• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:11
CEST 12:11
KST 19:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 12-18): 5.0.17 era begins0[$1250] International ShieldBattery League36Weekly Cups (October 5-11): Farewell to 5.0.164Rollback Netcode in Brood War1425.0.17 Patch Notes - October 7, 202624
StarCraft 2
General
No more SC2 streamers on team liquid? Weekly Cups (October 12-18): 5.0.17 era begins Server Blocker SCII needs to put more weight on strategy and tact Stellar Fest 2 Replay Pack
Tourneys
WORTEX Challenger Series — Open SC2 LAN in Budapes RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) Master Swan Open (Global Bronze-Master 2)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Rollback Netcode in Brood War Mineral gathering rate (boosted) for each patch Do we even care about balance? Bot on ladder BW General Discussion
Tourneys
[ASL22] Grand Finals [Women's StarCraft] Tier 8 CK 2026-10-20 [$1250] International ShieldBattery League [Megathread] Daily Proleagues
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV Warcraft III: The Frozen Throne General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
The Chess Thread US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10628 users

Terran Buffs - Balance Testing Soon - July 1 - Page 35

Forum Index > SC2 General
1211 CommentsPost a Reply
Prev 1 33 34 35 36 37 61 Next
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
Last Edited: 2014-07-02 13:06:24
July 02 2014 13:03 GMT
#681
Epic post by Dwf.

I think the mech change would need way more testing than Blizzard is willing to do though.

edit: also,

Hmm, weird. I could have sworn there were no plans for extra changes in the future. Did someone write a 40 pages essay about Terran woes or what?

Kind of amusing how influent we are eh?
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
submarine
Profile Joined March 2012
Germany290 Posts
July 02 2014 13:03 GMT
#682
Agree 100% with TheDwf. I hope you also posted this one in the b.net forums! Would be a shame if it got lost on page 34.
Deleted User 132135
Profile Joined December 2010
702 Posts
July 02 2014 13:05 GMT
#683
How do these changes help terran in the lategame? Terran is strong enough early on and can win games in several ways after couple of minutes if opponents are not prepared. Does blizzard want to see more 8-12 minute GG games? This will especially hit the dia/master segment with making games more frustrating and less joyful to play. I see more ppl turning their back towards SC2 for the reason of this bad decision making.


Rather e.g. increase tank dmg vs light units instead or buff mech a bit in any other way. If ZvT gets moved back to stale bio+mine rally + 20 minute defense map survival fight for zerg, this is no good. Exactly this would mine + medivac buff encourage.

In general the approach should be to remove muta regeneration (as undying mutalisks are the problem in ZvT lategame) and nerf the stuff that is the reason for zerg having it. Muta regen is also bad for ZvZ (therefore we got the spore buff) and balance wise I dont like it too much in ZvP either.
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
Last Edited: 2014-07-02 13:07:37
July 02 2014 13:07 GMT
#684
One thing I've noticed with Blizzard is their fear to use the test map to its fullest.
Why have a test map where people can totally mess around and only do tiny changes on tiny step at a time?
Throw in a huge change and see how it goes!
Is it OP? Ok! We'll tone it down until it's just right! There fixed!
Is it UP? Ok! We'll buff it till it's just right! FIXED!

Heck, they could make the Tank 150/100/2, buff the damage and whatnot and just test it out and learn from that.
These small changes every time never get to the core of any issues.
Things that have to go live fast can be nice and small but come on Blizzard, be bold and put some major changes on a testmap and just let players have a go at it.
You won't know what some units might be capable of until you OP them and then scale it back.
Isn't that why the whole testmap exists?
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
July 02 2014 13:09 GMT
#685
The test map is mostly PR imo because no high level games are played on it, and not having matchmaking means opponents are almost never matched in skill anyway.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
papaz
Profile Joined December 2009
Sweden4149 Posts
July 02 2014 13:12 GMT
#686
Ughh... not liking either change. But seeing this from Blizzards point of view they are probably just wanting to hold out for LoTV where they will do better changes (read mech) than this. Specially since other areas of the game needs more balance testing.

Because the reason "players adapted so it's time to buff" feels like a joke.
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
July 02 2014 13:12 GMT
#687
Why not add a checkbox to the Multiplayer section?
[] I want to play with the Test changes

Would allow you to ladder against other players that also have the Test changes checked.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
TheDwf
Profile Joined November 2011
France19747 Posts
July 02 2014 13:15 GMT
#688
On July 02 2014 22:09 Teoita wrote:
The test map is mostly PR imo because no high level games are played on it, and not having matchmaking means opponents are almost never matched in skill anyway.

Yep. Testing stuff through small tournaments with various pros was a nice idea, hopefully the initiative is renewed.

edit: also,

Kind of amusing how influent we are eh?

I don't know what you're talking about. As far as I'm concerned Blizzard had a spontanenous change of mind unrelated to any recent TL content.
Ctone23
Profile Blog Joined December 2012
United States1841 Posts
Last Edited: 2014-07-02 13:29:03
July 02 2014 13:16 GMT
#689
On July 02 2014 22:09 Teoita wrote:
The test map is mostly PR imo because no high level games are played on it, and not having matchmaking means opponents are almost never matched in skill anyway.


That's true, but how difficult would it be to open up a test map (or two) with some of the changes Dwf suggested? I'm incompetent when it comes to programming but I would think it wouldn't be THAT difficult.

Maybe they don't want to get hopes up, and like you say, it isn't like pro's could ladder and give it a proper test. Although, those seem like menial obstacles that could be worked around.
TL+ Member
KatatoniK
Profile Blog Joined October 2013
United Kingdom978 Posts
July 02 2014 13:17 GMT
#690
I don't get Blizzard's propositions here. This doesn't fix a damn thing in regards to the race at all, the main issue is the lack of late game options, buffing their midgame isn't going to magically fix that.

Medivacs are fine as they are. Eh I'd say mines are fine as they are right now, the whole splash radius thing with the current mine in PvT. Yeah I don't feel like losing most of my gateway units due to 1 thing.

Seriously, don't fix what isn't broken Blizzard, look at late-game PvT. Realise it's T's lategame options that make the game like that.
Flying on the Jin Air hype plane. Lets go Maru, Rogue, sOs and the handsome CJ herO
nimdil
Profile Blog Joined January 2011
Poland3775 Posts
July 02 2014 13:18 GMT
#691
I like what I'm reading here: http://www.teamliquid.net/forum/viewpost.php?post_id=22493264
bluQ
Profile Blog Joined January 2011
Germany1724 Posts
July 02 2014 13:19 GMT
#692
On July 02 2014 22:18 nimdil wrote:
I like what I'm reading here: http://www.teamliquid.net/forum/viewpost.php?post_id=22493264

Can't agree more!
www.twitch.tv/bluquh (PoE, Starbow, HS)
DeZiekeNon
Profile Joined October 2010
Netherlands12 Posts
July 02 2014 13:20 GMT
#693
TheDwf spot on.
braller
Profile Joined January 2013
96 Posts
July 02 2014 13:26 GMT
#694
I don't really get all the people who saying that fixing stuff with the midgame won't affect the "real problem"- it's not even close to that simple. To use perhaps the most infamous example, the queen buff was reduced Terran aggression, which let Zergs play greedily enough that they could reach an extremely difficult to beat lategame. Similarly, the Oracle buff has forced Terrans to play more defensively, which gives Protoss an economy edge.

That and the proposed buffs muta+stim+mine in the most epic whatever are completely insane (that is, insane to put them all together, they are good changes to look at individually).
Big J
Profile Joined March 2011
Austria16289 Posts
July 02 2014 13:30 GMT
#695
meanwhile in the Code A qualifier...

Just kidding, but I really don't think we need to make massive adjustments right now. The one or other Terran-specific tweak and the race should be quite well off.
sibs
Profile Joined July 2012
635 Posts
July 02 2014 13:30 GMT
#696
I'd love to see some of the terran suggestions here go through it'd be absolutely hilarious the consequences, all of them would be even more hilarious, TvT galore is what you guys want it seems.
Nebuchad
Profile Blog Joined December 2012
Switzerland12589 Posts
July 02 2014 13:31 GMT
#697
On July 02 2014 22:26 braller wrote:
I don't really get all the people who saying that fixing stuff with the midgame won't affect the "real problem"- it's not even close to that simple. To use perhaps the most infamous example, the queen buff was reduced Terran aggression, which let Zergs play greedily enough that they could reach an extremely difficult to beat lategame. Similarly, the Oracle buff has forced Terrans to play more defensively, which gives Protoss an economy edge.

That and the proposed buffs muta+stim+mine in the most epic whatever are completely insane (that is, insane to put them all together, they are good changes to look at individually).


The reason why these buffs aren't good isn't that they don't address the "real problem", it's just that they buff the stuff that we already see in most games in a race that has a plethora of units that we never see.
No will to live, no wish to die
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
July 02 2014 13:31 GMT
#698
On July 02 2014 22:30 Big J wrote:
meanwhile in the Code A qualifier...

Just kidding, but I really don't think we need to make massive adjustments right now. The one or other Terran-specific tweak and the race should be quite well off.


Then again, isn't Code B basically only Terrans now? :D
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Lizarb
Profile Joined March 2011
Denmark307 Posts
July 02 2014 13:33 GMT
#699
Give the boost that medivacs have also to Battlecruisers and Vikings.

Battlecruisers so they have a little more maneuverability.
Vikings so they actually have a chance to flank Tempests or catch a warp prism.
Only thing I know is that I know nothing.
Big J
Profile Joined March 2011
Austria16289 Posts
July 02 2014 13:33 GMT
#700
On July 02 2014 22:31 Teoita wrote:
Show nested quote +
On July 02 2014 22:30 Big J wrote:
meanwhile in the Code A qualifier...

Just kidding, but I really don't think we need to make massive adjustments right now. The one or other Terran-specific tweak and the race should be quite well off.


Then again, isn't Code B basically only Terrans now? :D


And people complain about no TvTs.
Prev 1 33 34 35 36 37 61 Next
Please log in or register to reply.
Live Events Refresh
Next event in 49m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Classic 47
StarCraft: Brood War
Rain 2613
Bisu 514
Horang2 489
Soma 440
Larva 289
Hyuk 244
EffOrt 231
Killer 169
ZergMaN 126
Dewaltoss 109
[ Show more ]
Rush 108
Light 104
Pusan 71
Leta 69
ZerO 61
Hyun 57
Stork 56
Bale 34
sorry 24
Shinee 23
Noble 12
yabsab 11
Shine 10
Sexy 6
Terrorterran 5
Creator 2
Dota 2
XaKoH 165
Fuzer 102
XcaliburYe76
League of Legends
JimRising 378
Counter-Strike
olofmeister1393
kennyS1194
byalli495
allub422
Other Games
singsing1723
crisheroes232
Sick189
Pyrionflax165
dupreeh161
RotterdaM62
ZerO(Twitch)11
Organizations
Other Games
gamesdonequick464
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH307
• killerbeecast6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV217
League of Legends
• Stunt671
Upcoming Events
IntoTheTV X SOOP
49m
herO vs Krystianer
Percival vs Solar
PiGosaur Cup
13h 49m
The PondCast
23h 49m
Kung Fu Cup
1d
IntoTheTV X SOOP
2 days
Reynor vs Zoun
Neeb vs Rogue
FEL
3 days
Patches Events
4 days
FEL
4 days
Sparkling Tuna Cup
4 days
Replay Cast
5 days
[ Show More ]
WardiTV Weekly
6 days
Liquipedia Results

Completed

ASL Season 22
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.