SPL '13-14
Playoffs
Match 2 Recap
SKT comes back
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CJ 1-1 SKT
Match 2 Recap
By Soularion
CJ defied all doubts on Sunday night as they overcame SKT's seemingly insurmountable depth advantage and took Match 1. With a chance to upset the massive favorites and advance to the finals, CJ took on SKT in the all-kill format. Unfortunately, things did not go their way this time around as the multiple Proleague champions displayed the full might of their bench and took Match 2 in convincing fashion, forcing the third and deciding match tomorrow.
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Game 1: VOD
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In the rematch of the previous day's opening game, Bunny faced Dark on Merry Go Round. Bunny tried to go for a fake-cloak banshee mindgame, but it didn't result in much. The game played out in very standard fashion, yet the game quickly grew beyond either player's capacity to control it. Dark went mutas early, leaving him with no banes to defend a push by Bunny. While Bunny's push ravaged his third, Dark traded with mutas only to have them die to reinforcing marines. With no baneling speed and an upgrade disadvantage, Dark was forced to GG and give CJ the 1-0 lead.
SKT 0-1 CJ!
Game 2: VOD
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PartinG came out to fight Bunny on Frost, playing the match-up that first earned him recognition. The SKT Protoss went for a very simple yet incredibly deadly build involvin a multi-pronged zealot drop/blink pressure that lulled out Bunny's army with stalkers while he dropped zealots into the Terran main. Having dealt a good bit of damage early on and transitioning into a strong collosus follow-up, Bunny had neither the army nor upgrades to deal with it and died amongst a sea of manner nexuses and toss units to let SKT1 tie it up, 1-1.
Game 3: VOD
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In the weirdest game of the night, PartinG and herO exchanged throws in order to discover which player could win by accident. PartinG threw away his MSC with a late recall after going for probe harass, only for herO to lose 3 stalkers caught out by a blink move-out. Then, herO caught out a few of PartinG's stalkers and pushed out himself, sensing that PartinG was likely weak enough for his move-out to work. PartinG had a massive econ lead, but herO blinked in to the base through an overcharge. PartinG didn't have as many stalkers, but the defender's advantage + immortals was enough to put an end to the chaos following herO's overzealous attack and bring in another win for SKT1, 2-1.
Game 4: VOD
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In a repeat of last night's match, Bbyong went for his (apparently standard) mech build on Outboxer. Unfortunately for the Terran, Parting saw it coming. Losing a medivac and a ton of marines in a failed push against PartinG, the mech follow-up was significantly weakened. From that point on, PartinG countered Bbyong's play perfectly, going for a very strong blink attack that Bbyong simply didn't have enough forces to fend off. It was yet another display of PartinG's ability to read PvT very well, getting enough stalkers to pick off Bbyong's drop while having enough to just utterly destroy him after. 3-1.
Game 5: VOD
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With a guaranteed third match plus an all-kill on the line, PartinG went for his signature Soul Train, the infamous immortal/sentry all-in. Despite somewhat lacking information, Hydra went for his namesake: hydralisks. With a decent scout coming out soon after, Hydra's brilliant defense allowed him to hold off the push despite some godlike forcefields. Pushing out but playing safely enough not to risk death by follow-up, Hydra denied PartinG's and continued to choke him out. PartinG, noticing that he was far too behind in econ, went for a last ditch probe pull that didn't achieve anything at all. The last hope of CJ Entus, MSL champion Hydra, had braved his inconsistency once more, bringing the score to 3-2 in the favor of SKT1.
Game 6: VOD
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Hydra went for an early gold strategy that Rain saw through and countered with little trouble. Going for a gold himself, the SKT Protoss went into a quick stargate and robo for phoenix/zealot harass into collosus. The harassment succeeded in putting pressure on Hydra, killing a few hydras and keeping him distracted, allowing Rain to freely tech and expand on his side of the map. Transitioning into a void ray/collosus composition that utterly destroyed the questionable corrupter/hydra composition of Hydra, Rain won multiple big fights and eventually eked out enough advantages for him to put the final nail in Hydra's coffin. Closing out the match, Rain gave his team another chance at beating CJ in proleague format. SKT 4-2 CJ
Next match starts in:
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Fielding their go-to starter Dark for the third match in a row, this match seems like a rough draw for CJ. While Bunny has displayed an ability to keep up with even the best Zergs, the same cannot truly be said for Hush. Fortunately for the CJ Protoss (whose worst match-up happens to be PvZ), Dark's ZvP is significantly less deadly than his ZvT. Of course, given the caliber of opponents the SKT Zerg has faced it is difficult to say exactly how much weaker Dark is in vP, but whichever player can overcome his weakness in this match-up and take the win will likely be on the winning team by the time the match is over.
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Sora makes his return after a long absence when CJ needs him the most. In line with how his career has looked right from the moment he appeared on the WCG stage, he faces one of the most difficult opponents possible, GSL champion Classic. Although Classic has been somewhat unstable in the PvP match-up from time to time (a recent loss to Creator raises some questions about his Bo1 prowess), there is little that can be said for Sora. Although he beat Parting 2-1 in the opening match in Code A, he followed his win up with dual 0-2 losses against Avenge and a vengeful Parting. As one of the most proficient late-game Protoss players, Sora's best chances may actually lie in forcing Classic to the late-game where they can square off in the air.
Make no mistake, the fact that Sora is being fielded in the deciding match - where every loss is one dangerous step towards elimination - means that CJ management at least has some confidence in his abilities. However, it has been a long time since Sora was last a reliable pick to upset players of Classic's calliber, and a standard game can only favor the SKT Protoss.
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How does one predict Hydra? If all games of Starcraft were played out only in the early game, Hydra would be a GSL champion. However, his late game weaknesses are both obvious and easily exploited. Facing the world's best ZvZ player in soO, Hydra needs to not only bring his A-game but likely some form of build to throw the three-time GSL finalist off. He pulled off a similar feat against Soulkey, where his hidden gas into ling speed with lings blocking Soulkey's drones from building a wall, but he will have to dig deep into his hat to find another trick of similar magnitude. soO is not a player easily thrown off (except in finals) nor one that is easy to exploit.
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For the third match in a row, Bbyong faces a top-tier Protoss on Outboxer. By now, I can only assume that Bbyong is being repeatedly fielded on Outboxer because he performs well on the map in practice, and because the map is best suited for his TvP mech play. There are two possibilities for this match:
- Bbyong goes for mech one more time
- Rain expects mech and plays accordingly, but Bbyong goes for bio instead, outsmarting Rain.
Predicting second-grade mindgames of this kind is always difficult, and Bbyong does not seem the kind of player to attempt a mindgame like this. With this in mind, it seems likely that Bbyong will go for mech one more time. Provided Rain does not ask Classic for advice on how to fight it and scouts diligently, this match will be an uphill battle for the Station Attendant.
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In a rematch from today's match, Parting takes on herO one more time. While their first match was plagued by misplays and questionable decision making, these are still two of the best Protoss players in the world. With a winrate of 60% for herO and 67% for Parting, this match might be the closest of the night. The pressure is on for herO more so than for Parting, because CJ's draws are much more difficult than the ones they received in Match 1. His best shot lies in playing a standard game given that Parting isn't a player to typically crack under aggression. If anything, the lategame might be where herO can outmatch Parting.
Alternatively, proxy a dark shrine.
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Although Effort and Hydra have a weird tendency to be clutch when it comes to important matches. While their regular round records are mediocre at best, these are both starleague champions (Effort OSL, Hydra MSL) and it actually shows from time to time. Fortunately for SKT, so is Soulkey. More importantly, he has won one in HotS and plays well consistently even outside high-pressure situations. After seeing Hydra catch Soulkey off guard in Match 1, I cannot completely discount the possibility that another prepared build may be coming Soulkey's way. However, with how all-around solid the GSL champion is, I must favor him in this match.
Ace:Merry Go Round LE
By now, it seems clear that CJ will field herO in the ace match in nearly every situation. While predicting who will come out for CJ is easy, it is significantly harder to do the same for SKT. Unless they decide to field soO - a decision that has proven unwise before - I feel that SKT has the advantage of preparation for an ace match. It is very likely that the CJ ace will be herO, while SKT's ace can be any one of Rain, Parting, Classic and Soulkey (and soO, but he embarrassed himself against herO). SKT has tended toward fielding Rain and Soulkey the most in ace situations over the course of the season, and both Rain - herO and Soulkey - herO seem like even matches, the first slightly favoring Rain and the second slightly favoring herO.
Of course, this also enables CJ to throw a curveball by not fielding herO, which SKT might anticipate in turn...
Prediction
Moreso than in the first match, SKT have received favorable draws this time around. If Hush can lead off with a win, this match is manageable for CJ. If not, CJ's hopes hinge on Hydra bringing out the MSL-Hydra and Bbyong pulling off whatever shenanigans he has prepared for Outboxer as well as possible. There are a lot of "ifs" and "buts" for CJ in this match whereas SKT simply needs to play on their usual level to be favored. Naturally, this is a significant advantage for oov's team, and CJ will need to bring something beyond their ordinary level to win this match.
Dark > Hush
Classic > Sora
soO > Hydra
Rain < Bbyong
Parting < herO
Soulkey > Effort
SK Telecom T1 win the series 2-1 and advance to the Grand Finals.
![[image loading]](http://www.teamliquid.net/staff/HawaiianPig/SPL/SPLstaricon.png)