stated development goals for multiplayer their intentions are actually awesome. They deserve a lot of credit for this shift in multiplayer design I think. A lot of players are pessimistic and are interpreting things negatively. I think we should have a positive outlook and wait to see what blizzard is able to achieve with respect to their goals. I for one am excited.

http://us.battle.net/sc2/en/blog/16654945/legacy-of-the-void-multiplayer-preview-11-8-2014
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
November 11 2014 13:54 GMT
#2345
On November 11 2014 22:52 Doodsmack wrote:
Not many people are talking about the penalties for clumped up deathballs that blizzard had alluded to it seems. If you read blizzards stated development goals for multiplayer their intentions are actually awesome. They deserve a lot of credit for this shift in multiplayer design I think. A lot of players are pessimistic and are interpreting things negatively. I think we should have a positive outlook and wait to see what blizzard is able to achieve with respect to their goals. I for one am excited.


I don't know why people think there has been a shift in goals. More multitasking and micro have always been the intention of blizzard. It's just difficult getting there.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
November 11 2014 13:56 GMT
#2346
On November 11 2014 22:52 Doodsmack wrote:
Not many people are talking about the penalties for clumped up deathballs that blizzard had alluded to it seems. If you read blizzards stated development goals for multiplayer their intentions are actually awesome. They deserve a lot of credit for this shift in multiplayer design I think. A lot of players are pessimistic and are interpreting things negatively. I think we should have a positive outlook and wait to see what blizzard is able to achieve with respect to their goals. I for one am excited.

http://us.battle.net/sc2/en/blog/16654945/legacy-of-the-void-multiplayer-preview-11-8-2014

Well, it's nice to say that you want to do something, but it's better to actually do it. I'm pretty sure Blizzard wants to achieve these goals since 2011, if not earlier
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Eiltonn
Profile Joined December 2012
Germany307 Posts
Last Edited: 2014-11-11 14:06:13
November 11 2014 14:01 GMT
#2347
No matter if you got 6 or 12 workers you always have limited resources and decide on how you will spend them (aggressively or economically) so you will always be able to chose between cheesy/aggressive play and greedy play, just the way this plays out will change (instead of 11/11 we may get so see 15/15/15 rax :D ) but to a certain point more workers may limit the freedom of choice a bit. I think scarletts proposal to start around 9 workers ain´t too bad. Until the beta starts it will be hard to make profound arguments because we haven´t seen pros develop a new meta, yet.

If go down a drastic road like this we even could think about decreasing building times a bit, so if you decide to get more buildings early on the effect will be a little bigger (stronger aggression because of more direct interaction between building something and getting units from it) compared to a greedy player.
I <3 Mvp
BaronVonOwn
Profile Joined April 2011
299 Posts
November 11 2014 14:44 GMT
#2348
So did anyone else notice that corruption was removed? Zerg antiair is already weak and it just got nerfed.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
November 11 2014 14:57 GMT
#2349
On November 11 2014 23:44 BaronVonOwn wrote:
So did anyone else notice that corruption was removed? Zerg antiair is already weak and it just got nerfed.

You will have the infestor dmg buff, i think it will be fine (even though i would prefer more interesting anti air)
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
November 11 2014 15:00 GMT
#2350
On November 11 2014 23:57 The_Red_Viper wrote:
Show nested quote +
On November 11 2014 23:44 BaronVonOwn wrote:
So did anyone else notice that corruption was removed? Zerg antiair is already weak and it just got nerfed.

You will have the infestor dmg buff, i think it will be fine (even though i would prefer more interesting anti air)

Corruption was like almost imba when used against Tempests/Colossus/other big air units though. I'm a bit sad it is removed
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
November 11 2014 15:07 GMT
#2351
On November 12 2014 00:00 OtherWorld wrote:
Show nested quote +
On November 11 2014 23:57 The_Red_Viper wrote:
On November 11 2014 23:44 BaronVonOwn wrote:
So did anyone else notice that corruption was removed? Zerg antiair is already weak and it just got nerfed.

You will have the infestor dmg buff, i think it will be fine (even though i would prefer more interesting anti air)

Corruption was like almost imba when used against Tempests/Colossus/other big air units though. I'm a bit sad it is removed

The infestor dmg buff is even more powerful, no?
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Tenks
Profile Joined April 2010
United States3104 Posts
November 11 2014 15:08 GMT
#2352
Infestor + Lings seems like a great way to deal with drops in LotV as well. Buffed lings will absolutely shred units I imagine since it is a flat damage upgrade.
Wat
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
November 11 2014 15:10 GMT
#2353
On November 12 2014 00:07 The_Red_Viper wrote:
Show nested quote +
On November 12 2014 00:00 OtherWorld wrote:
On November 11 2014 23:57 The_Red_Viper wrote:
On November 11 2014 23:44 BaronVonOwn wrote:
So did anyone else notice that corruption was removed? Zerg antiair is already weak and it just got nerfed.

You will have the infestor dmg buff, i think it will be fine (even though i would prefer more interesting anti air)

Corruption was like almost imba when used against Tempests/Colossus/other big air units though. I'm a bit sad it is removed

The infestor dmg buff is even more powerful, no?

But it only applies to ground-to-ground units, unless I'm wrong?
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
BaronVonOwn
Profile Joined April 2011
299 Posts
Last Edited: 2014-11-11 15:21:18
November 11 2014 15:19 GMT
#2354
On November 11 2014 23:57 The_Red_Viper wrote:
Show nested quote +
On November 11 2014 23:44 BaronVonOwn wrote:
So did anyone else notice that corruption was removed? Zerg antiair is already weak and it just got nerfed.

You will have the infestor dmg buff, i think it will be fine (even though i would prefer more interesting anti air)

Depending on the stats given, this could make Zerg air viable. However I find it a bit annoying that Zerg air units cannot be viable on their own, much like protoss gateway units. As it is Zerg doesn't have any counter to void rays / range-upgraded phoenixes and this is only making things worse. On the other hand at least the infestor will be useful again after all the nerfs.
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
November 11 2014 15:22 GMT
#2355
On November 11 2014 22:54 Hider wrote:
Show nested quote +
On November 11 2014 22:52 Doodsmack wrote:
Not many people are talking about the penalties for clumped up deathballs that blizzard had alluded to it seems. If you read blizzards stated development goals for multiplayer their intentions are actually awesome. They deserve a lot of credit for this shift in multiplayer design I think. A lot of players are pessimistic and are interpreting things negatively. I think we should have a positive outlook and wait to see what blizzard is able to achieve with respect to their goals. I for one am excited.


I don't know why people think there has been a shift in goals. More multitasking and micro have always been the intention of blizzard. It's just difficult getting there.


Blizzard has never said they want to break up deathballs or case overall play to be more spread out across the map. I guess the difference now is the scale of the changes they are trying to make, and the fact that a new expansion gives them the opportunity to do so. Those things alone are encouraging IMO.
Tenks
Profile Joined April 2010
United States3104 Posts
November 11 2014 15:23 GMT
#2356
If the Infestor buff does apply to air units what does that do for the Mutalisk's glaive bounce damage?
Wat
Big J
Profile Joined March 2011
Austria16289 Posts
November 11 2014 15:25 GMT
#2357
On November 11 2014 21:26 SatedSC2 wrote:
Show nested quote +
On November 11 2014 21:21 Big J wrote:
On November 11 2014 21:17 SatedSC2 wrote:
On November 11 2014 13:20 mishimaBeef wrote:
"the early game dead time is an important part of Starcraft"

How so? Mind games?

Yep:




If you can declare bullshit, bad, uninteresting coinflips an important part of Starcraft then I want to declare this kind of stuff an important part of starcraft too:


At least in those games you need skill not luck to win.

NaNiwa knew that JD wanted to go 3 Hatch Before Pool so he played on that. He did the same thing to HyuN at another tournament for the same reason. sOs knew that herO wasn't scouting properly so he played on that. It's an important part of punishing player's who are known to be greedy. If you don't find mindgames interesting then fair enough, but waiting an extra minute for those of us who do can't be that bad.

The game you posted has nothing to do with mindgames or coinflips so I don't really know why you're posting it. The problems that the SH has have nothing to do with proxy Gateways or 11/11 Rax or 6 Pools or whatever else you can do before 10 supply (and there are a lot of builds you can do before 10 supply yet alone 12).

You declared a type of gameplay to an important part of starcraft. I declared another one to an important part of starcraft. I did it to show you how completely arbitrary that is.

Also given that you think those were clever mindgame moves relying on an opponent not to scout I have to ask in what way this kind of gameplay is nerfed?
Proxy double gates will still beat a 3hatch before pool, so given that you believe Naniwa "knows" that is incoming the situation is completely the same. If some fairy pops up in your head and predicts the future you can still abuse that knowledge, but regularily gambling on this shit gameplay interaction will make you look stupid.
RavenLoud
Profile Joined March 2011
Canada1100 Posts
November 11 2014 15:26 GMT
#2358
The lack of Dark Archon is dissapointing... Not much of a protoss expansion honestly.

I haven't played Starcraft for a year because of school, there is many interesting changes though. Hopefully I can convince some friends to play it again.
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
November 11 2014 15:37 GMT
#2359
Became a father in 2011, so havent played much since then. Archon Mode sounds like just the thing that could get me into multiplayer again along with other old sods. :D
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
November 11 2014 15:39 GMT
#2360
I watched the trailer again, does anyone have an idea who could be the dead person at 1:19? I can't think of any important Terran character who is bald
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Prev 1 116 117 118 119 120 149 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 143
ProTech137
Livibee 84
StarCraft: Brood War
Mind 1039
Killer 448
Pusan 405
Hm[arnc] 294
firebathero 83
yabsab 33
Bale 32
ZergMaN 17
NotJumperer 15
Nal_rA 15
[ Show more ]
Dewaltoss 14
Icarus 8
Dota 2
monkeys_forever711
NeuroSwarm133
League of Legends
JimRising 634
Counter-Strike
Stewie2K1161
shoxiejesuss712
Other Games
summit1g6424
WinterStarcraft612
C9.Mang0449
Happy335
ceh9289
Sick226
Organizations
Other Games
gamesdonequick553
Dota 2
PGL Dota 2 - Main Stream127
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt879
• TFBlade561
• Jankos127
Upcoming Events
Replay Cast
1h 14m
Escore
2h 14m
INu's Battles
3h 14m
Classic vs ByuN
SHIN vs ByuN
OSC
5h 14m
Big Brain Bouts
8h 14m
Replay Cast
16h 14m
Replay Cast
1d 1h
RSL Revival
1d 2h
Classic vs GgMaChine
Rogue vs Maru
WardiTV Invitational
1d 3h
IPSL
1d 8h
Ret vs Art_Of_Turtle
Radley vs TBD
[ Show More ]
BSL
1d 11h
Replay Cast
1d 16h
RSL Revival
2 days
herO vs TriGGeR
NightMare vs Solar
uThermal 2v2 Circuit
2 days
BSL
2 days
IPSL
2 days
eOnzErG vs TBD
G5 vs Nesh
Patches Events
2 days
Replay Cast
3 days
Wardi Open
3 days
Afreeca Starleague
3 days
Jaedong vs Light
Monday Night Weeklies
3 days
Replay Cast
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Snow vs Flash
WardiTV Invitational
4 days
GSL
5 days
Classic vs Cure
Maru vs Rogue
GSL
6 days
SHIN vs Zoun
ByuN vs herO
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-29
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Escore Tournament S2: W5
KK 2v2 League Season 1
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.