• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:38
CEST 03:38
KST 10:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202543Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced62
StarCraft 2
General
Official Ladder Map Pool Update (April 28, 2025) The GOAT ranking of GOAT rankings Weekly Cups (Jul 28-Aug 3): herO doubles up Clem Interview: "PvT is a bit insane right now" Serral wins EWC 2025
Tourneys
StarCraft Evolution League (SC Evo Biweekly) Global Tourney for College Students in September Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays $5,000 WardiTV Summer Championship 2025
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
BW General Discussion StarCon Philadelphia Where is technical support? BGH Auto Balance -> http://bghmmr.eu/ Google Play ASL (Season 20) Announced
Tourneys
[CSLPRO] It's CSLAN Season! - Last Chance [Megathread] Daily Proleagues [ASL20] Online Qualifiers Day 2 Cosmonarchy Pro Showmatches
Strategy
[G] Mineral Boosting Simple Questions, Simple Answers Muta micro map competition Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Bitcoin discussion thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 575 users

Balance Test Map Soon July 8th - Page 21

Forum Index > SC2 General
631 CommentsPost a Reply
Prev 1 19 20 21 22 23 32 Next All
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
Last Edited: 2014-07-09 20:46:44
July 09 2014 20:46 GMT
#401
On July 10 2014 05:32 Teoita wrote:
Farewell Templar openings, it was nice knowing you



I fail to see how that's the case with these changes? With the WM radius increase I assume?
TL+ Member
KatatoniK
Profile Blog Joined October 2013
United Kingdom978 Posts
July 09 2014 20:49 GMT
#402
On July 10 2014 05:46 Ctone23 wrote:
Show nested quote +
On July 10 2014 05:32 Teoita wrote:
Farewell Templar openings, it was nice knowing you



I fail to see how that's the case with these changes? With the WM radius increase I assume?



Yep, gotta prioritise detection or many probes could die.
Flying on the Jin Air hype plane. Lets go Maru, Rogue, sOs and the handsome CJ herO
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2014-07-09 20:53:52
July 09 2014 20:53 GMT
#403
Mines are already extremely strong vs Templar builds, if this also goes through i think it'll be the end of them because even presently mines absolutely devastate zealots (which is sad because they are far, far superiors for spectators, and require more skill than Colossus builds). It's not about having detection, but about actually being able to win fights
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
Last Edited: 2014-07-09 20:55:43
July 09 2014 20:53 GMT
#404
On July 10 2014 05:49 KatatoniK wrote:
Show nested quote +
On July 10 2014 05:46 Ctone23 wrote:
On July 10 2014 05:32 Teoita wrote:
Farewell Templar openings, it was nice knowing you



I fail to see how that's the case with these changes? With the WM radius increase I assume?



Yep, gotta prioritise detection or many probes could die.



I won't cry if toss loses one of their many openings

I really doubt they double the radius though, you could practically kill an entire mineral line with two well placed mines.
TL+ Member
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
July 09 2014 20:53 GMT
#405
On July 10 2014 05:49 KatatoniK wrote:
Show nested quote +
On July 10 2014 05:46 Ctone23 wrote:
On July 10 2014 05:32 Teoita wrote:
Farewell Templar openings, it was nice knowing you



I fail to see how that's the case with these changes? With the WM radius increase I assume?



Yep, gotta prioritise detection or many probes could die.


Not really the reason though, it's more because without colossi, protoss can't really deal with WM because there is nothing with enough range (stalkers take too much time and have barely the range to do so).
But imho it won't prevent P from playing like Sjaak did vs Ryung today, with HTs drops.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
July 09 2014 20:54 GMT
#406
On July 10 2014 05:53 Ctone23 wrote:
Show nested quote +
On July 10 2014 05:49 KatatoniK wrote:
On July 10 2014 05:46 Ctone23 wrote:
On July 10 2014 05:32 Teoita wrote:
Farewell Templar openings, it was nice knowing you



I fail to see how that's the case with these changes? With the WM radius increase I assume?



Yep, gotta prioritise detection or many probes could die.



I won't cry if toss loses one of their many openings


It's not about losing a few openings, it's about killing off a whole playstyle that is considerably less stupid than making colossi and amoving to victory with 3/3 or dieing to an scv pull.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
July 09 2014 20:55 GMT
#407
On July 10 2014 05:53 Teoita wrote:
Mines are already extremely strong vs Templar builds, if this also goes through i think it'll be the end of them because even presently mines absolutely devastate zealots (which is sad because they are far, far superiors for spectators, and require more skill than Colossus builds). It's not about having detection, but about actually being able to win fights


I don't really see they require more skill. One is aclic zealot with storm, the other is aclic colo stalker and blink/focus vikings.
Both are boring as fuck for the spectator. What the spectator like is how the terran deal with this, with big split and kite.
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
July 09 2014 20:58 GMT
#408
On July 10 2014 05:54 Teoita wrote:
Show nested quote +
On July 10 2014 05:53 Ctone23 wrote:
On July 10 2014 05:49 KatatoniK wrote:
On July 10 2014 05:46 Ctone23 wrote:
On July 10 2014 05:32 Teoita wrote:
Farewell Templar openings, it was nice knowing you



I fail to see how that's the case with these changes? With the WM radius increase I assume?



Yep, gotta prioritise detection or many probes could die.



I won't cry if toss loses one of their many openings


It's not about losing a few openings, it's about killing off a whole playstyle that is considerably less stupid than making colossi and amoving to victory with 3/3 or dieing to an scv pull.


Well, I agree with you there. However, what option has the Terran had? Make bio and hope the toss makes a mistake or misread an scv pull?
TL+ Member
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2014-07-09 20:59:55
July 09 2014 20:59 GMT
#409
On July 10 2014 05:55 Faust852 wrote:
Show nested quote +
On July 10 2014 05:53 Teoita wrote:
Mines are already extremely strong vs Templar builds, if this also goes through i think it'll be the end of them because even presently mines absolutely devastate zealots (which is sad because they are far, far superiors for spectators, and require more skill than Colossus builds). It's not about having detection, but about actually being able to win fights


I don't really see they require more skill. One is aclic zealot with storm, the other is aclic colo stalker and blink/focus vikings.
Both are boring as fuck for the spectator. What the spectator like is how the terran deal with this, with big split and kite.


That is so untrue. Templar openings encourage both sides to micro way more, and make up for much more back and forth games because templar are (relatively) more replacable than Colossi. Also zealots can be split off more easily from your main army, so both sides have lots of opportunities to outplay and outmultitask each other.

Losing a single colossus is almost game ending, missing a storm isn't. At the same time, the very best terrans can truly show off their micro when dodging storms, which isn't nearly the case with colossi.

Compare, for example, this games from this series http://www.teamliquid.net/forum/sc2-strategy/445605-how-to-run-a-pvt-clinic-hero-at-iem to Classic vs Maru.

edit: i agree that it sucks Terran has too few options in PvT. Also giving Protoss too few options isn't the way to go though.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Sajaki
Profile Joined June 2011
Canada1135 Posts
July 09 2014 20:59 GMT
#410
On July 10 2014 05:29 TiberiusAk wrote:
Show nested quote +
On July 10 2014 04:31 fenix404 wrote:
i would like to point out that thor anti air outranges colossus. i have been suggesting this as a colo counter since HotS changed the ability to switch to single target AA. this will make is much more manageable in a larger army. thor change is good, and i would like to see them used more in TvP even if its just one or two. i would really hope that pros utilize this thor payload switch more often, i think it has more uses than we see.

I think the reason you don't see High Impact Payload used to counter colossus is the AA dps vs a colossus is 12, which is pretty low for a four-food unit. Two vikings give you 20 dps and have way better maneuverability.


since thors cost 6 food and not 4, this reason is even more to the point.
Inno pls...
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
Last Edited: 2014-07-09 23:22:00
July 09 2014 21:03 GMT
#411
On July 10 2014 05:59 Teoita wrote:
i agree that it sucks Terran has too few options in PvT. Also giving Protoss too few options isn't the way to go though.


Yeah I would personally rather see a ghost buff and/or a tank buff with a +shield damage.

Dwf Suggestion List
TL+ Member
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
July 09 2014 21:06 GMT
#412
His suggestions are in the previous thread around page 20 i believe.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Big J
Profile Joined March 2011
Austria16289 Posts
July 09 2014 21:11 GMT
#413
On July 10 2014 05:59 Sajaki wrote:
Show nested quote +
On July 10 2014 05:29 TiberiusAk wrote:
On July 10 2014 04:31 fenix404 wrote:
i would like to point out that thor anti air outranges colossus. i have been suggesting this as a colo counter since HotS changed the ability to switch to single target AA. this will make is much more manageable in a larger army. thor change is good, and i would like to see them used more in TvP even if its just one or two. i would really hope that pros utilize this thor payload switch more often, i think it has more uses than we see.

I think the reason you don't see High Impact Payload used to counter colossus is the AA dps vs a colossus is 12, which is pretty low for a four-food unit. Two vikings give you 20 dps and have way better maneuverability.


since thors cost 6 food and not 4, this reason is even more to the point.

The main reason why you dont see high impact payload is that it is impossible to make Thors use it vs Colossi, as far as I know. They simply dont attacl them until they are in 7ground attack range and then use their 46dps attack instead of the 8-12 antair one.
abendrot
Profile Joined July 2014
14 Posts
July 09 2014 21:19 GMT
#414
Why no Buff to the Tank. I think the tank is almost fine in ZvsT. But they could just make it better against Protoss shields.
To make mech stronger against Protoss late. Buff the SIEG TANK!!!!!!!
submarine
Profile Joined March 2012
Germany290 Posts
July 09 2014 21:22 GMT
#415
Concerning Templar openings vs Widowmines:

What if they reduced the health of Mines from 90 to something under 80?
-Sniping mines before they borrow would be a little bit easier
-HTs would be a soft counter to widowmines even without detection, because they could use 1 storm to clear mines

I think this should be enough to make HT openings viable again.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2014-07-09 21:27:35
July 09 2014 21:27 GMT
#416
On July 10 2014 06:22 submarine wrote:
Concerning Templar openings vs Widowmines:

What if they reduced the health of Mines from 90 to something under 80?
-Sniping mines before they borrow would be a little bit easier
-HTs would be a soft counter to widowmines even without detection, because they could use 1 storm to clear mines

I think this should be enough to make HT openings viable again.


Protoss doesn't struggle in PvT at all so that would just be pointless. The matchup will just be more boring. I mean it would kind of work, but it's not something that is going to happen any time soon.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
submarine
Profile Joined March 2012
Germany290 Posts
July 09 2014 21:30 GMT
#417
On July 10 2014 06:11 Big J wrote:
Show nested quote +
On July 10 2014 05:59 Sajaki wrote:
On July 10 2014 05:29 TiberiusAk wrote:
On July 10 2014 04:31 fenix404 wrote:
i would like to point out that thor anti air outranges colossus. i have been suggesting this as a colo counter since HotS changed the ability to switch to single target AA. this will make is much more manageable in a larger army. thor change is good, and i would like to see them used more in TvP even if its just one or two. i would really hope that pros utilize this thor payload switch more often, i think it has more uses than we see.

I think the reason you don't see High Impact Payload used to counter colossus is the AA dps vs a colossus is 12, which is pretty low for a four-food unit. Two vikings give you 20 dps and have way better maneuverability.


since thors cost 6 food and not 4, this reason is even more to the point.

The main reason why you dont see high impact payload is that it is impossible to make Thors use it vs Colossi, as far as I know. They simply dont attacl them until they are in 7ground attack range and then use their 46dps attack instead of the 8-12 antair one.


It is possible to attack colossi with the alternative anti air mode:

The problem is that the DPS is so low that your bio will be dead before the colossi start to die.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
July 09 2014 21:30 GMT
#418
On July 10 2014 06:22 submarine wrote:
Concerning Templar openings vs Widowmines:

What if they reduced the health of Mines from 90 to something under 80?
-Sniping mines before they borrow would be a little bit easier
-HTs would be a soft counter to widowmines even without detection, because they could use 1 storm to clear mines

I think this should be enough to make HT openings viable again.


would be 1 bane less I think, not good.
Big J
Profile Joined March 2011
Austria16289 Posts
July 09 2014 21:36 GMT
#419
On July 10 2014 06:30 submarine wrote:
Show nested quote +
On July 10 2014 06:11 Big J wrote:
On July 10 2014 05:59 Sajaki wrote:
On July 10 2014 05:29 TiberiusAk wrote:
On July 10 2014 04:31 fenix404 wrote:
i would like to point out that thor anti air outranges colossus. i have been suggesting this as a colo counter since HotS changed the ability to switch to single target AA. this will make is much more manageable in a larger army. thor change is good, and i would like to see them used more in TvP even if its just one or two. i would really hope that pros utilize this thor payload switch more often, i think it has more uses than we see.

I think the reason you don't see High Impact Payload used to counter colossus is the AA dps vs a colossus is 12, which is pretty low for a four-food unit. Two vikings give you 20 dps and have way better maneuverability.


since thors cost 6 food and not 4, this reason is even more to the point.

The main reason why you dont see high impact payload is that it is impossible to make Thors use it vs Colossi, as far as I know. They simply dont attacl them until they are in 7ground attack range and then use their 46dps attack instead of the 8-12 antair one.


It is possible to attack colossi with the alternative anti air mode:
http://www.youtube.com/watch?v=Wi-057UPkjs
The problem is that the DPS is so low that your bio will be dead before the colossi start to die.

Oh cool. I didnt know that. Is that different to the normal GtA or can you do it with that as well?
Loccstana
Profile Blog Joined November 2012
United States833 Posts
Last Edited: 2014-07-09 21:46:01
July 09 2014 21:45 GMT
#420
On July 10 2014 06:36 Big J wrote:
Show nested quote +
On July 10 2014 06:30 submarine wrote:
On July 10 2014 06:11 Big J wrote:
On July 10 2014 05:59 Sajaki wrote:
On July 10 2014 05:29 TiberiusAk wrote:
On July 10 2014 04:31 fenix404 wrote:
i would like to point out that thor anti air outranges colossus. i have been suggesting this as a colo counter since HotS changed the ability to switch to single target AA. this will make is much more manageable in a larger army. thor change is good, and i would like to see them used more in TvP even if its just one or two. i would really hope that pros utilize this thor payload switch more often, i think it has more uses than we see.

I think the reason you don't see High Impact Payload used to counter colossus is the AA dps vs a colossus is 12, which is pretty low for a four-food unit. Two vikings give you 20 dps and have way better maneuverability.


since thors cost 6 food and not 4, this reason is even more to the point.

The main reason why you dont see high impact payload is that it is impossible to make Thors use it vs Colossi, as far as I know. They simply dont attacl them until they are in 7ground attack range and then use their 46dps attack instead of the 8-12 antair one.


It is possible to attack colossi with the alternative anti air mode:
http://www.youtube.com/watch?v=Wi-057UPkjs
The problem is that the DPS is so low that your bio will be dead before the colossi start to die.

Oh cool. I didnt know that. Is that different to the normal GtA or can you do it with that as well?


They should just bring back the 250mm cannons with a 50 second cooldown. 12 dps without splash is a joke for a 6 supply unit that costs 300/200
[url]http://i.imgur.com/lw2yN.jpg[/url]
Prev 1 19 20 21 22 23 32 Next All
Please log in or register to reply.
Live Events Refresh
DaveTesta Events
00:00
Kirktown Co-op 1v1 Bash
davetesta62
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft304
Nina 86
RuFF_SC2 17
StarCraft: Brood War
Artosis 859
ggaemo 103
Larva 68
NaDa 53
Aegong 32
Icarus 6
HiyA 2
Stormgate
WinterStarcraft686
Dota 2
monkeys_forever715
LuMiX1
Counter-Strike
taco 596
Stewie2K203
Super Smash Bros
hungrybox681
Mew2King25
Other Games
summit1g13872
tarik_tv8613
Day[9].tv1258
shahzam945
JimRising 345
ViBE206
C9.Mang0197
Maynarde110
Livibee29
Organizations
Other Games
gamesdonequick1734
BasetradeTV89
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki21
• HerbMon 17
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift6018
Other Games
• Day9tv1258
• Scarra857
Upcoming Events
The PondCast
8h 22m
WardiTV Summer Champion…
9h 22m
Replay Cast
22h 22m
LiuLi Cup
1d 9h
uThermal 2v2 Circuit
1d 13h
RSL Revival
2 days
RSL Revival
2 days
uThermal 2v2 Circuit
2 days
CSO Cup
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
uThermal 2v2 Circuit
3 days
Wardi Open
4 days
RotterdaM Event
4 days
RSL Revival
5 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.