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Starbow - Page 60

Forum Index > SC2 General
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NukeD
Profile Joined October 2010
Croatia1612 Posts
January 16 2014 21:01 GMT
#1181
Idra streaming once again!
sorry for dem one liners
rebuffering
Profile Joined December 2010
Canada2436 Posts
January 16 2014 21:17 GMT
#1182
hes playing terran too!
http://www.twitch.tv/rebufferingg
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2014-01-16 21:44:46
January 16 2014 21:40 GMT
#1183
On January 17 2014 05:29 pure.Wasted wrote:
Show nested quote +
On January 17 2014 05:10 aZealot wrote:
On January 17 2014 04:30 KrazyTrumpet wrote:
On January 17 2014 04:23 Plansix wrote:
I will take it over other RTS games I have played. Dawn of War and company of heroes were a nightmare if your units started fucking with eachothers pathfinding. Even Rise of Nations degraded into blob nonsense. And don't get me started on the total war games.

Every time I come back to SC2, I think "ahhhh, units that do what I tell them."

Yeah, frankly I can't understand why people want to go back to a more Brood War style of unit movement. SC2 unit movement is just so crisp and clean. I've played all those other games you've mentioned and I don't even really bother trying to control units individually, there's no point.


More to the point, I don't think it is good for SB and the developers' time to mess around with that at this stage of the game. It is the Beta, and it is starting to get significant attention. Playing around with units and statistics and upgrades etc is all good at this stage. But, messing around with a core aspect of the game like unit clumping and pathing is not, IMO.


Not this again.

People relearned the game from scratch at least once for sbow already, they'll relearn it again if they have to/ the mod is worth it. Many already have. This isn't the first iteration of bow.

This mod isn't about to start making its creators money. There is absolutely nothing at stake. Nothing prevents them from making sweeping changes except for the feeling that they've already almost nailed it (and I don't think they should feel that comfortable yet; we're still in the honeymoon phase)


You may be right. But, it sounds to me that a change which affects all units' movement and clumping would affect everything else, no? Such as unit statistics (especially AOE effects). If it does not, and it is minor, I stand corrected.

My point is that for all of SC everyone has their own personal vision for how they want the game to be. Unit clumping and pathing is one of those which a few people go on about all the time, and whose importance may be exaggerated or too difficult to implement. If the Devs are happy with it thus far, they should ignore people, imo, and leave it alone.

Most people seem to be happy with the SB pathing and clumping anyway.
KT best KT ~ 2014
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
January 16 2014 21:49 GMT
#1184
On January 17 2014 06:40 aZealot wrote:
Show nested quote +
On January 17 2014 05:29 pure.Wasted wrote:
On January 17 2014 05:10 aZealot wrote:
On January 17 2014 04:30 KrazyTrumpet wrote:
On January 17 2014 04:23 Plansix wrote:
I will take it over other RTS games I have played. Dawn of War and company of heroes were a nightmare if your units started fucking with eachothers pathfinding. Even Rise of Nations degraded into blob nonsense. And don't get me started on the total war games.

Every time I come back to SC2, I think "ahhhh, units that do what I tell them."

Yeah, frankly I can't understand why people want to go back to a more Brood War style of unit movement. SC2 unit movement is just so crisp and clean. I've played all those other games you've mentioned and I don't even really bother trying to control units individually, there's no point.


More to the point, I don't think it is good for SB and the developers' time to mess around with that at this stage of the game. It is the Beta, and it is starting to get significant attention. Playing around with units and statistics and upgrades etc is all good at this stage. But, messing around with a core aspect of the game like unit clumping and pathing is not, IMO.


Not this again.

People relearned the game from scratch at least once for sbow already, they'll relearn it again if they have to/ the mod is worth it. Many already have. This isn't the first iteration of bow.

This mod isn't about to start making its creators money. There is absolutely nothing at stake. Nothing prevents them from making sweeping changes except for the feeling that they've already almost nailed it (and I don't think they should feel that comfortable yet; we're still in the honeymoon phase)


You may be right. But, it sounds to me that a change which affects all units' movement and clumping would affect everything else, no? Such as unit statistics (especially AOE effects). If it does not, and it is minor, I stand corrected.

My point is that for all of SC everyone has their own personal vision for how they want the game to be. Unit clumping and pathing is one of those which a few people go on about all the time, and whose importance may be exaggerated or too difficult to implement. If the Devs are happy with it thus far, they should ignore people, imo, and leave it alone.

Most people seem to be happy with the SB pathing and clumping anyway.


I'm actually against tweaking pathing to make it less like Sc2 than it already is. It's just the idea of this mod settling that bothers me. Half of the mod's raison d'etre is to prove that change can be fantastic for the game. If you then start to settle for what you have for fear of losing what works, that's precious little from what Blizzard is doing.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
TT1
Profile Blog Joined December 2008
Canada10045 Posts
January 16 2014 21:56 GMT
#1185
i would remove multiple unit/building selection tbh, adds alot of skill to the game :D. a more moderate change would be to remove smartcast
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
BlueLanterna
Profile Joined April 2011
291 Posts
Last Edited: 2014-01-16 22:00:14
January 16 2014 21:59 GMT
#1186
Does anyone else find it fascinating that Starbow has suddenly blown up? Is this because people are just overall too frustrated with vanilla HOTS? (not to diminish the work of the creators, it is very awesome looking in it's own right)
NukeD
Profile Joined October 2010
Croatia1612 Posts
Last Edited: 2014-01-16 22:02:08
January 16 2014 22:00 GMT
#1187
I would go as far as to removing smartcast only on selected few units but im down with anything Starbow guys come up with in that regard.

On January 17 2014 06:59 BlueLanterna wrote:
Does anyone else find it fascinating that Starbow has suddenly blown up? Is this because people are just overall too frustrated with vanilla HOTS? (not to diminish the work of the creators, it is very awesome looking in it's own right)

Overall frustration with SC2 in general I would would say plays a huge part in it yeah.
sorry for dem one liners
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 16 2014 22:05 GMT
#1188
On January 17 2014 06:59 BlueLanterna wrote:
Does anyone else find it fascinating that Starbow has suddenly blown up? Is this because people are just overall too frustrated with vanilla HOTS? (not to diminish the work of the creators, it is very awesome looking in it's own right)

Not really. Blizzard has always been resistant to drastically changing the core of SC2. A set of the community really wants Blizzard to be more daring with their patches and shake up the game more to make it more interesting. Starbow really feeds that section of the community and let's them experiment.

In the end it is likely good for everyone. Blizzard can watch people mess around wih new ideas and players get the varity they are looking for.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
SCST
Profile Joined November 2011
Mexico1609 Posts
January 16 2014 22:07 GMT
#1189
On January 17 2014 06:59 BlueLanterna wrote:
Does anyone else find it fascinating that Starbow has suddenly blown up? Is this because people are just overall too frustrated with vanilla HOTS? (not to diminish the work of the creators, it is very awesome looking in it's own right)


From a spectator perspective:

1. Similar enough to SC2 to be an easy transition for both casual and hardcore viewers

2. Scratches the itch for those wanting to watch more constant action and deeper strategy

3. Seems that better players will win more consistently, which makes cheering for favorite players much more rewarding

"The weak cannot forgive. Forgiveness is an attribute of the strong." - Gandhi
xPliCt
Profile Joined December 2010
Germany143 Posts
January 16 2014 22:10 GMT
#1190
On January 17 2014 06:59 BlueLanterna wrote:
Does anyone else find it fascinating that Starbow has suddenly blown up? Is this because people are just overall too frustrated with vanilla HOTS? (not to diminish the work of the creators, it is very awesome looking in it's own right)


Remeber HOTS release? Nearly everyone was praising it... people just want something new... give starbow a year and as much screentime as hots and you will see the same comments... this is just this communitys attitude...
rebuffering
Profile Joined December 2010
Canada2436 Posts
January 16 2014 22:19 GMT
#1191
Idra's stream, constant Arbiter backstabbs, even if you kill the arbiter, the recall still goes through? Is that a bug?
http://www.twitch.tv/rebufferingg
nucLeaRTV
Profile Joined May 2011
Romania822 Posts
January 16 2014 22:20 GMT
#1192
Watching IdrA's stream and he's annoyed by one thing:
Arbiters still recall the units after being killed.

Also, maybe the mines should burrow a tiny faster ?
"Having your own haters means you are famous"
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2014-01-16 22:24:05
January 16 2014 22:21 GMT
#1193
IdrA really shows what was wrong in the PvT match-up in BW. It's too damn boring in late game.

1) Terran sits 20+ minutes in his base, possibly just hellion vulture harassment
2) Protoss recalls and recalls which seems inefficient but eventually wears down the Terran

I can't say it is exciting for both players and viewers. It makes up for a long and boring game. See, BW isn't perfect in everything.

Sure you can switch to carriers, but this still doesn't make the game quicker because 0-0 carriers vs 2-2 or 3-3 mech is bad, so you need to wait for some upgrades.
SCST
Profile Joined November 2011
Mexico1609 Posts
January 16 2014 22:22 GMT
#1194
On January 17 2014 07:10 xPliCt wrote:
Show nested quote +
On January 17 2014 06:59 BlueLanterna wrote:
Does anyone else find it fascinating that Starbow has suddenly blown up? Is this because people are just overall too frustrated with vanilla HOTS? (not to diminish the work of the creators, it is very awesome looking in it's own right)


Remeber HOTS release? Nearly everyone was praising it... people just want something new... give starbow a year and as much screentime as hots and you will see the same comments... this is just this communitys attitude...


I recall tons of people being very critical of HoTS when it released . . .


Also, it's quite interesting to watch Idra on stream play Crank and figure out new strategies and balance necessities etc . . .

The truth is, we won't know how Starbow really plays out until it's been tested by pro-players for a little bit. The best thing that could happen is more pro's trying it out and more tournaments putting up money to make balancing the game worthwhile.
"The weak cannot forgive. Forgiveness is an attribute of the strong." - Gandhi
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 16 2014 22:28 GMT
#1195
On January 17 2014 07:22 SCST wrote:
Show nested quote +
On January 17 2014 07:10 xPliCt wrote:
On January 17 2014 06:59 BlueLanterna wrote:
Does anyone else find it fascinating that Starbow has suddenly blown up? Is this because people are just overall too frustrated with vanilla HOTS? (not to diminish the work of the creators, it is very awesome looking in it's own right)


Remeber HOTS release? Nearly everyone was praising it... people just want something new... give starbow a year and as much screentime as hots and you will see the same comments... this is just this communitys attitude...


I recall tons of people being very critical of HoTS when it released . . .


Also, it's quite interesting to watch Idra on stream play Crank and figure out new strategies and balance necessities etc . . .

The truth is, we won't know how Starbow really plays out until it's been tested by pro-players for a little bit. The best thing that could happen is more pro's trying it out and more tournaments putting up money to make balancing the game worthwhile.

I don't remember any "ton of people" being critical of it and the communty seemed pretty excited about it. But it's almost a year later and people want the game to be spiced up.

This is where dota has it right. They shake up the meta game at least one a year to keep thing fresh. LoL too. It keeps people comming back. SC2 need to be less precious about balance and just spice stuff up. No one cares about 50/50 win rates if the game has gotten stale.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
January 16 2014 22:30 GMT
#1196
I was thinking that pylon wall-offs are very strong against vultures since vultures can't kill pylons, it seems a bit off watching IdrA play.
On January 17 2014 07:28 Plansix wrote:
Show nested quote +
On January 17 2014 07:22 SCST wrote:
On January 17 2014 07:10 xPliCt wrote:
On January 17 2014 06:59 BlueLanterna wrote:
Does anyone else find it fascinating that Starbow has suddenly blown up? Is this because people are just overall too frustrated with vanilla HOTS? (not to diminish the work of the creators, it is very awesome looking in it's own right)


Remeber HOTS release? Nearly everyone was praising it... people just want something new... give starbow a year and as much screentime as hots and you will see the same comments... this is just this communitys attitude...


I recall tons of people being very critical of HoTS when it released . . .


Also, it's quite interesting to watch Idra on stream play Crank and figure out new strategies and balance necessities etc . . .

The truth is, we won't know how Starbow really plays out until it's been tested by pro-players for a little bit. The best thing that could happen is more pro's trying it out and more tournaments putting up money to make balancing the game worthwhile.

I don't remember any "ton of people" being critical of it and the communty seemed pretty excited about it. But it's almost a year later and people want the game to be spiced up.

This is where dota has it right. They shake up the meta game at least one a year to keep thing fresh. LoL too. It keeps people comming back. SC2 need to be less precious about balance and just spice stuff up. No one cares about 50/50 win rates if the game has gotten stale.

SC2 gets one expansion every three years.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
Last Edited: 2014-01-16 22:31:25
January 16 2014 22:31 GMT
#1197
On January 17 2014 07:21 darkness wrote:
IdrA really shows what was wrong in the PvT match-up in BW. It's too damn boring in late game.

1) Terran sits 20+ minutes in his base, possibly just hellion vulture harassment
2) Protoss recalls and recalls which seems inefficient but eventually wears down the Terran

I can't say it is exciting for both players and viewers. It makes up for a long and boring game. See, BW isn't perfect in everything.

Sure you can switch to carriers, but this still doesn't make the game quicker because 0-0 carriers vs 2-2 or 3-3 mech is bad, so you need to wait for some upgrades.

I love BW PvT. It sucks when the terran just turtles then all ins, but if the terran turtles then tries to take a 4th and 5th, they are some of the best games to watch. I love watchings waves of toss crash against siege lines
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
January 16 2014 22:35 GMT
#1198
On January 17 2014 07:31 Beef Noodles wrote:
Show nested quote +
On January 17 2014 07:21 darkness wrote:
IdrA really shows what was wrong in the PvT match-up in BW. It's too damn boring in late game.

1) Terran sits 20+ minutes in his base, possibly just hellion vulture harassment
2) Protoss recalls and recalls which seems inefficient but eventually wears down the Terran

I can't say it is exciting for both players and viewers. It makes up for a long and boring game. See, BW isn't perfect in everything.

Sure you can switch to carriers, but this still doesn't make the game quicker because 0-0 carriers vs 2-2 or 3-3 mech is bad, so you need to wait for some upgrades.

I love BW PvT. It sucks when the terran just turtles then all ins, but if the terran turtles then tries to take a 4th and 5th, they are some of the best games to watch. I love watchings waves of toss crash against siege lines


Have you played Protoss in BW or StarBow PvT? I have (in BW), it's very exhausting and boring.
Cheren
Profile Blog Joined September 2013
United States2911 Posts
January 16 2014 22:35 GMT
#1199
On January 17 2014 07:31 Beef Noodles wrote:
Show nested quote +
On January 17 2014 07:21 darkness wrote:
IdrA really shows what was wrong in the PvT match-up in BW. It's too damn boring in late game.

1) Terran sits 20+ minutes in his base, possibly just hellion vulture harassment
2) Protoss recalls and recalls which seems inefficient but eventually wears down the Terran

I can't say it is exciting for both players and viewers. It makes up for a long and boring game. See, BW isn't perfect in everything.

Sure you can switch to carriers, but this still doesn't make the game quicker because 0-0 carriers vs 2-2 or 3-3 mech is bad, so you need to wait for some upgrades.

I love BW PvT. It sucks when the terran just turtles then all ins, but if the terran turtles then tries to take a 4th and 5th, they are some of the best games to watch. I love watchings waves of toss crash against siege lines


I prefer it to ghost/viking deathball vs colossus/ht deathball, but I'd prefer watching Maru style TvP to either.
IAmHaunteR
Profile Joined May 2013
United States36 Posts
January 16 2014 22:37 GMT
#1200
On January 17 2014 06:56 TT1 wrote:
i would remove multiple unit/building selection tbh, adds alot of skill to the game :D. a more moderate change would be to remove smartcast


After the time it took for people to adjust, that sounds like a game-breaking change, changing hotkeys and unit selections in that fashion.

May as well play BW.

"Where I walk, you will die"
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