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Season 3 Ladder Map Update

Forum Index > SC2 General
58 CommentsPost a Reply
1 2 3 Next All
Yhamm
Profile Blog Joined December 2012
France7248 Posts
July 23 2014 17:29 GMT
#1
http://us.battle.net/sc2/en/forum/topic/13570446982


Thank you for your feedback on the current season maps. After checking out the initial games being played on the new maps and considering the changes that we have lined up for the upcoming balance patch, we agree with popular community and pro players suggestions that some map spawn locations need adjusting. We’ll be looking to make the following changes:

1. Deadwing LE horizontal spawns disabled.
2. Foxtrot Labs LE diagonal spawns only.

In addition to these spawn location changes, we’ll be updating the map description text on these maps to offer details on the spawning locations. We’ll be trying to make these changes along with the balance patch soon. Thank you.
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Genome852
Profile Blog Joined August 2010
United States979 Posts
July 23 2014 17:31 GMT
#2
Won't stop me from tank dropping zerg on deadwing every game lalala

Good changes though.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
July 23 2014 17:33 GMT
#3
Noooooooooooooooooo.

Still 100% Tempests and Soul train vs Zerg in horizontal positions
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
July 23 2014 17:33 GMT
#4
On July 24 2014 02:31 Genome852 wrote:
Won't stop me from tank dropping zerg on deadwing every game lalala

Good changes though.


And this, lol.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Rescawen
Profile Joined April 2010
Finland1028 Posts
July 23 2014 17:36 GMT
#5
blizzard!
oo_Wonderful_oo
Profile Blog Joined December 2013
The land of freedom23126 Posts
July 23 2014 17:37 GMT
#6
Solar is salty somewhere.
Well, better late than never. ;/
LiquidLegends StaffFPL 25 #1 | tfw I cast games on-air | back-to-back Liquibet winner
Universum
Profile Joined January 2011
Canada192 Posts
July 23 2014 17:40 GMT
#7
Really happy with those changes ! I wasn't part of the protoss players who would rush Tempest in close spawns on deadwing ...
You often learn more from losing than winning. Don't rage, it's a game!
geokilla
Profile Joined May 2011
Canada8240 Posts
July 23 2014 17:42 GMT
#8
On July 24 2014 02:31 Genome852 wrote:
Won't stop me from tank dropping zerg on deadwing every game lalala

Good changes though.

Tank drops OP! But I play Marine Tank on that map. God it's so much more fun than Widow Mines. Manually targetting the Banelings and watching them go BOOM.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
July 23 2014 18:36 GMT
#9
Shame. I enjoyed building a proxy stargate in my natural

At least 8 basing is guaranteed to be easy now!
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
July 23 2014 18:49 GMT
#10
On July 24 2014 02:40 Universum wrote:
Really happy with those changes ! I wasn't part of the protoss players who would rush Tempest in close spawns on deadwing ...


Lol you missed out man, it was fun while it lasted.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Xinzoe
Profile Joined January 2014
Korea (South)2373 Posts
July 23 2014 18:52 GMT
#11
no more tempest shenanigans for me
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
July 23 2014 18:55 GMT
#12
Well Deadwing LE X-spawn in TvZ is not a fun story either I guess
Predicting around 80% for Zerg on that map when X-spawning, but I guess that is what vetos are for =D
However, I as a Terran player like the new maps in general
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
July 23 2014 19:32 GMT
#13
On July 24 2014 03:55 Glorfindel! wrote:
Well Deadwing LE X-spawn in TvZ is not a fun story either I guess
Predicting around 80% for Zerg on that map when X-spawning, but I guess that is what vetos are for =D
However, I as a Terran player like the new maps in general


New maps are really good for Terran IMO. Lots of choke points for widow mines and lots of dead air space for Vikings to shoot from.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Tuczniak
Profile Joined September 2010
1561 Posts
July 23 2014 19:40 GMT
#14
I'm surprised there were any zergs that played Deadwing.
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
July 23 2014 19:42 GMT
#15
Interesting
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Universum
Profile Joined January 2011
Canada192 Posts
Last Edited: 2014-07-23 20:03:41
July 23 2014 20:02 GMT
#16
On July 24 2014 04:40 Tuczniak wrote:
I'm surprised there were any zergs that played Deadwing.


Well now that horizontal spawns will be gone I believe Z players will enjoy the map as you can take 4 bases more easily now. Right now horizontal spawns are just stupid because of that '' rush lane '' and very close potential third (Not just because of Tempest Shenanigans). I think it will become a very good Z macro map, if they survive the '' cheese '' phase very early game.

EDIT: I misread and thought Deadwing would be cross spawn only
You often learn more from losing than winning. Don't rage, it's a game!
Yorkie
Profile Blog Joined December 2012
United States12612 Posts
July 23 2014 20:03 GMT
#17
Thank you Blizzard!
Hwang Kang Hooooooooooo. Follow mah boy Shellshock @Shellshock1122
Survivor61316
Profile Joined July 2012
United States470 Posts
July 23 2014 20:06 GMT
#18
On July 24 2014 02:42 geokilla wrote:
Show nested quote +
On July 24 2014 02:31 Genome852 wrote:
Won't stop me from tank dropping zerg on deadwing every game lalala

Good changes though.

Tank drops OP! But I play Marine Tank on that map. God it's so much more fun than Widow Mines. Manually targetting the Banelings and watching them go BOOM.

You know you can manually target mines too right? It just takes quicker mircro
Liquid Fighting
NonY
Profile Blog Joined June 2007
8748 Posts
July 23 2014 20:12 GMT
#19
OMG plz also fix the rest of the glowing bugs
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
July 23 2014 20:14 GMT
#20
On July 24 2014 05:06 Survivor61316 wrote:
Show nested quote +
On July 24 2014 02:42 geokilla wrote:
On July 24 2014 02:31 Genome852 wrote:
Won't stop me from tank dropping zerg on deadwing every game lalala

Good changes though.

Tank drops OP! But I play Marine Tank on that map. God it's so much more fun than Widow Mines. Manually targetting the Banelings and watching them go BOOM.

You know you can manually target mines too right? It just takes quicker mircro

Doesn't work the same tho. All your tank will focus the same pack of baneling with quick shift rights clic on them. WM have a way sorter radius and there is no way to really focus manually each of them. + Tank are good to hold the Z army a couple of second so you have more time to split, while you have absolutly no holders with biomine.
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