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MC's thoughts on current balance whining - Page 2

Forum Index > SC2 General
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vthree
Profile Joined November 2011
Hong Kong8039 Posts
Last Edited: 2014-02-15 13:30:01
February 15 2014 13:26 GMT
#21
Well, the thing is, when all pro tournaments are pretty much forced the same map pool for 3-4 months, then map balance is tied to game balance. I mean, 1-1-1 was map dependent. I would argue The Queen buff wouldn't have been an issue if we had farther thirds so the 6 Queen builds weren't holding everything from Terran.

Yes, things CAN be balanced via maps, but it also limits a lot of maps. Sure, Frost might be ok, but do we went to play on Frost clones?

Bagi
Profile Joined August 2010
Germany6799 Posts
February 15 2014 13:27 GMT
#22
With how strong blink is in its current form, the only way to balance TvP through maps would be to make every main base surrounded by air space, which is a HUGE limitation to mapmaking. The only recent maps I can think of that do this are whirlwind and habitation station, both have only 1 spot where you can blink into the main which can be covered relatively easily.

Basically its something you could potentially try to patch with maps, but not really worth it. I don't understand why protoss players are so devastated by the idea of a blink nerf anyway, the race is so over represented everywhere that clearly something needs to be done.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
February 15 2014 13:28 GMT
#23
On February 15 2014 22:25 Nebuchad wrote:
You can agree or disagree with the map assessment, but the way community treats players is fucking awful, and I don't see how you can deny that.


Well, this has always happened and not just to Protoss. Early on, 'cheesy' players got hate, and then Terrans for a bit, and then the patch Zerg era.
Nebuchad
Profile Blog Joined December 2012
Switzerland12571 Posts
February 15 2014 13:29 GMT
#24
On February 15 2014 22:27 Bagi wrote:
With how strong blink is in its current form, the only way to balance TvP through maps would be to make every main base surrounded by air space, which is a HUGE limitation to mapmaking.


You could have a double cliff on most of the surface except for one or two spots. Still lets reapers go in easily and limits the blink options to specific spots in the base.
No will to live, no wish to die
TheDwf
Profile Joined November 2011
France19747 Posts
February 15 2014 13:30 GMT
#25
Exactly why are people pretending Blink is the only issue with TvP currently?
Nebuchad
Profile Blog Joined December 2012
Switzerland12571 Posts
February 15 2014 13:31 GMT
#26
On February 15 2014 22:28 vthree wrote:
Show nested quote +
On February 15 2014 22:25 Nebuchad wrote:
You can agree or disagree with the map assessment, but the way community treats players is fucking awful, and I don't see how you can deny that.


Well, this has always happened and not just to Protoss. Early on, 'cheesy' players got hate, and then Terrans for a bit, and then the patch Zerg era.


And I say the same thing to the people who shit on Sniper or Jonnyrecco.
No will to live, no wish to die
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
February 15 2014 13:33 GMT
#27
On February 15 2014 22:30 TheDwf wrote:
Exactly why are people pretending Blink is the only issue with TvP currently?


tip of the iceberg?
The mind is like a parachute, it doesnt work unless its open. - Zappa
vthree
Profile Joined November 2011
Hong Kong8039 Posts
February 15 2014 13:34 GMT
#28
On February 15 2014 22:31 Nebuchad wrote:
Show nested quote +
On February 15 2014 22:28 vthree wrote:
On February 15 2014 22:25 Nebuchad wrote:
You can agree or disagree with the map assessment, but the way community treats players is fucking awful, and I don't see how you can deny that.


Well, this has always happened and not just to Protoss. Early on, 'cheesy' players got hate, and then Terrans for a bit, and then the patch Zerg era.


And I say the same thing to the people who shit on Sniper or Jonnyrecco.


Yes, I am not condoning it. I am just saying it has been around for a long time and isn't likely to go away.
ImperialFist
Profile Joined April 2013
790 Posts
February 15 2014 13:35 GMT
#29
mc as usual with the extreme bias, shameful behavior.
"In the name of Holy Terra I challenge, Take up arms, for the Emperor’s Justice falls on you!"
Bagi
Profile Joined August 2010
Germany6799 Posts
February 15 2014 13:36 GMT
#30
On February 15 2014 22:29 Nebuchad wrote:
Show nested quote +
On February 15 2014 22:27 Bagi wrote:
With how strong blink is in its current form, the only way to balance TvP through maps would be to make every main base surrounded by air space, which is a HUGE limitation to mapmaking.


You could have a double cliff on most of the surface except for one or two spots. Still lets reapers go in easily and limits the blink options to specific spots in the base.

I don't really understand this post, since when does double cliff stop blink stalkers?
Tsubbi
Profile Joined September 2010
Germany7997 Posts
February 15 2014 13:37 GMT
#31
maps are just one of the many variables of game balance, i think its too limiting to say thats the only issue

also while zvp is certainly not as bad as tvp i think theres a reason why in 2013 of the 13 wcs titles theres been only one zerg champion, also currently there wouldve been 20 protoss in code s if there hadnt been so many deadalus freewins
vthree
Profile Joined November 2011
Hong Kong8039 Posts
February 15 2014 13:37 GMT
#32
On February 15 2014 22:30 TheDwf wrote:
Exactly why are people pretending Blink is the only issue with TvP currently?


Because blink is such a dominant strategy now, that all early game is based off that. And early game just snowballs to mid and then late game. So we need to 'fix' the blink all and then we can see the affects and evaluate.

It is like the 1-1-1, 11-11 pre bunker barracks nerf. Need to fix those first before we can see the issues in the mid and late game.
ImperialFist
Profile Joined April 2013
790 Posts
February 15 2014 13:39 GMT
#33
funny how mc has done this twice in order to try to make money and some people actually treat him seriously.
"In the name of Holy Terra I challenge, Take up arms, for the Emperor’s Justice falls on you!"
goody153
Profile Blog Joined April 2013
44309 Posts
February 15 2014 13:40 GMT
#34
so it's about the maps eh ..
this is a quote
bearhug
Profile Joined September 2010
United States999 Posts
February 15 2014 13:41 GMT
#35
Sorry, MC. you are biased.
We are dusts in the vast cosmic arena. Need to make the most out of life when we still have it.
Big J
Profile Joined March 2011
Austria16289 Posts
February 15 2014 13:43 GMT
#36
The game is being played on maps, you cannot segregate balance from maps. If the problem is restricted to only one or two maps we can very well change the mappool and consider the matchup fine. However, if the problem is appears on half the mappool because very standard features are suddenly considered broken the problem is the matchup, not the maps.

MC talks about 5maps from the current pool that favor Protoss due to two different problems
Daedalus, Heavy Rain, Yeonsu, Polar Night - blink play
Alterzim - too big.

Now Alterzim is probably a problem map, its size is experimentally big, its not a standard feature and if it proves to be imbalanced it is easy to avoid making such maps, just like we have done in the years past with like 1exception.
But what about the other 4? They have standard features that are suddenly considered imbalanced - after changes to the units, not to the maps! If our new standard should be to avoid maps with those standard features, then there also cannot be another Cloud Kingdom, Bel'Shire Beach, Antiga Shipyard, Shakuras Plateau, Derelicted Watcher (...), because those maps have the same with the "new balance" problematic feature (a blinkabuseable ledge). Hell, Akilon and Ohana are problematic for blink rushes with this standard...

TLDR: If 50% of all maps that have ever been played are considered broken because of balance changes, then we should not consider the maps problematic but the balance changes.
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2014-02-15 13:47:02
February 15 2014 13:45 GMT
#37
I'm not convinced that the only issues lie in maps, tbh. Protoss seems really sooo heavily favored that it can't be just that...
Any thing they do seems utterly devastating for Terran, it can't be just the threat of one powerful build like Blink stalkers.

Edit: I agree that it's a good thing to try the fix the most problematic shit first, and that's probably blink stalkers right now, but "map balancing" doesn't solve everything. Sometimes, units are too strong, like the MSC.
Pangpootata
Profile Blog Joined January 2011
1838 Posts
February 15 2014 13:48 GMT
#38
I have to say MC is at least partially right about PvT imbalance being due to maps. If one looks at Proleague, the top 3 players are Terrans and it is because The King Sejong Station is decent for terrans and Outboxer is actually slightly advantageous. GSL should stop blindly adopting Blizzard maps such as Daedalus Point and be more like KeSPA.
goody153
Profile Blog Joined April 2013
44309 Posts
Last Edited: 2014-02-15 13:50:36
February 15 2014 13:49 GMT
#39
On February 15 2014 22:45 ZenithM wrote:
I'm not convinced that the only issues lie in maps, tbh. Protoss seems really sooo heavily favored that it can't be just that...
Any thing they do seems utterly devastating for Terran, it can't be just the threat of one powerful build like Blink stalkers.

Edit: I agree that it's a good thing to try the fix the most problematic shit first, and that's probably blink stalkers right now, but "map balancing" doesn't solve everything. Sometimes, units are too strong, like the MSC.

Yeah . I would just love to see terran having an option to scout better against toss and/or give them something to punish a toss for being too greedy. Like how toss has a option to punish terran. Just my assumption though.

I hope the Ghost Buff, vision nerf, timewarp nerf really fixes tvp. I hope so.
this is a quote
Nebuchad
Profile Blog Joined December 2012
Switzerland12571 Posts
February 15 2014 13:50 GMT
#40
Kind of symptomatic that MC writes about annoying whiny attitude and all the answers focus on actual balance. MC should have seen that coming and not mentioned that part about maps, though, so I do blame it partially on him.
No will to live, no wish to die
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