• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:25
CET 16:25
KST 00:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns5[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3
StarCraft 2
General
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach
Tourneys
SC2 AI Tournament 2026 WardiTV Winter Cup OSC Season 13 World Championship uThermal 2v2 Circuit WardiTV Mondays
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
StarCraft & BroodWar Campaign Speedrun Quest BGH Auto Balance -> http://bghmmr.eu/ I would like to say something about StarCraft Data analysis on 70 million replays Empty tournaments section on Liquipedia
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026! Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread The Big Programming Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
GOAT of Goats list
BisuDagger
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1091 users

Starbow - Page 152

Forum Index > SC2 General
Post a Reply
Prev 1 150 151 152 153 154 346 Next
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
January 30 2014 04:39 GMT
#3021
On January 30 2014 11:36 Zhadez10 wrote:
Show nested quote +
On January 30 2014 10:43 Hider wrote:
People are already enjoying the game because of the "dumber AI", so saying that it makes the "AI dumber" is just a statement which only carries weight because there is a consensus amongst SC2 players that "smart AI" = better and "dumb AI" = worse.


Yeh I agree. I actually also edited out the statement dumber AI, and just kept in overkill (because that's actually the same thing here). Overkill seems to be a "plus"-word here, and dumber AI ins't.

But what is the right amount of overkill? Currently overkill has a value of "0.01" for units, but if increased to "0.03" it will make 10 of the Scourges for the Corsair instead of just 4 of them. Why are people so certian that 0.01 is the right value of overkill (?)

So I think its important to not have any predetermined point of view regarding whether you want smarter AI or not, but simply look at this at a case-by-case basis?

If players were punished for a-moving Scourges against a protoss player that inidivudally microed a single Corsair away from the remaining of his Corsairs. And what if the zerg player was rewarded for cotnrolling seperate groups of Scourges to attack each indiviudal Corsair - wouldn't that be super awesome to watch (and play)?

Sorry for quoting you so much, and I'm not just trying to disagree with you but...
I dont think overkill is a big part of why ppl like Starbow, but the new units and how the economy works (rewarding you for having more bases).
Like I said before I think 4 scourge is very reasonable to go after a single corsair, but if it changes to 10 that instantly becomes rediculous.
What if he spreads out his corsairs (cloning is really hard btw and requires time and distance to set up OR you need to commit a bunch of hotkeys which is only feasable with low numbers of targets).
Another scenario could be if a group of mutas was being chased by a group of scourge (and scourge could actually catch up). There is no way you could effectively clone your scourge vs a muta clump and all the muta player has to do is press the spread button and BAM tons of scourge go to waste.
So yeah definitely look at this at a case by case basis.


In a previous comment I made the calculation that (in a vacuum) you can cost efficiently trade up to 6 scourge per science vessel. Not in a vacuum its even more cost effective due to the nature of resource/tech imbalance between Zerg and Terran, and you aren't absolutely suicidal with scourge usage. Losing scourge is also much less of a deal than losing vessels, a Terran who loses all his vessels to scourge is basically screwed.

This means that whether scourge overkill or not, you will trade cost efficiently every time just by a-moving into vessels.

Especially when normally you probably want to clone extra scourge per vessel in certain situations, you are actually better off a-moving than actually doing any micro. This is because you are guaranteed to get vessel kills by a-moving and at worst you are going to lose 4 scourge, which is better than losing clone scourge and not killing any vessels.

Given this, I think you should need at least more than 6 scourge to overkill.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
WombaT
Profile Blog Joined May 2010
Northern Ireland26225 Posts
January 30 2014 04:45 GMT
#3022
Cheers Shox, was a good watch there.

Anyway, yeah this is great. Hopefully can stop being godamn terrible at it so I can contribute a bit more with ideas etc, as it stands I am leaving it to those with more familiarity :p
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
January 30 2014 04:46 GMT
#3023
In response to scourge vs corsair/muta. Again corsair and mutalisks are much more valuable than scourge, so it makes sense to have to require at least the same if not more micro to kill them.

Right now its much easier to chase down a corsair with scourge than it is to evade the scourge with the corsair. You can just chase corsairs all game and make it really difficult for a non-progamer Protoss to handle anything else at the same time. Either the player has to let the corsair die which really sucks, or he sacrifices his macro which also really sucks.

If you kill the first corsair the game literally completely changes. Corsair builds require air-dominance, there is no point in making corsairs if you are not able to achieve this. When you kill the first corsair, the second corsair becomes even easier to kill and you can maintain air-dominance as Zerg this way and completely change your build to AtG base denial style play.

ZvP was completely Zerg dominant in BW until builds that allowed Protoss to gain air-dominance reliably appeared.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
dgwow
Profile Blog Joined December 2010
Canada1024 Posts
January 30 2014 05:05 GMT
#3024
I just want to say that I appreciate that you guys are interacting with the community to come up with solutions for balance, it makes us all feel like game designers and keeps us interested in following the development of the mod. Keep it up!
Don't let those anti-cheese advocates tell you what to do. Rush to meet life head on!
ShadowBrood
Profile Joined June 2013
United States9 Posts
January 30 2014 05:31 GMT
#3025
this game...nonononoonono
LiquidHerO Aja Aja Fighting!
WombaT
Profile Blog Joined May 2010
Northern Ireland26225 Posts
January 30 2014 05:37 GMT
#3026
On January 30 2014 14:31 ShadowBrood wrote:
this game...nonononoonono

?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
WarpTV
Profile Joined August 2011
205 Posts
Last Edited: 2014-01-30 07:09:15
January 30 2014 06:45 GMT
#3027
Bug, The Roach unit is not in the hotkey menu. WE can't re-hotkey roach's burrow ability.

Is their a way to fix this?
goody153
Profile Blog Joined April 2013
44236 Posts
January 30 2014 07:41 GMT
#3028
guys i can't find the vods of starbow .. well i found them through searching properly but i think it would be a good idea to put all the youtube channels/twitch channels that are showcasing/casting starbow games..
this is a quote
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
Last Edited: 2014-01-30 07:57:11
January 30 2014 07:55 GMT
#3029
There are few channels which ONLY do Starbow, but there are some that have more Starbow content than others. I'll post a list where the names are listed according to amount of Starbow content:

Youtube:
Decemberscalm: http://www.youtube.com/channel/UChnRvWJRXAYYO5XqoA-iHww
Xiphias (me!): http://www.youtube.com/user/Isaksen85
PSY: http://www.youtube.com/channel/UCdbL-i29FDPYok8X8yIynNQ
TotalBiscuit(Starcraft channel): http://www.youtube.com/user/TotalBiscuit
Husky Starcraft: http://www.youtube.com/channel/UCZ8D7Qvm0YHm0vZKFl-AFdA

Twitch:
Decemberscalm: http://www.twitch.tv/decemberscalm
SC2_Starbow (me): http://www.twitch.tv/sc2_starbow
Beastyqt: http://www.twitch.tv/beastyqt
Idra: http://www.twitch.tv/idrajit
Crank: http://www.twitch.tv/crank
Dragon: http://www.twitch.tv/dragon
Destiny: http://www.twitch.tv/destiny
Rider Rockon: http://www.twitch.tv/riderrockon
Madals: http://www.twitch.tv/madals
AdelSC: http://www.twitch.tv/adelsc123
Sorm Feel: http://www.twitch.tv/stormmfeel

There are probably more I have forgotten. Add to OP?
aka KanBan85. Working on Starbow.
CannonsNCarriers
Profile Joined April 2010
United States638 Posts
January 30 2014 08:21 GMT
#3030
Bug: Siege tanks don't do any damage to units under dark swarm. No harm at all.
Dun tuch my cheezbrgr
goody153
Profile Blog Joined April 2013
44236 Posts
January 30 2014 08:32 GMT
#3031
On January 30 2014 17:21 CannonsNCarriers wrote:
Bug: Siege tanks don't do any damage to units under dark swarm. No harm at all.

uhm i think that's how dark swarm worked in BW .. only the splash works of the siege tank under the dark swarm
this is a quote
goody153
Profile Blog Joined April 2013
44236 Posts
Last Edited: 2014-01-30 09:27:58
January 30 2014 08:33 GMT
#3032
On January 30 2014 16:55 Xiphias wrote:
There are few channels which ONLY do Starbow, but there are some that have more Starbow content than others. I'll post a list where the names are listed according to amount of Starbow content:

Youtube:
Decemberscalm: http://www.youtube.com/channel/UChnRvWJRXAYYO5XqoA-iHww
Xiphias (me!): http://www.youtube.com/user/Isaksen85
PSY: http://www.youtube.com/channel/UCdbL-i29FDPYok8X8yIynNQ
TotalBiscuit(Starcraft channel): http://www.youtube.com/user/TotalBiscuit
Husky Starcraft: http://www.youtube.com/channel/UCZ8D7Qvm0YHm0vZKFl-AFdA

Twitch:
Decemberscalm: http://www.twitch.tv/decemberscalm
SC2_Starbow (me): http://www.twitch.tv/sc2_starbow
Beastyqt: http://www.twitch.tv/beastyqt
Idra: http://www.twitch.tv/idrajit
Crank: http://www.twitch.tv/crank
Dragon: http://www.twitch.tv/dragon
Destiny: http://www.twitch.tv/destiny
Rider Rockon: http://www.twitch.tv/riderrockon
Madals: http://www.twitch.tv/madals
AdelSC: http://www.twitch.tv/adelsc123
Sorm Feel: http://www.twitch.tv/stormmfeel

There are probably more I have forgotten. Add to OP?


Yes please add them to OP although this is just a suggestion anyways.. it would be nice if that was added for ones who doesn't starbow or first time encountered them. hehe.
this is a quote
Hider
Profile Blog Joined May 2010
Denmark9419 Posts
Last Edited: 2014-01-30 08:41:56
January 30 2014 08:37 GMT
#3033
I dont think overkill is a big part of why ppl like Starbow,


I completely agree, but my point was just that people in general have a more positive attitude towards "overkill" compared to "AI".

If we do look at overkill at the Siege Tank, one could say it adds two differences;

1) Incentivies players to force the players to waste shots of the Siege Tank either by dropping one unit at the Tank or leading with a unit before a battle

2) Rewards the terran player for not target firing with all his Siege tanks at once but only selecting small groups

While this adds a small amount of micro, its admittely not that visually interesting for the spectator.
But compare that to increasing the overkill of Scourges as I described in my previous posts. That type of micro has so much potenital for both players and all viewers will be able to see the skill level of the two players judging by their Scourge and Corsair micro.
That's I would say, much more visually appealing compared to when a player focus fires units with all of tanks or whether he instead uses small groups of 3 Tanks to focus fire Dragoons.

Like I said before I think 4 scourge is very reasonable to go after a single corsair, but if it changes to 10 that instantly becomes rediculous.


I get the feeling here that you think the Scourge is actually more expensive than it is. As another poster stated before me, 4 Scourges are cheaper than one Corsair.
Nevertheless, that's more of a balance issue and can be fixed by numbers. The important thing though is to create interesting unit interactions. And I think with the current level of overkill, we aren't really creating any type of practical micro for the protoss player. If he attempts to manually micro away one individual Corsair, then it doesn't really help him in anyway, since he can't use the remaining of the Corsairs to attack the Scourges. Thus, we will simply end up with a situation where the Corsairs always will go home if they are below critical mass, but A-move if they have the critical mass to beat the Scourges.
That's IMO nowhere near as interesting as the more overkill-suggestion.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
January 30 2014 08:37 GMT
#3034
On January 30 2014 17:32 goody153 wrote:
Show nested quote +
On January 30 2014 17:21 CannonsNCarriers wrote:
Bug: Siege tanks don't do any damage to units under dark swarm. No harm at all.

uhm i think that's how dark swarm worked in BW .. only the splash works of the siege tank under the dark swarm


We are looking at this issue. Decemberscalm has discovered something interesting. In BW tanks did do dmg under swarm but they always missed the target by a few pixels, which means that nearby units might get hit. They had the same behavior when shooting up a cliff if the miss chance kicked it. Not sure if we should implement it here, but they should do some sort of dmg, at least some splash dmg under swarm.
aka KanBan85. Working on Starbow.
TopRamen
Profile Joined February 2011
United States96 Posts
Last Edited: 2014-01-30 09:59:10
January 30 2014 09:17 GMT
#3035
On January 30 2014 16:55 Xiphias wrote:
There are few channels which ONLY do Starbow, but there are some that have more Starbow content than others. I'll post a list where the names are listed according to amount of Starbow content:

Youtube:
Decemberscalm: http://www.youtube.com/channel/UChnRvWJRXAYYO5XqoA-iHww
Xiphias (me!): http://www.youtube.com/user/Isaksen85
PSY: http://www.youtube.com/channel/UCdbL-i29FDPYok8X8yIynNQ
TotalBiscuit(Starcraft channel): http://www.youtube.com/user/TotalBiscuit
Husky Starcraft: http://www.youtube.com/channel/UCZ8D7Qvm0YHm0vZKFl-AFdA

Twitch:
Decemberscalm: http://www.twitch.tv/decemberscalm
SC2_Starbow (me): http://www.twitch.tv/sc2_starbow
Beastyqt: http://www.twitch.tv/beastyqt
Idra: http://www.twitch.tv/idrajit
Crank: http://www.twitch.tv/crank
Dragon: http://www.twitch.tv/dragon
Destiny: http://www.twitch.tv/destiny
Rider Rockon: http://www.twitch.tv/riderrockon
Madals: http://www.twitch.tv/madals
AdelSC: http://www.twitch.tv/adelsc123
Sorm Feel: http://www.twitch.tv/stormmfeel

There are probably more I have forgotten. Add to OP?


Need more Starbow streamers added to the list?

Add me http://www.twitch.tv/topramen789 , and sMiShox, he's been playing/streaming a fair bit of Starbow lately http://www.twitch.tv/smishox
Use your noodle!
PredY
Profile Joined September 2009
Czech Republic1731 Posts
January 30 2014 09:45 GMT
#3036
On January 30 2014 17:37 Xiphias wrote:
Show nested quote +
On January 30 2014 17:32 goody153 wrote:
On January 30 2014 17:21 CannonsNCarriers wrote:
Bug: Siege tanks don't do any damage to units under dark swarm. No harm at all.

uhm i think that's how dark swarm worked in BW .. only the splash works of the siege tank under the dark swarm


We are looking at this issue. Decemberscalm has discovered something interesting. In BW tanks did do dmg under swarm but they always missed the target by a few pixels, which means that nearby units might get hit. They had the same behavior when shooting up a cliff if the miss chance kicked it. Not sure if we should implement it here, but they should do some sort of dmg, at least some splash dmg under swarm.

wish i knew this before i went full mech in a tournament haha
http://www.twitch.tv/czelpredy
WombaT
Profile Blog Joined May 2010
Northern Ireland26225 Posts
January 30 2014 11:40 GMT
#3037
Is there a BO tester/how easy would it be to make one?

If it's something that the devs have to do, I think they have other priorities. I'd be willing to make a rudimentary one if the demand was there though.

I'm enjoying trying to streamline builds myself, and remaking ever time is no great problem but staying in a lobby and hitting -reset every time, plus setting benchmarks is a nice tool.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Kabel
Profile Joined September 2009
Sweden1746 Posts
January 30 2014 13:41 GMT
#3038
List of Streams and Youtube channels added to OP.
Creator of Starbow
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
January 30 2014 14:00 GMT
#3039
On January 30 2014 20:40 Wombat_NI wrote:
Is there a BO tester/how easy would it be to make one?

If it's something that the devs have to do, I think they have other priorities. I'd be willing to make a rudimentary one if the demand was there though.

I'm enjoying trying to streamline builds myself, and remaking ever time is no great problem but staying in a lobby and hitting -reset every time, plus setting benchmarks is a nice tool.

Would it be possible to make a BO tester extension mod?
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Dragonei
Profile Joined March 2012
Spain28 Posts
January 30 2014 15:14 GMT
#3040
Add my Stream to Op: http://twitch.tv/Dragonei1 i only Stream Starbow. Zerg Master, i am the one who Beastyqt loves destroying. (I speak in spanish in the streams)
Prev 1 150 151 152 153 154 346 Next
Please log in or register to reply.
Live Events Refresh
OSC
12:00
Season 13 World Championship
Shameless vs KrystianerLIVE!
WardiTV986
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 259
Rex 80
TKL 39
BRAT_OK 27
MindelVK 11
StarCraft: Brood War
Britney 52905
Jaedong 2250
Rain 1997
Horang2 1641
Shuttle 1006
Larva 750
EffOrt 727
ZerO 614
Stork 603
Snow 358
[ Show more ]
BeSt 268
Leta 224
Hyuk 188
Rush 176
Mong 173
Barracks 141
Sharp 115
Mind 79
Hyun 77
Killer 51
soO 44
sorry 34
JYJ 31
Shine 30
Terrorterran 28
HiyA 26
Sacsri 25
zelot 25
Sexy 23
910 22
Yoon 21
scan(afreeca) 14
Rock 9
Dota 2
syndereN432
febbydoto19
League of Legends
C9.Mang0600
Counter-Strike
oskar84
chrisJcsgo43
Other Games
Gorgc3317
singsing2105
B2W.Neo1430
Liquid`RaSZi1005
Pyrionflax472
crisheroes382
Lowko368
Fuzer 303
Hui .299
JimRising 249
RotterdaM136
XcaliburYe113
Mew2King71
ArmadaUGS54
ZerO(Twitch)22
KnowMe12
Organizations
Other Games
gamesdonequick37660
StarCraft: Brood War
Kim Chul Min (afreeca) 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota245
League of Legends
• Jankos3801
Upcoming Events
OSC
22h 35m
SOOP
2 days
SHIN vs GuMiho
Cure vs Creator
The PondCast
2 days
Sparkling Tuna Cup
3 days
IPSL
4 days
DragOn vs Sziky
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
5 days
Liquipedia Results

Completed

Proleague 2026-01-06
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
OSC Championship Season 13
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W3
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.