Legacy of the Void Announced - Page 121
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SatedSC2
England3012 Posts
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Dauntless
Norway548 Posts
Please vote based on the theoretic idea behind the change and don't think about the balance right now. If you are unsure about any of the changes, they are all (except economy changes) featured in this playlist. Which units, unit changes and features do you like? Favourite new unit | ||
TheDwf
France19747 Posts
On November 12 2014 04:21 Dauntless wrote: Which units, unit changes and features do you like? That feel when you search which box to check after you reread the list 2 times | ||
Lobotomist
United States1541 Posts
On November 12 2014 04:18 SatedSC2 wrote: 5 marines vs 10 zerglings can be super exciting. I mean you wouldn't want to play that every game, but the fact that you can boil the game down to that if you want is good.Except people do find 2 Rax/2 Gate/Early Pools exiting as shown by the video examples I gave. Stop lying unless you have evidence to back this up. Find a video were everyone boos a proxy instead of being hype about it. Find me the video were Artosis complains instead of yelling BITBYBIIIIIIIIIIIIIIIIIIIIIIIIIIIT!!! Seriously. You're just wrong about this. | ||
Tenks
United States3104 Posts
On November 12 2014 04:17 mishimaBeef wrote: I watch a lot of pro matches, still too much down time. As for the ladder point, you can prepare your builds ahead of time. Say I want to play 10 straight matches with the same build, I have to prepare it at the beginning of every game? I mean more like "Last game I lost on King Station is because of a drop on my left side I should make sure to position a marine there this time" and a mental check like that. And I'm sure I'm in the top 5% of SC2 viewers by raw hours and never once did I think the number of starting workers needs to be increased to increase the pace of the games. If anything it is the actual downtime with nothing but techno music and no games going on is what kills the viewership experience. | ||
Big J
Austria16289 Posts
On November 12 2014 04:18 SatedSC2 wrote: Except people do find 2 Rax/2 Gate/Early Pools exiting as shown by the video examples I gave. Stop lying unless you have evidence to back this up. Find a video were everyone boos a proxy instead of being hype about it. Find me the video were Artosis complains instead of yelling BITBYBIIIIIIIIIIIIIIIIIIIIIIIIIIIT!!! Seriously. You're just wrong about this. Yup, how they loved it: + Show Spoiler [Game 1] + Poll: Recommend Grand Final Game 1? ★★ - Only recommended if you got nothing better to do (30) ★★★★ - Highly recommended game (21) ★★★ - Good Game (17) ★ - Do not see this game no matter what (17) ★★★★★ - One of the best games of the year (13) 98 total votes Your vote: Recommend Grand Final Game 1? (Vote): ★★★★★ - One of the best games of the year So exciting... | ||
OtherWorld
France17333 Posts
On November 12 2014 04:29 TheDwf wrote: That feel when you search which box to check after you reread the list 2 times Are you telling me you don't like any of the changes? Not even the Ravager or the Lurker? Or the new SH? Or the new Immortal ability? Or am I missing something here? | ||
mishimaBeef
Canada2259 Posts
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Uvantak
Uruguay1381 Posts
On November 11 2014 13:28 pure.Wasted wrote: Could you please explain how what the pictures show is bad for the game? Common sense suggests that if Overlords scout later, things that Overlords need to scout come later, too... so the net result is the same. You might be disproving that, but I don't follow. On November 11 2014 13:20 mishimaBeef wrote: "the early game dead time is an important part of Starcraft" How so? Mind games? Sorry for the delay folks, went to bed :p I have discussed this with other mapmakers, and even when there are pros a cons regarding keeping or removing the early game many of the reasons go back to design and the inherent uncertainty of a starcraft game, the game can end up in first three minutes battling it out with a couple zerglings or it can last well beyond an hour with huge armies facing each other, from a tournament setting point of view mindgames and multigame overarching strategies (cheese vs greedy plays) are dependent in the early game. I highly recommend anyone that's discussing these issues to jump in and try the LotV economy mod, and the SCBW economy one too, and try to rush people, I can only talk from a Z perspective since it is my best race and in my experience rushes are considerably weaker, which means you will not want to be aggressive early game as one may want with the current system which takes us to people expanding earlier and being much more greedy generating a new period of deadtime at the start of the game. At the moment i'm very reticent of this change, none the less i'll be the first one to say that 20ish games in my mod are not a big enough pool to form a strong opinion on. | ||
mishimaBeef
Canada2259 Posts
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Superbanana
2369 Posts
On November 12 2014 04:21 Dauntless wrote: was wondering how people were feeling about the upcoming changes to StarCraft 2 in the Legacy of the Void, so I made a couple of polls. Please vote based on the theoretic idea behind the change and don't think about the balance right now. If you are unsure about any of the changes, they are all (except economy changes) featured in this playlist. Which units, unit changes and features do you like? Favourite new unit Tricky, i like the banshee speed upgrade but not default cloak, like combined revelation and envision but not stasis ward... And i support economic changes, but not exactly as it is right now :/ | ||
Tenks
United States3104 Posts
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OtherWorld
France17333 Posts
On November 12 2014 04:52 Tenks wrote: I must have missed when the banshee got default cloak. I could have sworn I saw it researching in the exhibition match on Deathwing. Me too, yet it is indicated in the OP that it is default cloak | ||
Uvantak
Uruguay1381 Posts
On November 12 2014 04:44 mishimaBeef wrote: Old rushes might be weaker. New rushes might not be. I HIGHLY recommend you to avoid such comments, specially if you haven't played the mods, the wallin off timings are incredibly fast, all the advantage an early/proxy has over the defensive player is that you get your structures before your opponent, with these new 12 workers both players start basically at the same time meaning that any proxy stuff becomes basically invalid, idem with early pools which hit before your opponent can get his stuff out. If you get a nice replay of a good cheese/rush that works nicely in with the mod, feel free to post it, i'll be waiting for it eagerly . | ||
Tenks
United States3104 Posts
On November 12 2014 04:54 OtherWorld wrote: Me too, yet it is indicated in the OP that it is default cloak If thats true I'm bringing back the CauthonLuck 1base banshee-before-anything-else Steppes of War build and making GM! | ||
mishimaBeef
Canada2259 Posts
On November 12 2014 04:56 Uvantak wrote: I HIGHLY recommend you to avoid such comments, specially if you haven't played the mods, the wallin off timings are incredibly fast, all the advantage an early/proxy has over the defensive player is that you get your structures before your opponent, with these new 12 workers both players start basically at the same time meaning that any proxy stuff becomes basically invalid, idem with early pools which hit before your opponent can get his stuff out. If you get a nice replay of a good cheese/rush that works nicely in with the mod, feel free to post it, i'll be waiting for it eagerly . I was thinking timing attacks with some of the new units/abilities. | ||
SatedSC2
England3012 Posts
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Iyventrica
United States20 Posts
This is probably answered somewhere in the comments, but it seems like such a sea of comments... would be nice if this was put into the OP. | ||
Grumbels
Netherlands7031 Posts
shared upgrades for air/mech, cheaper protoss upgrades, the wide difference in build time for zerg T2 tech buildings, various odd hellbat rules, infested terrans not benefiting from upgrades, inconsistencies in gateway vs warpgate cooldowns for various units, terran having various forgotten upgrades, brood lord immunity to abduct, spore crawler bonus damage to biological, mothership core vision range, warp prism shield buff, immortal range. I think it's beneficial if the game is more consistent. One example is the fact that protoss upgrades were made cheaper at one point. Now that they've used this option it's gone and it can't be applied for future balance concerns. They can't realistically reduce the price even more. If they would revert to the original values, assuming that the game needs to be re-balanced for LotV anyway, this becomes possible again. | ||
MTAC
103 Posts
Here are things I want Blizzard to look at for the purpose of maintenance. Including some changes made to the game to address outdated balance concerns. Agree with you. IMO they should look even further, especially 'bug/AI abuse' stuff. Like the Zealot Charge micro or mass Ghost snipes (even though this one have to be tuned down from original thing). Hell, if this WG/economy thing gets in, Kaydharin amulet could even be brought back. That's the kind of thing that made the game fun! Players innovation. | ||
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