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David Kim answers Balance Questions on Battle.net forums -…

Forum Index > SC2 General
759 CommentsPost a Reply
Prev 1 10 11 12 13 14 38 Next All
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 06 2014 07:01 GMT
#221
PR 101?
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Cassalina
Profile Blog Joined January 2012
United States65 Posts
February 06 2014 07:16 GMT
#222
i have love/hate feelings with david kim's thought process.

i don't really like how he's designing this game, but at the same time the craziness has led to some of my favorite times in game, and some of the most exciting games to watch.

i really think he needs to take some extra time to address some of the things he seems to blow off, like PvT imbalances, or the deathball concept.

imagine this game with less death ball....terran is almost there imo (with the exception of boring mech play)...i see terrans systematically pick apart players with drops and splitting armies...that's why TvZ is my favorite matchup to watch. it isn't about a deathball, it's about multi tasking and picking eachother apart. the final battle will have a ton of units, but that's not usually the deciding factor in the game.

anything vs protoss is deathball because the entire way protoss is designed is to be a deathball...the only way to defend or beat a deathball army is to...well deathball.

i really hate how he designed protoss and i hope he continues to work on it. love what he's been doing with terran though. easily the most exciting race to watch. they can literally utilize almost every unit effectively at some point in the game. zerg? not really. i play zerg, and it's the same units in almost every matchup. i want to feel more free and open when i play a game, not stuck on one strat until i'm so skilled i can beat almost every player with weird strats like nydus worms and such (which i was doing when i was a top master in beta).

keep it up dkim but please stay open minded.
"advance solidly, fight solidly"
Big J
Profile Joined March 2011
Austria16289 Posts
February 06 2014 07:23 GMT
#223
Cool stuff, I'm very pleased with this!
TheFlexN
Profile Joined March 2012
Israel472 Posts
Last Edited: 2014-02-06 07:50:24
February 06 2014 07:49 GMT
#224
We like the unit as a whole. The main thing we're watching for with this unit is the mass Raven case in TvZ that allows Terran to just turtle the whole game while making a ridiculous number of Ravens. If this becomes a common trend or one of the best ways to play, we would need to address that.

Poor Ketroc,
An Esports fan, playing SC2 and LoL because they are fun. Huge fan of mapmaking, Cloud Kingdom = best map ever made EVER.
markrevival
Profile Joined January 2012
United States222 Posts
February 06 2014 07:54 GMT
#225
i feel like there needs to be a separate forum here for people who hate StarCraft 2.
MidnightZL
Profile Joined August 2012
Sweden203 Posts
February 06 2014 07:55 GMT
#226
David Kim for President!
- I'm fairly certain YOLO is just Carpe Diem for stupid people - Jack Black
MidnightZL
Profile Joined August 2012
Sweden203 Posts
February 06 2014 07:56 GMT
#227
On February 06 2014 16:54 markrevival wrote:
i feel like there needs to be a separate forum here for people who hate StarCraft 2.


Totally agree, haters will always hate......
- I'm fairly certain YOLO is just Carpe Diem for stupid people - Jack Black
FlukyS
Profile Blog Joined August 2011
Ireland485 Posts
February 06 2014 07:58 GMT
#228
In PvZ, we don't currently think Phoenix openers are problematic. It is a very core opener for Protoss, but doesn't cause major problems. Late game mass Raven/BC turtling play is something we're watching for. If it becomes clear that it's an issue, we'll take steps to address it.


I think this misses the entire issue of Zerg anti air. The problem is 20 void rays or 10 carriers...etc. When the numbers get any way high its impossible to trade evenly even if you know what they are doing. And the micro and macro needed to defeat that as Zerg is a lot higher than the protoss in that situation. BCs and ravens specifically aren't even a problem in a way when you compare it to protoss. Void rays are the counter to pretty much everything Zerg has that is "good" against air. And then they suggest nerfing static defenses by making tempest better vs them. They are looking into swarm hosts hard but the problem in the game in ZvP isn't anything even remotely to do with them. There would be not as much swarm host play if there wasn't mass turtle air strategies from the protoss. If I see a protoss going 3+ stargate on 3 base there is nothing I can do but sit back. If I attack into them I lose. That is just the way the game works.
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
February 06 2014 07:58 GMT
#229
On February 06 2014 16:54 markrevival wrote:
i feel like there needs to be a separate forum here for people who hate StarCraft 2.


Zealously would probably continue to read that forum bec he is a masochist
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
ETisME
Profile Blog Joined April 2011
12517 Posts
February 06 2014 08:30 GMT
#230
pretty much the answers I expected and definitely can understand as well.
as long as a game is interesting and action packed, even "deathball" can be interesting such as ZvT, where zerg max in ling baneling muta and eventually adds in infestors ultras broodlords vipers etc.
The only time when deathball is boring is when is requires very little micro and more on the firepower, such as infestor broodlords.

many people hate on protoss design but imo, it is the only race that really allows different style of players to perform well.
Parting comparing to rain for example.
storm drop in tvp is one of the coolest strategy in sc2
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
February 06 2014 08:35 GMT
#231
On February 06 2014 16:54 markrevival wrote:
i feel like there needs to be a separate forum here for people who hate StarCraft 2.

Bw forums already exist
ZenithM
Profile Joined February 2011
France15952 Posts
February 06 2014 08:37 GMT
#232
Not much to feed on, but good answers nonetheless.
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
Last Edited: 2014-02-06 08:39:19
February 06 2014 08:38 GMT
#233
I feel weird when it comes to David Kim's thought about balance.


As far as deathball goes, we believe having to micro armies and their positioning correctly to win major battles is a good thing. We don't like seeing games where two players both just sit back and mass up to their composition before engaging.


I find completely wrong the fact that he finds that armies that ball and evaporates are better than long term engagement, more spread out on the map. Matter of taste, but I feel his answer isn't completely right, as the opposite of "Deathball play" isn't "players sitting back and massing up their composition". In fact, this is more a characteristic of deathball play than long term engagements/spread out armies... :/

I find reasonable most of what he says, but only because I respect that he enjoys/considers the game differently and that's a matter of taste. But the problem is that many people seem to enjoy the game differently, and as he's the guy who has the last word about this, this is sometimes a problem I think.

Finishing on a positive note, I appreciate his stance on "capital units", as I too think they should not be part of every game, though they should be more viable (I mean, the carrier isn't part of any game quite literally....). I also like that he still appear very prudent with the changes, which is a good thing (and he shows that very well with his example about the boost on the medivac, considered OP at HotS release, completely accepted now, without any change about it).
LiquipediaWanderer
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
February 06 2014 08:42 GMT
#234
Protoss to remain the deathball race then, shit Tanks are good for SC2, and probably expect minor changes from LOTV.

TBF though, it's nice to know that what many would consider design problems or poor balancing, is actually the designers vision implemented to a point. They are not incompetent, they just want different things.

The sad part is that all the feedback explaining why a better eco or micro or no WG or etc would be good for the game was a total waste of time.
Head Coach Park: "They should buff tanks!"
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
Last Edited: 2014-02-06 08:55:13
February 06 2014 08:54 GMT
#235
On February 06 2014 17:42 Sapphire.lux wrote:
Protoss to remain the deathball race then, shit Tanks are good for SC2, and probably expect minor changes from LOTV.

TBF though, it's nice to know that what many would consider design problems or poor balancing, is actually the designers vision implemented to a point. They are not incompetent, they just want different things.

The sad part is that all the feedback explaining why a better eco or micro or no WG or etc would be good for the game was a total waste of time.


Well, you said it. They don't feel it'd be good, it's not in their vision. :/
LiquipediaWanderer
TaShadan
Profile Joined February 2010
Germany1978 Posts
February 06 2014 08:59 GMT
#236
On February 06 2014 07:45 Nimix wrote:
He avoided answering the first question with a politician's professionalism. At the end you couldn't recall what the guy asked


Exactly. As usual he is more focusing on dodging the questions than answering them precise.
Total Annihilation Zero
RookerS
Profile Joined May 2013
Ivory Coast75 Posts
February 06 2014 09:24 GMT
#237
they should add pandas imo
TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard TriHard
Luolis
Profile Blog Joined May 2012
Finland7139 Posts
February 06 2014 09:28 GMT
#238
On February 06 2014 15:14 Whitewing wrote:
Show nested quote +
On February 06 2014 14:15 TimENT wrote:
On February 06 2014 14:11 Cheren wrote:
On February 06 2014 14:07 TimENT wrote:
DK just has a completely different mindset for the game's future. A far more shittier and more death-bally future. I lost complete faith in blizz when they ruined SC2 with that queen patch.


BL-infestor was already a problem before the queen patch. Every matchup besides maybe pre-queen patch TvZ was worse in WoL.


Yeah...no. Pre-queen patch TvZ was incredible back then. TvT was incredible back then (still equally as good). TvP was good back then because T could actually threaten P before the 2000 minute mark. PvP ended before 10 minutes (thank god, all P matchups blow). PvZ sucked and always will suck.

MAINLY...ZvZ was fucking intense. Baneling wars were fun. This massing bullshit I see now is just awful. Sigh. Blizz you really killed this game. So much potential.

I'll always remember you, 2011 SC2.


I think nostalgia is speaking.

Pre queen patch most TvZs were hellions killing zerg or zerg holding hellions handedly and winning from there. The games where it wasn't that, it was terran going hellion into 3 CC with no threat at all and zerg falling behind then dying later. Broodlord infestor wasn't an issue because zerg couldn't get there most of the time: midgame centric plays like ling/bling/muta were common. The matchup wasn't that great, hellions were way too good. The queen patch made zerg too strong defensively, so then they could rush 3 bases then straight to broodlord/infestor with only a short midgame, which accentuated the problem.

TvP wasn't all that good back then either: terran was the only one that could be aggressive at all (apart from some minor all-ins from toss), so toss sat back defending until they were finally allowed to move out around 15:00. From that point on, terran just died unless they could hold on to the super late game, with mass CC's, mass ghost/medivac/viking, because tempests didn't exist so toss had no way to pick away at terran from there. So that matchup quickly became a lot of turtling and massing to deathball. Parting made it fresh for a while until players figured out how to deal with storm flanks.

PvP sucked ass then, it's much better now. PvZ sucked ass then, it's much better now. ZvT sucked ass then, it's much better now.

So yeah, I get it, you don't like protoss, but guess what: others do.

Every single matchup in the game is better now then it was in WoL.

TvT back then was much better than now. Now its just 111 into mech all the time and it sucks.
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
ZenithM
Profile Joined February 2011
France15952 Posts
February 06 2014 09:34 GMT
#239
On February 06 2014 18:28 Luolis wrote:
Show nested quote +
On February 06 2014 15:14 Whitewing wrote:
On February 06 2014 14:15 TimENT wrote:
On February 06 2014 14:11 Cheren wrote:
On February 06 2014 14:07 TimENT wrote:
DK just has a completely different mindset for the game's future. A far more shittier and more death-bally future. I lost complete faith in blizz when they ruined SC2 with that queen patch.


BL-infestor was already a problem before the queen patch. Every matchup besides maybe pre-queen patch TvZ was worse in WoL.


Yeah...no. Pre-queen patch TvZ was incredible back then. TvT was incredible back then (still equally as good). TvP was good back then because T could actually threaten P before the 2000 minute mark. PvP ended before 10 minutes (thank god, all P matchups blow). PvZ sucked and always will suck.

MAINLY...ZvZ was fucking intense. Baneling wars were fun. This massing bullshit I see now is just awful. Sigh. Blizz you really killed this game. So much potential.

I'll always remember you, 2011 SC2.


I think nostalgia is speaking.

Pre queen patch most TvZs were hellions killing zerg or zerg holding hellions handedly and winning from there. The games where it wasn't that, it was terran going hellion into 3 CC with no threat at all and zerg falling behind then dying later. Broodlord infestor wasn't an issue because zerg couldn't get there most of the time: midgame centric plays like ling/bling/muta were common. The matchup wasn't that great, hellions were way too good. The queen patch made zerg too strong defensively, so then they could rush 3 bases then straight to broodlord/infestor with only a short midgame, which accentuated the problem.

TvP wasn't all that good back then either: terran was the only one that could be aggressive at all (apart from some minor all-ins from toss), so toss sat back defending until they were finally allowed to move out around 15:00. From that point on, terran just died unless they could hold on to the super late game, with mass CC's, mass ghost/medivac/viking, because tempests didn't exist so toss had no way to pick away at terran from there. So that matchup quickly became a lot of turtling and massing to deathball. Parting made it fresh for a while until players figured out how to deal with storm flanks.

PvP sucked ass then, it's much better now. PvZ sucked ass then, it's much better now. ZvT sucked ass then, it's much better now.

So yeah, I get it, you don't like protoss, but guess what: others do.

Every single matchup in the game is better now then it was in WoL.

TvT back then was much better than now. Now its just 111 into mech all the time and it sucks.

Yeah I agree. Making mech dominate the matchup is a mistake. Mech vs mech as a matchup is enjoyable only when 2 among like 10 Terrans in the world are playing it.
And it's certainly boring to play against turtle mech at lower level.
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
February 06 2014 09:36 GMT
#240
On February 06 2014 16:58 lichter wrote:
Show nested quote +
On February 06 2014 16:54 markrevival wrote:
i feel like there needs to be a separate forum here for people who hate StarCraft 2.


Zealously would probably continue to read that forum bec he is a masochist


Nah I'd just blanket ban everyone
AdministratorBreak the chains
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