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HPK's Build Order Extension Mod - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 All
Rho_
Profile Blog Joined January 2009
United States971 Posts
March 02 2014 01:55 GMT
#21
Nice! However, I do have the same issue with reset and too many minerals after I do it.
ricecake
Profile Joined October 2010
152 Posts
March 09 2014 02:41 GMT
#22
I think when you type !reset, it is cancelling all units / buildings in construction. So, you get the refunded minerals from those. For example, if you reset with one SCV in queue, you will start with 50+50 minerals. If you restart with a bunch of random stuff building, you'll end up with a lot more. The solution is to type !reset do not build anything and reset again.
Steak's hair gives him super strength!
HourPhatKing
Profile Joined September 2011
Canada14 Posts
March 13 2014 05:46 GMT
#23
Patch Note 3.0
-Fixed mineral problems. Resets give 50 minerals.
-List Box is shared in multiplayer. Use 3rd party software to chat.
Riggins
Profile Joined August 2013
United States9 Posts
March 16 2014 04:44 GMT
#24
This is really nice. Two main issues:

1. If you do play out the build for to long and a mineral patch is mined out, it is not restored when you !reset
2. It is really hard to get your build orders entered

I'd suggest you look at the FilterSC trainer in the arcade. It puts the build up for you with timings. If you meet the timing you get a checkbox. If you fail, it turns red. Really sweet for seeing if you are really and truly doing the build right.

Thanks for your work!
A good ground game wins every time
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