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Season 4 Ladder Map Pool: Voting Begins! - Page 26

Forum Index > SC2 General
1068 CommentsPost a Reply
Prev 1 24 25 26 27 28 54 Next
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
October 07 2014 08:50 GMT
#501
CK makes me feel very nostalgic. What a great map.
[15:15] <Palmar> and yes marv, you're a total hottie
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-10-07 08:52:33
October 07 2014 08:51 GMT
#502
--- Nuked ---
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
October 07 2014 08:55 GMT
#503
On October 07 2014 17:51 SatedSC2 wrote:
Show nested quote +
On October 07 2014 16:53 Meavis wrote:
pretty funny how this map is getting praised as if it has any less problems than the others, here begins the reaper/blink madness.

Yet despite the problems, it's still better than all of the current map-pool (except Overgrowth) as a HotS map

Of course that's not hard, given that Overgrowth is the only current map that isn't complete and utter trash.


At least you have xel naga not like on fucking heavy rain
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
October 07 2014 09:22 GMT
#504
On October 07 2014 17:51 SatedSC2 wrote:
Show nested quote +
On October 07 2014 16:53 Meavis wrote:
pretty funny how this map is getting praised as if it has any less problems than the others, here begins the reaper/blink madness.

Yet despite the problems, it's still better than all of the current map-pool (except Overgrowth) as a HotS map

Of course that's not hard, given that Overgrowth is the only current map that isn't complete and utter trash.


wouldn't expect any different from you seeing as how protoss favored cloud kingdom is.

cloud kingdom is worse than any map in the current pool, even deadwing.
"Not you."
WombaT
Profile Blog Joined May 2010
Northern Ireland26540 Posts
October 07 2014 09:36 GMT
#505
I'm not so sure about that, I think it'll play out pretty interestingly in HoTS, there's a fair bit of room for medivacs to harass and whatnot
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Superouman
Profile Blog Joined August 2007
France2195 Posts
October 07 2014 09:46 GMT
#506
On October 07 2014 16:42 Gwavajuice wrote:
Show nested quote +
On October 07 2014 06:20 Superouman wrote:
This vote was rigged, steppes isn't first.




Haha, you can't hide with humor Superouman : you made the most important map in sc2 history, and imho one of the 2-3 best of all times. So big thanks to you for this map and congratulation, your name will stay in the history of sc2 forever (I mean : as long as there will be people remembering sc2 :D)

Are you still retired btw? don't fancy trying to shift the meta again with a new map?

/respect

It depends if LotV will be more interesting for map making.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Big J
Profile Joined March 2011
Austria16289 Posts
October 07 2014 10:03 GMT
#507
On October 07 2014 18:22 Meavis wrote:
Show nested quote +
On October 07 2014 17:51 SatedSC2 wrote:
On October 07 2014 16:53 Meavis wrote:
pretty funny how this map is getting praised as if it has any less problems than the others, here begins the reaper/blink madness.

Yet despite the problems, it's still better than all of the current map-pool (except Overgrowth) as a HotS map

Of course that's not hard, given that Overgrowth is the only current map that isn't complete and utter trash.


wouldn't expect any different from you seeing as how protoss favored cloud kingdom is.

cloud kingdom is worse than any map in the current pool, even deadwing.


Nimbus.

For CK; if they remove the one or other set of rocks it might already be quite better, now that we do not need overpowered sentry builds anymore.
Dav1oN
Profile Joined January 2012
Ukraine3164 Posts
October 07 2014 10:10 GMT
#508
On October 07 2014 18:22 Meavis wrote:
Show nested quote +
On October 07 2014 17:51 SatedSC2 wrote:
On October 07 2014 16:53 Meavis wrote:
pretty funny how this map is getting praised as if it has any less problems than the others, here begins the reaper/blink madness.

Yet despite the problems, it's still better than all of the current map-pool (except Overgrowth) as a HotS map

Of course that's not hard, given that Overgrowth is the only current map that isn't complete and utter trash.


wouldn't expect any different from you seeing as how protoss favored cloud kingdom is.

cloud kingdom is worse than any map in the current pool, even deadwing.


Deadwing is a perfect map to macro up, EZ 4 bases, or we don't like macro?
In memory of Geoff "iNcontroL" Robinson 11.09.1985 - 21.07.2019 A tribute to incredible man, embodiment of joy, esports titan, starcraft community pillar all in one. You will always be remembered!
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
Last Edited: 2014-10-07 10:14:36
October 07 2014 10:14 GMT
#509
On October 07 2014 19:03 Big J wrote:
Show nested quote +
On October 07 2014 18:22 Meavis wrote:
On October 07 2014 17:51 SatedSC2 wrote:
On October 07 2014 16:53 Meavis wrote:
pretty funny how this map is getting praised as if it has any less problems than the others, here begins the reaper/blink madness.

Yet despite the problems, it's still better than all of the current map-pool (except Overgrowth) as a HotS map

Of course that's not hard, given that Overgrowth is the only current map that isn't complete and utter trash.


wouldn't expect any different from you seeing as how protoss favored cloud kingdom is.

cloud kingdom is worse than any map in the current pool, even deadwing.


Nimbus.

For CK; if they remove the one or other set of rocks it might already be quite better, now that we do not need overpowered sentry builds anymore.


oh come on, you are not seriously considering nimbus to be worse than CK? all nimbus has is the inbase nat being somewhat exposed to drops, where cloud kingdom has huge blink/reaper surface area on the main, lot's of problematic chokes making normal engagements almost impossible.

On October 07 2014 19:10 cSc.Dav1oN wrote:
Show nested quote +
On October 07 2014 18:22 Meavis wrote:
On October 07 2014 17:51 SatedSC2 wrote:
On October 07 2014 16:53 Meavis wrote:
pretty funny how this map is getting praised as if it has any less problems than the others, here begins the reaper/blink madness.

Yet despite the problems, it's still better than all of the current map-pool (except Overgrowth) as a HotS map

Of course that's not hard, given that Overgrowth is the only current map that isn't complete and utter trash.


wouldn't expect any different from you seeing as how protoss favored cloud kingdom is.

cloud kingdom is worse than any map in the current pool, even deadwing.


Deadwing is a perfect map to macro up, EZ 4 bases, or we don't like macro?


deadwing is disgusting because there is almost no reason to push out, all bases are allready next to you so the map essentially becomes a contest of who can make the better deathball without being overly greedy, it doesn't have any considerable balance issues, but how games are played on that map is just so wrong.
"Not you."
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-10-07 10:32:07
October 07 2014 10:21 GMT
#510
--- Nuked ---
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
October 07 2014 10:26 GMT
#511
you never fail to make me laugh.
"Not you."
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
October 07 2014 10:28 GMT
#512
--- Nuked ---
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
October 07 2014 10:31 GMT
#513
As much as I dislike the idea of finding out how bad old maps play out with the current meta, I am excited about trying old maps that were considered excellent maps. So yay for CK !
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
Last Edited: 2014-10-07 10:54:49
October 07 2014 10:51 GMT
#514
On October 07 2014 19:28 SatedSC2 wrote:
Show nested quote +
On October 07 2014 19:26 Meavis wrote:
you never fail to make me laugh.

Confronted with stats that show you're wrong; resort to ad hominem. Typical.


oh that's far from whats going on, if anything it seems like you just start throwing around numbers without any reason behind them when running out of arguments.

the number's you are throwing around are far from usefull as this assumed BL/infestor, early HotS where there was no solid meta nor were blink builds refined, oh and pre-nerf hellbats too.

as for nimbus you could contribute these numbers to "patch-tosses" dropping off, it will still be interesting how future numbers will look on this map, from a mapmaking standpoint there is no good reason why toss should be struggling on this map.
"Not you."
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2014-10-07 10:59:35
October 07 2014 10:55 GMT
#515
On October 07 2014 19:51 Meavis wrote:
Show nested quote +
On October 07 2014 19:28 SatedSC2 wrote:
On October 07 2014 19:26 Meavis wrote:
you never fail to make me laugh.

Confronted with stats that show you're wrong; resort to ad hominem. Typical.


oh that's far from whats going on, if anything it seems like you just start throwing around numbers without any reason behind them when running out of arguments.

the number's you are throwing around are far from usefull as this assumed BL/infestor, early HotS where there was no solid meta nor were blink builds refined, oh and pre-nerf hellbats too.

as for nimbus you could contribute these numbers to "patch-tosses" dropping off, it will still be interesting how future numbers will look on this map, from a mapmaking standpoint there is no good reason why toss should be struggling on this map.


if you don't like stats about old map and old game, playstyle and meta, What do you think of the WR stats on nimbus which is a current map, with current playstyle and current meta. Patch toss is... what ? i didn't see nonames coming out of the scene. All protoss that were winning pre-patch are all established player (no ? maybe i'm mistaken though).

Sorry if i sound aggressive or something. I didn't know how to phrase it better :p Not main tongue and hard to explain points sometimes
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
October 07 2014 10:59 GMT
#516
On October 07 2014 19:55 FFW_Rude wrote:
Show nested quote +
On October 07 2014 19:51 Meavis wrote:
On October 07 2014 19:28 SatedSC2 wrote:
On October 07 2014 19:26 Meavis wrote:
you never fail to make me laugh.

Confronted with stats that show you're wrong; resort to ad hominem. Typical.


oh that's far from whats going on, if anything it seems like you just start throwing around numbers without any reason behind them when running out of arguments.

the number's you are throwing around are far from usefull as this assumed BL/infestor, early HotS where there was no solid meta nor were blink builds refined, oh and pre-nerf hellbats too.

as for nimbus you could contribute these numbers to "patch-tosses" dropping off, it will still be interesting how future numbers will look on this map, from a mapmaking standpoint there is no good reason why toss should be struggling on this map.


if you don't like stats about old map and old game, playstyle and meta, What do you think of the WR stats on nimbus which is a current map, with current playstyle and current meta.


there's barely been 60 TvP's for that winrate sample, and if you look at the games there are few upsets, and the upsets swing both ways.
"Not you."
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2014-10-07 11:02:49
October 07 2014 11:01 GMT
#517
On October 07 2014 19:59 Meavis wrote:
Show nested quote +
On October 07 2014 19:55 FFW_Rude wrote:
On October 07 2014 19:51 Meavis wrote:
On October 07 2014 19:28 SatedSC2 wrote:
On October 07 2014 19:26 Meavis wrote:
you never fail to make me laugh.

Confronted with stats that show you're wrong; resort to ad hominem. Typical.


oh that's far from whats going on, if anything it seems like you just start throwing around numbers without any reason behind them when running out of arguments.

the number's you are throwing around are far from usefull as this assumed BL/infestor, early HotS where there was no solid meta nor were blink builds refined, oh and pre-nerf hellbats too.

as for nimbus you could contribute these numbers to "patch-tosses" dropping off, it will still be interesting how future numbers will look on this map, from a mapmaking standpoint there is no good reason why toss should be struggling on this map.


if you don't like stats about old map and old game, playstyle and meta, What do you think of the WR stats on nimbus which is a current map, with current playstyle and current meta.


there's barely been 60 TvP's for that winrate sample, and if you look at the games there are few upsets, and the upsets swing both ways.


60games is quite a lot on a map. It's almost the number of habitation station on the entire SPL 2014.

I might throw stats out of my ass but on 555maps played on the entire season with 11 different map, if they were played equally it would have been 50matches per map (approximatly).

Not sure if i done this right though
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
October 07 2014 11:05 GMT
#518
that's SPL alone, if you want to cherrypick like that you can take a single tournament using nimbus as well, in total habitation station had about 170games TvP's, almost 3 times the sample of nimbus.

nimbus is barely a season old, give it time before pointing on anything.
"Not you."
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
October 07 2014 11:29 GMT
#519
On October 07 2014 19:21 SatedSC2 wrote:
Show nested quote +
On October 07 2014 18:22 Meavis wrote:
On October 07 2014 17:51 SatedSC2 wrote:
On October 07 2014 16:53 Meavis wrote:
pretty funny how this map is getting praised as if it has any less problems than the others, here begins the reaper/blink madness.

Yet despite the problems, it's still better than all of the current map-pool (except Overgrowth) as a HotS map

Of course that's not hard, given that Overgrowth is the only current map that isn't complete and utter trash.


wouldn't expect any different from you seeing as how protoss favored cloud kingdom is.

http://www.teamliquid.net/tlpd/sc2-international/maps/510_ESV_Cloud_Kingdom
http://www.teamliquid.net/tlpd/sc2-korean/maps/510_ESV_Cloud_Kingdom
http://www.teamliquid.net/tlpd/hots/maps/510_ESV_Cloud_Kingdom

As far as Heart of the Swarm stats go, it seems to me that TvZ (59% win-rate for Terran) is worse than PvT (55.4% win-rate for Protoss). During Wings of Liberty, which is what the map was designed for, only "international" TvZ gets close to being imbalanced (54.7% win-rate for Zerg).

Compare that to Nimbus (58.9% win-rate for Terran in TvZ and 65.8% (!!!) win-rate for Terran in TvP) and you'll see that CK isn't really as bad as you seem to think that it is. Maybe it will be once people start using Blink all-ins on it, but I doubt it'll get even remotely close to 65.8%.

That you think Nimbus is even remotely okay as a map is an absolute joke :3

I don't care much for this discussion, but I think you read the numbers wrong. I read it as terran is favoured over toss in hots?

Then there are probably not enough games to make the statistics significant on their own, but that is another story.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-10-07 12:20:59
October 07 2014 12:18 GMT
#520
On October 07 2014 19:14 Meavis wrote:
Show nested quote +
On October 07 2014 19:03 Big J wrote:
On October 07 2014 18:22 Meavis wrote:
On October 07 2014 17:51 SatedSC2 wrote:
On October 07 2014 16:53 Meavis wrote:
pretty funny how this map is getting praised as if it has any less problems than the others, here begins the reaper/blink madness.

Yet despite the problems, it's still better than all of the current map-pool (except Overgrowth) as a HotS map

Of course that's not hard, given that Overgrowth is the only current map that isn't complete and utter trash.


wouldn't expect any different from you seeing as how protoss favored cloud kingdom is.

cloud kingdom is worse than any map in the current pool, even deadwing.


Nimbus.

For CK; if they remove the one or other set of rocks it might already be quite better, now that we do not need overpowered sentry builds anymore.


oh come on, you are not seriously considering nimbus to be worse than CK? all nimbus has is the inbase nat being somewhat exposed to drops, where cloud kingdom has huge blink/reaper surface area on the main, lot's of problematic chokes making normal engagements almost impossible.



non-cross on Nimbus is massively imbalanced. (In general I'm not a fan of rotational "symmetry" on 4p, because at that point we could as well just make assymetric maps to begin with, but that just as a sidenote)

The map is extremely turtly, near impossible to attack a 3rd base for Zerg. Meanwhile it is also incredibly hard to take a 4th base for Zerg. On top of that you put the extreme vulnerability of the natural to drops.
And that's 59% TvZ which is balanced compared to the 34% winrate for Protoss against Terran there.

Meanwhile all you say about CK is basically theorycraft about its HotS gameplay, while we know the map was extremely stable in WoL.
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