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Starbow - Page 246

Forum Index > SC2 General
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Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2014-03-03 21:44:29
March 03 2014 21:19 GMT
#4901
I wonder if people prefer the viper or the infestor model. Personally I think the viper is ugly and the infestor has a lot of personality. They're based on the brain bugs from the Starship Troopers movie if I recall correctly.

About zerg, there are several main concepts behind them:
- a galactic pest
- scientific experiment gone wrong
- infestation and corruption
- adaptation
- zerg as living organism

I don't know if we need yet another reference to insect thematics with the viper. We already have the queen, the roach, larva. The defiler already fits the insect (well, arachnid) caster role. I don't even like building vipers myself, I feel like it's yet another unit to take care of. I'm not a fan. :o
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
Last Edited: 2014-03-03 21:28:50
March 03 2014 21:28 GMT
#4902
How to play Ladder video is now up. Hopefully this should make it easier for new players to get started.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
March 03 2014 21:37 GMT
#4903
I think when Kabel has some time, he will probably clear up what we have in mind for Abduct. It is definitely an ability that we have been discussing redesigns/tweaks of for quite a while.
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
March 03 2014 21:42 GMT
#4904
awww man. plz don't mess with abduct
aka ChillyGonzalo / GnozL
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
March 03 2014 21:45 GMT
#4905
On March 04 2014 06:37 Hider wrote:
I think when Kabel has some time, he will probably clear up what we have in mind for Abduct. It is definitely an ability that we have been discussing redesigns/tweaks of for quite a while.

Just make sure to (imo) not completely neuter units like the baneling and the viper, because eventually we will be left with only bw units that are functional. :o
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
rebuffering
Profile Joined December 2010
Canada2436 Posts
March 03 2014 22:34 GMT
#4906
Hey guys, if anyone interested, i uploaded a new Replay Pack. From Feb 25 til March 2, its about 140 games. So if anyones curious, go nuts! I played some really good players, and have been around 14th on ladder for a week or so now.
http://www.mediafire.com/download/lchih6q2chd93jw/Rebuffering_Ladder_pack_(feb_25-March_2).zip

That being said.....more ladder! Stream is up!!!! Come enjoy some Terran, and some sexy sexy music. http://www.twitch.tv/rebufferingg
http://www.twitch.tv/rebufferingg
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 03 2014 22:44 GMT
#4907
Is there a plan to make Nydus interesting? Blizzard promised to do something about Nydus in HotS and didn't do shit about it...
royalroadweed
Profile Joined April 2013
United States8301 Posts
March 03 2014 22:52 GMT
#4908
On March 04 2014 07:44 -Archangel- wrote:
Is there a plan to make Nydus interesting? Blizzard promised to do something about Nydus in HotS and didn't do shit about it...

Why isn't it interesting? On paper it functions like a nydus canal. I don't recall people complaining about how boring that was in brood war.
"Nerfing Toss can just make them stronger"
Jawra
Profile Joined June 2011
Sweden146 Posts
Last Edited: 2014-03-03 23:00:41
March 03 2014 23:00 GMT
#4909
On March 04 2014 07:52 royalroadweed wrote:
Show nested quote +
On March 04 2014 07:44 -Archangel- wrote:
Is there a plan to make Nydus interesting? Blizzard promised to do something about Nydus in HotS and didn't do shit about it...

Why isn't it interesting? On paper it functions like a nydus canal. I don't recall people complaining about how boring that was in brood war.


It costs like 250/300 in Starbow so it's not viable to crossmap expand like in BW. It's more like an all-in component in Starbow, which I'd trade for the BW NydusCanal in a heartbeat.
FT.aCt)Sony
Profile Blog Joined June 2007
United States1048 Posts
March 03 2014 23:02 GMT
#4910
On March 04 2014 07:44 -Archangel- wrote:
Is there a plan to make Nydus interesting? Blizzard promised to do something about Nydus in HotS and didn't do shit about it...


I used nydus in all match-ups in WoL/HotS effectively and was capable of using it as a aggressive based playstyle in ZvP early game.

Overall, I'd prefer nydus canal from Bw or see Nydus worm be reduced in cost in starbow.
SolidSMD
Profile Joined April 2011
Belgium408 Posts
March 03 2014 23:14 GMT
#4911
Bw nydus canals only connected 2 locations, starbow nydus connects as much as you want to 1 network, this is a huge buff compared to bw.
Working on Starbow!
chrisrawr
Profile Joined February 2014
Canada4 Posts
March 03 2014 23:44 GMT
#4912
Idea for Banelings:

Bring Swarmhost back as a Bio-Artillery unit. This unit has no attack, but can load up to 8 Banelings. The Swarmhost has an ability that launches a Baneling to target location within [some number] range, where it detonates upon hitting. Killing the Swarmhost detonates all Banelings inside of it.
Zhadez10
Profile Joined January 2014
Iceland39 Posts
March 04 2014 00:12 GMT
#4913
On March 04 2014 08:44 chrisrawr wrote:
Idea for Banelings:

Bring Swarmhost back as a Bio-Artillery unit. This unit has no attack, but can load up to 8 Banelings. The Swarmhost has an ability that launches a Baneling to target location within [some number] range, where it detonates upon hitting. Killing the Swarmhost detonates all Banelings inside of it.

haha nice ! that'd be sick
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 04 2014 00:16 GMT
#4914
Is there a reason why enemy can see exact duration of queen Enrage?
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
March 04 2014 00:42 GMT
#4915
Still advocate finding a way to remove banelings from the game. They make TvZ a very defensive match up from both sides that gets going several minutes later than in bw (and a less stable and interesting one) and baneling drops vs Protoss armies are too effective at removing templar with no real possible counter from Protoss. The cost is similar to the mutalisk switch in bw, but having a 1k higher investment in minerals, but a large amount more damage to other units.

It can be accompanied by mass hydra or mass ling bane, and is very difficult for Protoss to deal with.

All in all, I find the baneling to be a very dull unit with no real place in the game. I appreciate it's balance early in ZvZ, but it is so boring to play with or against right now imo.
My. Copy. Is. Here.
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
Last Edited: 2014-03-04 00:49:35
March 04 2014 00:47 GMT
#4916
They make TvZ a very defensive match up from both sides that gets going several minutes later than in bw (and a less stable and interesting one)


I don't think that's the case actually. The zerg player will try to take a quicker 3rd against a terran player when he goes banelings. How does the terran response? By teching and benefiting from AOE units? No, instead he goes Firebat heavy which do really well in low/mid sized numbers, and thus the terran player seeks the constant army trading since he doesn't scale particularly well and he has a way of putting pressure on the zerg (since there is no spine wall) and is thus incentivied to be aggressive (to force the zerg to invest into army units instead of drones).
coZy
Profile Joined March 2012
United States65 Posts
March 04 2014 00:53 GMT
#4917
On March 04 2014 06:28 iHirO wrote:
How to play Ladder video is now up. Hopefully this should make it easier for new players to get started.

Are you guys going to post it to the front page of starbowmod.com and/or the starbow reddit? Probably would help it get seen.
Ardias
Profile Joined January 2014
Russian Federation618 Posts
March 04 2014 01:02 GMT
#4918
I don't know about PvZ, but I don't think banelings are the big problem in TvZ, they can be dealt with by good usage of firebats and proper marine split. Also banelings inspire terran to micro its bio units, which is good thing. And against mech banelings cant really do to much, I believe. So I can't say baneling is bad unit by that regard, it will be pretty much fine for me, if it stays in the game (as from my Terran perspective).
Mess with the best or die like the rest.
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2014-03-04 01:15:52
March 04 2014 01:12 GMT
#4919
On March 04 2014 04:16 Laertes wrote:
Ensnare is really good versus mech which Zerg seems to have trouble with otherwise.

How is Ensnare good versus Mech, whose backbone unit can't even move most of the time anyways? When people built Queens in BW ZvT it was for Spawn Broodlings, a very powerful ability against expensive and hard to replace mechanical units, particularly Siege Tanks.

I think not including all of the abilities from Dark Archon and Queen one way or another is foolish. The unit compositions used in Starbow are nearly the same as Brood War. Queens, Dark Archons, and even Shield Batteries while not 'standard' units, had their uses in Brood War.

Queen: Used in ZvT (Spawn Broodlings on Mech) and ZvZ (Ensnare on Mutas)
Dark Archon: Used in PvZ (Maelstrom on Mutas/Ultras) and PvP (Feedback on High Templar)
Shield Battery: Used in PvP (DT/Fast expand builds, PvP cheese), PvT (Against Proxy Rax all in, or to heal Carriers). Another note on the Shield Battery - since it wasn't included in SC2, look at the problems Protoss has had to deal with before it received the abomination of a unit the Mothership Core.

It's important to have these answers in the game, regardless of how often they are used or not. Blizzard has this design philosophy for StarCraft 2 of just not including units for some reason because they feel the need to limit the amount of them. Starbow seems to be trying to follow this too, and I think it's just a bad idea all around. Having a couple more units in the game isn't going to destroy it. It's going to make it better.
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
Last Edited: 2014-03-04 01:16:14
March 04 2014 01:15 GMT
#4920
Blink stalkers need to take longer to get or go away. You can't defend a CC first currently, even on maps like andromeda because they just win by bouncing between bases. Meanwhile protoss can go nexus first just fine.
Descolada in everything not TL/Starcraft
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