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Starbow - Page 150

Forum Index > SC2 General
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PredY
Profile Joined September 2009
Czech Republic1731 Posts
January 29 2014 20:45 GMT
#2981
Show nested quote +
On January 30 2014 05:34 Zhadez10 wrote:
On January 30 2014 04:30 Xiphias wrote:
Since when was tanks suppose to do well vs ultras under dark swarm?

I dont think tanks are doing any splash damage to units under dark swarm tho, maybe other units too (firebats, archons, lurkers) should prolly check that out.

As far as I know other do but Tanks don't.

that would explain it, i guess that is not intended
http://www.twitch.tv/czelpredy
Fearest
Profile Joined September 2011
854 Posts
January 29 2014 20:52 GMT
#2982
Quite honestly I believed the hype and checked this out. HUGE MISTAKE. All I found was hostility when I asked noob questions about this mod. Told me to go back to LoL (?? where did that came from?). I imagine many others may experience something similar when they want to see what the mod is about. Needless to say, I won't be back.
Kruxxen
Profile Joined April 2010
United States149 Posts
January 29 2014 20:54 GMT
#2983
That's a big surprise to me Fearest. The starbow community is one of the friendliest game communities around, the sc2 ladder it a disgrace by comparison.
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
January 29 2014 20:55 GMT
#2984
On January 30 2014 05:52 Fearest wrote:
Quite honestly I believed the hype and checked this out. HUGE MISTAKE. All I found was hostility when I asked noob questions about this mod. Told me to go back to LoL (?? where did that came from?). I imagine many others may experience something similar when they want to see what the mod is about. Needless to say, I won't be back.


That's sad, I've had friendly experiences so far. Hopefully that's not a widespread thing.
:O
actionbastrd
Profile Blog Joined September 2010
Congo598 Posts
January 29 2014 20:57 GMT
#2985
On January 30 2014 05:52 Fearest wrote:
Quite honestly I believed the hype and checked this out. HUGE MISTAKE. All I found was hostility when I asked noob questions about this mod. Told me to go back to LoL (?? where did that came from?). I imagine many others may experience something similar when they want to see what the mod is about. Needless to say, I won't be back.


Same could be said about any online community. Including sc2/lol/dota.

Dont let one troll in a small community deter you when the millions of trolls in the other communities don't push you away. -_-;
It rained today inside my head...
coZy
Profile Joined March 2012
United States65 Posts
January 29 2014 20:59 GMT
#2986
On January 30 2014 05:52 Fearest wrote:
Quite honestly I believed the hype and checked this out. HUGE MISTAKE. All I found was hostility when I asked noob questions about this mod. Told me to go back to LoL (?? where did that came from?). I imagine many others may experience something similar when they want to see what the mod is about. Needless to say, I won't be back.


I honestly don't know who said that to you, but every single person I have talked to in the starbow community is really really nice. Add me on battle.net and I can explain some things to you if you want. That goes for any noob too. I'm not good by any means, but I can explain some differences to SC2 that the game has.
coZy.209
GoShox
Profile Blog Joined December 2007
United States1845 Posts
Last Edited: 2014-01-29 21:09:17
January 29 2014 21:07 GMT
#2987
On January 30 2014 05:52 Fearest wrote:
Quite honestly I believed the hype and checked this out. HUGE MISTAKE. All I found was hostility when I asked noob questions about this mod. Told me to go back to LoL (?? where did that came from?). I imagine many others may experience something similar when they want to see what the mod is about. Needless to say, I won't be back.


I'm sorry to hear that. There are some bad apples on the mod unfortunately, I don't know how many games I've won where people have complained about Protoss or balance in some form, said it's the worst they've ever played, etc.

That said, if you play SC2 and enjoy it, a game where I've been told to kill myself, get cancer, etc. (all while being a completely standard player), then I think you can toughen up.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
January 29 2014 21:16 GMT
#2988
Rude people playing Starbow may be seen as a sign that the game is maturing, if you want to look at it naively.
maru lover forever
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
January 29 2014 21:19 GMT
#2989
Of course there are going to be mean people it's the internet... Also there is going to be a lot more trolls now that the game is Free to play.
I am Godzilla You are Japan
Ej_
Profile Blog Joined January 2013
47656 Posts
January 29 2014 21:21 GMT
#2990
On January 30 2014 05:52 Fearest wrote:
Quite honestly I believed the hype and checked this out. HUGE MISTAKE. All I found was hostility when I asked noob questions about this mod. Told me to go back to LoL (?? where did that came from?). I imagine many others may experience something similar when they want to see what the mod is about. Needless to say, I won't be back.

this is golden
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
January 29 2014 21:27 GMT
#2991
Wow, are we some kind of religion now? Every Starbow player must be nice? Well, if you can't handle BM I suggest you stay off the internet.

That said, the Starbow community is quite friendly, but as long as the game is good, that's what should matter imo.
aka KanBan85. Working on Starbow.
RESOqub
Profile Joined September 2013
51 Posts
January 29 2014 21:37 GMT
#2992
The Starbow community is about average (nowhere near as nice as some mods) but the game was greatly underplayed last time I logged into the chat channels. I am sort of hoping that has changed, but seeing as I logged in at the peak of the hype at 5PM GMT and found no more than 10 people playing it (most were on SC2 ladder)... meh.

Still, maybe we can shove a few decent design ideas in Blizzard's direction before this dies a death.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
January 29 2014 21:39 GMT
#2993
On January 30 2014 06:37 RESOqub wrote:
The Starbow community is about average (nowhere near as nice as some mods) but the game was greatly underplayed last time I logged into the chat channels. I am sort of hoping that has changed, but seeing as I logged in at the peak of the hype at 5PM GMT and found no more than 10 people playing it (most were on SC2 ladder)... meh.

Still, maybe we can shove a few decent design ideas in Blizzard's direction before this dies a death.


EU was down today so I think you came as it was filling up again. There's 50 there now.
aka KanBan85. Working on Starbow.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
January 29 2014 21:41 GMT
#2994
I read this topic here: https://forums.uberent.com/threads/helicopters-fixed-wing-aircraft.55966/ and it reminded me to try out a variation of the scourge where they have low turn rate. I don't know if the experiment worked, I changed some values in the editor and mutalisks were able to fly circles around the scourge, but whenever they tried to attack they would lose too much momentum. I think it's interesting, since sometimes scourge are a bit boring: rightclick on air units and they die. This way corsairs and mutalisks would be able to outmaneuver them if you spent constant attention.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
RESOqub
Profile Joined September 2013
51 Posts
January 29 2014 21:42 GMT
#2995
On January 30 2014 06:39 Xiphias wrote:
Show nested quote +
On January 30 2014 06:37 RESOqub wrote:
The Starbow community is about average (nowhere near as nice as some mods) but the game was greatly underplayed last time I logged into the chat channels. I am sort of hoping that has changed, but seeing as I logged in at the peak of the hype at 5PM GMT and found no more than 10 people playing it (most were on SC2 ladder)... meh.

Still, maybe we can shove a few decent design ideas in Blizzard's direction before this dies a death.


EU was down today so I think you came as it was filling up again. There's 50 there now.


Ah cool. Well at least there are people to play with. I much prefer Starbow's early game to SC2's early game because I love tanks
Hider
Profile Blog Joined May 2010
Denmark9443 Posts
Last Edited: 2014-01-29 23:51:14
January 29 2014 21:55 GMT
#2996
@ Scourges

I think Kabel is about to do something pretty interesting with them: Increase their probability that Scourges will overkillI.

Right now, while they do overkill, they are still somewhat intelligent, so if you tell 10 scourges to a-move vs 5 Corsairs, and you try to micro away one of the Corsairs, then only around 4 of the Scourges will continue following the (one) Corsair and eventually overkill it if it if they catch up to the Corsair.
However, by further dumbing down the AI of Scourges, then all 10 of them will continue to follow the Corsair and overkill it if a-moved. Or alternatively, the protoss player can micro the Corsair around in circles while the other Corsairs will kill the Scourges. That should make micro possible for both sides as the zerg player will have to micro each individual Scourge rather than tell all of them to a-move.

Thoughts on that?
L_Master
Profile Blog Joined April 2009
United States8017 Posts
January 29 2014 22:00 GMT
#2997
On January 30 2014 04:54 Morbidius wrote:
Show nested quote +
On January 30 2014 03:58 L_Master wrote:
On January 29 2014 22:35 Atlasy wrote:
Hey Kabel what if you would kill the boring ass shit BW matchups? Like ZvZ. And make something interesting out of it?


BW ZvZ is boring?

If you say so...

Its extremely fun and the better player always wins the micro war.
Only if you go for the same build tho.


Yep. I think most people who say ZvZ is boring or w/e are ones that don't have much experience playing it. It obviously isn't a diverse MU, but lots is going on underneath the surface; and there is still tons of decision making that goes on in any given game.

Even so called build order disadvantages aren't necessarily that bad (well 12h v 9 pool speed is pretty damn challenging) and even the player that is at a "disadvantage" has things going for him. Good example would be say overpool v 12 hatch. At first glance it seems like the 12h player is at a significant advantage, but there are opportunities for the player with overpool to capitalize on such as having faster muta, or faster access to superior ling mobility from speed.

There are exceptions, but most good ZvZers don't think of the MU as boring and nor do they think of it as "build order coin toss".
EffOrt and Soulkey Hwaiting!
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
January 29 2014 22:11 GMT
#2998
I think scourge are really one of those units where you shouldn't listen to grumpy people that tell you to "not design interactions". It seems like the precise values for exactly how the scourge interacts with all other flying units are very important to give the unit the right feel. If the unit is too powerful it's a lot like: "point and click and win", much like irradiate on its worst days, but it does need to be powerful to be worthwhile.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
AdelSC123
Profile Joined March 2010
France362 Posts
January 29 2014 22:22 GMT
#2999
On January 30 2014 06:55 Hider wrote:
@ Scourges

I think Kabel is about to do something pretty interesting with them: Increase their probability to overkill / dumb-down the AI.

Right now, while they do overkill, they are still somewhat intelligent, so if you tell 10 scourges to a-move vs 5 Corsairs, and you try to micro away one of the Corsairs, then only around 4 of the Scourges will continue following the Corsair and eventually overkill it if it if they catch up to the Corsair.
However, by further dumbing down the AI of Scourges, then all 10 of them will continue to follow the Corsair and overkill it if a-moved. Or alternatively, the protoss player can micro the Corsair around in circles while the other Corsairs will kill the Scourges. That should make micro possible for both sides as the zerg player will have to micro each individual Scourge rather than tell all of them to a-move.

Thoughts on that?

I like it.
Zhadez10
Profile Joined January 2014
Iceland39 Posts
January 29 2014 22:28 GMT
#3000
On January 30 2014 06:55 Hider wrote:
@ Scourges

I think Kabel is about to do something pretty interesting with them: Increase their probability to overkill / dumb-down the AI.

Right now, while they do overkill, they are still somewhat intelligent, so if you tell 10 scourges to a-move vs 5 Corsairs, and you try to micro away one of the Corsairs, then only around 4 of the Scourges will continue following the Corsair and eventually overkill it if it if they catch up to the Corsair.
However, by further dumbing down the AI of Scourges, then all 10 of them will continue to follow the Corsair and overkill it if a-moved. Or alternatively, the protoss player can micro the Corsair around in circles while the other Corsairs will kill the Scourges. That should make micro possible for both sides as the zerg player will have to micro each individual Scourge rather than tell all of them to a-move.

Thoughts on that?

Personally I dont really like changes that are in the direction of making the AI dumber. In your example I find it very reasonable that 4 of them follow the corsair (so is it always double the required scourges that follow? or perhaps scourges needed+2? or was that just a random number perhaps?).
Anyhow if scourges are proving to be too strong I'd rather want the splash damage reduced as an example. Or perhaps health reduced. Personally I think it's really cool that scourges have splash damage in Starbow.
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