• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:40
CEST 13:40
KST 20:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 234ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon415.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
Most successful SC2 players of Q2 2026 Serral wins Maestros of the Game 2 Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) 5.0.16 Hotfix (June 30) - Balance + Bug Fixes
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Crank Gathers Season 4: BW vs SC2 Team League GSL CK #5 Race War HomeStory Cup 29 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
Starcraft vs Retro Category on Twitch ASL 22 Proposed Map Pool 60% Keyboards Viable for Starcraft? Snow On New ASL S22 Map, Zerg Nerf BW General Discussion
Tourneys
Escore Tournament StarCraft Season 2 Small VOD Thread 2.0 IPSL Spring 2026 Top 4! CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8393 users

MC's thoughts on current balance whining - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 15 16 17 Next All
vthree
Profile Joined November 2011
Hong Kong8039 Posts
Last Edited: 2014-02-15 13:30:01
February 15 2014 13:26 GMT
#21
Well, the thing is, when all pro tournaments are pretty much forced the same map pool for 3-4 months, then map balance is tied to game balance. I mean, 1-1-1 was map dependent. I would argue The Queen buff wouldn't have been an issue if we had farther thirds so the 6 Queen builds weren't holding everything from Terran.

Yes, things CAN be balanced via maps, but it also limits a lot of maps. Sure, Frost might be ok, but do we went to play on Frost clones?

Bagi
Profile Joined August 2010
Germany6799 Posts
February 15 2014 13:27 GMT
#22
With how strong blink is in its current form, the only way to balance TvP through maps would be to make every main base surrounded by air space, which is a HUGE limitation to mapmaking. The only recent maps I can think of that do this are whirlwind and habitation station, both have only 1 spot where you can blink into the main which can be covered relatively easily.

Basically its something you could potentially try to patch with maps, but not really worth it. I don't understand why protoss players are so devastated by the idea of a blink nerf anyway, the race is so over represented everywhere that clearly something needs to be done.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
February 15 2014 13:28 GMT
#23
On February 15 2014 22:25 Nebuchad wrote:
You can agree or disagree with the map assessment, but the way community treats players is fucking awful, and I don't see how you can deny that.


Well, this has always happened and not just to Protoss. Early on, 'cheesy' players got hate, and then Terrans for a bit, and then the patch Zerg era.
Nebuchad
Profile Blog Joined December 2012
Switzerland12475 Posts
February 15 2014 13:29 GMT
#24
On February 15 2014 22:27 Bagi wrote:
With how strong blink is in its current form, the only way to balance TvP through maps would be to make every main base surrounded by air space, which is a HUGE limitation to mapmaking.


You could have a double cliff on most of the surface except for one or two spots. Still lets reapers go in easily and limits the blink options to specific spots in the base.
No will to live, no wish to die
TheDwf
Profile Joined November 2011
France19747 Posts
February 15 2014 13:30 GMT
#25
Exactly why are people pretending Blink is the only issue with TvP currently?
Nebuchad
Profile Blog Joined December 2012
Switzerland12475 Posts
February 15 2014 13:31 GMT
#26
On February 15 2014 22:28 vthree wrote:
Show nested quote +
On February 15 2014 22:25 Nebuchad wrote:
You can agree or disagree with the map assessment, but the way community treats players is fucking awful, and I don't see how you can deny that.


Well, this has always happened and not just to Protoss. Early on, 'cheesy' players got hate, and then Terrans for a bit, and then the patch Zerg era.


And I say the same thing to the people who shit on Sniper or Jonnyrecco.
No will to live, no wish to die
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
February 15 2014 13:33 GMT
#27
On February 15 2014 22:30 TheDwf wrote:
Exactly why are people pretending Blink is the only issue with TvP currently?


tip of the iceberg?
The mind is like a parachute, it doesnt work unless its open. - Zappa
vthree
Profile Joined November 2011
Hong Kong8039 Posts
February 15 2014 13:34 GMT
#28
On February 15 2014 22:31 Nebuchad wrote:
Show nested quote +
On February 15 2014 22:28 vthree wrote:
On February 15 2014 22:25 Nebuchad wrote:
You can agree or disagree with the map assessment, but the way community treats players is fucking awful, and I don't see how you can deny that.


Well, this has always happened and not just to Protoss. Early on, 'cheesy' players got hate, and then Terrans for a bit, and then the patch Zerg era.


And I say the same thing to the people who shit on Sniper or Jonnyrecco.


Yes, I am not condoning it. I am just saying it has been around for a long time and isn't likely to go away.
ImperialFist
Profile Joined April 2013
790 Posts
February 15 2014 13:35 GMT
#29
mc as usual with the extreme bias, shameful behavior.
"In the name of Holy Terra I challenge, Take up arms, for the Emperor’s Justice falls on you!"
Bagi
Profile Joined August 2010
Germany6799 Posts
February 15 2014 13:36 GMT
#30
On February 15 2014 22:29 Nebuchad wrote:
Show nested quote +
On February 15 2014 22:27 Bagi wrote:
With how strong blink is in its current form, the only way to balance TvP through maps would be to make every main base surrounded by air space, which is a HUGE limitation to mapmaking.


You could have a double cliff on most of the surface except for one or two spots. Still lets reapers go in easily and limits the blink options to specific spots in the base.

I don't really understand this post, since when does double cliff stop blink stalkers?
Tsubbi
Profile Joined September 2010
Germany7996 Posts
February 15 2014 13:37 GMT
#31
maps are just one of the many variables of game balance, i think its too limiting to say thats the only issue

also while zvp is certainly not as bad as tvp i think theres a reason why in 2013 of the 13 wcs titles theres been only one zerg champion, also currently there wouldve been 20 protoss in code s if there hadnt been so many deadalus freewins
vthree
Profile Joined November 2011
Hong Kong8039 Posts
February 15 2014 13:37 GMT
#32
On February 15 2014 22:30 TheDwf wrote:
Exactly why are people pretending Blink is the only issue with TvP currently?


Because blink is such a dominant strategy now, that all early game is based off that. And early game just snowballs to mid and then late game. So we need to 'fix' the blink all and then we can see the affects and evaluate.

It is like the 1-1-1, 11-11 pre bunker barracks nerf. Need to fix those first before we can see the issues in the mid and late game.
ImperialFist
Profile Joined April 2013
790 Posts
February 15 2014 13:39 GMT
#33
funny how mc has done this twice in order to try to make money and some people actually treat him seriously.
"In the name of Holy Terra I challenge, Take up arms, for the Emperor’s Justice falls on you!"
goody153
Profile Blog Joined April 2013
44280 Posts
February 15 2014 13:40 GMT
#34
so it's about the maps eh ..
this is a quote
bearhug
Profile Joined September 2010
United States999 Posts
February 15 2014 13:41 GMT
#35
Sorry, MC. you are biased.
We are dusts in the vast cosmic arena. Need to make the most out of life when we still have it.
Big J
Profile Joined March 2011
Austria16289 Posts
February 15 2014 13:43 GMT
#36
The game is being played on maps, you cannot segregate balance from maps. If the problem is restricted to only one or two maps we can very well change the mappool and consider the matchup fine. However, if the problem is appears on half the mappool because very standard features are suddenly considered broken the problem is the matchup, not the maps.

MC talks about 5maps from the current pool that favor Protoss due to two different problems
Daedalus, Heavy Rain, Yeonsu, Polar Night - blink play
Alterzim - too big.

Now Alterzim is probably a problem map, its size is experimentally big, its not a standard feature and if it proves to be imbalanced it is easy to avoid making such maps, just like we have done in the years past with like 1exception.
But what about the other 4? They have standard features that are suddenly considered imbalanced - after changes to the units, not to the maps! If our new standard should be to avoid maps with those standard features, then there also cannot be another Cloud Kingdom, Bel'Shire Beach, Antiga Shipyard, Shakuras Plateau, Derelicted Watcher (...), because those maps have the same with the "new balance" problematic feature (a blinkabuseable ledge). Hell, Akilon and Ohana are problematic for blink rushes with this standard...

TLDR: If 50% of all maps that have ever been played are considered broken because of balance changes, then we should not consider the maps problematic but the balance changes.
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2014-02-15 13:47:02
February 15 2014 13:45 GMT
#37
I'm not convinced that the only issues lie in maps, tbh. Protoss seems really sooo heavily favored that it can't be just that...
Any thing they do seems utterly devastating for Terran, it can't be just the threat of one powerful build like Blink stalkers.

Edit: I agree that it's a good thing to try the fix the most problematic shit first, and that's probably blink stalkers right now, but "map balancing" doesn't solve everything. Sometimes, units are too strong, like the MSC.
Pangpootata
Profile Blog Joined January 2011
1838 Posts
February 15 2014 13:48 GMT
#38
I have to say MC is at least partially right about PvT imbalance being due to maps. If one looks at Proleague, the top 3 players are Terrans and it is because The King Sejong Station is decent for terrans and Outboxer is actually slightly advantageous. GSL should stop blindly adopting Blizzard maps such as Daedalus Point and be more like KeSPA.
goody153
Profile Blog Joined April 2013
44280 Posts
Last Edited: 2014-02-15 13:50:36
February 15 2014 13:49 GMT
#39
On February 15 2014 22:45 ZenithM wrote:
I'm not convinced that the only issues lie in maps, tbh. Protoss seems really sooo heavily favored that it can't be just that...
Any thing they do seems utterly devastating for Terran, it can't be just the threat of one powerful build like Blink stalkers.

Edit: I agree that it's a good thing to try the fix the most problematic shit first, and that's probably blink stalkers right now, but "map balancing" doesn't solve everything. Sometimes, units are too strong, like the MSC.

Yeah . I would just love to see terran having an option to scout better against toss and/or give them something to punish a toss for being too greedy. Like how toss has a option to punish terran. Just my assumption though.

I hope the Ghost Buff, vision nerf, timewarp nerf really fixes tvp. I hope so.
this is a quote
Nebuchad
Profile Blog Joined December 2012
Switzerland12475 Posts
February 15 2014 13:50 GMT
#40
Kind of symptomatic that MC writes about annoying whiny attitude and all the answers focus on actual balance. MC should have seen that coming and not mentioned that part about maps, though, so I do blame it partially on him.
No will to live, no wish to die
Prev 1 2 3 4 5 15 16 17 Next All
Please log in or register to reply.
Live Events Refresh
CrankTV Team League
11:00
Crank Gathers S4: Group Stage
LiquipediaDiscussion
Replay Cast
10:00
HSC 29: Playoffs
CranKy Ducklings88
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko351
mouzHeroMarine 345
SortOf 106
Livibee 79
StarCraft: Brood War
Jaedong 751
Shuttle 729
Hyun 654
Hyuk 456
BeSt 425
Mini 383
Horang2 344
Soulkey 271
Soma 259
actioN 221
[ Show more ]
Light 208
EffOrt 191
Snow 170
Larva 147
ZerO 122
Mong 120
Dewaltoss 116
ggaemo 94
Movie 61
Mind 60
Rush 52
Sharp 48
JYJ 47
sorry 46
hero 40
scan(afreeca) 38
Hm[arnc] 35
Sexy 32
[sc1f]eonzerg 32
HiyA 31
soO 30
ToSsGirL 30
sSak 22
Sea.KH 22
Icarus 21
Free 19
zelot 13
ajuk12(nOOB) 12
Noble 12
IntoTheRainbow 10
Dota 2
Gorgc5662
XaKoH 429
League of Legends
JimRising 381
Counter-Strike
olofmeister1286
zeus260
markeloff104
Super Smash Bros
Mew2King80
Other Games
gofns11152
FrodaN2846
singsing899
B2W.Neo404
Happy184
Hui .163
KnowMe94
ZerO(Twitch)13
Organizations
Other Games
gamesdonequick16583
StarCraft: Brood War
UltimateBattle 28
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP185
• StrangeGG 35
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• escodisco4567
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2547
• TFBlade280
Upcoming Events
OSC
1h 20m
Big Brain Bouts
4h 20m
Replay Cast
12h 20m
RSL Revival
21h 20m
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
22h 20m
Afreeca Starleague
22h 20m
Snow vs Jaedong
YSC vs hero
IPSL
1d 4h
Dragon vs Ret
RSL Revival
1d 21h
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
1d 22h
IPSL
2 days
Bonyth vs Hawk
[ Show More ]
GSL
2 days
Replay Cast
3 days
WardiTV Weekly
3 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
Escore Tournament S3: W2
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Heroes Pulsing #3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.