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1/24 Balance test map - Page 7

Forum Index > SC2 General
1004 CommentsPost a Reply
Prev 1 5 6 7 8 9 51 Next
Constructive criticism is welcome, but no mindless SC2/Developer bashing in this thread.
DiuLaSing
Profile Joined August 2011
Hong Kong225 Posts
January 23 2014 18:59 GMT
#121
how about spend more time changing the game design...pathing and microability....instead of trying to instruct how player should play....
"You just abuse idiocy" - bad boy
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-01-23 19:02:45
January 23 2014 18:59 GMT
#122
roach/hydra galore in all matchups, hooray...

edit: oh, since there is extra a note here that we should discuss seriously, I'll do it serious:
Roach/Hydra may be too strong vs Mech in the midgame like that. And probably maybe bio as well (never thought I would say that...)
Roach/Hydra probably will be too strong vs Protoss in the midgame like that.
In ZvZ this may help a little against those mass roach timings... but probably make it even more roach/hydra focused, since Infestors are now clearly the much worse choice and mutalisk openings may just flat out fall on their face. As well as roach/hydra/viper dominating ultralisks and broodlords in lategame scenarios even harder.
BlackCompany
Profile Joined August 2012
Germany8388 Posts
Last Edited: 2014-01-23 19:01:15
January 23 2014 19:00 GMT
#123
Im fine with PO change, though it will not chanhe much in PvT. I hope it doesnt wreck PvP

Hydra buff is completly out of context i feel, maybe they played some Broodwar and liked the Hydra busts?

Well and Tempest damage increase to buildings.. i dont know. I feel if you just made Vipers abduct "reasonable", which means no stupid stuff such as pulling Tempests/BCs/Ultras, you could already harras and zone out vipers a lot better in PvZ super late game. Maybe abduct not working on massive units would help
goody153
Profile Blog Joined April 2013
44238 Posts
Last Edited: 2014-01-23 19:02:04
January 23 2014 19:00 GMT
#124
Nvrmind poll already existed
this is a quote
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
Last Edited: 2014-01-23 19:01:20
January 23 2014 19:01 GMT
#125
On January 24 2014 04:00 goody153 wrote:
Poll: Photon Overcharge duration decreased from 60 to 50

Yes (16)
 
64%

No (9)
 
36%

25 total votes

Your vote: Photon Overcharge duration decreased from 60 to 50

(Vote): Yes
(Vote): No


Poll: Time Warp energy cost increased from 75 to 100

Yes (22)
 
96%

No (1)
 
4%

23 total votes

Your vote: Time Warp energy cost increased from 75 to 100

(Vote): Yes
(Vote): No


Poll: Ghosts build with the energy upgrade built in

Yes (19)
 
79%

No (5)
 
21%

24 total votes

Your vote: Ghosts build with the energy upgrade built in

(Vote): Yes
(Vote): No


Poll: Hydralisk cost decreased from 100/50 to 100/25

No (18)
 
53%

Yes (16)
 
47%

34 total votes

Your vote: Hydralisk cost decreased from 100/50 to 100/25

(Vote): Yes
(Vote): No


Poll: A Passive Tempest ability that allows them to deal 2-3 times more dama

No (23)
 
79%

Yes (6)
 
21%

29 total votes

Your vote: A Passive Tempest ability that allows them to deal 2-3 times more dama

(Vote): Yes
(Vote): No


Cheren made the polls a page back already
Moderatorlickypiddy
404AlphaSquad
Profile Joined October 2011
839 Posts
January 23 2014 19:01 GMT
#126
On January 24 2014 03:59 -NegativeZero- wrote:
So people have been begging for hydra buffs for 3 years and now when it finally might happen, people still complain lol...


Thats retarded statement. Its like saying "collossus is a bit to weak, so now they buffed it so they can fly. Why you still complain?"
aka Kalevi
Lorch
Profile Joined June 2011
Germany3691 Posts
Last Edited: 2014-01-23 19:02:11
January 23 2014 19:01 GMT
#127
On January 24 2014 03:59 -NegativeZero- wrote:
So people have been begging for hydra buffs for 3 years and now when it finally might happen, people still complain lol...


People begged for speed during WOL, we got speed in hots. I don't think many people have seriously asked for a hydra buff since hots came out.

Also I gj on removing ghost energy to dumb the game down even more. Whats with all the upgrade hate at blizzard? More upgrades = more options = more builds = more diversity in games.
Survivor61316
Profile Joined July 2012
United States470 Posts
January 23 2014 19:01 GMT
#128
People are really hating on these changes, but I feel like they're not that bad (for a change). I would rather MSC vision be nerfed, but at least now Toss will only be able to cast one time warp instead of two during the "all-in". Void Rays are insanely good against hydras right now, so I guess that change makes sense. Ghosts were extremely bad before, and at least this makes them a little better. Though I think that their mineral cost still needs to come down (200 is so expensive..). Tempest change makes sense, though I am a little worried about proxy tempests now in TvP (I think Rotti is a proponent of that strat). PO change on the other hand is obviously meaningless, a 10 second nerf isn't going to magically make your pressure viable. Overall though, I think Blizzard is finally starting to take their heads out of their collectives asses and acting like they give a shit about this game for a change.
Liquid Fighting
goody153
Profile Blog Joined April 2013
44238 Posts
January 23 2014 19:01 GMT
#129
On January 24 2014 04:01 NovemberstOrm wrote:
Show nested quote +
On January 24 2014 04:00 goody153 wrote:
Poll: Photon Overcharge duration decreased from 60 to 50

Yes (16)
 
64%

No (9)
 
36%

25 total votes

Your vote: Photon Overcharge duration decreased from 60 to 50

(Vote): Yes
(Vote): No


Poll: Time Warp energy cost increased from 75 to 100

Yes (22)
 
96%

No (1)
 
4%

23 total votes

Your vote: Time Warp energy cost increased from 75 to 100

(Vote): Yes
(Vote): No


Poll: Ghosts build with the energy upgrade built in

Yes (19)
 
79%

No (5)
 
21%

24 total votes

Your vote: Ghosts build with the energy upgrade built in

(Vote): Yes
(Vote): No


Poll: Hydralisk cost decreased from 100/50 to 100/25

No (18)
 
53%

Yes (16)
 
47%

34 total votes

Your vote: Hydralisk cost decreased from 100/50 to 100/25

(Vote): Yes
(Vote): No


Poll: A Passive Tempest ability that allows them to deal 2-3 times more dama

No (23)
 
79%

Yes (6)
 
21%

29 total votes

Your vote: A Passive Tempest ability that allows them to deal 2-3 times more dama

(Vote): Yes
(Vote): No


Cheren made the polls a page back already

Sorry gonna ninja edit this .. i did not realize somebody already made one
this is a quote
Rokevo
Profile Joined September 2009
Finland1033 Posts
January 23 2014 19:01 GMT
#130
I want some of that stuff they were smoking when making up the hydra buff.
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
January 23 2014 19:02 GMT
#131
Do note this is from a terran perspective (so bring your pitchforks, and bear with the fact that appreciating/disliking a change is mostly related to the TvX match up, and not an overall appreciation for every match-ups as I can't speak for them). Oh, and this is also way too far from being a progamer's opinion

Photon Overcharge duration decreased from 60 to 50

Well, it's nice, we'll see if it's actually effective.

Time Warp energy cost increased from 75 to 100

I think this ability has a broken concept, but more regarding how it affects the game rather than how powerful it is. It lines perfectly with the forcefield: prevent micro at all. (I also think it completely kills terran mech in TvP which is not a problem anyway since Blizzard has always made mech (or let it be) useless in TvP, except when an excellent terran goes against a low-tier protoss. But that's just an opinion after watching it in action, so don't take it too seriously either...).

Ghosts build with the energy upgrade built in

I'm really puzzled about this. On the one hand I like the fact that the most hard to use caster in the game has its build time/cost/etc. reduced, but on the other hand, I hope it doesn't break the TvP match-up the exact other way around by providing AoE damage too easily for the terran (though for once, both armies would have reliable AoE).

Hydralisk cost decreased from 100/50 to 100/25

If this means more hydra based build in TvZ (hydra roach mostly, or hell, even hydra swarmhost, though these should get out of the game for the sake of rythm and interest), then it's really fine. I'd love a bit more diversity in the TvZ match-up which I feel is quite too much Muta/Bling/Ling based (though that's from a personal experience and not on a comprehensive sample).

[b]A Passive Tempest ability that allows them to deal 2-3 times more damage vs. Structures[b]

I have truly no idea why would that be cool. I have also truly no idea if this is needed or not :D (I suddenly realized that Tempest are nothing more than BW guardians, just also shooting air, wow... great job, retarded me).

I do like the changes overall, but holy cow, I'd so dream they'd come up with new and interesting mechanisms/units that would replace boring ones (namely: forcefield, swarmhost, time warp, vikings, thors, corrupters, colossi, and that's already quite many).
LiquipediaWanderer
StutteR
Profile Blog Joined January 2010
United States1903 Posts
Last Edited: 2014-01-23 19:03:32
January 23 2014 19:02 GMT
#132
Crazy Ideas time~

Put Chronoboost on the Mothership Core. Lower cost to 20 energy

Buff Roach, Nerf Hydra. Make Hydra T1 and Roach T2

Lower PO time. Give it nerf in dmg. Small anti-shield AOE
`~` | effOrt Movie sKyHigh forever & SEn
thejamster
Profile Joined December 2010
Canada71 Posts
January 23 2014 19:03 GMT
#133
I'm not sure I like these changes. I think that MSC shouldn't be able to cast 2 Photon Overcharge. It just makes everything too safe. I'm ok with the timewarp change. Too often there were two timewarps in a fight and then a third later on. The hydra change seems unreasonable that's so much extra gas!
Tchado
Profile Blog Joined January 2011
Jordan1831 Posts
January 23 2014 19:04 GMT
#134
I'm liking the ghost buff , and I'm very curious about the tempest , can't wait to try the map.

I'm glad they said TvP is a major concern , I dont think they will stop at this.

SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
Last Edited: 2014-01-23 19:05:33
January 23 2014 19:04 GMT
#135
On January 24 2014 03:59 -NegativeZero- wrote:
So people have been begging for hydra buffs for 3 years and now when it finally might happen, people still complain lol...

And this is coming from a protoss player. Sure it might suck for balance at first but that can be fixed; more importantly cheaper hydras should produce more interesting gameplay.


People wanted more powerful hydras or hydras with more health or something. This change is gonna kill ZvP, every single game is going to have to be quick colossus and stargate openings are dead. Cheap hydras is honestly the worst thing they could do to make the meta more dynamic.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
January 23 2014 19:04 GMT
#136
I'm feeling really positive about the changes, and my favourites are the time-warp change and the ghost-change. I read somewhere that PO change will affect PvP and be of little impact for PvT or PvZ, maybe someone can clarify the details.
imre
Profile Blog Joined November 2011
France9263 Posts
January 23 2014 19:06 GMT
#137
On January 24 2014 04:04 plogamer wrote:
I'm feeling really positive about the changes, and my favourites are the time-warp change and the ghost-change. I read somewhere that PO change will affect PvP and be of little impact for PvT or PvZ, maybe someone can clarify the details.


PvP is the only mu where you're on a razor edge thin enough for 10s to matter most of the time. vT it does nothing, either you commit or you back but the 10s doesn't change shit.
Zest fanboy.
xuanzue
Profile Joined October 2010
Colombia1747 Posts
January 23 2014 19:06 GMT
#138
On January 24 2014 04:02 StutteR wrote:
Crazy Ideas time~

Put Chronoboost on the Mothership Core. Lower cost to 20 energy

Buff Roach, Nerf Hydra. Make Hydra T1 and Roach T2

Lower PO time. Give it nerf in dmg. Small anti-shield AOE

I would change the swarm host upgrade, instead of lifetime of locust, increase the speed of them.
Dominions 4: "Thrones of Ascension".
ArTiFaKs
Profile Joined September 2013
United States1229 Posts
January 23 2014 19:06 GMT
#139
I would love to see them address the Swarm Host in a much different way. The reason they are sitting back defensively with the SH is because they burrow wayyy too slow and unburrow slow as well, not to mention they walk slow as shit. So moving out with them with a regular army in small groups of 4-8 isn't working. And the fact that the locusts can survive walking completely across certain maps from players bases. Buff the movement speed, take away Enduring locust upgrade, and have them burrow, unburrow quicker so they become more of a hit and run, offensive unit than a sit back with 25 SH that can cross the map instantly and just build 50 Spore and Spine crawlers. Tempest are just terrible at killing the actual locust, so they aren't really being used in lategame PvZ compositions anyway, Allowing Carriers to get interceptors for free would be much much better for this since it gives them some kind of resource buff in the lategame scenario fighting against FREE UNITS.

As far as the other buffs/nerfs, Hydra being 25 cheaper gas will just ruin PvZ. make them have an upgrade like Combat Shield for marines where they get +10 life or something.

TimeWarp nerf is a good step, it will take a lot longer to cast 2 timewarps in a row now which is a big reason why Blink is so strong, because stalkers just wreck the weak marines stuck in timewarp. And everyone complaining that it reduces micro ability, there were lots of these abilities in BroodWar as well, the Arbiter had stasis field that locked units for like 1 minute it was ridiculous.

PO nerf, it's better than the 30 you proposed before, I would still like to see some sort of MSC vision range decrease because it's basically a floating Xel Naga tower. But this helps with early pressure, won't have as much time to reinforce by the time PO is over, but still leaves the chance to cast 2 not as effective overcharges. But again, I don't think that is necessarily everyone's problem with Protoss,

Maybe you could make it so they don't accumulate energy when it is a certain distance away from a Nexus, therefore it would still be good for defense, but not nearly as strong when attacking. And it would force the Protoss to keep it near the Nexus to recharge energy, before moving out for an attack. But it would limit it to either recall, or Time Warp since the energy won't be accumulating while on attack.
There are things known, and things unknown, and in-between are the doors.
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
January 23 2014 19:08 GMT
#140
On January 24 2014 04:02 StutteR wrote:
Crazy Ideas time~

Put Chronoboost on the Mothership Core. Lower cost to 20 energy

Buff Roach, Nerf Hydra. Make Hydra T1 and Roach T2

Lower PO time. Give it nerf in dmg. Small anti-shield AOE

And call it Starbow ^_^
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