• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:17
CET 15:17
KST 23:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced
Tourneys
StarCraft2.fi 15th Anniversary Cup RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle How Rain Became ProGamer in Just 3 Months [BSL21] RO8 Bracket & Prediction Contest BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[ASL20] Grand Finals [BSL21] RO8 - Day 2 - Sunday 21:00 CET [BSL21] RO8 - Day 1 - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Fighting Spirit mining rates Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV The 2048 Game Path of Exile Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
VFFS Machine: An Efficient Solution for Modern Pac Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1603 users

MC's thoughts on current balance whining - Page 17

Forum Index > SC2 General
Post a Reply
Prev 1 15 16 17 All
seak99
Profile Joined November 2013
Canada69 Posts
February 19 2014 05:04 GMT
#321
Forget the win percentages. Just look at how practically every tournament always seems to have the 60%-70% protoss player base in it. I've been noticing that for a while now. Terran was like that when it was "op". Zerg was like that with BL / Infestor.
Now toss is like that. Its the maps though right?
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
February 19 2014 05:08 GMT
#322
I think maps play a big part, but it's not really the end all be all. From what I see, Protoss's power comes mainly from the Terran not knowing what the hell is coming. It just gets worse on maps with blink because there's ANOTHER super powerful option that can kill you too. Then playing defensive brings a super short midgame, and a late game protoss where the Terran doesn't get that much done = gg
nath
Profile Blog Joined May 2010
United States1788 Posts
February 19 2014 05:17 GMT
#323
On February 19 2014 14:08 Chaggi wrote:
I think maps play a big part, but it's not really the end all be all. From what I see, Protoss's power comes mainly from the Terran not knowing what the hell is coming. It just gets worse on maps with blink because there's ANOTHER super powerful option that can kill you too. Then playing defensive brings a super short midgame, and a late game protoss where the Terran doesn't get that much done = gg

yeah. i think some tweaks to make terran able to scout and/or defend all the early game options eas(ier) would really really help the MU. terran needs to be able to dictate the tempo midgame otherwise protoss has already won, just a '10 minute death animation for the terran' -NonY
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
LibertyRises
Profile Blog Joined December 2011
United States175 Posts
February 19 2014 07:31 GMT
#324
I think the the most impressive thing about protoss players is how creatively they utilize the plethora of viable tech paths they have at their disposal HerO, SoS, MC etc. With too many of these tech paths viable and available they're just picking what to poison us and I can't see the genius in it like before. I get the feeling ANYONE can do it now. I do think they absolutely need to have some op spells and tech units because isn't that supposed to be the point of a highly technologically advanced alien race? I don't mind they have storms that can decimate countless amounts of bio or colossi, or dt's. I don't particularly care either whether or not there's any mirco potential at all in their units. All I care is that I can at the very least identify what the fuck they're doing, early enough to have a chance

Arnold in the movie predator was able to figure out hey, I'm facing a protoss DT in the jungle. Sure he was a human with shitty tech. But you know what? He threw some muddy war paint on, got some pointy sticks and used every boy scout trapping trick in the book to bridge the 'power' gap. Before he knew what was coming, his whole team died, but they eventually were able to make a stand. Blizzard, protoss players, knowledge is power and either we get outright power like beefy units like you guys or we get the knowledge. Somethings gotta give. I prefer the knowledge because terran isn't designed to have uber powerful units in the SC that's a protoss staple.

But the very threat of toss openings mean terrans are camped the fuck out in their base. Two stalkers and MSC with half-wit positioning can deny reaper re entry to keep and eye on tech and scan is the only option. Making DT's cheap mean with the Twilight Council alone both getting blink and or DT's are great GAME ENDING AUTO WIN options if not scouted. Now toss are getting to the point where they're just proxying shit cause they get carte blanche on the map whether they have units or not just because a good terran isn't pushing out unless he knows what's up. They know they have these auto win options to play and they can read terran like an open book because we don't have early aggressive options since there's a MSC. Random shit out on map means you're not scanning shit, and whether you're InnoVation or Flash or joe fucking blow on ladder you don't know what's up until the toss player wants you to know.

So now we're at a point even the GOOD terrans don't know if it's 1 base blink, or DT's, or oracle. Or two base blink. Or two base blink into four stalkers walking around outside your base while you have SCV's off the line to repair and have a shit load of bunkers and units EVERYONE WATCHING THE GAME knows you don't need but you. So, toss drops a third. Usually, by the time the terran realizes the rouse is up storms finished, there's a msc, and counter pushing is a bad option but pretty much the only one since you're economically so far behind. Or as ToD surmised oracle into twilight into blink, into four gate (I haven't see that yet god forbid). Or cancel blink into DT. And that's just twilight tech. Either terran gets scouting options so we can identify, and play defense. Or we get some sort of offensive option that somehow circumvents the existence of the MSC.

Terran has mine drop, banshee, cloaked or uncloaked and they're both defended the same damn way they're not nearly as good as DT's/Oracles. I don't see the need for them to have all the offensive options while feeling so safe and secure with the MSC why can't they have one or the other? Maybe in tournaments terrans need pull an scv early before the depot just to make sure no probe gets out on map AND open reaper lol.
Polt: Nani... why such a bitch?
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
February 19 2014 07:36 GMT
#325
On February 19 2014 14:17 nath wrote:
Show nested quote +
On February 19 2014 14:08 Chaggi wrote:
I think maps play a big part, but it's not really the end all be all. From what I see, Protoss's power comes mainly from the Terran not knowing what the hell is coming. It just gets worse on maps with blink because there's ANOTHER super powerful option that can kill you too. Then playing defensive brings a super short midgame, and a late game protoss where the Terran doesn't get that much done = gg

yeah. i think some tweaks to make terran able to scout and/or defend all the early game options eas(ier) would really really help the MU. terran needs to be able to dictate the tempo midgame otherwise protoss has already won, just a '10 minute death animation for the terran' -NonY


I honestly think making Protoss harder, even looking harder, would make a LOT of the whining go away. I know for me personally, when I either watch pros, or when I watch my own replays - especially if it's against a Zealot/Templar/Archon all in, I'm just thinking, this is an a-move, while I HAVE to micro. Even now, after talking with friends that play Protoss, watching pros in GSL qualifiers (literally standing behind them), I'm not necessarily sure that Protoss is as hard to play mechanically as Terran. If you watch Zergs in TvZ, it's very easy to see that if they don't micro against mines, they're completely screwed. If they don't control mutas perfectly, they can lose a LOT cause they're so fragile. I don't play Protoss, so I don't know the small nuisances and for me, when I make personal complaints about Protoss on ladder, it's really cause I don't think they're playing the same "hard" game as me. I don't think my views are totally valid or true, especially at the pro level, but if Blizzard can change the perception that Protoss isn't just 1-A, that there is a lot of mechanical difficulty in playing Protoss, I think a lot of the complaints would go away. At least from the lower league players.
ejozl
Profile Joined October 2010
Denmark3463 Posts
February 19 2014 08:37 GMT
#326
The thing I dislike about the Mothership Core the most is that it's yet another unit that negates the terrain of the map.
Generally in RTS games air units are a lot weaker than the ground units, because they add so much utility, being able to negate high grounds, see high ground or find weakness in the defense, where anti air is missing.
However in SC2 a lot of the air units are very strong, not to mention the transport ships.
There's also a plethora of ground units that can cliff-walk: Colossus, Reaper, Blink.
And so when you make maps with such big mains it favours these kind of units and because it's the main base (early game,) it's more often than not the harass units.
So while Reapers, Blink Stalkers, Oracles, Medivacs, Warp Prism's all are stronger and that's mostly fine. The Mothership Core is just the number one early unit and even accomodate Blink play, which is already strong on these types of maps.
Nerfing the vision will be a step in the right direction, but we need to consider maps before we start to consider nerfing the core unit, because on the flip side, when we start to see some maps go in the opposite direction, e.g bad Blink maps, this kind of play might just get killed off.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Prev 1 15 16 17 All
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#65
Clem vs ByuNLIVE!
MaxPax vs TBD
WardiTV1002
OGKoka 481
Harstem327
IntoTheiNu 36
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 481
Lowko334
Harstem 322
ProTech41
LamboSC2 7
StarCraft: Brood War
Calm 6210
Rain 1785
GuemChi 1385
Horang2 1037
Light 991
Larva 925
Jaedong 875
Stork 829
firebathero 676
Hyuk 636
[ Show more ]
Mini 550
EffOrt 487
Sharp 339
Pusan 297
Snow 290
Rush 228
actioN 228
ggaemo 193
ZerO 176
BeSt 171
hero 146
Hyun 134
Shuttle 116
Zeus 81
Movie 68
Sea.KH 67
Free 49
ToSsGirL 49
JYJ 34
Mong 29
soO 26
Bale 25
910 25
Aegong 21
Terrorterran 18
Shinee 16
Shine 13
Rock 8
Dota 2
Gorgc4161
singsing3686
qojqva1240
Dendi311
XcaliburYe118
League of Legends
C9.Mang0319
Counter-Strike
olofmeister2709
byalli528
allub289
Heroes of the Storm
Khaldor171
Other Games
B2W.Neo1261
crisheroes411
Hui .330
Happy254
XaKoH 105
Mew2King59
QueenE57
ZerO(Twitch)16
RotterdaM1
Organizations
StarCraft: Brood War
lovetv 8
Kim Chul Min (afreeca) 3
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV350
League of Legends
• Jankos3116
Upcoming Events
Monday Night Weeklies
2h 43m
Sparkling Tuna Cup
19h 43m
OSC
2 days
YoungYakov vs Mixu
ForJumy vs TBD
Percival vs TBD
Shameless vs TBD
Replay Cast
2 days
The PondCast
2 days
OSC
3 days
CranKy Ducklings
4 days
SC Evo League
4 days
BSL 21
5 days
Sparkling Tuna Cup
5 days
[ Show More ]
BSL 21
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.