• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:09
CEST 19:09
KST 02:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy12ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple5Aligulac acquired by REPLAYMAN.com/Stego Research3Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational Weekly Cups (March 23-29): herO takes triple Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
[ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro24 Group E [Megathread] Daily Proleagues [ASL21] Ro24 Group D [ASL21] Ro24 Group C
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1833 users

Terran Buffs - Balance Testing Soon - July 1 - Page 33

Forum Index > SC2 General
1211 CommentsPost a Reply
Prev 1 31 32 33 34 35 61 Next
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
July 02 2014 10:34 GMT
#641
On July 02 2014 19:25 helius788 wrote:
Show nested quote +
On July 02 2014 19:05 Teoita wrote:
On July 02 2014 19:02 helius788 wrote:
I would suggest instead (to help Terran early game which is non existent atm):
Stim research time decrease to 140s (-30s)
Combat shields research time decrease to 60 (-50s) and costs the same as Concussive Shell (50/50)

And MSC Photon Overcharge costs 150 Energy
MSC cost should be 150/150 (a unit that is so good and powerful in every situtation, match-up etc. , must cost more since Protoss can neglect building an army by too much)

That would fix TvP and would not ruin TvZ (bio needs a buff in TvZ as well imo) or TvT (since mech is more viable atm anyways)

Terran could skip a factory and go for a pure bio push. This would give Terrans some options and would help defending Blink pushes of Toss that are far too powerful atm.


For the millionth time, the MsC cannot be nerfed heavily because of PvT because it would affect PvZ and PvP very deeply as well.

Other than that, i agree with those changes along with a true lategame buff.

PvP is a mirror match, so an effect of the MSC will not effect the balance.
And for PvZ 150Energy instead of 100 would not effect the matchup by too much to adapt. Imo Protoss is too strong in PvZ as well
The MSC must be looked at no matter the matchups, since the value a player gets for 100/100 costs is simply ridiculous.
A Zerg or Terran does not have an early spellcaster unit that is so useful and costefficient that not getting a MSC is stupiditiy.


He means balance as in balance of strategies, how to reward the more skilful player instead of both players being too scared to expand and just randomly picking one of a thousand 1 base strategies Protoss is capable of. Ask any Protoss about PvP in hots compared to Wings and I'm certain the majority of them will answer "it's still fucking frustrating because Protoss is an insane silly race but it's less so now because of MSC" or something along those lines.

This is something that's been generally agreed upon so there's bugger all point trying to argue against photon overcharges place in the game. It's here to stay.
ProgamerAustralian alcohol user follow @iaguzSC2
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
July 02 2014 10:36 GMT
#642
I would rather they buff Tanks( hit harder and faster siege time) and Thors ( increase speed on these ), rather than a Bio buff. Terrans have been screaming for Mech for years, perhaps now is the time to actually do it
Novacute
Profile Joined September 2011
Australia313 Posts
July 02 2014 10:40 GMT
#643
On July 02 2014 19:36 Topdoller wrote:
I would rather they buff Tanks( hit harder and faster siege time) and Thors ( increase speed on these ), rather than a Bio buff. Terrans have been screaming for Mech for years, perhaps now is the time to actually do it



Exactly, improving Mech has been echoed by players at ALL possible levels of play. Yet they're still bent on improving bio? Do they actually listen to the community feedback? They always preach 'diversity', yet their design ultimately limits Terran to one path; which is Bio in this patch. What is the balance team actually doing?
blackbrrd
Profile Joined September 2010
Norway477 Posts
July 02 2014 10:44 GMT
#644
Some pretty uninspiring suggested buffs. Someone suggested decreasing Stim research time, something that would be interesting to see. I also think tank/thor/battlecruiser buffs would be a lot more interesting.
WombaT
Profile Blog Joined May 2010
Northern Ireland26483 Posts
July 02 2014 10:47 GMT
#645
Is it just me that is fed up with continual speed increases to harassment-oriented units?

Oracle was a straight-up bad change, HoTS Mutas, potentially even faster speedivacs, before that faster Warp Prisms. It strikes me that the game is continually speeding up all the time and the reaction times required to deflect such drops get more demanding.

The nadir was reached with the hellbat drop v hellbat drop
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Trustworthy-Tony
Profile Joined March 2014
Tanzania187 Posts
July 02 2014 10:51 GMT
#646
BUFFING RELOAD SPEED!!!

omg i've dreamt of this since the first time i played terran in wol beta lol
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
July 02 2014 10:54 GMT
#647
On July 02 2014 19:47 Wombat_NI wrote:
Is it just me that is fed up with continual speed increases to harassment-oriented units?

Oracle was a straight-up bad change, HoTS Mutas, potentially even faster speedivacs, before that faster Warp Prisms. It strikes me that the game is continually speeding up all the time and the reaction times required to deflect such drops get more demanding.

The nadir was reached with the hellbat drop v hellbat drop


Yeah, it looks like Blizzard are looking for quick fixes rather than looking at core aspects of the game. Apart from balance Terrans have been complaining on the mechanical aspect of their play, so boosting Bio just makes it even more APM intensive
Evil_Sheep
Profile Joined September 2010
Canada902 Posts
July 02 2014 10:56 GMT
#648
On July 02 2014 19:47 Wombat_NI wrote:
Is it just me that is fed up with continual speed increases to harassment-oriented units?

Oracle was a straight-up bad change, HoTS Mutas, potentially even faster speedivacs, before that faster Warp Prisms. It strikes me that the game is continually speeding up all the time and the reaction times required to deflect such drops get more demanding.

The nadir was reached with the hellbat drop v hellbat drop

With you 100%. It was frustrating to watch the early weeks of HotS which was like a binary function: react within 6ms to [insert speedy harassment unit]? Yes: win game, No: lose game. To be fair, the metagame adapted with time but it also required the HB and widow mine to be hit with the nerf bat (and now look where Terran is when it was so dependent on these kind of units for free wins...) And now it seems DK wants to double down on this style of play.
Terence Chill
Profile Joined November 2011
Germany112 Posts
July 02 2014 10:58 GMT
#649
buff tanks nerf ravens, gg
DeZiekeNon
Profile Joined October 2010
Netherlands12 Posts
July 02 2014 11:13 GMT
#650
I think both suggestions are bad buffs. Buff tanks/thors. Maybe revert stim nerf.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
July 02 2014 11:13 GMT
#651
On July 02 2014 17:50 Shebuha wrote:
Show nested quote +
On July 02 2014 17:33 SC2Toastie wrote:
On July 02 2014 17:12 Shebuha wrote:
On July 02 2014 16:53 Shaella wrote:
On July 02 2014 16:41 Shebuha wrote:
On July 02 2014 16:28 Shaella wrote:
On July 02 2014 16:09 Shebuha wrote:
I wish they would leave the game alone for awhile. Like literally just not change anything no matter what we say and just come out with new maps more frequently. For the last few seasons I've hated the fuck out of all of the new maps, but at least they're trying new things and are trying to give rise to a bit of diversity.

I hate to use BW as an example, but it's just such a fucking good one... There were periods where one race would dominate the fuck out of one another... like you'd get entire tournaments where there'd be like 2 Protosses, or all of the top Terrans would have like 80-95% win rate vs Z, or Protoss literally couldn't beat Zerg. Sometimes these periods lasted for like a year and a half, just like SC2. As absolutely unlikely and untrue it seems eventually a player like Savior or Bisu or whoever WILL figure it out and bring balance to the force hehehhhhehehe. Sc2 doesn't really have any great examples... Stephano gave Zerg a good boost with the fast roach max and Protosses were definitely bringing PvZ closer at the end of WoL by combining really aggressive WP harass with solid macro and quicker expansions.

I'll put this in a spoiler since I'm using a different game as an example.
+ Show Spoiler +
Another good example is SSBM; I'd say it's a bit comparable to BW. The character tier list in that game is actually a pretty good representation of how capable each character is overall, and over the years as people have discovered and improved tech skill and general matchup knowledge characters have bounced up and down the list. People used to think Shiek and Marth were more or less the best, but people figured the game out and now they're a bit further down. Shiek vs. Marth used to be a really shitty matchup, but more and more we see Marth players bringing it closer to even. Then there's fucking Armada. He levelled Peach up SOOOOOOOOOOOOO MUCH. Every tournament he shows new technology and combos.

the problem is that Terran doesn't have the ability to innovate since like, it can't even really use like half its units at the top level

Uh.. yeah.. maybe you're right... but part of my point was that it always feels like beyond helpless for the disadvantaged race and then someone comes along and does something no one ever thought of, or just did everything in a better way.


To do something no one else has ever thought of you need the full arsenal of terran units to be useful

Tanks, Thors, Battlecruisers, even reapers and Hellions suffer from just not being useful, or being so incredibly niche they see only very brief use.

The reason MMMM is all terran ever does relates a lot more to the fact that almost everything else is useless than it does people not 'thinking up a new way to play'

"maybe they should leave it alone so that people can figure it out. maybe someone will figure something out no one has thought of or people will learn to do things better i mean they did it in the prequel and in this other game where there were like no patches"
"thats not possible because terran has a bunch of useless units"
"maybe youre right, my point is that maybe youre not right even though it feels like youre right because it feels hopeless and fully explored"
"thats not possible because terran has a bunch of useless units"
YEAH I KNOW. Maybe!!!!!! Possibly!!!!!!!! There is a chance!!!!!!! That if blizz leaves us alone for a while that people or someone will figure something out or improve shit as they did in BW and before in SC2 and in other games where there were no balance patches.

Unlikely, as all those Terran units have such massive and glaring issues, next to that, most Terran units have only been nerfed and new ones haven't been added in 4 years, so most experimentation has been tried nowadays.

- I express how maybe terran will figure it out if we leave balance alone for a while
- guy says terran sucks
- i reiterate how MAYBE if we leave balance alone for awhile people might figure it out even though it feels hopeless where it is now
- guy says terran sucks because units are useless or too niche
- i point out how the guy just said the same thing twice and i was totally fucking aware of what he said the first time and re-reiterate my point
- different guy (Hint: this one is you) says terran sucks because units have glaring issues and most everything has been tried out already
YEAH I FUCKIN' KNOW THAT. I was completely 100% aware of that when I made the first post. All I'm saying is that maybe (I tried capitalizing it for you guys but I guess that didn't work?) terrans will figure something else out or just improve in the same way players did in other games.

THis is the part where you say the exact same fucking thing you just said because apparently you don't like reading.

We shouldn't balance (or not-balance) around the possibiliy that maybe probably situationally perhaps in some way, shape or form, accidentaly Terran might figure something out AFTER 4 YEARS.
You missed that part in my post, so let me capitalize it for you. You're welcome.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
ShadowPie
Profile Joined January 2014
Sweden19 Posts
July 02 2014 11:24 GMT
#652
Buff snipe , sniping banes was awesome! And the suggested speed increases to Thor would help both against mutaball and to make mech better I feel it's much more productive to open new options than tweaking the current ones. Terrains biggest problem is that they play the same way (at least similarly) every time so it's easy to practice against it.
Trustworthy-Tony
Profile Joined March 2014
Tanzania187 Posts
July 02 2014 11:31 GMT
#653
On July 02 2014 20:24 ShadowPie wrote:
Buff snipe , sniping banes was awesome! And the suggested speed increases to Thor would help both against mutaball and to make mech better I feel it's much more productive to open new options than tweaking the current ones. Terrains biggest problem is that they play the same way (at least similarly) every time so it's easy to practice against it.

Terrains have it pretty rough. They could use some buffs.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
July 02 2014 11:43 GMT
#654
On July 02 2014 19:34 ROOTiaguz wrote:
Show nested quote +
On July 02 2014 19:25 helius788 wrote:
On July 02 2014 19:05 Teoita wrote:
On July 02 2014 19:02 helius788 wrote:
I would suggest instead (to help Terran early game which is non existent atm):
Stim research time decrease to 140s (-30s)
Combat shields research time decrease to 60 (-50s) and costs the same as Concussive Shell (50/50)

And MSC Photon Overcharge costs 150 Energy
MSC cost should be 150/150 (a unit that is so good and powerful in every situtation, match-up etc. , must cost more since Protoss can neglect building an army by too much)

That would fix TvP and would not ruin TvZ (bio needs a buff in TvZ as well imo) or TvT (since mech is more viable atm anyways)

Terran could skip a factory and go for a pure bio push. This would give Terrans some options and would help defending Blink pushes of Toss that are far too powerful atm.


For the millionth time, the MsC cannot be nerfed heavily because of PvT because it would affect PvZ and PvP very deeply as well.

Other than that, i agree with those changes along with a true lategame buff.

PvP is a mirror match, so an effect of the MSC will not effect the balance.
And for PvZ 150Energy instead of 100 would not effect the matchup by too much to adapt. Imo Protoss is too strong in PvZ as well
The MSC must be looked at no matter the matchups, since the value a player gets for 100/100 costs is simply ridiculous.
A Zerg or Terran does not have an early spellcaster unit that is so useful and costefficient that not getting a MSC is stupiditiy.


He means balance as in balance of strategies, how to reward the more skilful player instead of both players being too scared to expand and just randomly picking one of a thousand 1 base strategies Protoss is capable of. Ask any Protoss about PvP in hots compared to Wings and I'm certain the majority of them will answer "it's still fucking frustrating because Protoss is an insane silly race but it's less so now because of MSC" or something along those lines.

This is something that's been generally agreed upon so there's bugger all point trying to argue against photon overcharges place in the game. It's here to stay.


Absolutely. For what it's worth, i think Overcharge itself is actually very good because it finally gives Protoss players some form of defender's advantage. It's just that it works out very poorly in early game PvT.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Nyast
Profile Joined November 2010
Belgium554 Posts
Last Edited: 2014-07-02 12:01:06
July 02 2014 11:59 GMT
#655
I'm toss. Here's an idea: one of the main problems being the lack of Terran options in the early game, what about making photon overcharge ground only ?

This would (re)make banshee harass openers viable and indirectly buff medivac drops ( since the nexus couldn't target the medivacs themselves ).

This would also affect the other matchups. In PvZ this would be a slight nerf to the defensive advantage vs surprise mutas, but this isn't necessarily a bad thing, learn to scout. In PvP, this would also force players to be slightly more defensive due to fast proxy oracles but I think we could adapt to the new meta.
rudimentalfeelthelov
Profile Joined December 2013
Finland268 Posts
Last Edited: 2014-07-02 12:05:41
July 02 2014 12:05 GMT
#656
From my personal spectator point of view (I can't be bothered playing sc2), tanks are entertaining to watch, medivacs aren't.
TW
Profile Joined March 2012
Poland255 Posts
July 02 2014 12:07 GMT
#657
I dont know why nobody actually sees that the biggest problem is wm fire delay. They are so easily sniped by mutas and also rarely fires during engagements. Decrease the delay by 20%.
1. decreased friendly fire as Z units will be hit sooner
2. slightly harder to snipe, fires more often.
Deleted User 137586
Profile Joined January 2011
7859 Posts
July 02 2014 12:07 GMT
#658
On July 02 2014 20:43 Teoita wrote:
Show nested quote +
On July 02 2014 19:34 ROOTiaguz wrote:
On July 02 2014 19:25 helius788 wrote:
On July 02 2014 19:05 Teoita wrote:
On July 02 2014 19:02 helius788 wrote:
I would suggest instead (to help Terran early game which is non existent atm):
Stim research time decrease to 140s (-30s)
Combat shields research time decrease to 60 (-50s) and costs the same as Concussive Shell (50/50)

And MSC Photon Overcharge costs 150 Energy
MSC cost should be 150/150 (a unit that is so good and powerful in every situtation, match-up etc. , must cost more since Protoss can neglect building an army by too much)

That would fix TvP and would not ruin TvZ (bio needs a buff in TvZ as well imo) or TvT (since mech is more viable atm anyways)

Terran could skip a factory and go for a pure bio push. This would give Terrans some options and would help defending Blink pushes of Toss that are far too powerful atm.


For the millionth time, the MsC cannot be nerfed heavily because of PvT because it would affect PvZ and PvP very deeply as well.

Other than that, i agree with those changes along with a true lategame buff.

PvP is a mirror match, so an effect of the MSC will not effect the balance.
And for PvZ 150Energy instead of 100 would not effect the matchup by too much to adapt. Imo Protoss is too strong in PvZ as well
The MSC must be looked at no matter the matchups, since the value a player gets for 100/100 costs is simply ridiculous.
A Zerg or Terran does not have an early spellcaster unit that is so useful and costefficient that not getting a MSC is stupiditiy.


He means balance as in balance of strategies, how to reward the more skilful player instead of both players being too scared to expand and just randomly picking one of a thousand 1 base strategies Protoss is capable of. Ask any Protoss about PvP in hots compared to Wings and I'm certain the majority of them will answer "it's still fucking frustrating because Protoss is an insane silly race but it's less so now because of MSC" or something along those lines.

This is something that's been generally agreed upon so there's bugger all point trying to argue against photon overcharges place in the game. It's here to stay.


Absolutely. For what it's worth, i think Overcharge itself is actually very good because it finally gives Protoss players some form of defender's advantage. It's just that it works out very poorly in early game PvT.


I didn't buy this argument six months ago when we last discussed it, and I think there's less evidence for it now. Protoss already has ways to create a defender's advantage (cannons, FF, getting to choose a warp-in composition when the opponent's army is already on its way, high range units firing across building walls, etc). Yet, if we look at PvP, that doesn't hold. The more one sees PvP games (especially in proleague), the more it feels more coinflippy than at the end of WoL, with higher chances to end in the early midgame to a timing. Some of the volatility arises because PO allows for certain 1-base and 2-base builds to forsake units for long periods, allowing for more extreme builds (think DTs).

So, wherever the volatility arises from in HotS, it's not really reduced by the PO, in fact, it might be contributing to it. Instead, we should take a closer look at other changes to the P race such as oracles with their current speed, and cost. Their very existence limits the number of safe builds in both TvP and PvP.

Besides all of that, we shouldn't use the simplistic argument that PO is needed to balance a mirror, instead we should open up all options to see if we can actually balance the game for other races.
Cry 'havoc' and let slip the dogs of war
Mojito99
Profile Joined October 2013
Germany154 Posts
July 02 2014 12:08 GMT
#659
On July 02 2014 20:59 Nyast wrote:
I'm toss. Here's an idea: one of the main problems being the lack of Terran options in the early game, what about making photon overcharge ground only ?

This would (re)make banshee harass openers viable and indirectly buff medivac drops ( since the nexus couldn't target the medivacs themselves ).

This would also affect the other matchups. In PvZ this would be a slight nerf to the defensive advantage vs surprise mutas, but this isn't necessarily a bad thing, learn to scout. In PvP, this would also force players to be slightly more defensive due to fast proxy oracles but I think we could adapt to the new meta.


The more i think about it, the idea is actually quite smart for that MU

But this is impossible as PO is used to defend quick oracles in pvp, light muta harass, pheonix... etc etc.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2014-07-02 12:14:33
July 02 2014 12:12 GMT
#660
@Ghanburighan : I agree that oracles are bullshit, but the fact of the matter is that what you list for defender's advantage is incredibly minor compared to what Z and T have. I don't even now how forcefields are on that list, other than ff'ing your main's ramp.

The coinflip aspect of PvP in HotS is misunderstood. The tech paths counter each other as hard as ever, that much hasn't changed. What has changed is that now you can (almost) always get your tech up, while in WoL it was very easy to die because either
a) you played too greedy and died to a pure warpgate timing that you didn't account for, or
b) you didn't play greedy enough, so even if you went the same tech path, or one that supposedly countered your opponent's, you still ended up behind or outright dead.

That coinflip aspect has more or less been removed, but it's also way less appearent than "oh he went blink without robo vs dt's" so people don't notice it as much.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Prev 1 31 32 33 34 35 61 Next
Please log in or register to reply.
Live Events Refresh
Next event in 6h 51m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech154
UpATreeSC 41
MindelVK 19
elazer 1
StarCraft: Brood War
Bisu 2545
EffOrt 1490
Mini 578
Larva 568
Stork 537
firebathero 323
actioN 322
Snow 294
Hyuk 133
hero 108
[ Show more ]
Aegong 82
Dewaltoss 64
Barracks 60
Backho 50
sorry 33
IntoTheRainbow 30
Shine 28
JulyZerg 25
Terrorterran 21
Bale 21
ggaemo 17
Dota 2
qojqva3088
capcasts43
Counter-Strike
fl0m1799
byalli293
Other Games
FrodaN2371
Grubby2025
Liquid`RaSZi1537
B2W.Neo822
Beastyqt375
DeMusliM288
ceh9130
Hui .124
QueenE101
RotterdaM94
Trikslyr59
Mew2King48
Organizations
StarCraft 2
angryscii 1
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Reevou 8
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• HerbMon 28
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV939
League of Legends
• Nemesis3931
• TFBlade1242
Other Games
• Shiphtur195
• imaqtpie109
Upcoming Events
PiGosaur Cup
6h 51m
Replay Cast
15h 51m
Afreeca Starleague
16h 51m
BeSt vs Leta
Queen vs Jaedong
Kung Fu Cup
17h 51m
Replay Cast
1d 6h
The PondCast
1d 16h
OSC
2 days
RSL Revival
2 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
3 days
RSL Revival
3 days
Maru vs MaxPax
[ Show More ]
BSL
4 days
RSL Revival
4 days
uThermal 2v2 Circuit
4 days
BSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS6
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.