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Welcome to ZParcraft II - Page 54

Forum Index > SC2 General
1376 CommentsPost a Reply
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sage_francis
Profile Joined December 2006
France1823 Posts
July 01 2014 15:06 GMT
#1061
Excellent write up ! Thank you TheDwF !
Gako
Profile Joined July 2011
Canada22 Posts
July 01 2014 15:08 GMT
#1062
I thought TL had a strict no bitching about balance rule, and yet here is a 10k+ word article... bitching about balance. SC2 is not balanced and will never be balanced because blizzard couldn't find its ass with its pants down, therefore the purpose for this article is???

Nevermind you spend the entire thing trying to scream imbalance while totally disregarding any evidence that perhaps other factors could be in play. Taeja crushing Dreamhack and 4 - 0 ing MC doesn't matter because MCs not korean enough for you? Or Taeja doesn't play enough koreans? or something?

Perhaps the secret to Terran failings lies in the 4th paragraph of this bloated article:
"Following that same pattern came the days of 4M parade pushes: when the armada of Korean Terrans came to conquer the MLG in the first "official" days of HotS, the same triple OC dual EB bio/Mines builds which, a couple of details aside, are still in use as of now were already there"
Wait so you say the other races have spent since the beginning of HotS innovating new strategies to deal with what in many ways is a new game, and Terran hasn't? That DEFINATELY couldn't be a factor in the current stagnation of the race could it? I mean, it was in the 4th paragraph, nothing capable of turning around the fortunes of so many code S players could be so damnably simple. Or could it?
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
July 01 2014 15:10 GMT
#1063
On July 01 2014 23:41 Xiphos wrote:
Show nested quote +
On July 01 2014 23:09 Ctone23 wrote:
On July 01 2014 23:01 magnaflow wrote:
I am only in platinum so I don't really know if this is the same in the higher leagues, but it sems lately all zerg or protoss have to do when playing against terran is sit back, defend any harass (which is quite easy as drops and stuff are basically unit donations now) and roll over the terran with there superior army



It's difficult to harass and macro at the same time, if I were you I would just try to get a big army as quick as possible and go attack with that instead of harassing off of a 1/1/1 expansion play that leaves you with little, to no infrastructure once the harass ends. Or just watch a replay and figure out when your minerals start to pile up, remember the game time and just make a mental note to add more production during the harass.

This article is focused more on top-level play, but I agree with you, it's very difficult to harass.


How is it difficult to do those things?

BW players have been doing those since forever with even bigger restrictions.

This doesn't compute at all.



Cool elitist post. Just trying to help a plat player out, don't know what your problem is.
TL+ Member
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
July 01 2014 15:15 GMT
#1064
I bet if you could hide <50 posts in this thread, almost every post woul be praised about DwF haha
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
July 01 2014 15:25 GMT
#1065
So Blizzard took notice.

We just wanted to share an update that we provided in another thread.

We've been reading the feedback on Terran balance and on our thoughts regarding balance test maps. We'll be discussing these topics further on our end and hope to have additional details soon.


+ Show Spoiler +
The cunning plan to nerff P and Z and buff T is working muhahaha
Head Coach Park: "They should buff tanks!"
Heartland
Profile Blog Joined May 2012
Sweden24603 Posts
July 01 2014 15:25 GMT
#1066
On July 02 2014 00:15 Faust852 wrote:
I bet if you could hide <50 posts in this thread, almost every post woul be praised about DwF haha


What?
Lunareste
Profile Joined July 2011
United States3596 Posts
July 01 2014 15:26 GMT
#1067
On July 02 2014 00:08 Gako wrote:
I thought TL had a strict no bitching about balance rule, and yet here is a 10k+ word article... bitching about balance. SC2 is not balanced and will never be balanced because blizzard couldn't find its ass with its pants down, therefore the purpose for this article is???

Nevermind you spend the entire thing trying to scream imbalance while totally disregarding any evidence that perhaps other factors could be in play. Taeja crushing Dreamhack and 4 - 0 ing MC doesn't matter because MCs not korean enough for you? Or Taeja doesn't play enough koreans? or something?

Perhaps the secret to Terran failings lies in the 4th paragraph of this bloated article:
"Following that same pattern came the days of 4M parade pushes: when the armada of Korean Terrans came to conquer the MLG in the first "official" days of HotS, the same triple OC dual EB bio/Mines builds which, a couple of details aside, are still in use as of now were already there"
Wait so you say the other races have spent since the beginning of HotS innovating new strategies to deal with what in many ways is a new game, and Terran hasn't? That DEFINATELY couldn't be a factor in the current stagnation of the race could it? I mean, it was in the 4th paragraph, nothing capable of turning around the fortunes of so many code S players could be so damnably simple. Or could it?



Read the rest of the thread, bub. They posted their rules about "strict no bitching about balance" posts and clarified that there's a difference between this editorial and shitty one liners or two sentence rebuttals like you and others have posted in response. Thedwf's post has content backed by a GM player, data and graphs and general understanding of the game while your response has none.

The article doesn't claim that Terran is incapable of winning sets, matches or tournaments. The article claims that Terran is struggling and is having a much harder time than Protoss or Zerg due to mistimed or unneeded nerfs, macro design and strategic flexibility in the face of ever improving defenses and meta game adjustment.

If you think that the brilliant, hardworking Terrans in KeSPA teamhouses and elsewhere aren't trying new things and experimenting with timings or strategies then you are a fool. This article presents knowhow from an actual good player detailing how and why Terran strategies have been put into a corner due to simple (can't attack Protoss early due to MSC) and complicated (Muta regen makes Zerg transitions into late game T3 armies easier due to Widow Mine splash being unable to properly damage large clumps of Muta/Ling/Bling; also saves Zerg gas for Hive/Ultralisk when your Mutas aren't perishing) reasons.
KT FlaSh FOREVER
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
July 01 2014 15:27 GMT
#1068
On July 02 2014 00:25 Heartland wrote:
Show nested quote +
On July 02 2014 00:15 Faust852 wrote:
I bet if you could hide <50 posts in this thread, almost every post woul be praised about DwF haha


What?

The huge majority of BS shitty bashing post comes from a big chunk of 20 posts accounts.
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
Last Edited: 2014-07-01 15:27:49
July 01 2014 15:27 GMT
#1069
On July 02 2014 00:08 Gako wrote:
I thought TL had a strict no !@#$%^&* about balance rule, and yet here is a 10k+ word article... !@#$%^&* about balance. SC2 is not balanced and will never be balanced because blizzard couldn't find its !@#$%^&* with its pants down, therefore the purpose for this article is???

Nevermind you spend the entire thing trying to scream imbalance while totally disregarding any evidence that perhaps other factors could be in play. Taeja crushing Dreamhack and 4 - 0 ing MC doesn't matter because MCs not korean enough for you? Or Taeja doesn't play enough koreans? or something?

Perhaps the secret to Terran failings lies in the 4th paragraph of this bloated article:
"Following that same pattern came the days of 4M parade pushes: when the armada of Korean Terrans came to conquer the MLG in the first "official" days of HotS, the same triple OC dual EB bio/Mines builds which, a couple of details aside, are still in use as of now were already there"
Wait so you say the other races have spent since the beginning of HotS innovating new strategies to deal with what in many ways is a new game, and Terran hasn't? That DEFINATELY couldn't be a factor in the current stagnation of the race could it? I mean, it was in the 4th paragraph, nothing capable of turning around the fortunes of so many code S players could be so damnably simple. Or could it?


I agree zergs shouldn't have received any buff since WOL release. I mean Fruitdealer and Nestea did fine right. Your logic is absolutely magnificent.
mau5mat
Profile Blog Joined September 2012
Northern Ireland461 Posts
Last Edited: 2014-07-01 15:31:45
July 01 2014 15:30 GMT
#1070
I feel a possible answer is to make mech legitimately good.

Before you write this off, or scoff, I believe making mech a viable strategy/unit composition, especially in TvP, will be very good for the game.

A recent game between Maru and CJ_herO kind of illustrates why I think this is good. Although Maru lost, you could really tell that CJ_herO was playing a good game. I feel the 'distinction' between good Protoss players and great Protoss players is too small currently, and I feel that with mech viable, it would help to alleviate this problem somewhat.

With the Terran meching, the ideal role of each race is (should be?) swapped, you can see Protoss multipronging, dropping, pulling the mech army apart in much the same way a Terran player would attempt to do in TvP. In this way, I feel that TvP would be a nicer match-up to watch as a spectator, or play as a player for this reason.

Of course I don't really know how Blizzard could make it work with their current game.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
July 01 2014 15:41 GMT
#1071
On July 02 2014 00:30 mau5mat wrote:With the Terran meching, the ideal role of each race is (should be?) swapped, you can see Protoss multipronging, dropping, pulling the mech army apart in much the same way a Terran player would attempt to do in TvP. In this way, I feel that TvP would be a nicer match-up to watch as a spectator, or play as a player for this reason.

That's how it was in SCBW and it was a very nice and interesting matchup. It's interesting how depending on which race you're playing against, the playstyle and composition is completely different. I honestly don't get why Blizzard loves MMM so much but things like these have been ruined since the beginning, starting with Immortals.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
July 01 2014 15:44 GMT
#1072
On July 01 2014 23:47 ETisME wrote:
Show nested quote +
On July 01 2014 23:41 Xiphos wrote:
On July 01 2014 23:09 Ctone23 wrote:
On July 01 2014 23:01 magnaflow wrote:
I am only in platinum so I don't really know if this is the same in the higher leagues, but it sems lately all zerg or protoss have to do when playing against terran is sit back, defend any harass (which is quite easy as drops and stuff are basically unit donations now) and roll over the terran with there superior army



It's difficult to harass and macro at the same time, if I were you I would just try to get a big army as quick as possible and go attack with that instead of harassing off of a 1/1/1 expansion play that leaves you with little, to no infrastructure once the harass ends. Or just watch a replay and figure out when your minerals start to pile up, remember the game time and just make a mental note to add more production during the harass.

This article is focused more on top-level play, but I agree with you, it's very difficult to harass.


How is it difficult to do those things?

BW players have been doing those since forever with even bigger restrictions.

This doesn't compute at all.

lol
just because BW players did all those with bigger restrictions, doesn't mean it is not difficult in sc2.

and he is right, in plat level, you can play macro based style instead of doing harass and not macroing well enough.


It means people are getting lazier.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
nojok
Profile Joined May 2011
France15846 Posts
July 01 2014 15:46 GMT
#1073
On July 02 2014 00:44 Xiphos wrote:
Show nested quote +
On July 01 2014 23:47 ETisME wrote:
On July 01 2014 23:41 Xiphos wrote:
On July 01 2014 23:09 Ctone23 wrote:
On July 01 2014 23:01 magnaflow wrote:
I am only in platinum so I don't really know if this is the same in the higher leagues, but it sems lately all zerg or protoss have to do when playing against terran is sit back, defend any harass (which is quite easy as drops and stuff are basically unit donations now) and roll over the terran with there superior army



It's difficult to harass and macro at the same time, if I were you I would just try to get a big army as quick as possible and go attack with that instead of harassing off of a 1/1/1 expansion play that leaves you with little, to no infrastructure once the harass ends. Or just watch a replay and figure out when your minerals start to pile up, remember the game time and just make a mental note to add more production during the harass.

This article is focused more on top-level play, but I agree with you, it's very difficult to harass.


How is it difficult to do those things?

BW players have been doing those since forever with even bigger restrictions.

This doesn't compute at all.

lol
just because BW players did all those with bigger restrictions, doesn't mean it is not difficult in sc2.

and he is right, in plat level, you can play macro based style instead of doing harass and not macroing well enough.


It means people are getting lazier.

My macro is perfectly fine in hearthstone, what are you talking about?
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
Disarmed
Profile Joined April 2012
Austria721 Posts
July 01 2014 16:02 GMT
#1074
this is pretty cool to see

http://i.imgur.com/uxz19.png
Whitewing
Profile Joined October 2010
United States7483 Posts
July 01 2014 16:13 GMT
#1075
On July 02 2014 00:30 mau5mat wrote:
I feel a possible answer is to make mech legitimately good.

Before you write this off, or scoff, I believe making mech a viable strategy/unit composition, especially in TvP, will be very good for the game.

A recent game between Maru and CJ_herO kind of illustrates why I think this is good. Although Maru lost, you could really tell that CJ_herO was playing a good game. I feel the 'distinction' between good Protoss players and great Protoss players is too small currently, and I feel that with mech viable, it would help to alleviate this problem somewhat.

With the Terran meching, the ideal role of each race is (should be?) swapped, you can see Protoss multipronging, dropping, pulling the mech army apart in much the same way a Terran player would attempt to do in TvP. In this way, I feel that TvP would be a nicer match-up to watch as a spectator, or play as a player for this reason.

Of course I don't really know how Blizzard could make it work with their current game.


Oh the distinction is HUGE between good and great protoss players. It's just not obviously visible unless you know what to look for, and it's not as blatantly obvious as "his splits are better than this other guy". Protoss players at the top level have a tremendous amount of skill that nobody credits them for, and it's sad.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
404AlphaSquad
Profile Joined October 2011
839 Posts
July 01 2014 16:17 GMT
#1076
On July 02 2014 01:02 Disarmed wrote:
this is pretty cool to see

http://i.imgur.com/uxz19.png

This is indeed a very intersting statistic ^^ just a proof of how BW Balance was entirely up to maps/player dominance of that era.
aka Kalevi
Disarmed
Profile Joined April 2012
Austria721 Posts
July 01 2014 16:31 GMT
#1077
On July 02 2014 01:17 404AlphaSquad wrote:
Show nested quote +
On July 02 2014 01:02 Disarmed wrote:
this is pretty cool to see

http://i.imgur.com/uxz19.png

This is indeed a very intersting statistic ^^ just a proof of how BW Balance was entirely up to maps/player dominance of that era.



i don't know shit about BW but ZvP looks brutal for over 3 years...wasn there any complaints from the tosses?

fruity.
Profile Joined April 2012
England1711 Posts
July 01 2014 16:42 GMT
#1078
On July 02 2014 01:13 Whitewing wrote:
Oh the distinction is HUGE between good and great protoss players. It's just not obviously visible unless you know what to look for, and it's not as blatantly obvious as "his splits are better than this other guy". Protoss players at the top level have a tremendous amount of skill that nobody credits them for, and it's sad.


Indeed. As a previous poster in this thread mentioned, Protoss should be tweaked so the cream of the players can show off their skills more etc. For example (as mentioned) By altering chronoboost. I'm not sayiong that's the answer, just an example.

Watching Maru split a group of bio to survive against banelings leaves me in awe of his skill. But is there a similar aspect to Protoss play? I don't say that to flame or insult Protoss, but would like to see mid to late game Protoss play evolve in to something other than the deathball, and so that the top protoss players can show their skill set more, and leave me in awe aswell.

I want SC2 to evole in to an RTS where macro, micro and above all else raw skill and talent matter most.
Ex Zerg learning Terran. A bold move.
Shaella
Profile Blog Joined January 2013
United States14828 Posts
July 01 2014 16:50 GMT
#1079
On July 02 2014 01:42 fruity. wrote:
Show nested quote +
On July 02 2014 01:13 Whitewing wrote:
Oh the distinction is HUGE between good and great protoss players. It's just not obviously visible unless you know what to look for, and it's not as blatantly obvious as "his splits are better than this other guy". Protoss players at the top level have a tremendous amount of skill that nobody credits them for, and it's sad.


Indeed. As a previous poster in this thread mentioned, Protoss should be tweaked so the cream of the players can show off their skills more etc. For example (as mentioned) By altering chronoboost. I'm not sayiong that's the answer, just an example.

Watching Maru split a group of bio to survive against banelings leaves me in awe of his skill. But is there a similar aspect to Protoss play? I don't say that to flame or insult Protoss, but would like to see mid to late game Protoss play evolve in to something other than the deathball, and so that the top protoss players can show their skill set more, and leave me in awe aswell.

I want SC2 to evole in to an RTS where macro, micro and above all else raw skill and talent matter most.

I think thats a strong point. Its easy to see the skill of Maru when he does his insane splits, but its much harder to see the skill of toss and zerg players, the game just doesn't have that same visual communication of skill for either race.
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Incognoto
Profile Blog Joined May 2010
France10239 Posts
July 01 2014 16:55 GMT
#1080
On July 02 2014 01:50 Shaella wrote:
Show nested quote +
On July 02 2014 01:42 fruity. wrote:
On July 02 2014 01:13 Whitewing wrote:
Oh the distinction is HUGE between good and great protoss players. It's just not obviously visible unless you know what to look for, and it's not as blatantly obvious as "his splits are better than this other guy". Protoss players at the top level have a tremendous amount of skill that nobody credits them for, and it's sad.


Indeed. As a previous poster in this thread mentioned, Protoss should be tweaked so the cream of the players can show off their skills more etc. For example (as mentioned) By altering chronoboost. I'm not sayiong that's the answer, just an example.

Watching Maru split a group of bio to survive against banelings leaves me in awe of his skill. But is there a similar aspect to Protoss play? I don't say that to flame or insult Protoss, but would like to see mid to late game Protoss play evolve in to something other than the deathball, and so that the top protoss players can show their skill set more, and leave me in awe aswell.

I want SC2 to evole in to an RTS where macro, micro and above all else raw skill and talent matter most.

I think thats a strong point. Its easy to see the skill of Maru when he does his insane splits, but its much harder to see the skill of toss and zerg players, the game just doesn't have that same visual communication of skill for either race.


Maybe because there isn't a zerg or protoss equivalent to marine splitting?

What is "epic" muta micro? Do we ever see "epic" zergling splits? "great" force fields is actually a joke among commentators, though admittedly sometimes P can indeed shine with a couple of well-placed force fields. "amazing" storms ? It was amazing back in BW because everyone knew how hard it was to storm a large area, this isn't the case anymore. "amazing" flanking perhaps?
maru lover forever
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