• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:57
CEST 11:57
KST 18:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-66SC4ALL II announced - $10,000 prize pool, Dec 5-63PIG STY FESTIVAL 8.0! (13 - 23 August)11Neeb returns to progaming; rejoins ONSYDE15
StarCraft 2
General
August World Ranking: Clem climbs to #2 Balance hotfix patch 5.0.16b (July 16) Daily SC2 Player Grid - feedback wanted Weekly Cups (July 27-Aug 2): SHIN's big week Life's Huge Gambling Spree After IEM Katowice 2014
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles #19 2-Days Event SC4ALL II announced - $10,000 prize pool, Dec 5-6
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
Making an Online Broodwar Manager Game BW General Discussion ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 ASL 22 Proposed Map Pool
Tourneys
2v2v2v2 Tournament [Megathread] Daily Proleagues SC4ALL II: Brood War - $2500 - Dec 5-6 Escore Tournament - Season 3
Strategy
Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Early Access is Now Live! Beyond All Reason Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
INnoVation Fan Club The Scarlett Fan Club The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7674 users

Starbow - Page 181

Forum Index > SC2 General
Post a Reply
Prev 1 179 180 181 182 183 346 Next
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
Last Edited: 2014-02-13 16:15:30
February 13 2014 15:54 GMT
#3601
On February 14 2014 00:48 Foxxan wrote:
Show nested quote +
EDIT: Thoughts on perhaps lower cooldown (10-15 seconds), but lower duration (3-4 seconds)?

Yes.
What if also if he cancel his charge, he gets a small sloweffect
if he dont cancel, he dont get a sloweffect
How does that sound?

Show nested quote +
But I think it will be quite easy for the terran to dodge them since stimmed marines are faster? I mean, they can just run away. If banelings can't move for like 2 seconds, I think banelings speed should be closer to 3.5 for them to be usefull.

Potential problem i think of is lets say zerg have 6banelings.
He charges two of them, terran dodge them nicely.

Now if those charged banelings are still a very dangerousthreat immediately if he cancel, he will have to dodge from the 4left over banelings with a charge ready, and also those other 2banes which charged first.


Yeh probably. I think though something like this could work (maybe),
- 3.25 movement speed when activated
- Can't change direction.
- 6 second duration
- Can cancel at any point in time.
- 1.75 movement speed if it gets cancelled preemptively (for x seconds).
- 2.35 normal baneling speed.
- 10-15 second cooldown
Kireak
Profile Joined March 2011
Sweden358 Posts
February 13 2014 15:59 GMT
#3602
how hard would it be to micro those banes separetly to get the effect foxxan describes. Espeically if they cannot turn the terran would just have to step to the side, not kite backwards. Even if you cancel the charge and move them normally the terran still has stim up to run away with. Putting a slow debuff on them after charge would make them borderline useless I think.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2014-02-13 16:18:46
February 13 2014 16:00 GMT
#3603

ye it looks kind of good, good start

Something i think would be cool is if he only charges lets say 4banes against 25marines.
Now the marines can target them down if he accurate it without taking dmg.
So zergs have to tank a few hits with lings first, something along those lines.

how hard would it be to micro those banes separetly to get the effect foxxan describes. Espeically if they cannot turn the terran would just have to step to the side, not kite backwards. Even if you cancel the charge and move them normally the terran still has stim up to run away with. Putting a slow debuff on them after charge would make them borderline useless I think.

Ye maybe.
But zerg usually have tons of zerglings to block with, and more banes.
So there are more threats after those first banes have charged
I dont think the optimal for zerg is to charge all at once.





Yeh probably. I think though something like this could work (maybe),
- 3.25 movement speed when activated
- Can't change direction.
- 6 second duration
- Can cancel at any point in time.
- 1.75 movement speed if it gets cancelled preemptively (for x seconds).
- 2.35 normal baneling speed.
- 10-15 second cooldown


Would be cool if the armor reduction got added to.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
February 13 2014 16:06 GMT
#3604
I don't like the concept at all i have to say :/
This makes the use of banelings in big army situations very unnatural and i don't think anyone would bother to even try them if you can use lurkers too.

But maybe i am wrong, would need to try it first i guess^^
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
Last Edited: 2014-02-13 16:17:35
February 13 2014 16:16 GMT
#3605
--- Nuked ---
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
Last Edited: 2014-02-13 16:20:50
February 13 2014 16:19 GMT
#3606
Putting a slow debuff on them after charge would make them borderline useless I think.


Yeh maybe. Though I think it depends on how fast they are while charging, and how significant the debuff is. If it has a slow debuff it should imo be faster than stimmed Mariens while charging. If it doesn't have a slow debuff, then it could have movement speed 3 during charge.
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
February 13 2014 16:22 GMT
#3607
Would be cool if the armor reduction got added to.


Yeh IMO it should be. The above stats just specified how I saw the charge-thing work. Damage/armor debuff is another discussion.
Lncognit0
Profile Joined March 2011
United States97 Posts
Last Edited: 2014-02-13 16:28:52
February 13 2014 16:28 GMT
#3608
Perhaps you could make banelings "charge" and single target units. The unit targeted could have an effect where in 1.5 seconds (just throwing a random time out there) where it explodes and everything around it taking damage. That could cause an irradiate type of micro? Time would have to be a bit more... maybe even 2 seconds, since many marines would be "infected" by the banelings, while at the same time fighting off zerglings. Not sure... just throwing out an idea

Edit: Even if banelings didn't charge, perhaps just being faster or something?
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2014-02-13 16:39:02
February 13 2014 16:35 GMT
#3609
Please no debuffs (removes all uses for mines & drops because damage has to be gutted, also overlaps with stuff like ensnare and needlessly complicates fights), no manual detonation splash only (awkward). Like, personally I don't enjoy it when in Starcraft 2 a terran army consists of ghosts for EMP, marines for overall damage, marauders for robustness, vikings to counter colossi and medivacs for healing. It's way too complicated, with too many pieces and synergy that can get out of control. I prefer Brood War where you just make vultures & tanks. I wouldn't want a zerg army have to consist of a million different units just to get the most possible synergy.

A silly idea, but it would be fun if rolling banelings could get a speed boost when rolling down a cliff. Actually, it reminds me of that video of some Chinese map maker who implemented spore crawlers that could load and shoot banelings, and also terran buildings that could land and crush zerglings. I think those sort of things are fun, I wish some more extreme unit interactions like that could be part of the game.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Falling
Profile Blog Joined June 2009
Canada11592 Posts
February 13 2014 16:44 GMT
#3610
For those of you complaining that banelings are 'boring units' that require little micro, I would encourage you to read Plexa's blog Unit Interactions

I don't much care for his Collosus and SH examples, but the concept is very true. Unit interactions can increase the skill cap of an individual unit which in isolation would simply be a 1a unit. The unit interaction between marines, banelings, and splash vs banelings creates situations of splitting and counter-splitting.

Now. It may turn out that banelings don't work in SB for other reasons, I don't know. But Banelings shouldn't be thrown under the bus because Artosis didn't like them in his 3rd session. He might be right, but then again who knows. But certainly not because
banes are an extremely boring unit. Your opponent a-moves them into your army?
I don't think so unless the unit interactions within SB makes them boring because in vanilla SC2 they certainly are not.
Moderator5000 of our finest Taliban warriors have been released! Rise up my brothers. Mashalla! al-Donald ibn-Frederick al-Masih allows it.
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
Last Edited: 2014-02-13 16:48:17
February 13 2014 16:47 GMT
#3611
--- Nuked ---
Jagoti
Profile Joined August 2013
Germany24 Posts
February 13 2014 16:53 GMT
#3612
I think the biggest problem with banelings is that they do terrible, terrible damage and lowering the damage banelings do is necessary to create battles that aren't instantly over and instead are favourable trades for the zerg, because the terran was looking at his production for a few seconds.

The highest priority should be decreasing the damage and then adjusting other values (increasing health/speed, decreasing cost, adding abilities, ect.)

Daumen
Profile Joined July 2011
Germany1073 Posts
Last Edited: 2014-02-13 17:11:00
February 13 2014 17:07 GMT
#3613
On February 13 2014 16:19 Jermman wrote:
devs gif ladder pls


not a dev but here you go: www.StarbowArena.com
(maybe not the ladder you were looking for but there is no other ladder atm afaik)

Also: can we split the Baneling Discussion off? make a new Thread? Its been discussed heavily on the last 5-7 pages now. Every other post is getting drowned... Pleeeaaase?
President of the ReaL Fan Club.
Ramiz1989
Profile Joined July 2012
12124 Posts
February 13 2014 17:16 GMT
#3614
On February 14 2014 01:44 Falling wrote:
For those of you complaining that banelings are 'boring units' that require little micro, I would encourage you to read Plexa's blog Unit Interactions

I don't much care for his Collosus and SH examples, but the concept is very true. Unit interactions can increase the skill cap of an individual unit which in isolation would simply be a 1a unit. The unit interaction between marines, banelings, and splash vs banelings creates situations of splitting and counter-splitting.

Now. It may turn out that banelings don't work in SB for other reasons, I don't know. But Banelings shouldn't be thrown under the bus because Artosis didn't like them in his 3rd session. He might be right, but then again who knows. But certainly not because
Show nested quote +
banes are an extremely boring unit. Your opponent a-moves them into your army?
I don't think so unless the unit interactions within SB makes them boring because in vanilla SC2 they certainly are not.

Yes it is said by a lot of players here, only players that never have played Zerg or with Banelings can say that, or those players that really really hate them.

On February 14 2014 02:07 Daumen wrote:
Show nested quote +
On February 13 2014 16:19 Jermman wrote:
devs gif ladder pls


not a dev but here you go: www.StarbowArena.com
(maybe not the ladder you were looking for but there is no other ladder atm afaik)

Also: can we split the Baneling Discussion off? make a new Thread? Its been discussed heavily on the last 5-7 pages now. Every other post is getting drowned... Pleeeaaase?

Uh, there is nothing much to talk about right now, and this started with "should Banelings be in Starbow or not and do they need changing?", so it is actually valid discussion.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Daumen
Profile Joined July 2011
Germany1073 Posts
February 13 2014 17:25 GMT
#3615
On February 14 2014 02:16 Ramiz1989 wrote:
Show nested quote +
On February 14 2014 01:44 Falling wrote:
For those of you complaining that banelings are 'boring units' that require little micro, I would encourage you to read Plexa's blog Unit Interactions

I don't much care for his Collosus and SH examples, but the concept is very true. Unit interactions can increase the skill cap of an individual unit which in isolation would simply be a 1a unit. The unit interaction between marines, banelings, and splash vs banelings creates situations of splitting and counter-splitting.

Now. It may turn out that banelings don't work in SB for other reasons, I don't know. But Banelings shouldn't be thrown under the bus because Artosis didn't like them in his 3rd session. He might be right, but then again who knows. But certainly not because
banes are an extremely boring unit. Your opponent a-moves them into your army?
I don't think so unless the unit interactions within SB makes them boring because in vanilla SC2 they certainly are not.

Yes it is said by a lot of players here, only players that never have played Zerg or with Banelings can say that, or those players that really really hate them.

Show nested quote +
On February 14 2014 02:07 Daumen wrote:
On February 13 2014 16:19 Jermman wrote:
devs gif ladder pls


not a dev but here you go: www.StarbowArena.com
(maybe not the ladder you were looking for but there is no other ladder atm afaik)

Also: can we split the Baneling Discussion off? make a new Thread? Its been discussed heavily on the last 5-7 pages now. Every other post is getting drowned... Pleeeaaase?

Uh, there is nothing much to talk about right now, and this started with "should Banelings be in Starbow or not and do they need changing?", so it is actually valid discussion.


There is lots to talk about ;D DT/Mines, SB-Ladder, SB Arena Ladder whatever ;D

Never said the Discussion is not Valid °_° just saying its getting so huge that everything else gets swallowed by it :X

In essence I want a Starbow Section :O Maybe we will get one if we have multiple Threads xD
President of the ReaL Fan Club.
WarpTV
Profile Joined August 2011
205 Posts
Last Edited: 2014-02-13 17:58:43
February 13 2014 17:49 GMT
#3616
Ok, Banelings would have never came about in any halfway well run Swarm. Any half-wit can see
Scourge can kamikaze dive bomb in to what ever you need. There was no need to wast time engineering them. This would free up the zerg time to delegate for more pressing matters like mending overlords bursting at the seems who are forced to carry 2 Ultras.

The whole banelings discussion is mute.

Why not remove banelings/baneling nest. Then add a "Scourge Tower" after pool in its place, We can then let scourge dive bomb out of pure freaking logic.. I mean what? do Scourge have a fear of falling?
Gnots
Profile Joined February 2014
3 Posts
February 13 2014 18:01 GMT
#3617
An idea I had would be to reinstate the medic's optical flare; this time instead of blinding it would "confuse" the target, acting as a 0.5-2 second mind control. The baneling would attack the closest unit to it, and if it was 1a-ed in a giant clump the zerg player would consider using lurkers next time.
Falling
Profile Blog Joined June 2009
Canada11592 Posts
February 13 2014 18:13 GMT
#3618
I mean what? do Scourge have a fear of falling?

Yes. Yes they do.
Moderator5000 of our finest Taliban warriors have been released! Rise up my brothers. Mashalla! al-Donald ibn-Frederick al-Masih allows it.
CannonsNCarriers
Profile Joined April 2010
United States638 Posts
February 13 2014 18:22 GMT
#3619
Instead of gimping banelings, why not put in more counterplay?

Banelings being strong against bio comps is a core part of SC2. But right now the counter play from SC2 (splitting, medivac pickups) don't work in Starbow.

If ghosts had 30 damage snipe, or if their stun spell was faster and more reliable, there could be bio counterplay options against banelings. What about making their shock spell instant hitting? The spell needs to be spammed to be maintained anyways.
Dun tuch my cheezbrgr
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
February 13 2014 18:24 GMT
#3620
On February 14 2014 02:25 Daumen wrote:
Show nested quote +
On February 14 2014 02:16 Ramiz1989 wrote:
On February 14 2014 01:44 Falling wrote:
For those of you complaining that banelings are 'boring units' that require little micro, I would encourage you to read Plexa's blog Unit Interactions

I don't much care for his Collosus and SH examples, but the concept is very true. Unit interactions can increase the skill cap of an individual unit which in isolation would simply be a 1a unit. The unit interaction between marines, banelings, and splash vs banelings creates situations of splitting and counter-splitting.

Now. It may turn out that banelings don't work in SB for other reasons, I don't know. But Banelings shouldn't be thrown under the bus because Artosis didn't like them in his 3rd session. He might be right, but then again who knows. But certainly not because
banes are an extremely boring unit. Your opponent a-moves them into your army?
I don't think so unless the unit interactions within SB makes them boring because in vanilla SC2 they certainly are not.

Yes it is said by a lot of players here, only players that never have played Zerg or with Banelings can say that, or those players that really really hate them.

On February 14 2014 02:07 Daumen wrote:
On February 13 2014 16:19 Jermman wrote:
devs gif ladder pls


not a dev but here you go: www.StarbowArena.com
(maybe not the ladder you were looking for but there is no other ladder atm afaik)

Also: can we split the Baneling Discussion off? make a new Thread? Its been discussed heavily on the last 5-7 pages now. Every other post is getting drowned... Pleeeaaase?

Uh, there is nothing much to talk about right now, and this started with "should Banelings be in Starbow or not and do they need changing?", so it is actually valid discussion.


There is lots to talk about ;D DT/Mines, SB-Ladder, SB Arena Ladder whatever ;D

Never said the Discussion is not Valid °_° just saying its getting so huge that everything else gets swallowed by it :X

In essence I want a Starbow Section :O Maybe we will get one if we have multiple Threads xD


No need for that, Starbow website should be up soon with its own forum.
aka KanBan85. Working on Starbow.
Prev 1 179 180 181 182 183 346 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 42453
Calm 7734
Bisu 806
Horang2 563
Jaedong 452
Larva 245
actioN 234
Mini 217
BeSt 196
Leta 168
[ Show more ]
Zeus 165
Mong 145
Soma 138
Sharp 113
Killer 80
Hyun 70
Mind 56
Hm[arnc] 41
ToSsGirL 40
sorry 31
Bale 24
soO 21
ZerO 18
hero 18
ZergMaN 17
Terrorterran 15
Noble 10
Dota 2
Gorgc10022
League of Legends
JimRising 367
Counter-Strike
kRYSTAL_41
Other Games
singsing1257
ceh9426
Sick210
Livibee81
Pyrionflax7
ZerO(Twitch)2
Organizations
Other Games
gamesdonequick709
BasetradeTV83
StarCraft: Brood War
UltimateBattle 37
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• mYiSmile1229
• StrangeGG 61
• LUISG 28
• CranKy Ducklings SOOP5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2122
Upcoming Events
Sparkling Tuna Cup
3m
CranKy Ducklings6
INu's Battles
1h 3m
Percival vs Zoun
Cure vs TBD
ByuN vs TBD
TBD vs NightMare
PiGosaur Cup
14h 3m
Replay Cast
23h 3m
Kung Fu Cup
1d 1h
Replay Cast
1d 14h
The PondCast
2 days
INu's Battles
2 days
Replay Cast
2 days
Escore
3 days
[ Show More ]
IntoTheTV X SOOP
3 days
RSL Revival
3 days
herO vs SHIN
Clem vs Solar
Serral vs Rogue
RSL Revival
4 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-08-03
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.