Teams added or changed after signups close will be disqualified!
Whoa! It's finally time for Round 2 of Fantasy Proleague! The first round was full of surprises (Samsung Shine!?) and great performances (TY?!), and after a slew of roster changes, it's time to sign up and earn some esports dollars!
Here are some important facts to know going into Round 2:
Week 1 starters and maps will be announced... tomorrow, probably.
Round 2 will be the standard proleague format. Check to scoring section for more info.
Round 2 will last from 2/23 to 3/24.
Matches will be played Sunday-Tuesday.
There will be 5 weeks of play.
Trading a team now incurs a -1 trade tax penalty.
Joining a group is now available from the group standings page (so you can link people to your group).
There are tons of roster changes. See the changes here
If you missed it, you can check out our Round 1 Recap here
How to Play
You choose 6 players and 1 Pro Team that score points when they play well.
You pick 3 players for your Anti-team as well. They lose you points when they play well.
Players and teams can be traded between weeks for those valued less than them.
Lineup Appearance: +1 Point* Game Win: +2 Points Game Loss: -1 Point 3-Game Win Streak: +1 Point 6-Game Win Streak: +2 Points 9-Game Win Streak: +3 Points Ace Appearance: +1 Points Ace Win: +3 Ace Loss: -2 Break Another Player's Streak: +1 Point Your Player's Team Wins: +1 Point**
*This point is applied even if your player does not play; he only has to appear in the lineup **This counts for all players on the team's roster, even if they did not play in the match
SK Telecom T1: 2 Points (+2 for 3-2 Victory) MVP: 1 Point (+1 for 2-3 Defeat) Rain: 5 Points (+1 for lineup, -1 for loss, +1 for ace appearance, +3 for ace win, +1 for team win) soO: 4 Points (+1 for lineup, +2 for win, +1 for team win) Parting: 4 Points (+1 for lineup, +2 for win, +1 for team win) Soulkey: 1 Point (+1 for lineup, -1 for loss, +1 for team win) DongRaeGu: -1 Points (+1 for lineup, -1 for loss, +1 for ace appearance, -2 for ace loss) Dream: 3 Points (+1 for lineup, +2 for win) Shine: 3 Points (+1 for lineup, +2 for win) Super: 0 Points (+1 for lineup, -1 for loss) Everyone else on SK Telecom T1: 1 Point (+1 for team win) Everyone else on MVP: 0 Points
Check lineups each week! Players facing weak teams are generally more valuable.
Don't make trades just for sake of making trades, as they cost you trade tax points and you may get stuck with a player you don't want
The trade price formula takes into account number of matches remaining -- so players with more matches remaining will have higher prices
You must trade for players with less value, but try to minimize the value loss. For example, if you trade someone worth 30 for someone worth 20, next week you can only trade the 20 for someone less. It's much better to trade the 30 for someone worth 29.
Groups
You will be able to create and join groups so you can compare your results with a smaller subset of the players, for example there might be a Staff Group, a First Time FPL Group, a USA Players Group, or a group created by you with just your friends.
This was really difficult beyond picking my captain. It felt only fitting to put the foreign hope in my team given how few points I had left. I will probably change this once line-ups are announced though.
On February 21 2014 00:49 Darkhorse wrote: This is hard. I'll probably alter mine a lot once the starting lineups come out if they come out in time.
How does that work, can you change your team around for free until the signup closes or something? Havent done this in forever :S
If you go back to the signup page after you've already made your team you can make a new team that overwrites the previous one. (only within the signup period of course)
On February 21 2014 00:49 Darkhorse wrote: This is hard. I'll probably alter mine a lot once the starting lineups come out if they come out in time.
How does that work, can you change your team around for free until the signup closes or something? Havent done this in forever :S
If you go back to the signup page after you've already made your team you can make a new team that overwrites the previous one. (only within the signup period of course)
Are the streaks counting also last round results? Meaning if TY is on a 7 game streak right now (which he is) and someone breaks him the very first day, does that someone get +1 point for streak break?
Somehow, I think putting soO on my anti is a really poor idea. He seems like a really solid zerg who definitely win a lot of games but ends up losing more because of bad luck/matched with really strong opponents.
On February 21 2014 01:07 Ammanas wrote: Are the streaks counting also last round results? Meaning if TY is on a 7 game streak right now (which he is) and someone breaks him the very first day, does that someone get +1 point for streak break?
On February 21 2014 01:24 esdf wrote: sOs worth 7 points? isn't that a bit of overpricing him?
He had a bad season in PL but he still managed to get into Code S Ro16 this season.
yeah but pl != code s. thought the prices depend solely on pl form. also flash more expensive than ty? :S
It remains a fact that Flash is almost always going to be fielded as ace. Until TY comes out as ace a few times, Flash might keep pulling in the same amount of points as TY, or more.
Team IMBA Spend all points on Protoss. For Zerg only Soulkey's late game seem to be good enough to hold a Protoss but he doesn't always get there. As for Terran, just look at the Anti Team points they cost to know how badly they are doing.
I believe that there's a bug where Armani is stated to play Protoss but he obviously plays Zerg, still an interesting choice, love the way that a lot of people pick State because we cheer for the guy so much!
ST-IM what more could you want i have faith in life ! honestly i dont have too much an idea of a lot of the kespa B teamers ( excpet for maybe a few like myungsik),so i thought may aswell indulge the fanboyism
was tempted to pick MKP but the fact hes only just coming back to the game and was notorious for not really mixing up his style, which imho isnt a great thing in PL
edit : i was sooo tempted to pick nestea but i dont wana end up too far down the list..
I have no idea what I'm doing, lol. First fantasy team :3 Not expecting much from MarineKing at all, and did go ballsy with soO lol. Expecting a bit much out of MyuNgSiK and all those protosses, gotta love Maru as well. Best of luck x-x
Team: Barbie (love her itws tbh, also 0 points) RorO (just because!) Soulkey (I like the kid) Bbyong herO[jOin] Sora And the Team: CJ Entus! (hence the three choices above)
Anti: Creator MyuNgSiK (not impressed with his play) Life (yes, I know, Zealously might kill me, but I needed to put someone. After all I had TY in round1, it cant get worse than that)
Trying something different than last round, since I did so poorly last round. Also I wanted sKyHigh on my team but I had to have a protoss so I picked Ruin.
So, um, did any players get their point costs updated from R1? Because how is Shine, who was 8th highest scoring player in R1 still only 4 points? Seems like the player ratings haven't been updated.
On February 21 2014 03:37 Lonyo wrote: So, um, did any players get their point costs updated from R1? Because how is Shine, who was 8th highest scoring player in R1 still only 4 points? Seems like the player ratings haven't been updated.
On February 21 2014 03:37 Lonyo wrote: So, um, did any players get their point costs updated from R1? Because how is Shine, who was 8th highest scoring player in R1 still only 4 points? Seems like the player ratings haven't been updated.
Boosh, Boosh, Stronger than a moose Don't Lock your doors or We'll come through your rooftop Stop, look around (?) Take your mind off the floor Because the Boosh is loose And we're a little bit raw
we make a lot of arbitrary adjustments to a statistically determined base to try and avoid situations where a player is too popular a pick on main or anti. we want each roster selection to be something you have to think about. That's part of the fun of crafting a team.
For instance, last round taking Sora was an easy choice for a lot ofppl, while DRG and ByuN's cost made them real no-brainer on the best anti teams. Those are teh situations we try to avoid, though not always succesfully
I'm confused! Can anyone clarify to me what happens with all the round 1 progress? Is it like a complete wipe out and start a new season for round 2, the points continue or there is something im missing?
On February 21 2014 09:02 FueledUpAndReadyToGo wrote: Well since this thread is about bugs: the automated forum code thingy for the teams doesn't work.
There are two types of anti-team players. The first is someone on a good team who will almost never get sent out. The second is one who will get sent out a lot because they're on a bad team and lose a lot.
First player: 1 point for team win.
Second player: 1 point for lineup appearance + 2*(chance to win game) - (1 - chance to win game)
= 3*chance to win game
Assuming the first player's team wins and the second player's team loses, the first player will get fewer points assuming the second player wins at least 33% of their games. I don't think there are any players with 3+ points who are a 2-1 underdog against a random PL opponent, but there are plenty who won't get sent out.
I will wait to pick a team until lineups are revealed, but looking at the scores it's going to be much harder than last round to pick an awesome anti-team. Not a lot of players that I think are obviously "overpriced." Good job pricing!
Thank you dearest TL mods for organising a wonderful season of FPL yet again.
I have some queries that perhaps you can help me with: 1) What happens if a player is unable to attend a match for some reason (fell ill, got stuck in traffic, etc.) and his opponent is given a walkover win? Does it count points like a normal win? If I own the player who got walkovered, can I still get the lineup appearance point without deductions from losing since he didn't really lose? 2) What happens if there is a power outage and the replay file is corrupt and the KeSPA referees give one player a win? Do we follow the referee's decision? 3) What happens if players are found to be smurfs of others? For example, let's say there are 3 players on a team: MoustacheZerg, PirateZerg and OzSucksBallsWithoutMe. I have PirateZerg on my FPL team. Mid-season, a scandal occurs when it is found out that all 3 players are the same guy in disguise. Can I then receive points for all 3 players since it is really the same guy playing? 4) What happens if a player suddenly goes crazy, takes out a knife, and slashes everyone dead? Can I get 10 points for having him on my team since it is technically an allkill?
On February 21 2014 13:05 Pangpootata wrote: Thank you dearest TL mods for organising a wonderful season of FPL yet again.
I have some queries that perhaps you can help me with: 1) What happens if a player is unable to attend a match for some reason (fell ill, got stuck in traffic, etc.) and his opponent is given a walkover win? Does it count points like a normal win? If I own the player who got walkovered, can I still get the lineup appearance point without deductions from losing since he didn't really lose? 2) What happens if there is a power outage and the replay file is corrupt and the KeSPA referees give one player a win? Do we follow the referee's decision? 3) What happens if players are found to be smurfs of others? For example, let's say there are 3 players on a team: MoustacheZerg, PirateZerg and OzSucksBallsWithoutMe. I have PirateZerg on my FPL team. Mid-season, a scandal occurs when it is found out that all 3 players are the same guy in disguise. Can I then receive points for all 3 players since it is really the same guy playing? 4) What happens if a player suddenly goes crazy, takes out a knife, and slashes everyone dead? Can I get 10 points for having him on my team since it is technically an allkill?
5) What happens if a meteor shower falls on the studio, destryoing everything and everyone except one of the players, all the cameras and the players' PCs, one of the players is dead the other still there playing, game wasnt paused. Is the alive player awarded a straight up win or does he need to destroy all enemy buildings to get it? Also all the others players are dead, does this win count as an ace win as well, seeing it was the last game? And does the meteor wins MVP for the "all kill"?
I got a great idea. We should have a TL Fantasy Mod League where Mods are assigned point values like FPL players and we select teams to see whose team hands out the most bans in a specific time period.
From out of the darkness steps a man wreathed in a cloak of shadow. As he raises his hands the wind abruptly stops. Wondering why, the people slowly emerge from their houses and quickly bow down before this Lord of Shadow. After most of the town has assembled he laughs sadistically.
"Why are you fools bowing, will that appease me?" He ask as he quickly pulls a dagger and sinks it into an old man's back.
"Do I look satisfied infidels?"
The people back up in fear.
"Cower fools", the man continues as he lashes out at the nearest person with his dagger.
It was many and many a year ago, In a kingdom by the sea, That a fun game there lived whom you may know By the name of Fantasy Proleague; And this fun game it lived with no other thought Than to play and be played by me. ... The TL mods, not half so happy in Holland, Went envying it and me— Yes!—that was the reason (as all men know, In this kingdom by the sea) That the wind came out of my butt by night, (LOL thank you cloud to butt) Chilling and killing my Fantasy Proleague.
On February 21 2014 11:53 Cheren wrote: So, anti-team math.
There are two types of anti-team players. The first is someone on a good team who will almost never get sent out. The second is one who will get sent out a lot because they're on a bad team and lose a lot.
First player: 1 point for team win.
Second player: 1 point for lineup appearance + 2*(chance to win game) - (1 - chance to win game)
= 3*chance to win game
Assuming the first player's team wins and the second player's team loses, the first player will get fewer points assuming the second player wins at least 33% of their games. I don't think there are any players with 3+ points who are a 2-1 underdog against a random PL opponent, but there are plenty who won't get sent out.
TLDR: first type of player is better value.
Therefore, creator is bad for anti, cause he will be sent out every time and win sometimes, whereas the IM protosses are good for anti cause they're on a team with like fifteen people?
On February 23 2014 15:15 eskashaborn wrote: You RorO haters.....
I actually love RorO. I just happen to have him on my anti/main teams at the right moments, probably because I hipster pick against what majority of TL thinks.
On February 21 2014 11:53 Cheren wrote: So, anti-team math.
There are two types of anti-team players. The first is someone on a good team who will almost never get sent out. The second is one who will get sent out a lot because they're on a bad team and lose a lot.
First player: 1 point for team win.
Second player: 1 point for lineup appearance + 2*(chance to win game) - (1 - chance to win game)
= 3*chance to win game
Assuming the first player's team wins and the second player's team loses, the first player will get fewer points assuming the second player wins at least 33% of their games. I don't think there are any players with 3+ points who are a 2-1 underdog against a random PL opponent, but there are plenty who won't get sent out.
TLDR: first type of player is better value.
Therefore, creator is bad for anti, cause he will be sent out every time and win sometimes, whereas the IM protosses are good for anti cause they're on a team with like fifteen people?
On February 21 2014 11:53 Cheren wrote: So, anti-team math.
There are two types of anti-team players. The first is someone on a good team who will almost never get sent out. The second is one who will get sent out a lot because they're on a bad team and lose a lot.
First player: 1 point for team win.
Second player: 1 point for lineup appearance + 2*(chance to win game) - (1 - chance to win game)
= 3*chance to win game
Assuming the first player's team wins and the second player's team loses, the first player will get fewer points assuming the second player wins at least 33% of their games. I don't think there are any players with 3+ points who are a 2-1 underdog against a random PL opponent, but there are plenty who won't get sent out.
TLDR: first type of player is better value.
Therefore, creator is bad for anti, cause he will be sent out every time and win sometimes, whereas the IM protosses are good for anti cause they're on a team with like fifteen people?
On February 21 2014 11:53 Cheren wrote: So, anti-team math.
There are two types of anti-team players. The first is someone on a good team who will almost never get sent out. The second is one who will get sent out a lot because they're on a bad team and lose a lot.
First player: 1 point for team win.
Second player: 1 point for lineup appearance + 2*(chance to win game) - (1 - chance to win game)
= 3*chance to win game
Assuming the first player's team wins and the second player's team loses, the first player will get fewer points assuming the second player wins at least 33% of their games. I don't think there are any players with 3+ points who are a 2-1 underdog against a random PL opponent, but there are plenty who won't get sent out.
TLDR: first type of player is better value.
Therefore, creator is bad for anti, cause he will be sent out every time and win sometimes, whereas the IM protosses are good for anti cause they're on a team with like fifteen people?
If creator wins even one ace match your anti is screwed. I was thinking life/hero for anti leader, and one of trap/squirtle/yongwha. IM just has way too many players, especially if they roll with two startales like this week.
On February 21 2014 11:53 Cheren wrote: So, anti-team math.
There are two types of anti-team players. The first is someone on a good team who will almost never get sent out. The second is one who will get sent out a lot because they're on a bad team and lose a lot.
First player: 1 point for team win.
Second player: 1 point for lineup appearance + 2*(chance to win game) - (1 - chance to win game)
= 3*chance to win game
Assuming the first player's team wins and the second player's team loses, the first player will get fewer points assuming the second player wins at least 33% of their games. I don't think there are any players with 3+ points who are a 2-1 underdog against a random PL opponent, but there are plenty who won't get sent out.
TLDR: first type of player is better value.
Therefore, creator is bad for anti, cause he will be sent out every time and win sometimes, whereas the IM protosses are good for anti cause they're on a team with like fifteen people?
If creator wins even one ace match your anti is screwed. I was thinking life/hero for anti leader, and one of trap/squirtle/yongwha. IM just has way too many players, especially if they roll with two startales like this week.
Or you could try a risky 7 3 3 anti team with two 3 point players that will practically never play (Trend, Pigbaby, Hack, etc) and a 7 point RorO or sOs since both of them only play in 1 out of 2 matches this week, showing that their coaches have less than full confidence in them.
On February 21 2014 11:53 Cheren wrote: So, anti-team math.
There are two types of anti-team players. The first is someone on a good team who will almost never get sent out. The second is one who will get sent out a lot because they're on a bad team and lose a lot.
First player: 1 point for team win.
Second player: 1 point for lineup appearance + 2*(chance to win game) - (1 - chance to win game)
= 3*chance to win game
Assuming the first player's team wins and the second player's team loses, the first player will get fewer points assuming the second player wins at least 33% of their games. I don't think there are any players with 3+ points who are a 2-1 underdog against a random PL opponent, but there are plenty who won't get sent out.
TLDR: first type of player is better value.
Therefore, creator is bad for anti, cause he will be sent out every time and win sometimes, whereas the IM protosses are good for anti cause they're on a team with like fifteen people?
If creator wins even one ace match your anti is screwed. I was thinking life/hero for anti leader, and one of trap/squirtle/yongwha. IM just has way too many players, especially if they roll with two startales like this week.
Or you could try a risky 7 3 3 anti team with two 3 point players that will practically never play (Trend, Pigbaby, Hack, etc) and a 7 point RorO or sOs since both of them only play in 1 out of 2 matches this week, showing that their coaches have less than full confidence in them.
You honestly think Samsung doesn't have faith in RorO? My friend, my friend, you have much to learn.
On February 21 2014 11:53 Cheren wrote: So, anti-team math.
There are two types of anti-team players. The first is someone on a good team who will almost never get sent out. The second is one who will get sent out a lot because they're on a bad team and lose a lot.
First player: 1 point for team win.
Second player: 1 point for lineup appearance + 2*(chance to win game) - (1 - chance to win game)
= 3*chance to win game
Assuming the first player's team wins and the second player's team loses, the first player will get fewer points assuming the second player wins at least 33% of their games. I don't think there are any players with 3+ points who are a 2-1 underdog against a random PL opponent, but there are plenty who won't get sent out.
TLDR: first type of player is better value.
Therefore, creator is bad for anti, cause he will be sent out every time and win sometimes, whereas the IM protosses are good for anti cause they're on a team with like fifteen people?
If creator wins even one ace match your anti is screwed. I was thinking life/hero for anti leader, and one of trap/squirtle/yongwha. IM just has way too many players, especially if they roll with two startales like this week.
Or you could try a risky 7 3 3 anti team with two 3 point players that will practically never play (Trend, Pigbaby, Hack, etc) and a 7 point RorO or sOs since both of them only play in 1 out of 2 matches this week, showing that their coaches have less than full confidence in them.
So risky though. sOs' points are high for his performance last round, but he's noted for up and down play, and he looked like he won't go 2 and 7 from his GSL matches. Plus, if one of your 3 point players wins (while 7 pointer does decent), you're done.
The unspeakable crimes that have occurred on this day...
I feel all life drain out of me as hope drifts off like a twig down a river...
My ancestors stir in their ancient tombs as the hollow wind scrapes along the forgotten crags.
"Who is to blame for this?" a voice booms from out of the dark. The unspeakable crimes that have occurred on this day...
I feel all life drain out of me as hope drifts off like a twig down a river...
My ancestors stir in their ancient tombs as the hollow wind scrapes along the forgotten crags.
"Who is to blame for this?" a voice booms from out of the dark.
From out of the darkness steps a man wreathed in a cloak of shadow. As he raises his hands the wind abruptly stops. Wondering why, the people slowly emerge from their houses and quickly bow down before this Lord of Shadow. After most of the town has assembled he laughs sadistically.
"Why are you fools bowing, will that appease me?" He ask as he quickly pulls a dagger and sinks it into an old man's back.
"Do I look satisfied infidels?"
The people back up in fear.
"Cower fools", the man continues as he lashes out at the nearest person with his dagger.
"You have angered me, and thus you will suffer."
From out of the stable steps a young lad with dark brown hair and a fierce expression,
"Why? Why cloaked one? Why do you hit these people who have done you no wrong?"
A woman screams "Get back Talio, do not question him!" But it is too late. The Lord of Shadow steps forward with an amused expression and studies the boy. "Who are you to question a God my boy? Who are you who questions the Lord of Shadow himself?"
The boy looks up unwaveringly and with unexpected resoluteness replies, "I am Talio, and you don't strike me as a very noble Lord. Have you no honor, striking down innocent villagers?"
To this the Lord of Shadow chuckles, "Let me show you what true power is my boy. Never cross a god!"
On February 21 2014 11:53 Cheren wrote: So, anti-team math.
There are two types of anti-team players. The first is someone on a good team who will almost never get sent out. The second is one who will get sent out a lot because they're on a bad team and lose a lot.
First player: 1 point for team win.
Second player: 1 point for lineup appearance + 2*(chance to win game) - (1 - chance to win game)
= 3*chance to win game
Assuming the first player's team wins and the second player's team loses, the first player will get fewer points assuming the second player wins at least 33% of their games. I don't think there are any players with 3+ points who are a 2-1 underdog against a random PL opponent, but there are plenty who won't get sent out.
TLDR: first type of player is better value.
Therefore, creator is bad for anti, cause he will be sent out every time and win sometimes, whereas the IM protosses are good for anti cause they're on a team with like fifteen people?
If creator wins even one ace match your anti is screwed. I was thinking life/hero for anti leader, and one of trap/squirtle/yongwha. IM just has way too many players, especially if they roll with two startales like this week.
Or you could try a risky 7 3 3 anti team with two 3 point players that will practically never play (Trend, Pigbaby, Hack, etc) and a 7 point RorO or sOs since both of them only play in 1 out of 2 matches this week, showing that their coaches have less than full confidence in them.
You honestly think Samsung doesn't have faith in RorO? My friend, my friend, you have much to learn.
This Samsung coach is the guy who plays Stork twice, what a nutjob.
On February 21 2014 11:53 Cheren wrote: So, anti-team math.
There are two types of anti-team players. The first is someone on a good team who will almost never get sent out. The second is one who will get sent out a lot because they're on a bad team and lose a lot.
First player: 1 point for team win.
Second player: 1 point for lineup appearance + 2*(chance to win game) - (1 - chance to win game)
= 3*chance to win game
Assuming the first player's team wins and the second player's team loses, the first player will get fewer points assuming the second player wins at least 33% of their games. I don't think there are any players with 3+ points who are a 2-1 underdog against a random PL opponent, but there are plenty who won't get sent out.
TLDR: first type of player is better value.
Therefore, creator is bad for anti, cause he will be sent out every time and win sometimes, whereas the IM protosses are good for anti cause they're on a team with like fifteen people?
If creator wins even one ace match your anti is screwed. I was thinking life/hero for anti leader, and one of trap/squirtle/yongwha. IM just has way too many players, especially if they roll with two startales like this week.
Or you could try a risky 7 3 3 anti team with two 3 point players that will practically never play (Trend, Pigbaby, Hack, etc) and a 7 point RorO or sOs since both of them only play in 1 out of 2 matches this week, showing that their coaches have less than full confidence in them.
You honestly think Samsung doesn't have faith in RorO? My friend, my friend, you have much to learn.
This Samsung coach is the guy who plays Stork twice, what a nutjob.
On February 23 2014 15:47 RiskyChris wrote: I'm wallowing in despair, how can I go on without an FPL team...
Do a manual FPL team and count points by yourself.
On February 23 2014 15:29 eskashaborn wrote:
On February 23 2014 15:26 Pangpootata wrote:
On February 23 2014 15:23 RatzBarcode wrote:
On February 23 2014 15:19 slowbacontron wrote:
On February 23 2014 15:17 RatzBarcode wrote:
On February 21 2014 11:53 Cheren wrote: So, anti-team math.
There are two types of anti-team players. The first is someone on a good team who will almost never get sent out. The second is one who will get sent out a lot because they're on a bad team and lose a lot.
First player: 1 point for team win.
Second player: 1 point for lineup appearance + 2*(chance to win game) - (1 - chance to win game)
= 3*chance to win game
Assuming the first player's team wins and the second player's team loses, the first player will get fewer points assuming the second player wins at least 33% of their games. I don't think there are any players with 3+ points who are a 2-1 underdog against a random PL opponent, but there are plenty who won't get sent out.
TLDR: first type of player is better value.
Therefore, creator is bad for anti, cause he will be sent out every time and win sometimes, whereas the IM protosses are good for anti cause they're on a team with like fifteen people?
If creator wins even one ace match your anti is screwed. I was thinking life/hero for anti leader, and one of trap/squirtle/yongwha. IM just has way too many players, especially if they roll with two startales like this week.
Or you could try a risky 7 3 3 anti team with two 3 point players that will practically never play (Trend, Pigbaby, Hack, etc) and a 7 point RorO or sOs since both of them only play in 1 out of 2 matches this week, showing that their coaches have less than full confidence in them.
You honestly think Samsung doesn't have faith in RorO? My friend, my friend, you have much to learn.
This Samsung coach is the guy who plays Stork twice, what a nutjob.
Storkuuu slew Parting
That's going to be the high water mark of stork's sc2 career. Unless he wins twice this week, something equally implausible.
It appears that signups have closed prior to the countdown timer reaching zero
I passed the message along to someone who could potentially fix it... though it seems doubtful that it will be corrected in time. Apologies to all those who are unable to make teams, I am unable to do so as well.
On February 23 2014 18:15 semioldguy wrote: It appears that signups have closed prior to the countdown timer reaching zero
Way earlier when it was 1 hour and 30 min countdown i tried and it was already closed. Even reported some random post with reason "other" explaining the situation to call attention of a mod. Didnt work! Dont think they will solve it, sad to lose the sign up because of that. =(
On February 23 2014 18:15 semioldguy wrote: It appears that signups have closed prior to the countdown timer reaching zero
Way earlier when it was 1 hour and 30 min countdown i tried and it was already closed. Even reported some random post with reason "other" explaining the situation to call attention of a mod. Didnt work! Dont think they will solve it, sad to lose the sign up because of that. =(
Yeah I just a few minutes ago saw that report and passed it along to an admin, but probably not with enough time to fix. I'd say that you can post a team in the next... six minutes, and there is a possibility you can be added in later, but no promises on that.
Since no one with FPL access would be around to close signups, I wrote a script at 4am to do it. Naturally my 4am math failed and closed it early . Sorry guys.
On February 23 2014 22:26 The_Templar wrote: Why do I invest in CJ every time if they're just going to lose every time :\
Yeah saw your team earlier after the first series and felt the pain. Could have worked though but alas, not the best of beginnings. It's ok to believe though, one day it'll pay off big times!
so happy i have zest on my team, hurricane & cure won as well. off to a good start, unfortunate that cure&ty faced each other but they should rack me up alot more points on the way. now only soo to not win and im off to a great start!
On February 23 2014 23:57 KatatoniK wrote: Hurricane, Zest, Maru wins for me today. Though that ace loss for Maru means I don't get a damn thing from him
Still a better first day then I had last round \o/
On February 24 2014 00:56 FlatEdge wrote: So I have Hydra on my anti-team and have a -1 next to him... did I lose a point just because he appeared on CJ's lineup?
Yes, and because he didn't play, so you didn't get the +1 for him losing.
Rank #147 here, much better start to this round and with Life, Fantasy and MKP playing tomorrow + IM as team I should be able to improve on that with any luck. Only -1 came from Shine and Samsung winning.
On February 24 2014 01:09 KatatoniK wrote: The_Templar so pro at FPL.
Rank #147 here, much better start to this round and with Life, Fantasy and MKP playing tomorrow + IM as team I should be able to improve on that with any luck. Only -1 came from Shine and Samsung winning.
On February 21 2014 11:53 Cheren wrote: So, anti-team math.
There are two types of anti-team players. The first is someone on a good team who will almost never get sent out. The second is one who will get sent out a lot because they're on a bad team and lose a lot.
First player: 1 point for team win.
Second player: 1 point for lineup appearance + 2*(chance to win game) - (1 - chance to win game)
= 3*chance to win game
Assuming the first player's team wins and the second player's team loses, the first player will get fewer points assuming the second player wins at least 33% of their games. I don't think there are any players with 3+ points who are a 2-1 underdog against a random PL opponent, but there are plenty who won't get sent out.
TLDR: first type of player is better value.
Therefore, creator is bad for anti, cause he will be sent out every time and win sometimes, whereas the IM protosses are good for anti cause they're on a team with like fifteen people?
With the IM-ST merger I think HerO was a much better 5 point pick for anti-team than Creator, even though they both got 14 points in round 1.
alright rank 270, my goal is to stay in top 300. I'm going to stay on top of my trades every round this time. Last round I started top 100 and thought I could keep it at that with the same team. This time I'm gonna trade like a mad man. Main team: If they're not playing, they're gonna be traded! Anti team: if a guy is playing, they're gonna be traded for someone who doesn't play
On February 24 2014 10:53 ggofthejungle wrote: alright rank 270, my goal is to stay in top 300. I'm going to stay on top of my trades every round this time. Last round I started top 100 and thought I could keep it at that with the same team. This time I'm gonna trade like a mad man. Main team: If they're not playing, they're gonna be traded! Anti team: if a guy is playing, they're gonna be traded for someone who doesn't play
What if someone on your antiteam starts winning everything and you can't trade them away.
On February 24 2014 10:53 ggofthejungle wrote: alright rank 270, my goal is to stay in top 300. I'm going to stay on top of my trades every round this time. Last round I started top 100 and thought I could keep it at that with the same team. This time I'm gonna trade like a mad man. Main team: If they're not playing, they're gonna be traded! Anti team: if a guy is playing, they're gonna be traded for someone who doesn't play
What if someone on your antiteam starts winning everything and you can't trade them away.
Yeah that's a problem scenario, but it can happen to anyone. But trading like that worked for the top 2 guys from last season Thruth and Sasquatch. Right now I have soo on my anti and hasn't been fielded yet.
On February 24 2014 10:53 ggofthejungle wrote: alright rank 270, my goal is to stay in top 300. I'm going to stay on top of my trades every round this time. Last round I started top 100 and thought I could keep it at that with the same team. This time I'm gonna trade like a mad man. Main team: If they're not playing, they're gonna be traded! Anti team: if a guy is playing, they're gonna be traded for someone who doesn't play
What if someone on your antiteam starts winning everything and you can't trade them away.
Yeah that's a problem scenario, but it can happen to anyone. But trading like that worked for the top 2 guys from last season Thruth and Sasquatch. Right now I have soo on my anti and hasn't been fielded yet.
Of course it can happen to anyone, I'm just being stupid with that post. ¬_¬ I actually really like your anti-team though.
Quick question from a noob. Say you have Life on your anti team since he loses do you actually get points or only not lose them? Whats the difference between having someone on your anti never playing as opposed to actually losing?
the only way to "gain" points from having a player on your anti is for them to lose ace, since it's +1 appearance -2 loss. otherwise you just lose none.
On February 24 2014 20:43 opterown wrote: the only way to "gain" points from having a player on your anti is for them to lose ace, since it's +1 appearance -2 loss. otherwise you just lose none.
Thanks for clearing that up. If only Id know that before.
On February 24 2014 22:15 w3c.TruE wrote: I have soO on my anti, will i lose point even though he haven't played? And where do i find results of previous round of FPL?
Go to standings and change the number. We are on 19 now.
Ok today didn't go as planned, I wasn't expecting IM to get swept so hard by SKT. If IM keep that form up then no play-offs and a month of being Terran for me >_<
Still, my Terrans earning me points at least with MKP + Prime winning aaaand Fantasy + SKT winning.
Terrans, winning my FPL. Terrans winning. Wait what.
On February 25 2014 04:27 The_Templar wrote: WTF, when did I put creator in my anti? I seriously don't remember doing that and I would never be that stupid T_T
On February 25 2014 04:27 The_Templar wrote: WTF, when did I put creator in my anti? I seriously don't remember doing that and I would never be that stupid T_T
On February 25 2014 04:27 The_Templar wrote: WTF, when did I put creator in my anti? I seriously don't remember doing that and I would never be that stupid T_T
On February 25 2014 04:27 The_Templar wrote: WTF, when did I put creator in my anti? I seriously don't remember doing that and I would never be that stupid T_T
On February 25 2014 06:35 TT1 wrote: im the real trade master;; i was just unlucky last round
you're right, but you usually transcend the title and become something greater, so I filled the title
On February 25 2014 06:12 AlternativeEgo wrote: And don't forget round 15 where you scored a +24 trade gain. Dear for Bisu was a beauty worth 14 points.
I didn't realize what you were talking about for quite a long time... hah!
On February 25 2014 18:29 gedatsu wrote: Every single player is now showing an increase in trade value. Doesn't that seem a little weird?
No. The values at signup are base trade values. Base trade values will change according to performance. But a player's trade value is his base trade value X number of matches remaining. This is needed because some teams play more matches in a week than others.
First week results should all be entered and up to date now. If there any problems please let me know ASAP. I'll open trading tonight or tomorrow if everything looks good.
Worst team that wasn't composed mainly of players from one team: nooboon, -14 points
There were two teams that were placed lower that were only IM or IM + PartinG.
Best team: KingKa1992, 41 points
Not much to say here. He is good at picking players.
Worst last-minute collapse: Redderthanblue, 1 point, -13 points today
After getting +18 from the Prime vs MVP match, he collapsed once his terran all-star anti-team all won a game. This brought him from 471st to 2598th.
Best last-minute recovery: NullPoint, 15 points, +16 points today
Jin Air won 3-1, so his all Jin Air lineup got a lot of points, despite Stork, who was on his anti-team, winning. This brought him from 2637th to a respectable 1013th.
Best possible team (No Trade) $6 Zest +13 $5 Creator +8 $3 Cure +7 $3 Stork +7 $2 Fantasy +4 $4 Hydra +4
$5 Samsung Galaxy +5
Interestingly this team only costs $28...
Anti Team: $5 Super -0 $5 Life -0 $3 Dream -0 (Of course there are many ways to have a -0 anti-team at this point)
Total: 48
The best main team was 43 points and had Zest, Cure, Stork, Maru, MKP, DRG, and Jin Air.
Worst possible legit team (no trade): $4 Trap +0 $5 Super +0 $7 herO[jOin] +0 $6 ByuL +0 $3 Effort +0 $2 Bbyong +0
$3 IM -1
Anti: $6 Zest -13 $5 Creator -8 $2 Fantasy -4
Total: -26
Fortunately, nobody actually has a score this low.
TY beats Hurricane (yes, expected) Zest beats Solar (yes, expected) TurN beats Action (holy crap, yes, and unexpected -> goes to show that it's better to have 2 pointer that plays rather than having a 3 pointer that doesn't play) Rogue loses to Hydra (ZvZ so it's okay, but it's his second loss for a 5 pointer) Jin air wins.
Thanks to these results I rocket from rank 362 to rank 43, HELL YEA!
Now, for next week: Zest, TY, MarineKing are here to stay. Turn won me totally unexpected points so he might stay even if he doesn't play. I'm conflicted about what to do with Rogue, he cost 5 points and didn't win anything. His trade value is pretty bad now, 3.95. I should give him more chances depending on who he plays next week. Kassia at 2.10 will probably go if, say, Gumiho (1.43) plays next week.
I realized it's IMPERATIVE to having players on the bench on your anti: 1. Their trade values are lower after the games, so they can be traded more easily next week. 2. The most you can lose is -1 from team win. 3. No surprises of losing 8 points in one night (for example Creator, ouch -> trade value jumped from 6 to 7.35, and the people who are stuck with him can only trade him off with Flash, TY, Zest, Maru, TY, or Soulkey. OUCH!!!!)
Great week, top 100. Let's hope soO is not fielded next week.
does anyone know when lineups come out? Also do the trade point values change between now and lineups coming out? Or do they only change after each week of games?
(for example Creator, ouch -> trade value jumped from 6 to 7.35, and the people who are stuck with him can only trade him off with Flash, TY, Zest, Maru, TY, or Soulkey. OUCH!!!!)
actually since creator has 6 matches left while KT players and Maru have 5 matches left, Creator has a higher trade value thant they do. the only people you can trade for creator on anti are zest and soulkey, which aren't very appetizing.
On February 27 2014 09:39 RaiderRyan wrote: does anyone know when lineups come out? Also do the trade point values change between now and lineups coming out? Or do they only change after each week of games?
So, is there actually any way to trade your captain? I'm tempted to get rid of herO but I made him my captain. Am I now stuck with that disappointment?
nope no way to trade captains. i think captains need a rework
+pros of captain: if your captain has more points you have the tiebreaker against a team with the same overall points -cons of captain: you can't trade your captain
having the captain yield x2 the points or something would be better i think. or +1 point every time they win on top of their regular +points. it's usually smarter to pick a low-pointer guy for team points and then make him your captain.
On February 27 2014 13:09 opterown wrote: nope no way to trade captains. i think captains need a rework
+pros of captain: if your captain has more points you have the tiebreaker against a team with the same overall points -cons of captain: you can't trade your captain
having the captain yield x2 the points or something would be better i think. or +1 point every time they win on top of their regular +points. it's usually smarter to pick a low-pointer guy for team points and then make him your captain.
Proposal for Captains: +2 per win instead of +1 +1 bonus to streak bonuses (+2 for 3 games, +3 for 6 games, +4 for 9 games) +2 for Ace appearances -1 to change captain from 1 player to another on your team (i.e. you can switch captains if you want, but you take -2 penalty if you want to switch them then trade away the player)
On February 27 2014 13:09 opterown wrote: nope no way to trade captains. i think captains need a rework
+pros of captain: if your captain has more points you have the tiebreaker against a team with the same overall points -cons of captain: you can't trade your captain
having the captain yield x2 the points or something would be better i think. or +1 point every time they win on top of their regular +points. it's usually smarter to pick a low-pointer guy for team points and then make him your captain.
Proposal for Captains: +2 per win instead of +1 +1 bonus to streak bonuses (+2 for 3 games, +3 for 6 games, +4 for 9 games) +2 for Ace appearances -1 to change captain from 1 player to another on your team (i.e. you can switch captains if you want, but you take -2 penalty if you want to switch them then trade away the player)
I disagree.
The captain in its current state is fine. It already adds another dimension of strategy, that being you have to pick a player who performs well throughout and not just has a good streak at the start, because you can't trade him off. Furthermore, opterown's strategy of picking a low-pointer guy as captain is not always good because 1) you will die if there is a tie-break 2) there are situations where you can trade a 1 pointer for a 2-3 pointer who has lost a couple of games.
If the captain is changed to a super player who affects score more than others, it will cause an imbalance in the game where the importance of one pick outwieghs the importance of other picks by a lot, which goes against FPL's purpose of competing to see who can pick the most balanced team.
how often do tiebreakers come into play? i imagine people aren't that scutinizingly concerned about their rank in that way. currently, it seems that more often than putting someone as your captain provides more harm than good, and i think general consensus agrees.
and with PL the aim is not for the most balanced team, it's for the best team full stop. there are many people who won rounds in the first SC2PL simply by KT-allinning, which is hardly balanced and a huge gamble.
On February 27 2014 15:01 opterown wrote: how often do tiebreakers come into play? i imagine people aren't that scutinizingly concerned about their rank in that way. currently, it seems that more often than putting someone as your captain provides more harm than good, and i think general consensus agrees.
and with PL the aim is not for the most balanced team, it's for the best team full stop. there are many people who won rounds in the first SC2PL simply by KT-allinning, which is hardly balanced and a huge gamble.
Last round, a one pointer KT player could be traded for a better player at the end. In fact, if you choose a one pointer on a team that wins almost all their matches, you are very likely to be able to trade him for a better player, who actually plays, during the last week.
With the current system, even if any one of your players decides to slump, you can still pull up the team with the rest. With the proposed new captain system, one of your players definitely has to do very well, if not you're dead. The proposed new captain system makes the game more capricious and good strategies will become more susceptible to random fluctuations or variance in player performance. I.e. it increases the game's luck-factor to skill-factor ratio.
Furthermore, there are currently many viable strategies players have, such as picking a balanced team of all 4-6 pointers, or picking 2 heavy hitters worth 7-8 points while having 3 pointers for the rest, and all these strategies are possible to win with. But with the proposed new captain system, getting a heavy hitter for your captain is the only logical way to go. This reduces the total amount of viable strategic options and hence reduces the depth as well as fun of the game.
Also, in that round where KT-allinning was the best strat, the best players were also KT players, so even with the proposed new captain system, KT-allinning would still have won. It doesn't make a difference.
A question about trades. Once you hit the "Trade" button - is that final? Or can you cancel that trade and continue making changes until the matches actually begin?
On February 27 2014 17:55 AlgeriaT wrote: A question about trades. Once you hit the "Trade" button - is that final? Or can you cancel that trade and continue making changes until the matches actually begin?
You can always cancel and make changes until the trade timer expires.
Ditching my toss lineup with only Zest left to anchor it. I was torn between MKP and FanTaSy but went with FanTaSy because he is better and on a better team and facing weak teams this week. Cure for DRG because he plays 0 games and DRG plays 2.
EDIT: Actually, just noticed I can do DRG -> Curious so I'm doing that instead.
EDIT2: Or maybe I should do DRG -> Hydra... Not sure, what do you think?
EDIT3: Think I'll go with Curious after all. Since his team plays 2 matches this week and Hydra's plays 1, his adjusted trade value should decay more, right?
Got screwed giving Dream yet another chance. I won't make that mistake again. Not many good trades for him except Gumiho, who might not even play. I think he can beat Flash if he does though, and down the line he could end up being one of CJ's mainstays.
I can't decide if I should trade Classic for TY. They are both top quality players, but TY is 100% in all games, meanwhile SKT doesn't always play Classic. Tough choice.
On March 01 2014 17:56 FrostedMiniWheats wrote: Dream->GuMiho
Got screwed giving Dream yet another chance. I won't make that mistake again. Not many good trades for him except Gumiho, who might not even play. I think he can beat Flash if he does though, and down the line he could end up being one of CJ's mainstays.
Yeah I'm thinking about trading Bbyong for Gumiho, or DRG for Fantasy.
Looking to dodge some points with IM looking good this week hurts my heart that it has to be Dream ;;
Going balls out with trading away Zest, solid player but Soulkey could bring double the points! DRG looking to have a really hard time this week could have gone with Fantasy but his matchups..holy cow. Hurricane looked ok last week and have a good chance at taking some points this one too.
*note to self always trust your gut and pick your 1point as captain..stuck with herO as captain now.
He got a lot of points from Trap, YongHwa, and IM all doing well this week. In addition, herO[jOin] gave him 8 points in his stellar performance against KT and Life beating MKP helped. None of these players had done well up to this week, so his total score is only 34. Worst team this week not composed of players from 1 or 2 teams:
Zekkerz: -12 this week
While there were 4 worse teams, they were all KHAN or all KT, or Prime + KT. After Zest and MarineKing both lost in their ace match and everyone on his anti-team won, he was -12 for the week even though MarineKing and CJ won. Best trader overall:
illidanx: +14 in three trades
He wisely traded away Zest and Hydra from his main team after they both won for Soulkey and Trap, who won 3/5 matches total. In addition, he traded away Trap for Curious on his anti-team, which was wise since Trap won both of his games. Worst trader overall:
Lutor: -17 in three trades
Ouch. He is doing better than me overall. T_T Worst team that was once rank 1:
jhlee820: Rank 364
He treaded water and pretty much broke even after finishing week one at rank 18. -1 this week, in fact, since SKT and Jin Air won and MarineKing won but lost an ace match. Best possible No Trade team:
Interestingly, the main team costs only $29 and is one point less than the maximum possible points with infinite money (Flash instead of one of the players that gave 8 points). DRG must be there since he is the highest ranked zerg and is only $3.
*This is an estimate. No computer programs were used, just passion. Please let me know if I have an impossible trade used here, because I wrote down the wrong trade values from week 1. And, just for fun:
Worst legitimate no-trade team possible:
Requirements are that the main team must equal exactly 30$ and the anti-team must be exactly $13.
Total: -27 Worst team is -13. Obviously nobody is trying hard enough to lose, or with some well-placed trades they might have gotten close to this. Edit: Fixed best trade team, Hydra --> DRG
Soulkey for TY(Baby) (or Stats) - Definitely LOCKED Cure(Speed) for Rogue(Savage) - Same Team, from 1 appearance to 2 OR Hurricane for Shine - Same Team, from no appearances to 2 - More likely.
Hydra is NOT going to be traded (freewin!) Fantasy is unlikely to be traded only choice is Shine, and Fanta already has 1 appearance + chance for teamwin.
I'm considering swapping RorO for Soulkey on my anti, but it's risky because SK may pop out as SKT's ace. Oov and the samsung coach have rotation policies that make picking their players so capricious.
On March 09 2014 07:50 AlgeriaT wrote: I'm seeing in some groups that I am ranked higher than some players that have one point less than I do. How can that be?
On March 09 2014 07:50 AlgeriaT wrote: I'm seeing in some groups that I am ranked higher than some players that have one point less than I do. How can that be?
You're ranked higher than people with fewer points? How is that a problem? Unless you meant that you are ranked lower or they have more points, in which case they/you probably traded more. For example, in the Scarlett fan club group, you traded three times this week, bringing you from 28 to 25 points. hidetoaizen traded once this week, bringing him from 27 to 26. But you were still ranked higher than he was at the end of last week, it's just the trades didn't go through yet.
On March 09 2014 07:50 AlgeriaT wrote: I'm seeing in some groups that I am ranked higher than some players that have one point less than I do. How can that be?
You're ranked higher than people with fewer points? How is that a problem? Unless you meant that you are ranked lower or they have more points, in which case they/you probably traded more. For example, in the Scarlett fan club group, you traded three times this week, bringing you from 28 to 25 points. hidetoaizen traded once this week, bringing him from 27 to 26. But you were still ranked higher than he was at the end of last week, it's just the trades didn't go through yet.
Ah thanks, that clarifies it Yes, I meant that I had a better rank.
Wow, I traded Hurricane for Squirtle, who won. Life for Rogue, who won and took Shine out for KeeN. Leaving Mvp in my anti and then him losing in the ace match.
Pretty good week so far for me apart from Classic losing yesterday and KT underperforming. At spot #56 atm, highest I've ever been. Tomorrow Classic and Rogue play again which could give me another +8 if Solar loses. Hopefully I'll have a shot at no trade champ still
On March 11 2014 22:36 hoop1 wrote: Why the F did I trade Rogue for HerO this week
FML
Just when he doesnt need to perform, he goes and WRECKS
U only had Hero ..
I got both Hero & Solar. And they didnt earn me a single point..
Even Flash cost me a point for appearing @ ace match ...
At least Fantasy & Trap save my FPL from total collapse My goal is to reach top 97! Or whatever to make my name appear in 1st page . . . .. .. ..
Yeah I traded for Hero and Solar and they both utterly failed, 0/4.... I would not have guessed that keeping 2 players with no lineup appearances at all this week (Stork and Life) would have actually left me with more points than trading for 2 players with total 4 appearances... I'm especially disappointed in Solar since he was my hipster pick round 1 and ended up doing so well. Creator also losing this week was just icing on the cake... Thank god Trap, sOs, Fantasy, and JinAir continue to win, so I guess I shouldn't complain too much.
On March 12 2014 13:15 KaRath_ wrote: I'm debating who to trade on my anti-team so I can lose more points, and to trade out State as soon as possible for some player who never shows.
On March 11 2014 22:36 hoop1 wrote: Why the F did I trade Rogue for HerO this week
FML
Just when he doesnt need to perform, he goes and WRECKS
U only had Hero ..
I got both Hero & Solar. And they didnt earn me a single point..
Even Flash cost me a point for appearing @ ace match ...
At least Fantasy & Trap save my FPL from total collapse My goal is to reach top 97! Or whatever to make my name appear in 1st page . . . .. .. ..
Yeah I traded for Hero and Solar and they both utterly failed, 0/4.... I would not have guessed that keeping 2 players with no lineup appearances at all this week (Stork and Life) would have actually left me with more points than trading for 2 players with total 4 appearances... I'm especially disappointed in Solar since he was my hipster pick round 1 and ended up doing so well. Creator also losing this week was just icing on the cake... Thank god Trap, sOs, Fantasy, and JinAir continue to win, so I guess I shouldn't complain too much.
I am using the same protocol too. . . Trading 0 appearance guy with 2 appearance. Hopefully the risk is worth taking . . .
Shine is playing vs MvP this week and soO not, I probably want to trade away Shine. But who? Myungsik, Action, Dream, Sniper or Billowy? Also I just found out that you can trade DRG for Maru lol, good value.
Trading Rogue was difficult, I could only pick Zerg and with the choices being Hydra, Soulkey and ByuL. ByuL is the only one I think has a chance of winning from those three.
KeeN for sOs: ezpz sOs is in Poland, Jin Air's last two matches are this week, don't need to worry about trading him next week and I might finally be able to get rid of soO.
Everyone else I feel ok with keeping compared to who I can trade them for.
Done. If it has the templar blessing, I'll go for it. I felt a bit weird about dropping him from my main and adding him to my anti, but I think I got all the points he has to give for this round.
Done. If it has the templar blessing, I'll go for it. I felt a bit weird about dropping him from my main and adding him to my anti, but I think I got all the points he has to give for this round.
Well, Rogue's not playing at all, this week or next, so I don't see why you'd get cure (who's playing twice) for your anti-team instead?
Done. If it has the templar blessing, I'll go for it. I felt a bit weird about dropping him from my main and adding him to my anti, but I think I got all the points he has to give for this round.
Well, Rogue's not playing at all, this week or next, so I don't see why you'd get cure (who's playing twice) for your anti-team instead?
Ahhh, didn't realize that he wouldn't play next week either. Of course. Now I feel a bit silly for not putting that together.
I just traded creator for CJ_Hero, Creator's been destroying my anti-team and since hero's not playing this week, it seemed like a good opportunity to get rid of creator, who will likely play four games still. Also CJ's second last match next week is against SKT so I can hope that means no points for anyone on CJ.
I was once top 2 (week 2) in the FPL round of 13 .. sadly nobody cares, they only remember the winner grrrr nice job though Effort and Solar can win, I allow it
On March 18 2014 02:38 Sneikku wrote: Jin Air lost and made -1 point, but I still rise from rank 33 to rank 5. MADNESS
There is bug in detailed team. I had Hydra in my team previously then I traded him to Trap (+8) and before this week I traded Rogue to Hydra (+3). Scoring breakdown only shows points that Hydra did first time when he was in my team. It's missing totaly my new time with Hydra
I just had an awesome idea: Fantasy Fantasy Proleague. We get Proleague pros to play a fantasy game with Fantasy Proleague players. They would bet on how good we would do betting on them. The_Templar would totally be the RorO of FFPL.
On March 18 2014 19:54 Szgk wrote: I just had an awesome idea: Fantasy Fantasy Proleague. We get Proleague pros to play a fantasy game with Fantasy Proleague players. They would bet on how good we would do betting on them. The_Templar would totally be the RorO of FFPL.
On March 18 2014 19:54 Szgk wrote: I just had an awesome idea: Fantasy Fantasy Proleague. We get Proleague pros to play a fantasy game with Fantasy Proleague players. They would bet on how good we would do betting on them. The_Templar would totally be the RorO of FFPL.
lol you should consider posting this on high thread
if only herojoin wasnt my captain and roro won both his matches.. oh well i really cant complain seeing as MVP went 3-0 in both their matches this week
I'm going down 7/7 in Chelsea and 13/13 of the Swedes. Good thing there is TL+ where I can find comfort in being an average at 6/11. TL+ such a good feature.
On March 19 2014 19:27 AlternativeEgo wrote: I'm going down 7/7 in Chelsea and 13/13 of the Swedes. Good thing there is TL+ where I can find comfort in being an average at 6/11. TL+ such a good feature.
Apparently not, it seems to be quite a bad feature for FPL points
Wait a minute is this the first time I realize that the posts are in CET for me wat
Jesus, you really mopped up....(also, high five for insightful trap->rain trade )
I'm just pissed about that last ace match...
On another note, did it seem to anyone else that trading was closed earlier this week than others? Seems like most of the time it closes only minutes before the match actually starts but this time there were a few hours in between. (Meant I only got around to doing them ~10 minutes before closing time )
So R2 is over. (or do the tiebreaker matches count???!!!) Main Team went really really well all in all, but sOs in my anti-team detroyed my points... Biggest mistake was, to trade JinAir and chose Samsung instead of MVP after week 3!!! It was totally clear, that JinAir would not do well in week 4 without sOs and Rogue (they were @ IEM Katowice), so to trade them was clear, but I had a tough decision between MVP and Samsung - unfortunately I picked Samsung... But still Top300 at least :-) That's quite ok for first time FPL, i think.
On March 27 2014 20:40 dehydrogenaza wrote: So, what's up with the update? I really want to know if I finished in the top100...
Probably nothing more than time. The last few weeks have been full match-ups with this week only having four so that usual update after the games finished happened after the sixth game which was close to the weekend no?
Either that or R1CH has found some sweet lass and taken her to a country with no internet. But hey, no matter what the reason is good luck hunting top 100.
On March 28 2014 01:35 R1CH wrote: How does it look now?
Can you fix this?
On March 18 2014 02:38 Sneikku wrote: Jin Air lost and made -1 point, but I still rise from rank 33 to rank 5. MADNESS
There is bug in detailed team. I had Hydra in my team previously then I traded him to Trap (+8) and before this week I traded Rogue to Hydra (+3). Scoring breakdown only shows points that Hydra did first time when he was in my team. It's missing totaly my new time with Hydra
On March 18 2014 02:38 Sneikku wrote: Jin Air lost and made -1 point, but I still rise from rank 33 to rank 5. MADNESS
There is bug in detailed team. I had Hydra in my team previously then I traded him to Trap (+8) and before this week I traded Rogue to Hydra (+3). Scoring breakdown only shows points that Hydra did first time when he was in my team. It's missing totaly my new time with Hydra
Hydras has made me +9 points now after I traded him back.
Something tells me the prices overall next round will be alot more even? Feels like many top players performed poorly, and a few surprises from the lower level players appeared as well! Funny!
I also did not do any trades, as I was sure my FPL team was doomed after the first week, and did not check it since, but turns out my picks were golden!
239. Not bad, could've been better if I'd done two things differently:
not traded herO for Trap (would've given me +13) and not traded Bbyong for Stats in the last week at the last moment (would've given me +6). Those two together would've put me top 50.