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Starbow - Page 21

Forum Index > SC2 General
Post a Reply
Prev 1 19 20 21 22 23 346 Next
ionONE
Profile Joined March 2011
Germany605 Posts
January 13 2014 16:30 GMT
#401
87 people eu major ... some gms too
JANGBI never forget
Hider
Profile Blog Joined May 2010
Denmark9445 Posts
Last Edited: 2014-01-13 16:32:40
January 13 2014 16:31 GMT
#402
On January 14 2014 01:24 MajOr wrote:
i want gameeeeeeee


My biggest idol wants to play Starbow. So awesome - I remember wathing your stream everyday back in summer 2011.
I think it would be great if you could find someone close to your skill level to play w/ and get someone to casts the game.
tshi
Profile Joined September 2012
United States2495 Posts
January 13 2014 16:34 GMT
#403
It would be really cool if there was a custom ladder system somehow.

I was thinking -- even if the starbow mod is imbalanced (it might be after enough ppl play it for enough time), wouldn't it still hold better than SC2 simply because of the way the core mechanics are designed? Like, the way in which you balance starbow would be much different than sc2 and that might be really cool
scrub - inexperienced player with relatively little skill and excessive arrogance
Hider
Profile Blog Joined May 2010
Denmark9445 Posts
January 13 2014 16:35 GMT
#404
On January 14 2014 01:34 tshi wrote:
It would be really cool if there was a custom ladder system somehow.



Coming (soon)
shivver
Profile Joined June 2011
United States232 Posts
January 13 2014 16:41 GMT
#405
it'll hold better with time because the developers actually care and interact with the community

unlike those people cashing 6 figure checks at blizzard and playing and designing other games

"we're gonna buff the oracle for the late game"
Major
Profile Blog Joined May 2010
Mexico539 Posts
January 13 2014 16:43 GMT
#406
ok i go europe
Progamer
Major
Profile Blog Joined May 2010
Mexico539 Posts
January 13 2014 16:45 GMT
#407
im at channel no one want play me :[
Progamer
Ammanas
Profile Blog Joined July 2011
Slovakia2166 Posts
January 13 2014 16:49 GMT
#408
On January 14 2014 01:45 MajOr wrote:
im at channel no one want play me :[

imo Hider could give you a little challenge
Other than that, try TT1 (he plays BW nowadays so he might be interested) or Lalush. Ofc Crank and Axiom guys when/if they are playing. Or just call like Catz or someone :D
JangBi forever <3 || Classic! herO! Rain! Zest! | Rogue! Hydra! Solar! | Fantasy! Cure! Reality! Sorry! Journey!
Major
Profile Blog Joined May 2010
Mexico539 Posts
January 13 2014 16:52 GMT
#409
wth game just crashed on me o,O
Progamer
shivver
Profile Joined June 2011
United States232 Posts
January 13 2014 16:56 GMT
#410
ive experienced the crash too, screen freezes and bottom part goes blank where you'd see what you were building and commands on right etc.
Ammanas
Profile Blog Joined July 2011
Slovakia2166 Posts
January 13 2014 16:57 GMT
#411
On January 14 2014 01:52 MajOr wrote:
wth game just crashed on me o,O

EU battle.net is fucking up lately. At least in Hearthstone I get disconnect like every 3rd game.
JangBi forever <3 || Classic! herO! Rain! Zest! | Rogue! Hydra! Solar! | Fantasy! Cure! Reality! Sorry! Journey!
Hider
Profile Blog Joined May 2010
Denmark9445 Posts
Last Edited: 2014-01-13 16:58:55
January 13 2014 16:57 GMT
#412
On January 14 2014 01:45 MajOr wrote:
im at channel no one want play me :[


Apparently there are over 100 in the normal chat channel. Maybe you are in the 2nd chat channel?
Major
Profile Blog Joined May 2010
Mexico539 Posts
January 13 2014 16:59 GMT
#413
im on both n one wants to play :o
Progamer
TT1
Profile Blog Joined December 2008
Canada10045 Posts
January 13 2014 17:02 GMT
#414
hmm the game isnt balanced and theres way too many units
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 13 2014 17:05 GMT
#415
On January 14 2014 02:02 TT1 wrote:
hmm the game isnt balanced and theres way too many units

could you elaborate on that, i think it would help the devs, if you could give them some constructive critisism.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
TT1
Profile Blog Joined December 2008
Canada10045 Posts
January 13 2014 17:10 GMT
#416
On January 14 2014 02:05 The_Red_Viper wrote:
Show nested quote +
On January 14 2014 02:02 TT1 wrote:
hmm the game isnt balanced and theres way too many units

could you elaborate on that, i think it would help the devs, if you could give them some constructive critisism.


tunnelling claws movement speed is too fast and i dont understand why they have both stalkers and goons, they accomplish the same thing. theres just alot of random stuff in the game, you have roachs with tunnelling claws but you removed sentrys from the game, dunno how protoss is supposed to deal with hydras/lurks/roachs/mutas with storm alone
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Hider
Profile Blog Joined May 2010
Denmark9445 Posts
Last Edited: 2014-01-13 17:17:06
January 13 2014 17:10 GMT
#417
On January 14 2014 02:02 TT1 wrote:
hmm the game isnt balanced and theres way too many units


Care to say which balanceproblems you see?
Regarding unit count (compared to BW):

- Terran has two extra units (Reaper and Maurauder)
- Protoss has two extra units (Stalker and Sentinel
- Zerg has two extra units (Roach and and Baneling).

I think that seems pretty fair (?)

and i dont understand why they have both stalkers and goons, they accomplish the same thing.


Have you checked the values of those two units? Goon has extra damage vs armored, bad vs light. Stalker has extra damage vs light and bad vs armored/medium. I would say that they are quite different.

you have roachs with tunnelling claws but you removed sentrys from the game, dunno how protoss is supposed to deal with hydras/lurks/roachs/mutas with storm alone


Protoss is stronger early game relative to BW (I discussed the differences I think two pages back). That should help to put them in a better position going into the midgame, so they can get away w/ a slightly lower level of cost efficiency in midgame.
ionONE
Profile Joined March 2011
Germany605 Posts
January 13 2014 17:12 GMT
#418
major playing now ... obs list is full hehe
JANGBI never forget
imre
Profile Blog Joined November 2011
France9263 Posts
January 13 2014 17:15 GMT
#419
On January 14 2014 02:12 ionONE wrote:
major playing now ... obs list is full hehe

someone streaming it ?
Zest fanboy.
TT1
Profile Blog Joined December 2008
Canada10045 Posts
Last Edited: 2014-01-13 17:17:17
January 13 2014 17:17 GMT
#420
On January 14 2014 02:10 Hider wrote:
Show nested quote +
On January 14 2014 02:02 TT1 wrote:
hmm the game isnt balanced and theres way too many units


Care to say which balanceproblems you see?
Regarding unit count (compared to BW):

- Terran has two extra units (Reaper and Maurauder)
- Protoss has two extra units (Stalker and Sentinel
- Zerg has two extra units (Roach and and Baneling).

I think that seems pretty fair (?)

Show nested quote +
and i dont understand why they have both stalkers and goons, they accomplish the same thing.


Have you checked the values of those two units? Goon has extra damage vs armored, bad vs light. Stalker has extra damage vs light and bad vs armored/medium. I would say that they are quite different.

Show nested quote +
you have roachs with tunnelling claws but you removed sentrys from the game, dunno how protoss is supposed to deal with hydras/lurks/roachs/mutas with storm alone


Protoss is stronger early game relative to BW (I discussed this I think two pages back). That should help to put them in a better position going into the midgame, so they can get away w/ a slightly lower level of cost efficiency in midgame.


but theyre both just normal ground units that have a ground/air attack. you cant deal with zergs ground efficiently because roachs + tunneling are too strong
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
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