Starbow - Page 60
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NukeD
Croatia1612 Posts
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rebuffering
Canada2436 Posts
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aZealot
New Zealand5447 Posts
On January 17 2014 05:29 pure.Wasted wrote: Not this again. People relearned the game from scratch at least once for sbow already, they'll relearn it again if they have to/ the mod is worth it. Many already have. This isn't the first iteration of bow. This mod isn't about to start making its creators money. There is absolutely nothing at stake. Nothing prevents them from making sweeping changes except for the feeling that they've already almost nailed it (and I don't think they should feel that comfortable yet; we're still in the honeymoon phase) You may be right. But, it sounds to me that a change which affects all units' movement and clumping would affect everything else, no? Such as unit statistics (especially AOE effects). If it does not, and it is minor, I stand corrected. My point is that for all of SC everyone has their own personal vision for how they want the game to be. Unit clumping and pathing is one of those which a few people go on about all the time, and whose importance may be exaggerated or too difficult to implement. If the Devs are happy with it thus far, they should ignore people, imo, and leave it alone. Most people seem to be happy with the SB pathing and clumping anyway. | ||
pure.Wasted
Canada4701 Posts
On January 17 2014 06:40 aZealot wrote: You may be right. But, it sounds to me that a change which affects all units' movement and clumping would affect everything else, no? Such as unit statistics (especially AOE effects). If it does not, and it is minor, I stand corrected. My point is that for all of SC everyone has their own personal vision for how they want the game to be. Unit clumping and pathing is one of those which a few people go on about all the time, and whose importance may be exaggerated or too difficult to implement. If the Devs are happy with it thus far, they should ignore people, imo, and leave it alone. Most people seem to be happy with the SB pathing and clumping anyway. I'm actually against tweaking pathing to make it less like Sc2 than it already is. It's just the idea of this mod settling that bothers me. Half of the mod's raison d'etre is to prove that change can be fantastic for the game. If you then start to settle for what you have for fear of losing what works, that's precious little from what Blizzard is doing. | ||
TT1
Canada9984 Posts
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BlueLanterna
291 Posts
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NukeD
Croatia1612 Posts
On January 17 2014 06:59 BlueLanterna wrote: Does anyone else find it fascinating that Starbow has suddenly blown up? Is this because people are just overall too frustrated with vanilla HOTS? (not to diminish the work of the creators, it is very awesome looking in it's own right) Overall frustration with SC2 in general I would would say plays a huge part in it yeah. | ||
Plansix
United States60190 Posts
On January 17 2014 06:59 BlueLanterna wrote: Does anyone else find it fascinating that Starbow has suddenly blown up? Is this because people are just overall too frustrated with vanilla HOTS? (not to diminish the work of the creators, it is very awesome looking in it's own right) Not really. Blizzard has always been resistant to drastically changing the core of SC2. A set of the community really wants Blizzard to be more daring with their patches and shake up the game more to make it more interesting. Starbow really feeds that section of the community and let's them experiment. In the end it is likely good for everyone. Blizzard can watch people mess around wih new ideas and players get the varity they are looking for. | ||
SCST
Mexico1609 Posts
On January 17 2014 06:59 BlueLanterna wrote: Does anyone else find it fascinating that Starbow has suddenly blown up? Is this because people are just overall too frustrated with vanilla HOTS? (not to diminish the work of the creators, it is very awesome looking in it's own right) From a spectator perspective: 1. Similar enough to SC2 to be an easy transition for both casual and hardcore viewers 2. Scratches the itch for those wanting to watch more constant action and deeper strategy 3. Seems that better players will win more consistently, which makes cheering for favorite players much more rewarding | ||
xPliCt
Germany143 Posts
On January 17 2014 06:59 BlueLanterna wrote: Does anyone else find it fascinating that Starbow has suddenly blown up? Is this because people are just overall too frustrated with vanilla HOTS? (not to diminish the work of the creators, it is very awesome looking in it's own right) Remeber HOTS release? Nearly everyone was praising it... people just want something new... give starbow a year and as much screentime as hots and you will see the same comments... this is just this communitys attitude... | ||
rebuffering
Canada2436 Posts
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nucLeaRTV
Romania822 Posts
Arbiters still recall the units after being killed. Also, maybe the mines should burrow a tiny faster ? | ||
Shield
Bulgaria4824 Posts
1) Terran sits 20+ minutes in his base, possibly just 2) Protoss recalls and recalls which seems inefficient but eventually wears down the Terran I can't say it is exciting for both players and viewers. It makes up for a long and boring game. See, BW isn't perfect in everything. ![]() Sure you can switch to carriers, but this still doesn't make the game quicker because 0-0 carriers vs 2-2 or 3-3 mech is bad, so you need to wait for some upgrades. | ||
SCST
Mexico1609 Posts
On January 17 2014 07:10 xPliCt wrote: Remeber HOTS release? Nearly everyone was praising it... people just want something new... give starbow a year and as much screentime as hots and you will see the same comments... this is just this communitys attitude... I recall tons of people being very critical of HoTS when it released . . . Also, it's quite interesting to watch Idra on stream play Crank and figure out new strategies and balance necessities etc . . . The truth is, we won't know how Starbow really plays out until it's been tested by pro-players for a little bit. The best thing that could happen is more pro's trying it out and more tournaments putting up money to make balancing the game worthwhile. | ||
Plansix
United States60190 Posts
On January 17 2014 07:22 SCST wrote: I recall tons of people being very critical of HoTS when it released . . . Also, it's quite interesting to watch Idra on stream play Crank and figure out new strategies and balance necessities etc . . . The truth is, we won't know how Starbow really plays out until it's been tested by pro-players for a little bit. The best thing that could happen is more pro's trying it out and more tournaments putting up money to make balancing the game worthwhile. I don't remember any "ton of people" being critical of it and the communty seemed pretty excited about it. But it's almost a year later and people want the game to be spiced up. This is where dota has it right. They shake up the meta game at least one a year to keep thing fresh. LoL too. It keeps people comming back. SC2 need to be less precious about balance and just spice stuff up. No one cares about 50/50 win rates if the game has gotten stale. | ||
Grumbels
Netherlands7028 Posts
On January 17 2014 07:28 Plansix wrote: I don't remember any "ton of people" being critical of it and the communty seemed pretty excited about it. But it's almost a year later and people want the game to be spiced up. This is where dota has it right. They shake up the meta game at least one a year to keep thing fresh. LoL too. It keeps people comming back. SC2 need to be less precious about balance and just spice stuff up. No one cares about 50/50 win rates if the game has gotten stale. SC2 gets one expansion every three years. | ||
Beef Noodles
United States937 Posts
On January 17 2014 07:21 darkness wrote: IdrA really shows what was wrong in the PvT match-up in BW. It's too damn boring in late game. 1) Terran sits 20+ minutes in his base, possibly just 2) Protoss recalls and recalls which seems inefficient but eventually wears down the Terran I can't say it is exciting for both players and viewers. It makes up for a long and boring game. See, BW isn't perfect in everything. ![]() Sure you can switch to carriers, but this still doesn't make the game quicker because 0-0 carriers vs 2-2 or 3-3 mech is bad, so you need to wait for some upgrades. I love BW PvT. It sucks when the terran just turtles then all ins, but if the terran turtles then tries to take a 4th and 5th, they are some of the best games to watch. I love watchings waves of toss crash against siege lines | ||
Shield
Bulgaria4824 Posts
On January 17 2014 07:31 Beef Noodles wrote: I love BW PvT. It sucks when the terran just turtles then all ins, but if the terran turtles then tries to take a 4th and 5th, they are some of the best games to watch. I love watchings waves of toss crash against siege lines Have you played Protoss in BW or StarBow PvT? I have (in BW), it's very exhausting and boring. ![]() | ||
Cheren
United States2911 Posts
On January 17 2014 07:31 Beef Noodles wrote: I love BW PvT. It sucks when the terran just turtles then all ins, but if the terran turtles then tries to take a 4th and 5th, they are some of the best games to watch. I love watchings waves of toss crash against siege lines I prefer it to ghost/viking deathball vs colossus/ht deathball, but I'd prefer watching Maru style TvP to either. | ||
IAmHaunteR
United States36 Posts
On January 17 2014 06:56 TT1 wrote: i would remove multiple unit/building selection tbh, adds alot of skill to the game :D. a more moderate change would be to remove smartcast After the time it took for people to adjust, that sounds like a game-breaking change, changing hotkeys and unit selections in that fashion. May as well play BW. | ||
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