Team Spectre future very uncertain - Page 2
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Magggrig
56 Posts
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wmb
Sweden282 Posts
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extinctosaurus
101 Posts
On July 17 2014 05:53 Raziers wrote: Wait what, so players asking about ther salaries isn't important? major warning goin off in my head there. It even already sounds so dodgy that he avoids answering questions about the salary ![]() | ||
zelevin
United States248 Posts
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iAmJeffReY
United States4262 Posts
This is sad news for a few of my favorite protoss players in arthur and JYP. I love how aggressive arthur is. | ||
ReachTheSky
United States3294 Posts
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Nerski
United States1095 Posts
If you want to become a sound team, start small, get sponsors who you can trust and have contracts with and grow the right and proper way. Yes that's not as fun because you can't hire big names, you can't send players to many tournaments etc. You are even likely to be poached by more established financially sound teams. However, long term if you build the brand gain sponsors and exposure the proper way. You will not find yourself subject to the disappearing money man scenario. Additionally if you catch the right breaks recruit smart and continue to replace players as they leave, you'll some day be in a financial situation to compete with more currently established teams. None of which is easy and requires more time then your average working stiff would have. Being 100% honest blame goes 100% on the CEO of the gaming team and not the random money guy. I'm sorry but you did things in a rash way and now your players will be punished for it more then anyone involved. | ||
Musicus
Germany23576 Posts
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Yakikorosu
1203 Posts
I do think it's strange to make this post at this point. 6 days is not THAT long. | ||
Doodsmack
United States7224 Posts
On July 17 2014 05:19 Mojito99 wrote: There is enough in your post to massively criticise your management skills. Instead, some advice. a) diversify your sponsorship. b) reevaluate the financial aspects of your team if you are going to make doomsday posts after having not been payed for 6 days. c) make payment arrangements which provide consistency and not hand-to-mouth payments. d) are you a charity or a hopefully profitable team business? hoping for the best regards. It would seem the only potential criticism is that they shouldn't have ramped up a team to this extent based only on one angel investor. It's likely that the premise of their team was that an angel investor would be their backing until they could obtain real sponsors. This is basically the only way to found an upstart SC2 team, unless you replace "angel investor" with "team founder's money". All 4 of your points demand that the team have additional sponsors or sources of revenue, but you don't know how feasible that is at this stage in the team's development because you're not an industry insider. IMO we should basically kiss the feet of any sponsor or angel investor who wants to get involved in SC2 esports, because it's not exactly a thriving industry. | ||
Doodsmack
United States7224 Posts
On July 17 2014 07:50 Nerski wrote: It's a shame for the team, but being frank...the people on the team I feel sorry for are the players. I've seen it time and time again where a team over extends their financial bounds with only one person or entity footing the whole bill. Where at any time any breach of contract or disappearing act puts the entire thing in jeopardy. If you want to become a sound team, start small, get sponsors who you can trust and have contracts with and grow the right and proper way. Yes that's not as fun because you can't hire big names, you can't send players to many tournaments etc. You are even likely to be poached by more established financially sound teams. However, long term if you build the brand gain sponsors and exposure the proper way. You will not find yourself subject to the disappearing money man scenario. Additionally if you catch the right breaks recruit smart and continue to replace players as they leave, you'll some day be in a financial situation to compete with more currently established teams. None of which is easy and requires more time then your average working stiff would have. Being 100% honest blame goes 100% on the CEO of the gaming team and not the random money guy. I'm sorry but you did things in a rash way and now your players will be punished for it more then anyone involved. How do you suppose an upstart SC2 team without players who are household names can get sponsors and build organically? It would seem the only viable path to success is by making a large initial investment that you know is a very risky gamble. | ||
ETisME
12329 Posts
A manager always has responsibility, because they manage the company. | ||
TRaFFiC
Canada1448 Posts
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Zeweig
Sweden189 Posts
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Zeweig
Sweden189 Posts
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Teodice
Sweden641 Posts
I do not mean to bash you or anything but it´s a bit bad of you to not have a back up plan, buffert or so to use up in these situations. If you got any legal documents that binds him to the team, take this with any department in your country to sort it out and hopefully you´ll turn out being right. | ||
Teodice
Sweden641 Posts
On July 17 2014 09:00 Doodsmack wrote: How do you suppose an upstart SC2 team without players who are household names can get sponsors and build organically? It would seem the only viable path to success is by making a large initial investment that you know is a very risky gamble. Well the short answer is, it takes time. Most of the teams out there that are major names in the scene has been around for ages. Since most people don´t know anything about the business of e-sports (I do not claim to know anything) they jump into it and want to grow fast without even trying out the landscape of e-sports and how to build their brand. The worst thing you could do IMO is to do it the investment way from day one. Gain experience, make mistakes and expand your network in the industry and then you maybe go for the investment path. The most succesful path IMO is to build up a trust with sponsors and companies over time and in the end you do a good job they will support you with more than just a few mousepads. | ||
Teodice
Sweden641 Posts
On July 17 2014 05:32 Hider wrote: These types of posts typically come from people who have taken like a business 101 class, but besides that have no actual real-life business practice, yet alone has any clue how it is operate an Sc2-team. It's always a ton easier to criticise other people when you don't understand how the world functions. Hmm I think it sounds over all like a good plan since most e-sport teams must work like a business to survive. If you are able to follow these steps and adding some more when it comes that is more specific to the industry I think that you really can do it in the long run. | ||
Viper.BrutaTroN
United States18 Posts
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Jett.Jack.Alvir
Canada2250 Posts
On July 17 2014 10:57 Viper.BrutaTroN wrote: Being a manager and CEO myself, this sadly is what i went through in the past. This formula is setup for failure. Now you have results and a solid team. Now is the time to seek real sponsors not individuals. This is your one and only chance to make this negative into a positive. The problem is, unhappy players will just leave. I would probably prioritize the 2-3 top players you have and cutback and try to maintain for the next month. The last part of your post I interpreted as "keep koreans, drop foreigners". I would prioritize 4 players that are mediocre and willing to take a small pay. At the moment is important they have 4 players receiving attention, opposed to only 2. If they have the budget though, I would agree with you about 2-3 top players. | ||
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