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i51 gives Miniraser loss for playing for stalemate - Page 14

Forum Index > SC2 General
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JimSocks
Profile Joined February 2009
United States968 Posts
April 19 2014 23:44 GMT
#261
a draw is a legit strategy if you're losing. who wants to lose? if you can try to force a regame then why not?
and what is this natural or artificial stalement BS? a stalement is a stalement.
terrans do it all the time with building lifts. they going to ban terrans from lifting now?
so if you think you're going to lose? just quit? don't try?
GuitarBizarre
Profile Blog Joined November 2011
United Kingdom332 Posts
April 19 2014 23:53 GMT
#262
On April 20 2014 07:10 maartendq wrote:
Show nested quote +
On April 20 2014 07:06 mtn wrote:
On April 20 2014 06:59 maartendq wrote:
On April 20 2014 06:37 SlixSC wrote:
On April 20 2014 06:30 maartendq wrote:
On April 20 2014 05:58 SlixSC wrote:
On April 20 2014 05:56 maartendq wrote:
If you purposely withdraw your whole army to your main with only the intent of forcing a draw, you deserve to lose.


What you are saying is actually a contradiction in terms.

"If you play for a draw and are in a position in which you cannot possibly lose... you effectively lost the game".

It's actual gibberish, I'm sorry.

On April 20 2014 05:56 maartendq wrote:
If you purposely withdraw your whole army to your main with only the intent of forcing a draw, you deserve to lose.


No, by definition you don't deserve to lose. If you put yourself into a situation in which neither your opponent nor you can win/lose the game respectively, then you and your opponent are both in the exact same tie situation. In no way does it follow from that, that one of the two deserves to lose...


because one of the players has to much pride to admit he was bested (yes, being forced to hole up in your main with no chance or intention to get out counts as being bested).


No, it doesn't. Go ahead, load up SC2 right now, do exactly that and see if the game actually ends in a draw or a loss for you and then get back at me.


It's a tournament. The organisers decide the rules, not the game. Referees are there to enforce the rules. If one of those rules states that forcing a draw is not allowed, then it's not allowed. Plain and simple.

It's like Judo: you lose points and can even end up disqualified if you do not show the will to fight to win.

Tournaments have got schedules to stick to as well. They employ a lot of people who probably don't want to work hours overtime just because one person's bad sportmanship. If you know you can't win anymore save through very stupid and thus extremely unlikely mistake from your opponent, you type "gg" and tap out. You do not go hunker down with Swarm Hosts and Spores, or fly your buildings to some corner of the map (it still surprises me that the latter is still not fixed yet).

Trying to force a draw out like that is on the same level as knowing you have lost a chess game, but deciding to still use all the time you have left on your game clock (which can sometimes be up to an hour or more). You'll lose eventually, but you'll have wasted everyone's time and made fool out of yourself.


Yet did he do anything that was considered cheating? Was he maphacking? This is just silly.

People didn't give Idra loses when he was starting playing the game from 14th minute mark, or Boxer that was rushing 3 games in a row with bunkers. This "LOSS" is the weirdest, the most idiotic thing I saw in my life. Tournament shouldn't decide for the player what builds the player should choose and play.

On the other hand they should have some kind of a LIMIT on how long the game should go on for, and just restart the game and start fresh. NOT punish players for playing in their tournaments like that.


He violated one of the tournament rules, which caused him to lose that game. Doesn't matter if that he did not cheat, the organisers made the rules, referees enforce them.

Starting fresh every time a game reaches a certain limit will just enforce this kind of stalling behaviour, and will probably result in a bo3 taking about three hours to conclude.


According to Reddit, it took 3 hours to conclude the Bo1, let alone the Bo3.

"it was actually 4 hours behind because of that series, game 1 was 2 hours, which was replayed, then the replay took another hour, meaning 3 hours for just game 1 of the first round of the bracket, every other game had been played and finished up to the winner bracket final which could be before game 1 finished"
In retrospect, I don't know how you can play StarCraft without swearing. - Eifer
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
April 19 2014 23:55 GMT
#263
On April 20 2014 08:44 JimSocks wrote:
a draw is a legit strategy if you're losing. who wants to lose? if you can try to force a regame then why not?
and what is this natural or artificial stalement BS? a stalement is a stalement.
terrans do it all the time with building lifts. they going to ban terrans from lifting now?
so if you think you're going to lose? just quit? don't try?


Well the main reason not to do that would be because it's against the rules of the tournament.

Not a bad reason I feel
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
ejozl
Profile Joined October 2010
Denmark3526 Posts
April 20 2014 00:01 GMT
#264
"it was actually 4 hours behind because of that series, game 1 was 2 hours, which was replayed, then the replay took another hour, meaning 3 hours for just game 1 of the first round of the bracket, every other game had been played and finished up to the winner bracket final which could be before game 1 finished"

Thing is a coin toss is more fair than just giving the win to the player they feel played better.
Result is all that matters in the series and horrible rules like these.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
April 20 2014 00:04 GMT
#265
On April 20 2014 09:01 ejozl wrote:
Show nested quote +
"it was actually 4 hours behind because of that series, game 1 was 2 hours, which was replayed, then the replay took another hour, meaning 3 hours for just game 1 of the first round of the bracket, every other game had been played and finished up to the winner bracket final which could be before game 1 finished"

Thing is a coin toss is more fair than just giving the win to the player they feel played better.
Result is all that matters in the series and horrible rules like these.


Really?

You think the guy that started losing the game and turtled inside his main on mass SH/spore/viper deserves a 50/50 chance of beating the guy who took control of the whole map (twice! over the course of three hours!)?

Because i'm pretty sure that's objectively playing bad.

It's like being in bronze and going mass PF/Turret/Tank in your main, except there's not really a way to kill it
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
ejozl
Profile Joined October 2010
Denmark3526 Posts
April 20 2014 00:07 GMT
#266
Really?

You think the guy that started losing the game and turtled inside his main on mass SH/spore/viper deserves a 50/50 chance of beating the guy who took control of the whole map (twice! over the course of three hours!)?

Because i'm pretty sure that's objectively playing bad.

It's like being in bronze and going mass PF/Turret/Tank in your main, except there's not really a way to kill it

I didn't watch the games, but subjective opinion should have no place in this.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2014-04-20 00:25:55
April 20 2014 00:25 GMT
#267
On April 20 2014 09:07 ejozl wrote:
Show nested quote +
Really?

You think the guy that started losing the game and turtled inside his main on mass SH/spore/viper deserves a 50/50 chance of beating the guy who took control of the whole map (twice! over the course of three hours!)?

Because i'm pretty sure that's objectively playing bad.

It's like being in bronze and going mass PF/Turret/Tank in your main, except there's not really a way to kill it

I didn't watch the games, but subjective opinion should have no place in this.


And yet subjective opinion is what governed the creation of particular stalemate mechanics by Blizzard, which allow this brand of Swarmhost turtle to be possible in the first place. There's nothing natural, organic, or divinely correct about the stalemate detection system in SC2, and it's subject to change at any time, like for instance when it doesn't prevent an absurd, tedious gameplay from developing.

You're defending the laws because they exist, not because they're good and should exist, and being a hypocrite in the process. If Blizzard gets to create arbitrary measures for measuring what constitutes a draw and what doesn't, there's no reason a tournament can't add on its own clauses.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
hariooo
Profile Joined October 2013
Canada2830 Posts
April 20 2014 00:30 GMT
#268
Brood Lords were so well received in WoL Blizzard decided to make Swarm Hosts in HotS. I can't wait for LotV guys. Starcraft alive game.
hellokittySC2
Profile Joined September 2009
United States395 Posts
April 20 2014 00:36 GMT
#269
On April 20 2014 08:55 TotalBiscuit wrote:
Show nested quote +
On April 20 2014 08:44 JimSocks wrote:
a draw is a legit strategy if you're losing. who wants to lose? if you can try to force a regame then why not?
and what is this natural or artificial stalement BS? a stalement is a stalement.
terrans do it all the time with building lifts. they going to ban terrans from lifting now?
so if you think you're going to lose? just quit? don't try?


Well the main reason not to do that would be because it's against the rules of the tournament.

Not a bad reason I feel

Polt vs Hero anyone? Polt lifts off his buildings even though his army was crushed, hero can't make another nexus, why is this allowed compare to SH plays?
twitter.com/hellokittyhots facebook.com/hellokittysc2 hellokitty.278, http://twitch.tv/noobeater5 为中国人在星际上争气!
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2014-04-20 00:39:38
April 20 2014 00:38 GMT
#270
On April 20 2014 09:36 hellokittySC2 wrote:
Show nested quote +
On April 20 2014 08:55 TotalBiscuit wrote:
On April 20 2014 08:44 JimSocks wrote:
a draw is a legit strategy if you're losing. who wants to lose? if you can try to force a regame then why not?
and what is this natural or artificial stalement BS? a stalement is a stalement.
terrans do it all the time with building lifts. they going to ban terrans from lifting now?
so if you think you're going to lose? just quit? don't try?


Well the main reason not to do that would be because it's against the rules of the tournament.

Not a bad reason I feel

Polt vs Hero anyone? Polt lifts off his buildings even though his army was crushed, hero can't make another nexus, why is this allowed compare to SH plays?


Because it ends quickly and doesn't obnoxiously repeat itself.

The first time Miniraser did it, he got his draw.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
April 20 2014 00:39 GMT
#271
On April 20 2014 09:36 hellokittySC2 wrote:
Show nested quote +
On April 20 2014 08:55 TotalBiscuit wrote:
On April 20 2014 08:44 JimSocks wrote:
a draw is a legit strategy if you're losing. who wants to lose? if you can try to force a regame then why not?
and what is this natural or artificial stalement BS? a stalement is a stalement.
terrans do it all the time with building lifts. they going to ban terrans from lifting now?
so if you think you're going to lose? just quit? don't try?


Well the main reason not to do that would be because it's against the rules of the tournament.

Not a bad reason I feel

Polt vs Hero anyone? Polt lifts off his buildings even though his army was crushed, hero can't make another nexus, why is this allowed compare to SH plays?

Maybe the admins would have DQd Polt as well .

It's pretty clear they just found that rule as an excuse to not overrun. If they were enforcing their rules then the first game wouldn't have lasted 2 hours in the first place.
OminouS
Profile Joined February 2010
Sweden1343 Posts
April 20 2014 00:41 GMT
#272
I don't like Miniraser. I think this is horrible and the game should have been replayed.
On the 6th day JF made Reavers and on the 7th day JF put his opponent to rest
ejozl
Profile Joined October 2010
Denmark3526 Posts
April 20 2014 00:42 GMT
#273
If Blizzard gets to create arbitrary measures for measuring what constitutes a draw and what doesn't, there's no reason a tournament can't add on its own clauses

True, I just don't agree with this ruling. It's like giving the win to the guy who was ahead, before the stalemate happens in a chess game.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
GuitarBizarre
Profile Blog Joined November 2011
United Kingdom332 Posts
Last Edited: 2014-04-20 00:48:08
April 20 2014 00:46 GMT
#274
On April 20 2014 09:39 ZAiNs wrote:
Show nested quote +
On April 20 2014 09:36 hellokittySC2 wrote:
On April 20 2014 08:55 TotalBiscuit wrote:
On April 20 2014 08:44 JimSocks wrote:
a draw is a legit strategy if you're losing. who wants to lose? if you can try to force a regame then why not?
and what is this natural or artificial stalement BS? a stalement is a stalement.
terrans do it all the time with building lifts. they going to ban terrans from lifting now?
so if you think you're going to lose? just quit? don't try?


Well the main reason not to do that would be because it's against the rules of the tournament.

Not a bad reason I feel

Polt vs Hero anyone? Polt lifts off his buildings even though his army was crushed, hero can't make another nexus, why is this allowed compare to SH plays?

Maybe the admins would have DQd Polt as well .

It's pretty clear they just found that rule as an excuse to not overrun. If they were enforcing their rules then the first game wouldn't have lasted 2 hours in the first place.


Please read the rules you're talking about before you start saying things about what they do and don't cover.

http://insomniagamingfestival.com/i51/tournaments/event-byoc/starcraft-2/rules/

There is nothing whatsoever in these about game length or reasonable timeframes, save this -
Players must be ready within 20 minutes of the match start time. If a player is not ready then the match is forfeited.
Players are allowed a 5 minute break between tournament matches.
Administrators reserve the right to change these timings if circumstances require it.

These do not cover in game time, in any way.

Secondly -
If a player deliberately plays for a stalemate, administrators hold the right to decide the outcome of the game.
If there is a natural stalemate the game will be replayed.

They hold the right. That does not state that in all cases of stalemate the administrator is bound to make a decision like the one that has been made, only that they are allowed to if necessary. In this instance, they were already 3 hours behind schedule, a regame had produced the same result, and it was necessary, so it happened.

Frankly, fucking deal with it, instead of going to twitter, posting a bunch of untrue shit about banning swarmhosts or making up rules (Miniraiser said both, neither are true), etc.

He is allowed to be upset, however he has no basis on which to be petty about it.

On April 20 2014 09:42 ejozl wrote:
Show nested quote +
If Blizzard gets to create arbitrary measures for measuring what constitutes a draw and what doesn't, there's no reason a tournament can't add on its own clauses

True, I just don't agree with this ruling. It's like giving the win to the guy who was ahead, before the stalemate happens in a chess game.


The stalemate happened twice. No decision was made prior to both games ending in draws.
In retrospect, I don't know how you can play StarCraft without swearing. - Eifer
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
April 20 2014 00:50 GMT
#275
On April 20 2014 09:42 ejozl wrote:
Show nested quote +
If Blizzard gets to create arbitrary measures for measuring what constitutes a draw and what doesn't, there's no reason a tournament can't add on its own clauses

True, I just don't agree with this ruling. It's like giving the win to the guy who was ahead, before the stalemate happens in a chess game.



The difference is that he's ridiculously ahead but it's still a stalemate

It's not "oh he's ahead but there was a comeback and now it's a draw". It's "oh he's ahead but he literally can't break through because of the way zerg was designed".
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
sertman
Profile Blog Joined February 2011
United States540 Posts
April 20 2014 00:54 GMT
#276
I've never really agreed with Terrans lifting to force draws, so this rule is fine in my book Miniraiser should learn to play a style that doesn't involve playing 2 hour long games.
HumpingHydra
Profile Joined November 2008
Canada97 Posts
April 20 2014 00:56 GMT
#277
Call it Unstarcraft-like, but for the longest time, I've never believed stalemates should exist. I think its very silly. Here are just a few ideas I've had over the years to prevent stalemates from occurring. Why couldn't blizzard just implement a map-shrinking fog of war/fire border that slowly constricts all four corners of the map given that a) Either player has not mined any minerals in X time. And B) no player has damaged an opposing players buildings or units (real units, not broodlings or locust) in X time. You could even argue that admins would be given the ability to decide when to start/remove the fogofwar wall if they need to for tournament-timekeeping reasons (though this would be highly disputed for favouritism, but not much more disputed than calling a game as a win for one player…)

Voila, no stalemates. In a mined out map with drawn lines, the player who has a more central position has earned himself the win, the central point on the map is the more aggressive position and by most arguments and the position that deserves a win. Thus earlier aggression (i.e. --> not playing for a stalemate) has given control to the centre of the map. When the stalemate begins, players would have to assess their position, decide to hold or push. This would also prevent 80/200 zerg armies with no flyers from being able to kill a single terran building in the corner of the map.

This is only one solution. Someone can figure out a more starcrafty solution I'm sure. There could be multitudes of solutions. Stalemates don't need to exist, nor should they IMO.
For the Swarm!
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
April 20 2014 00:56 GMT
#278
On April 20 2014 09:54 sertman wrote:
I've never really agreed with Terrans lifting to force draws, so this rule is fine in my book Miniraiser should learn to play a style that doesn't involve playing 2 hour long games.


Never fear! When he played vs Welmu in ATC he scouted Welmu expanding to the gold, didn't react at all, and died while trying to take a third.
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
April 20 2014 00:56 GMT
#279
On April 20 2014 09:54 sertman wrote:
I've never really agreed with Terrans lifting to force draws, so this rule is fine in my book Miniraiser should learn to play a style that doesn't involve playing 2 hour long games.

They were both playing that style >_<.
ejozl
Profile Joined October 2010
Denmark3526 Posts
April 20 2014 01:01 GMT
#280
The difference is that he's ridiculously ahead but it's still a stalemate
I'm sorry to say, but if he cannot force the checkmate, it's a draw and a coin flip is more fair.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
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