Starbow - Page 21
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ionONE
Germany605 Posts
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Hider
Denmark9341 Posts
On January 14 2014 01:24 MajOr wrote: i want gameeeeeeee My biggest idol wants to play Starbow. So awesome - I remember wathing your stream everyday back in summer 2011. I think it would be great if you could find someone close to your skill level to play w/ and get someone to casts the game. | ||
tshi
United States2495 Posts
I was thinking -- even if the starbow mod is imbalanced (it might be after enough ppl play it for enough time), wouldn't it still hold better than SC2 simply because of the way the core mechanics are designed? Like, the way in which you balance starbow would be much different than sc2 and that might be really cool | ||
Hider
Denmark9341 Posts
On January 14 2014 01:34 tshi wrote: It would be really cool if there was a custom ladder system somehow. Coming (soon) | ||
shivver
United States232 Posts
unlike those people cashing 6 figure checks at blizzard and playing and designing other games "we're gonna buff the oracle for the late game" | ||
Major
Mexico539 Posts
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Major
Mexico539 Posts
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Ammanas
Slovakia2166 Posts
On January 14 2014 01:45 MajOr wrote: im at channel no one want play me :[ imo Hider could give you a little challenge ![]() Other than that, try TT1 (he plays BW nowadays so he might be interested) or Lalush. Ofc Crank and Axiom guys when/if they are playing. Or just call like Catz or someone :D | ||
Major
Mexico539 Posts
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shivver
United States232 Posts
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Ammanas
Slovakia2166 Posts
On January 14 2014 01:52 MajOr wrote: wth game just crashed on me o,O EU battle.net is fucking up lately. At least in Hearthstone I get disconnect like every 3rd game. | ||
Hider
Denmark9341 Posts
On January 14 2014 01:45 MajOr wrote: im at channel no one want play me :[ Apparently there are over 100 in the normal chat channel. Maybe you are in the 2nd chat channel? | ||
Major
Mexico539 Posts
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TT1
Canada9987 Posts
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The_Red_Viper
19533 Posts
On January 14 2014 02:02 TT1 wrote: hmm the game isnt balanced and theres way too many units could you elaborate on that, i think it would help the devs, if you could give them some constructive critisism. | ||
TT1
Canada9987 Posts
On January 14 2014 02:05 The_Red_Viper wrote: could you elaborate on that, i think it would help the devs, if you could give them some constructive critisism. tunnelling claws movement speed is too fast and i dont understand why they have both stalkers and goons, they accomplish the same thing. theres just alot of random stuff in the game, you have roachs with tunnelling claws but you removed sentrys from the game, dunno how protoss is supposed to deal with hydras/lurks/roachs/mutas with storm alone | ||
Hider
Denmark9341 Posts
On January 14 2014 02:02 TT1 wrote: hmm the game isnt balanced and theres way too many units Care to say which balanceproblems you see? Regarding unit count (compared to BW): - Terran has two extra units (Reaper and Maurauder) - Protoss has two extra units (Stalker and Sentinel - Zerg has two extra units (Roach and and Baneling). I think that seems pretty fair (?) and i dont understand why they have both stalkers and goons, they accomplish the same thing. Have you checked the values of those two units? Goon has extra damage vs armored, bad vs light. Stalker has extra damage vs light and bad vs armored/medium. I would say that they are quite different. you have roachs with tunnelling claws but you removed sentrys from the game, dunno how protoss is supposed to deal with hydras/lurks/roachs/mutas with storm alone Protoss is stronger early game relative to BW (I discussed the differences I think two pages back). That should help to put them in a better position going into the midgame, so they can get away w/ a slightly lower level of cost efficiency in midgame. | ||
ionONE
Germany605 Posts
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imre
France9263 Posts
On January 14 2014 02:12 ionONE wrote: major playing now ... obs list is full hehe someone streaming it ? | ||
TT1
Canada9987 Posts
On January 14 2014 02:10 Hider wrote: Care to say which balanceproblems you see? Regarding unit count (compared to BW): - Terran has two extra units (Reaper and Maurauder) - Protoss has two extra units (Stalker and Sentinel - Zerg has two extra units (Roach and and Baneling). I think that seems pretty fair (?) Have you checked the values of those two units? Goon has extra damage vs armored, bad vs light. Stalker has extra damage vs light and bad vs armored/medium. I would say that they are quite different. Protoss is stronger early game relative to BW (I discussed this I think two pages back). That should help to put them in a better position going into the midgame, so they can get away w/ a slightly lower level of cost efficiency in midgame. but theyre both just normal ground units that have a ground/air attack. you cant deal with zergs ground efficiently because roachs + tunneling are too strong | ||
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