• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:01
CEST 21:01
KST 04:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
SC4ALL: II SC2 Complete Invited Player Lineup3StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)59Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313
StarCraft 2
General
Awesome/Confusing SC2 BM SC4ALL: II SC2 Complete Invited Player Lineup [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
JaeDong's ASL S22 Ro. 8 Review Bot on ladder Data analysis on 8 million games BW General Discussion Fantasy returning?
Tourneys
[ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8002 users

Starbow - Page 20

Forum Index > SC2 General
Post a Reply
Prev 1 18 19 20 21 22 346 Next
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 13 2014 15:09 GMT
#381
On January 14 2014 00:06 FFW_Rude wrote:
Show nested quote +
On January 13 2014 23:40 The_Red_Viper wrote:
On January 13 2014 23:37 FFW_Rude wrote:
On January 13 2014 23:15 Kabel wrote:
On January 13 2014 23:14 FFW_Rude wrote:
When you say SC2 Mechanics is there automine as well and smartcasting ? Or just unlimited unit selection ?

I've been always tempted by this mod but i never remember to try it when i'm home


Automine
Smartcast
Unlimited selection

We are actually considering to remove smart cast. It won´t happen now all of a sudden, but maybe try it in a test map to see how players feel about it.


OKay Thank you for your response. Hope i can try it oneday. Good Job in anycase. Because apparently you made a "Better BW". Didn't thought that was possible

It isn't a better BW, if you expect that you will most likely be disappointed, it has the BW spirit though.


Oh ok. My comment was more than : if you did that then it's a hell of a job you did. It was more of a compliment that something i want as i did not play that mod (hope that makes sense)

ahaha yeah, don't get me wrong, the mod is great nonetheless!
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Musicus
Profile Joined August 2011
Germany23580 Posts
January 13 2014 15:12 GMT
#382
Just played 3 games with a friend and it was a lot of fun. The biggest improvement is still the whole protoss race imo. It's just much more fun to play and play against. Of course the economy is way better too.
Maru and Serral are probably top 5.
Kefir
Profile Joined July 2011
Austria9 Posts
January 13 2014 15:16 GMT
#383
On January 14 2014 00:02 opisska wrote:
You can't be seriously thinking about removing smartcasting, if you want this to get any big. Yes, it will appeal to oldschool BW fans but will completely alienate most of the SC2 playerbase, which is much bigger (even if it doesn't look like that when you read TL). If you don't keep the improvements to the UI that came with SC2, there won't be many reasons left to not play BW instead. Even the authors of the mod appreciate that they don't want to produce "BW in better resolution" - and that's a good idea seeing how little people care about SC2BW,


Just chiming in to echo this.
I followed this mod a while ago (and playing it was probably the most fun I had with sc2, period), but afaik, it eventually started messing with things like limited control groups and such.
At that point my interest vanished pretty much instantly.

Maybe some of the engine limitations back then lead to higher mechanical execution, but that doesn't make it good per default. The mod does a good job achieving the same goals through other means, so I don't think clumsy controls should come back when they aren't even needed for good gameplay. I'm afraid things like this really would alienate a big part of a potential playerbase.
Najda
Profile Joined June 2010
United States3765 Posts
January 13 2014 15:25 GMT
#384
Is the displayed damage on units always the damage it does? Or do units have attack types like in broodwar?
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 13 2014 15:26 GMT
#385
On January 14 2014 00:16 Kefir wrote:
Show nested quote +
On January 14 2014 00:02 opisska wrote:
You can't be seriously thinking about removing smartcasting, if you want this to get any big. Yes, it will appeal to oldschool BW fans but will completely alienate most of the SC2 playerbase, which is much bigger (even if it doesn't look like that when you read TL). If you don't keep the improvements to the UI that came with SC2, there won't be many reasons left to not play BW instead. Even the authors of the mod appreciate that they don't want to produce "BW in better resolution" - and that's a good idea seeing how little people care about SC2BW,


Just chiming in to echo this.
I followed this mod a while ago (and playing it was probably the most fun I had with sc2, period), but afaik, it eventually started messing with things like limited control groups and such.
At that point my interest vanished pretty much instantly.

Maybe some of the engine limitations back then lead to higher mechanical execution, but that doesn't make it good per default. The mod does a good job achieving the same goals through other means, so I don't think clumsy controls should come back when they aren't even needed for good gameplay. I'm afraid things like this really would alienate a big part of a potential playerbase.

I think it is better to have no smartcast than nerf spells though. I can understand that people like unlimited control groups and mbs, i won't even argue that you should remove things like that, but i don't get the idea that you need smartcast really..
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
cptjibberjabber
Profile Joined November 2012
Netherlands87 Posts
Last Edited: 2014-01-13 15:32:49
January 13 2014 15:31 GMT
#386
On January 14 2014 00:26 The_Red_Viper wrote:
Show nested quote +
On January 14 2014 00:16 Kefir wrote:
On January 14 2014 00:02 opisska wrote:
You can't be seriously thinking about removing smartcasting, if you want this to get any big. Yes, it will appeal to oldschool BW fans but will completely alienate most of the SC2 playerbase, which is much bigger (even if it doesn't look like that when you read TL). If you don't keep the improvements to the UI that came with SC2, there won't be many reasons left to not play BW instead. Even the authors of the mod appreciate that they don't want to produce "BW in better resolution" - and that's a good idea seeing how little people care about SC2BW,


Just chiming in to echo this.
I followed this mod a while ago (and playing it was probably the most fun I had with sc2, period), but afaik, it eventually started messing with things like limited control groups and such.
At that point my interest vanished pretty much instantly.

Maybe some of the engine limitations back then lead to higher mechanical execution, but that doesn't make it good per default. The mod does a good job achieving the same goals through other means, so I don't think clumsy controls should come back when they aren't even needed for good gameplay. I'm afraid things like this really would alienate a big part of a potential playerbase.

I think it is better to have no smartcast than nerf spells though. I can understand that people like unlimited control groups and mbs, i won't even argue that you should remove things like that, but i don't get the idea that you need smartcast really..

regular ladder hero:

"people say this is cool, let's try it.

*spend 20 minutes building up an army sc2 style, exploring new units and whatnot*
"wow these games take a lot longer than usual..."
"alright, time to move out! let's do this!"
"huh?! why aren't my storms casting? why aren't my fungals casting? why doesn't my EMP work?!"
"well fuck this, i just want to have fun, not get artificially limited. I just lost my entire army because my spells don't cast. back to ladder."

it's really frustrating to have no smartcast if you've only played SC2 and not BW, like me.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
Last Edited: 2014-01-13 15:37:45
January 13 2014 15:37 GMT
#387
On January 14 2014 00:31 cptjibberjabber wrote:
Show nested quote +
On January 14 2014 00:26 The_Red_Viper wrote:
On January 14 2014 00:16 Kefir wrote:
On January 14 2014 00:02 opisska wrote:
You can't be seriously thinking about removing smartcasting, if you want this to get any big. Yes, it will appeal to oldschool BW fans but will completely alienate most of the SC2 playerbase, which is much bigger (even if it doesn't look like that when you read TL). If you don't keep the improvements to the UI that came with SC2, there won't be many reasons left to not play BW instead. Even the authors of the mod appreciate that they don't want to produce "BW in better resolution" - and that's a good idea seeing how little people care about SC2BW,


Just chiming in to echo this.
I followed this mod a while ago (and playing it was probably the most fun I had with sc2, period), but afaik, it eventually started messing with things like limited control groups and such.
At that point my interest vanished pretty much instantly.

Maybe some of the engine limitations back then lead to higher mechanical execution, but that doesn't make it good per default. The mod does a good job achieving the same goals through other means, so I don't think clumsy controls should come back when they aren't even needed for good gameplay. I'm afraid things like this really would alienate a big part of a potential playerbase.

I think it is better to have no smartcast than nerf spells though. I can understand that people like unlimited control groups and mbs, i won't even argue that you should remove things like that, but i don't get the idea that you need smartcast really..

regular ladder hero:

"people say this is cool, let's try it.

*spend 20 minutes building up an army sc2 style, exploring new units and whatnot*
"wow these games take a lot longer than usual..."
"alright, time to move out! let's do this!"
"huh?! why aren't my storms casting? why aren't my fungals casting? why doesn't my EMP work?!"
"well fuck this, i just want to have fun, not get artificially limited. back to ladder. these games take too long anyway"


Your agument is way too extreme, i could say the same for several other things that are in the mod right now, but you have to do some "artificial" stuff if you wanna have exciting / rewarding gameplay.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
Last Edited: 2014-01-13 15:40:05
January 13 2014 15:39 GMT
#388
On January 14 2014 00:26 The_Red_Viper wrote:
Show nested quote +
On January 14 2014 00:16 Kefir wrote:
On January 14 2014 00:02 opisska wrote:
You can't be seriously thinking about removing smartcasting, if you want this to get any big. Yes, it will appeal to oldschool BW fans but will completely alienate most of the SC2 playerbase, which is much bigger (even if it doesn't look like that when you read TL). If you don't keep the improvements to the UI that came with SC2, there won't be many reasons left to not play BW instead. Even the authors of the mod appreciate that they don't want to produce "BW in better resolution" - and that's a good idea seeing how little people care about SC2BW,


Just chiming in to echo this.
I followed this mod a while ago (and playing it was probably the most fun I had with sc2, period), but afaik, it eventually started messing with things like limited control groups and such.
At that point my interest vanished pretty much instantly.

Maybe some of the engine limitations back then lead to higher mechanical execution, but that doesn't make it good per default. The mod does a good job achieving the same goals through other means, so I don't think clumsy controls should come back when they aren't even needed for good gameplay. I'm afraid things like this really would alienate a big part of a potential playerbase.

I think it is better to have no smartcast than nerf spells though. I can understand that people like unlimited control groups and mbs, i won't even argue that you should remove things like that, but i don't get the idea that you need smartcast really..



What other spells than Psy Storm (already got a DPS nerf) really need a noticeable nerf though? Like what other abilities benefits significantly from smartcast?
WombaT
Profile Blog Joined May 2010
Northern Ireland27446 Posts
January 13 2014 15:42 GMT
#389
I think smartcast removal on some abilities would be cool to at least look at.

Basically abilities that are really potent, but made hard to use efficiently due to needing manually cast. Storm, plague etc?

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
Last Edited: 2014-01-13 15:44:54
January 13 2014 15:44 GMT
#390
On January 14 2014 00:39 Hider wrote:
Show nested quote +
On January 14 2014 00:26 The_Red_Viper wrote:
On January 14 2014 00:16 Kefir wrote:
On January 14 2014 00:02 opisska wrote:
You can't be seriously thinking about removing smartcasting, if you want this to get any big. Yes, it will appeal to oldschool BW fans but will completely alienate most of the SC2 playerbase, which is much bigger (even if it doesn't look like that when you read TL). If you don't keep the improvements to the UI that came with SC2, there won't be many reasons left to not play BW instead. Even the authors of the mod appreciate that they don't want to produce "BW in better resolution" - and that's a good idea seeing how little people care about SC2BW,


Just chiming in to echo this.
I followed this mod a while ago (and playing it was probably the most fun I had with sc2, period), but afaik, it eventually started messing with things like limited control groups and such.
At that point my interest vanished pretty much instantly.

Maybe some of the engine limitations back then lead to higher mechanical execution, but that doesn't make it good per default. The mod does a good job achieving the same goals through other means, so I don't think clumsy controls should come back when they aren't even needed for good gameplay. I'm afraid things like this really would alienate a big part of a potential playerbase.

I think it is better to have no smartcast than nerf spells though. I can understand that people like unlimited control groups and mbs, i won't even argue that you should remove things like that, but i don't get the idea that you need smartcast really..



What other spells than Psy Storm (already got a DPS nerf) really need a noticeable nerf though? Like what other abilities benefits significantly from smartcast?

I don't know really, i just think that the spells are all really strong and if you make them too easy to use it kinda defeats the purpose, maybe that is just me, but i REALLY dislike smartcast and i don't even play BW (just watch it)
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 13 2014 15:44 GMT
#391
On January 14 2014 00:37 The_Red_Viper wrote:
Show nested quote +
On January 14 2014 00:31 cptjibberjabber wrote:
On January 14 2014 00:26 The_Red_Viper wrote:
On January 14 2014 00:16 Kefir wrote:
On January 14 2014 00:02 opisska wrote:
You can't be seriously thinking about removing smartcasting, if you want this to get any big. Yes, it will appeal to oldschool BW fans but will completely alienate most of the SC2 playerbase, which is much bigger (even if it doesn't look like that when you read TL). If you don't keep the improvements to the UI that came with SC2, there won't be many reasons left to not play BW instead. Even the authors of the mod appreciate that they don't want to produce "BW in better resolution" - and that's a good idea seeing how little people care about SC2BW,


Just chiming in to echo this.
I followed this mod a while ago (and playing it was probably the most fun I had with sc2, period), but afaik, it eventually started messing with things like limited control groups and such.
At that point my interest vanished pretty much instantly.

Maybe some of the engine limitations back then lead to higher mechanical execution, but that doesn't make it good per default. The mod does a good job achieving the same goals through other means, so I don't think clumsy controls should come back when they aren't even needed for good gameplay. I'm afraid things like this really would alienate a big part of a potential playerbase.

I think it is better to have no smartcast than nerf spells though. I can understand that people like unlimited control groups and mbs, i won't even argue that you should remove things like that, but i don't get the idea that you need smartcast really..

regular ladder hero:

"people say this is cool, let's try it.

*spend 20 minutes building up an army sc2 style, exploring new units and whatnot*
"wow these games take a lot longer than usual..."
"alright, time to move out! let's do this!"
"huh?! why aren't my storms casting? why aren't my fungals casting? why doesn't my EMP work?!"
"well fuck this, i just want to have fun, not get artificially limited. back to ladder. these games take too long anyway"


Your agument is way too extreme, i could say the same for several other things that are in the mod right now, but you have to do some "artificial" stuff if you wanna have exciting / rewarding gameplay.

He has a valid point though. There are heroes in dota that are fustrating because of the lack of smart casting(visage and his birds) and people avoid playing him because of it. That's fine in dota since you have 100 heroes to pick from, but onSC2 you have to use those units. Removing smart casting could really limit the mods appeal to people who are not super into the nuance of BW mechanics.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 13 2014 15:50 GMT
#392
On January 14 2014 00:44 Plansix wrote:
Show nested quote +
On January 14 2014 00:37 The_Red_Viper wrote:
On January 14 2014 00:31 cptjibberjabber wrote:
On January 14 2014 00:26 The_Red_Viper wrote:
On January 14 2014 00:16 Kefir wrote:
On January 14 2014 00:02 opisska wrote:
You can't be seriously thinking about removing smartcasting, if you want this to get any big. Yes, it will appeal to oldschool BW fans but will completely alienate most of the SC2 playerbase, which is much bigger (even if it doesn't look like that when you read TL). If you don't keep the improvements to the UI that came with SC2, there won't be many reasons left to not play BW instead. Even the authors of the mod appreciate that they don't want to produce "BW in better resolution" - and that's a good idea seeing how little people care about SC2BW,


Just chiming in to echo this.
I followed this mod a while ago (and playing it was probably the most fun I had with sc2, period), but afaik, it eventually started messing with things like limited control groups and such.
At that point my interest vanished pretty much instantly.

Maybe some of the engine limitations back then lead to higher mechanical execution, but that doesn't make it good per default. The mod does a good job achieving the same goals through other means, so I don't think clumsy controls should come back when they aren't even needed for good gameplay. I'm afraid things like this really would alienate a big part of a potential playerbase.

I think it is better to have no smartcast than nerf spells though. I can understand that people like unlimited control groups and mbs, i won't even argue that you should remove things like that, but i don't get the idea that you need smartcast really..

regular ladder hero:

"people say this is cool, let's try it.

*spend 20 minutes building up an army sc2 style, exploring new units and whatnot*
"wow these games take a lot longer than usual..."
"alright, time to move out! let's do this!"
"huh?! why aren't my storms casting? why aren't my fungals casting? why doesn't my EMP work?!"
"well fuck this, i just want to have fun, not get artificially limited. back to ladder. these games take too long anyway"


Your agument is way too extreme, i could say the same for several other things that are in the mod right now, but you have to do some "artificial" stuff if you wanna have exciting / rewarding gameplay.

He has a valid point though. There are heroes in dota that are fustrating because of the lack of smart casting(visage and his birds) and people avoid playing him because of it. That's fine in dota since you have 100 heroes to pick from, but onSC2 you have to use those units. Removing smart casting could really limit the mods appeal to people who are not super into the nuance of BW mechanics.

I don't know man, it depends what you guys think starbow should/can achieve.
I think a lot of people in the rts community won't give a fuck if you explain them WHY there is no smartcast.
If you wanna get people into it that aren't playing rts games, i think this is doomed to failure either way.
I mean i can understand that people will not like it first, but never playing the game again cause of that? srsly?
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Major
Profile Blog Joined May 2010
Mexico539 Posts
January 13 2014 15:56 GMT
#393
i want to play. who can i play with that would give me a challenge?
Progamer
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 13 2014 15:56 GMT
#394
On January 14 2014 00:50 The_Red_Viper wrote:
Show nested quote +
On January 14 2014 00:44 Plansix wrote:
On January 14 2014 00:37 The_Red_Viper wrote:
On January 14 2014 00:31 cptjibberjabber wrote:
On January 14 2014 00:26 The_Red_Viper wrote:
On January 14 2014 00:16 Kefir wrote:
On January 14 2014 00:02 opisska wrote:
You can't be seriously thinking about removing smartcasting, if you want this to get any big. Yes, it will appeal to oldschool BW fans but will completely alienate most of the SC2 playerbase, which is much bigger (even if it doesn't look like that when you read TL). If you don't keep the improvements to the UI that came with SC2, there won't be many reasons left to not play BW instead. Even the authors of the mod appreciate that they don't want to produce "BW in better resolution" - and that's a good idea seeing how little people care about SC2BW,


Just chiming in to echo this.
I followed this mod a while ago (and playing it was probably the most fun I had with sc2, period), but afaik, it eventually started messing with things like limited control groups and such.
At that point my interest vanished pretty much instantly.

Maybe some of the engine limitations back then lead to higher mechanical execution, but that doesn't make it good per default. The mod does a good job achieving the same goals through other means, so I don't think clumsy controls should come back when they aren't even needed for good gameplay. I'm afraid things like this really would alienate a big part of a potential playerbase.

I think it is better to have no smartcast than nerf spells though. I can understand that people like unlimited control groups and mbs, i won't even argue that you should remove things like that, but i don't get the idea that you need smartcast really..

regular ladder hero:

"people say this is cool, let's try it.

*spend 20 minutes building up an army sc2 style, exploring new units and whatnot*
"wow these games take a lot longer than usual..."
"alright, time to move out! let's do this!"
"huh?! why aren't my storms casting? why aren't my fungals casting? why doesn't my EMP work?!"
"well fuck this, i just want to have fun, not get artificially limited. back to ladder. these games take too long anyway"


Your agument is way too extreme, i could say the same for several other things that are in the mod right now, but you have to do some "artificial" stuff if you wanna have exciting / rewarding gameplay.

He has a valid point though. There are heroes in dota that are fustrating because of the lack of smart casting(visage and his birds) and people avoid playing him because of it. That's fine in dota since you have 100 heroes to pick from, but onSC2 you have to use those units. Removing smart casting could really limit the mods appeal to people who are not super into the nuance of BW mechanics.

I don't know man, it depends what you guys think starbow should/can achieve.
I think a lot of people in the rts community won't give a fuck if you explain them WHY there is no smartcast.
If you wanna get people into it that aren't playing rts games, i think this is doomed to failure either way.
I mean i can understand that people will not like it first, but never playing the game again cause of that? srsly?

I play visage in dota, so I might put up with it. I don't have a single friend in real life that would put with no smart casting. And these are guys who love games like dawn of war and sins of a solar empire. They won't struggle against a use because the deigner think it make game play deeper.

And that is the question. Do you want to appeal to people who like RTS games in general or just the people in this thread and hardcore BW fans.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
PineapplePizza
Profile Joined June 2010
United States749 Posts
Last Edited: 2014-01-13 15:59:27
January 13 2014 15:58 GMT
#395
On January 14 2014 00:56 MajOr wrote:
i want to play. who can i play with that would give me a challenge?


Harass LaLush in Euroland around 1:00pm - 3:00pm CST.
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
RampancyTW
Profile Joined August 2010
United States577 Posts
January 13 2014 16:00 GMT
#396
On January 14 2014 00:50 The_Red_Viper wrote:
Show nested quote +
On January 14 2014 00:44 Plansix wrote:
On January 14 2014 00:37 The_Red_Viper wrote:
On January 14 2014 00:31 cptjibberjabber wrote:
On January 14 2014 00:26 The_Red_Viper wrote:
On January 14 2014 00:16 Kefir wrote:
On January 14 2014 00:02 opisska wrote:
You can't be seriously thinking about removing smartcasting, if you want this to get any big. Yes, it will appeal to oldschool BW fans but will completely alienate most of the SC2 playerbase, which is much bigger (even if it doesn't look like that when you read TL). If you don't keep the improvements to the UI that came with SC2, there won't be many reasons left to not play BW instead. Even the authors of the mod appreciate that they don't want to produce "BW in better resolution" - and that's a good idea seeing how little people care about SC2BW,


Just chiming in to echo this.
I followed this mod a while ago (and playing it was probably the most fun I had with sc2, period), but afaik, it eventually started messing with things like limited control groups and such.
At that point my interest vanished pretty much instantly.

Maybe some of the engine limitations back then lead to higher mechanical execution, but that doesn't make it good per default. The mod does a good job achieving the same goals through other means, so I don't think clumsy controls should come back when they aren't even needed for good gameplay. I'm afraid things like this really would alienate a big part of a potential playerbase.

I think it is better to have no smartcast than nerf spells though. I can understand that people like unlimited control groups and mbs, i won't even argue that you should remove things like that, but i don't get the idea that you need smartcast really..

regular ladder hero:

"people say this is cool, let's try it.

*spend 20 minutes building up an army sc2 style, exploring new units and whatnot*
"wow these games take a lot longer than usual..."
"alright, time to move out! let's do this!"
"huh?! why aren't my storms casting? why aren't my fungals casting? why doesn't my EMP work?!"
"well fuck this, i just want to have fun, not get artificially limited. back to ladder. these games take too long anyway"


Your agument is way too extreme, i could say the same for several other things that are in the mod right now, but you have to do some "artificial" stuff if you wanna have exciting / rewarding gameplay.

He has a valid point though. There are heroes in dota that are fustrating because of the lack of smart casting(visage and his birds) and people avoid playing him because of it. That's fine in dota since you have 100 heroes to pick from, but onSC2 you have to use those units. Removing smart casting could really limit the mods appeal to people who are not super into the nuance of BW mechanics.

I don't know man, it depends what you guys think starbow should/can achieve.
I think a lot of people in the rts community won't give a fuck if you explain them WHY there is no smartcast.
If you wanna get people into it that aren't playing rts games, i think this is doomed to failure either way.
I mean i can understand that people will not like it first, but never playing the game again cause of that? srsly?
Yes. It's frustrating and obnoxious, and since game balance will have to rely on being able to use the spells at your disposal, it adds a very hard ceiling for players who are unable to do so with consistency, whether due to their own imprecise control, or hardware/connection limitations.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 13 2014 16:10 GMT
#397
On January 14 2014 01:00 RampancyTW wrote:
Show nested quote +
On January 14 2014 00:50 The_Red_Viper wrote:
On January 14 2014 00:44 Plansix wrote:
On January 14 2014 00:37 The_Red_Viper wrote:
On January 14 2014 00:31 cptjibberjabber wrote:
On January 14 2014 00:26 The_Red_Viper wrote:
On January 14 2014 00:16 Kefir wrote:
On January 14 2014 00:02 opisska wrote:
You can't be seriously thinking about removing smartcasting, if you want this to get any big. Yes, it will appeal to oldschool BW fans but will completely alienate most of the SC2 playerbase, which is much bigger (even if it doesn't look like that when you read TL). If you don't keep the improvements to the UI that came with SC2, there won't be many reasons left to not play BW instead. Even the authors of the mod appreciate that they don't want to produce "BW in better resolution" - and that's a good idea seeing how little people care about SC2BW,


Just chiming in to echo this.
I followed this mod a while ago (and playing it was probably the most fun I had with sc2, period), but afaik, it eventually started messing with things like limited control groups and such.
At that point my interest vanished pretty much instantly.

Maybe some of the engine limitations back then lead to higher mechanical execution, but that doesn't make it good per default. The mod does a good job achieving the same goals through other means, so I don't think clumsy controls should come back when they aren't even needed for good gameplay. I'm afraid things like this really would alienate a big part of a potential playerbase.

I think it is better to have no smartcast than nerf spells though. I can understand that people like unlimited control groups and mbs, i won't even argue that you should remove things like that, but i don't get the idea that you need smartcast really..

regular ladder hero:

"people say this is cool, let's try it.

*spend 20 minutes building up an army sc2 style, exploring new units and whatnot*
"wow these games take a lot longer than usual..."
"alright, time to move out! let's do this!"
"huh?! why aren't my storms casting? why aren't my fungals casting? why doesn't my EMP work?!"
"well fuck this, i just want to have fun, not get artificially limited. back to ladder. these games take too long anyway"


Your agument is way too extreme, i could say the same for several other things that are in the mod right now, but you have to do some "artificial" stuff if you wanna have exciting / rewarding gameplay.

He has a valid point though. There are heroes in dota that are fustrating because of the lack of smart casting(visage and his birds) and people avoid playing him because of it. That's fine in dota since you have 100 heroes to pick from, but onSC2 you have to use those units. Removing smart casting could really limit the mods appeal to people who are not super into the nuance of BW mechanics.

I don't know man, it depends what you guys think starbow should/can achieve.
I think a lot of people in the rts community won't give a fuck if you explain them WHY there is no smartcast.
If you wanna get people into it that aren't playing rts games, i think this is doomed to failure either way.
I mean i can understand that people will not like it first, but never playing the game again cause of that? srsly?
Yes. It's frustrating and obnoxious, and since game balance will have to rely on being able to use the spells at your disposal, it adds a very hard ceiling for players who are unable to do so with consistency, whether due to their own imprecise control, or hardware/connection limitations.

All i can say that there is a reason that the spells in sc2 had to be nerfed over and over again, the same will be true for this mod i think.
But whatever that's just my point of view^^
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Major
Profile Blog Joined May 2010
Mexico539 Posts
January 13 2014 16:24 GMT
#398
i want gameeeeeeee
Progamer
Big J
Profile Joined March 2011
Austria16289 Posts
January 13 2014 16:25 GMT
#399
On January 14 2014 01:24 MajOr wrote:
i want gameeeeeeee


join the starbow channel on EU! Should find plenty of people there that would like to get torn apart by you
purakushi
Profile Joined August 2012
United States3304 Posts
January 13 2014 16:30 GMT
#400
On January 14 2014 01:25 Big J wrote:
Show nested quote +
On January 14 2014 01:24 MajOr wrote:
i want gameeeeeeee


join the starbow channel on EU! Should find plenty of people there that would like to get torn apart by you


Just a friendly note. Join the *chat* channel Starbow. There is also a Starbow group channel. The chat channel is where you want to be.
T P Z sagi
Prev 1 18 19 20 21 22 346 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 59m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 221
ProTech147
BRAT_OK 54
JuggernautJason34
MindelVK 29
CosmosSc2 16
StarCraft: Brood War
Britney 22413
Shuttle 688
Hyuk 138
White-Ra 126
Dewaltoss 104
firebathero 73
Trap 47
ToSsGirL 28
Sacsri 22
Rock 17
[ Show more ]
Bale 15
Shine 14
Dota 2
Gorgc9885
qojqva1482
Counter-Strike
fl0m1539
Fnx 828
Super Smash Bros
Mew2King103
Heroes of the Storm
Grubby2872
crisheroes1234
Khaldor1216
Liquid`Hasu524
Other Games
summit1g4441
FrodaN1582
Beastyqt513
XBOCT272
C9.Mang0185
ArmadaUGS150
QueenE65
Organizations
Other Games
BasetradeTV260
Dota 2
PGL Dota 2 - Main Stream50
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH337
• StrangeGG 67
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• 80smullet 13
• FirePhoenix8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie889
• Shiphtur261
Upcoming Events
OSC
2h 59m
CranKy Ducklings
14h 59m
Online Event
15h 59m
FEL
20h 59m
AI Arena Tournament
21h 59m
BSL: Ladder Tournament
23h 59m
Sparkling Tuna Cup
1d 14h
INu's Battles
1d 16h
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
1d 23h
BSL Open Qualifier
1d 23h
[ Show More ]
Replay Cast
2 days
Afreeca Starleague
2 days
Rush vs Light
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
Afreeca Starleague
3 days
Soma vs Soulkey
INu's Battles
3 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
4 days
The PondCast
5 days
INu's Battles
5 days
Liquipedia Results

Completed

Proleague 2026-09-30
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.