• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:38
CEST 08:38
KST 15:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL61Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event19Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
Statistics for vetoed/disliked maps Program: SC2 / XSplit / OBS Scene Switcher The SCII GOAT: A statistical Evaluation Weekly Cups (June 23-29): Reynor in world title form? PiG Sty Festival #5: Playoffs Preview + Groups Recap
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series Korean Starcraft League Week 77 Master Swan Open (Global Bronze-Master 2) [GSL 2025] Code S: Season 2 - Semi Finals & Finals
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Flash Announces Hiatus From ASL Player “Jedi” cheat on CSL ASL20 Preliminary Maps SC uni coach streams logging into betting site BGH Mineral Boosts Tutorial Video
Tourneys
[BSL20] Grand Finals - Sunday 20:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 552 users

MC's thoughts on current balance whining - Page 17

Forum Index > SC2 General
Post a Reply
Prev 1 15 16 17 All
seak99
Profile Joined November 2013
Canada69 Posts
February 19 2014 05:04 GMT
#321
Forget the win percentages. Just look at how practically every tournament always seems to have the 60%-70% protoss player base in it. I've been noticing that for a while now. Terran was like that when it was "op". Zerg was like that with BL / Infestor.
Now toss is like that. Its the maps though right?
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
February 19 2014 05:08 GMT
#322
I think maps play a big part, but it's not really the end all be all. From what I see, Protoss's power comes mainly from the Terran not knowing what the hell is coming. It just gets worse on maps with blink because there's ANOTHER super powerful option that can kill you too. Then playing defensive brings a super short midgame, and a late game protoss where the Terran doesn't get that much done = gg
nath
Profile Blog Joined May 2010
United States1788 Posts
February 19 2014 05:17 GMT
#323
On February 19 2014 14:08 Chaggi wrote:
I think maps play a big part, but it's not really the end all be all. From what I see, Protoss's power comes mainly from the Terran not knowing what the hell is coming. It just gets worse on maps with blink because there's ANOTHER super powerful option that can kill you too. Then playing defensive brings a super short midgame, and a late game protoss where the Terran doesn't get that much done = gg

yeah. i think some tweaks to make terran able to scout and/or defend all the early game options eas(ier) would really really help the MU. terran needs to be able to dictate the tempo midgame otherwise protoss has already won, just a '10 minute death animation for the terran' -NonY
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
LibertyRises
Profile Blog Joined December 2011
United States175 Posts
February 19 2014 07:31 GMT
#324
I think the the most impressive thing about protoss players is how creatively they utilize the plethora of viable tech paths they have at their disposal HerO, SoS, MC etc. With too many of these tech paths viable and available they're just picking what to poison us and I can't see the genius in it like before. I get the feeling ANYONE can do it now. I do think they absolutely need to have some op spells and tech units because isn't that supposed to be the point of a highly technologically advanced alien race? I don't mind they have storms that can decimate countless amounts of bio or colossi, or dt's. I don't particularly care either whether or not there's any mirco potential at all in their units. All I care is that I can at the very least identify what the fuck they're doing, early enough to have a chance

Arnold in the movie predator was able to figure out hey, I'm facing a protoss DT in the jungle. Sure he was a human with shitty tech. But you know what? He threw some muddy war paint on, got some pointy sticks and used every boy scout trapping trick in the book to bridge the 'power' gap. Before he knew what was coming, his whole team died, but they eventually were able to make a stand. Blizzard, protoss players, knowledge is power and either we get outright power like beefy units like you guys or we get the knowledge. Somethings gotta give. I prefer the knowledge because terran isn't designed to have uber powerful units in the SC that's a protoss staple.

But the very threat of toss openings mean terrans are camped the fuck out in their base. Two stalkers and MSC with half-wit positioning can deny reaper re entry to keep and eye on tech and scan is the only option. Making DT's cheap mean with the Twilight Council alone both getting blink and or DT's are great GAME ENDING AUTO WIN options if not scouted. Now toss are getting to the point where they're just proxying shit cause they get carte blanche on the map whether they have units or not just because a good terran isn't pushing out unless he knows what's up. They know they have these auto win options to play and they can read terran like an open book because we don't have early aggressive options since there's a MSC. Random shit out on map means you're not scanning shit, and whether you're InnoVation or Flash or joe fucking blow on ladder you don't know what's up until the toss player wants you to know.

So now we're at a point even the GOOD terrans don't know if it's 1 base blink, or DT's, or oracle. Or two base blink. Or two base blink into four stalkers walking around outside your base while you have SCV's off the line to repair and have a shit load of bunkers and units EVERYONE WATCHING THE GAME knows you don't need but you. So, toss drops a third. Usually, by the time the terran realizes the rouse is up storms finished, there's a msc, and counter pushing is a bad option but pretty much the only one since you're economically so far behind. Or as ToD surmised oracle into twilight into blink, into four gate (I haven't see that yet god forbid). Or cancel blink into DT. And that's just twilight tech. Either terran gets scouting options so we can identify, and play defense. Or we get some sort of offensive option that somehow circumvents the existence of the MSC.

Terran has mine drop, banshee, cloaked or uncloaked and they're both defended the same damn way they're not nearly as good as DT's/Oracles. I don't see the need for them to have all the offensive options while feeling so safe and secure with the MSC why can't they have one or the other? Maybe in tournaments terrans need pull an scv early before the depot just to make sure no probe gets out on map AND open reaper lol.
Polt: Nani... why such a bitch?
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
February 19 2014 07:36 GMT
#325
On February 19 2014 14:17 nath wrote:
Show nested quote +
On February 19 2014 14:08 Chaggi wrote:
I think maps play a big part, but it's not really the end all be all. From what I see, Protoss's power comes mainly from the Terran not knowing what the hell is coming. It just gets worse on maps with blink because there's ANOTHER super powerful option that can kill you too. Then playing defensive brings a super short midgame, and a late game protoss where the Terran doesn't get that much done = gg

yeah. i think some tweaks to make terran able to scout and/or defend all the early game options eas(ier) would really really help the MU. terran needs to be able to dictate the tempo midgame otherwise protoss has already won, just a '10 minute death animation for the terran' -NonY


I honestly think making Protoss harder, even looking harder, would make a LOT of the whining go away. I know for me personally, when I either watch pros, or when I watch my own replays - especially if it's against a Zealot/Templar/Archon all in, I'm just thinking, this is an a-move, while I HAVE to micro. Even now, after talking with friends that play Protoss, watching pros in GSL qualifiers (literally standing behind them), I'm not necessarily sure that Protoss is as hard to play mechanically as Terran. If you watch Zergs in TvZ, it's very easy to see that if they don't micro against mines, they're completely screwed. If they don't control mutas perfectly, they can lose a LOT cause they're so fragile. I don't play Protoss, so I don't know the small nuisances and for me, when I make personal complaints about Protoss on ladder, it's really cause I don't think they're playing the same "hard" game as me. I don't think my views are totally valid or true, especially at the pro level, but if Blizzard can change the perception that Protoss isn't just 1-A, that there is a lot of mechanical difficulty in playing Protoss, I think a lot of the complaints would go away. At least from the lower league players.
ejozl
Profile Joined October 2010
Denmark3362 Posts
February 19 2014 08:37 GMT
#326
The thing I dislike about the Mothership Core the most is that it's yet another unit that negates the terrain of the map.
Generally in RTS games air units are a lot weaker than the ground units, because they add so much utility, being able to negate high grounds, see high ground or find weakness in the defense, where anti air is missing.
However in SC2 a lot of the air units are very strong, not to mention the transport ships.
There's also a plethora of ground units that can cliff-walk: Colossus, Reaper, Blink.
And so when you make maps with such big mains it favours these kind of units and because it's the main base (early game,) it's more often than not the harass units.
So while Reapers, Blink Stalkers, Oracles, Medivacs, Warp Prism's all are stronger and that's mostly fine. The Mothership Core is just the number one early unit and even accomodate Blink play, which is already strong on these types of maps.
Nerfing the vision will be a step in the right direction, but we need to consider maps before we start to consider nerfing the core unit, because on the flip side, when we start to see some maps go in the opposite direction, e.g bad Blink maps, this kind of play might just get killed off.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Prev 1 15 16 17 All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Leta 666
Larva 83
Barracks 50
LuMiX 2
Dota 2
XaKoH 533
League of Legends
JimRising 752
Counter-Strike
Stewie2K1008
Heroes of the Storm
Khaldor190
Other Games
summit1g8817
WinterStarcraft595
SortOf113
kaitlyn51
ProTech49
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH331
• Hupsaiya 97
• Sammyuel 57
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota2142
League of Legends
• Lourlo1470
• masondota2765
• Stunt487
Upcoming Events
RSL Revival
3h 22m
Clem vs Classic
SHIN vs Cure
FEL
5h 22m
WardiTV European League
5h 22m
BSL: ProLeague
11h 22m
Dewalt vs Bonyth
Replay Cast
1d 17h
Sparkling Tuna Cup
2 days
WardiTV European League
2 days
The PondCast
3 days
Replay Cast
3 days
RSL Revival
4 days
[ Show More ]
Replay Cast
4 days
RSL Revival
5 days
FEL
5 days
RSL Revival
6 days
FEL
6 days
FEL
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.